# data[].attributes.body
Using the motion mapper

1. The 'line' at the bottom is the position that the box starts from.

(Note: Place the box at an appropriate starting position)

2. The 'time' option is the time you would like the box to start moving.

In our example, it would be...

3. The 'set velocity' option is the velocity you would like the box to move at the time you set in step 2.

In our example, it would be ...

# data[].attributes.body
Students who have no idea what's going on (physics-wise) will require guidance from teacher or classmates

# data[].attributes.body
Time to reflect:

What are some challenges you encountered as you try to complete the levels?

(Note: Think in terms of the position you chose to place the box)

How did you overcome these challenges?

(Note: Think about the modifications you made and why you made them)

# data[].attributes.body
Follow the instructions below carefully!!

# data[].attributes.body
Using the motion mapper

The inputs are exactly the same as before.

However, the axes are now velocity against time!

# data[].attributes.body
1. Head back to the main page and ensure that you are at 'Input Mode'

# data[].attributes.body
2. In the left column, 'Set Velocity', select 'Velocity vs Time'

# data[].attributes.body
Time to reflect:

What are some challenges you encountered as you try to complete the levels?

(Note: Think in terms of the choices of position, time and velocity)

How did you overcome these challenges?

(Note: Think about the modifications you made and why you made them)

# data[].attributes.body
At the end of the lesson, I am able to:

(i) Analyze the motion of an object through the s - t and v - t graphs

(ii) Accurately calculate the velocities of an object given the s - t graph

(iii) Apply my understanding that displacement can be calculated by taking the area under a v - t graph

# data[].attributes.body
Type your answers to the following question:

1. Given a s-t graph, how would you determine an object's velocity?

2. Given a v-t graph, how would you determine an object's displacement?

# data[].attributes.body
2. Scroll to the bottom and select 'Input Mode'

# data[].attributes.body
Follow the instructions carefully!!

# data[].attributes.body
1. Head to: https://www.universeandmore.com/motion-mapper/

# data[].attributes.attachment_link.description
A physics graphing game for learning position, velocity and acceleration!

# data[].attributes.body
3. In the left column, 'Set Velocity', select 'Position vs Time'