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Through his cartoon, Twohy is asserting the claim that intimacy matters more than technology. He communicates this claim through his cartoon by illustrating the distance between the father-son duo. An example of this, is the barrier that is intentionally created between the father and son. This barrier represents how kids today seem to always be on a screen and how they do not know the value of real-life relationships. The father is clearly shown in this image trying to gain the attention of his son through the barrier, but his son is stuck in an online reality. This portrays the value of the “virtual” and how some parents are now trying to connect with their children by looking through their lenses. The father’s reference to a “virtual pigskin” shows how far the father is willing to go to meet the son in his virtual world.

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Through his cartoon Twohy is asserting the claim that there has been a generational shift towards the virtual world. One way he communicates this is by the image of the toys left forgotten on the shelf. This shows that in the past his son did like to play with toys but now he is stuck staring at his computer screen. The slouched position and the eyes looking empty signify how long the boy has been sitting at the computer. Even the dad talking about the ‘virtual pigskin’ shows that now in order to connect with their kids parents must learn about the virtual world. Never before have parents had to learn so much about technology.

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Through his cartoon, Twohy is asserting the claim that teens are spending more time on technology than they use to. One way he communicates this claim is by using the image of the father faced toward the son while the son is staring at his screen, suggesting the father trying to get his attention. The old toys on the shelf also suggest that the teen use to play with toys, but now watched a screen. The imagery Twohy portrays supports that teens are more focused on technology than actual experiences. Twohy may answer that ‘virtual’ was used in his image because of the almost sarcastic affect. ‘Virtual suggests that the father wants to play football online, which doesn’t make much sense. This supports the analysis of the father actually wanting to hang out with his son.

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Through his cartoon, Twohy is asserting the claim that people are spending to much time on technology to interact in the real world with each other. The detail of the kid slouching over his computer suggests that he has been spending a lot of time on his computer. So much that he doesn’t have the time to go out and play football. We know this because his father suggests that they should play virtual football together. Another detail that is important are the toys on the shelves. The toys are on the shelves because the kid doesn’t use them anymore due to his computer addiction. Twohy would say that the benefit of the virtual world is that people can connect with each other from all over the place. He would say it allows all kinds of people to connect.

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Through his cartoon, Twohy is asserting the claim that technology can be good, but it takes away our childhood, as well as that times are changing and parents should be coping with different ways to communicate with their children. One way he communicates this is by using the image of the boy being slouched at hisntable, this communicates that the image of the boy has been there for a extended time. One more examples being that the kids toys are on the wall, this communicating with the audience that he forgot about the toys.

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In the cartoon, Twohy asserts a claim that technology has taken over kids' lives, and their dads’ only way to connect with their kids is through technology. One piece of evidence that supports the claim is showing the dad turned around trying to talk to his kid, and in the sentence, Twohy uses the word virtual to show that everything for the kid must be online. Twohy draws out these examples to give the reader a sense of the dad actively seeking his son even through the use of tech.

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Through his cartoon, Twohy is asserting that technology is making it harder and harder to connect with the people around us. One was he communicates this claim is by using the image of the kid hunched over and glued to the screen as the dad asks to play with him to suggest how the dad is trying to connect with his kid by asking him if he wants to play virtual football. Twohy might answer this question in a way that virtual allows us to grow in knowledge and find news ways to connect with people.

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Through his cartoon, Twohy is asserting the claim that connection through technology alone can distance use from one-another. Some ways he communicates this are by using the image of a father turned towards his son who is not paying attention, the image of the son’s expressionless face, indifferent to his father, and the father’s request, “Wanna toss the ol’ virtual pigskin?” Given these details, I can infer that the image was meant to suggest that the distance between the father and son began as a result of their dependence on technology. The cartoonist might say that the “virtual” has much less value than real, lived experiences.

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Through the Cartoon, Twohy is saying the claim that technology is bad for the youth. In the cartoon he communicates this by showing what looks to be the Dad using slang to persuade his son to play football, which may suggest that the son is addicted to his computer. Another way he shows this is by showing the child’s terrible posture, to show he is always stuck on the computer.

The value of the word virtual is significant that it can be anything you imagine, virtual can mean online, simulated, or even fake. It creates a whole other realm to explore and find new ideas.

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In his cartoon, Mr. Twohy is claiming that people tend to lose connection over technology. Like how the kid isn’t even answering his dad, he is still on the computer, and he has a door to close whenever he wants to shut his dad out to keep using the computer. This suggests the kids is trying to sever their connection while the dad is trying to foster it.

IM JOSIAH

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Twohy is asserting that parents may in the future try to stay relevant and connect with his son. One way Twohy shows this is by showing the father, turned around asking his son and getting a way from his tech. Another is that the son seems to be very focused on the computer, showing that he uses it and the father wants to connect with him like that. Finally the father is a sports fan because of his flags on the door are of sports but he still offers to play virtual football with his son.

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Through his cartoon, Twohy is asserting the claim that new technology is causing the younger generation to lose authentic human connections. He communicates this by creating a scenario where a father is looking to his son who is locked in to the computer. The father asks the son if he wants to “toss the ol’ virtual pigskin,” which suggests that the father is trying to reach out to his son by being relatable (the use of slang and the “virtual” aspect rather than the physical version of football displays this), and the son hardly responds to the father. This shows how technology is causing the younger generation to fall out of touch with reality, causing their human relationships to slip through the cracks.

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According to Twohy’s cartoon he probably believes that technology and virtual worlds are a bad thing. Twohy’s cartoon shows us a kid who is focused on technology over real life intimacy with his father. This shows us how Twohy views technology and how he believes that it is addicting and pulls us away from real life experiences.

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Through his cartoon, Twohy is asserting the claim that kids are too online. One way he communicates this claim is by using the image of the kid staying locked into the screen and ignoring his dad to suggest that it seems that kids care more about the virtual/online world that real relationships or things. The value of virtual is that virtual life can be simpler, more compact, and easier to understand and access.

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In his cartoon, Twohy asserts the claim that technology has become the “norm” for youth. A couple ways he shows this is by having the kid in front of the screen, laser focused. Also, you see the dad trying to connect with him in a way the kid would appreciate or relate to. This shows how people are so wrapped around technology they don’t bother to appreciate real things around them. That value of the word “virtual’ gives the reader a sense of distance and not being present.

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Through his cartoon. Twohy asserting the claim that kids are addicted to screens. One way he communicates this is by using the words “virtual pigskin“ to suggest the kid won’t even go outside with his father. He’s showing that the virtual world is sucking kids and instead of pulling us out and using it just for work, And efficiency purposes.

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Through his cartoon, Twohy asserting the claim that kids are addicted to screens and don’t make time for family. One way he communicates this is by using the image to given representation of a father trying to spend time with his to suggest that technology is addicting. The use virtual shows how the father is trying to connect with his son in his own way.