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https://drive.google.com/file/d/1gbPIRV0FwFa25ewYnd1oDBvjKf3NJqwa/view?usp=sharing

The presentation video explains the process, interactions, and final design concept in detail.

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Ideation process, feedback and reasoning #1

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Ideation process, feedback and reasoning #1

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Ideation process, feedback and reasoning #2

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Ideation process, feedback and reasoning #2

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Ideation process, feedback and reasoning #3

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Ideation process, feedback and reasoning #3

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Process of brainstorming interactions and affordances for my final ideation. At this stage, there is all the feedback and reasoning to where certain features are added to the ideation.

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https://miro.com/app/board/o9J_lw2vrys=/?invite_link_id=722057058499

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https://docs.google.com/presentation/d/1DZgNvCh5eZSND9S5Onc2Crr8y2a3xkgmXbSCRvYHTFo/edit?usp=sharing

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2011 week 10 presentation - Formative Assessment

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[A playful device] that will [create a form of distraction for older adults from chronic pain] by [socially engaging and generating relaxation in order to increase the willingness to engage in the amusement activity and hinder incoming pain sensations leading to a reduction in chronic pain via cognitive, emotional and social support mechanisms.]

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An ornamental device that will detect motion of OA standing  in front of it. The branched stripes will move up as OA moves hand up/ raises up, if OA moves to right the branches will bend to the right.

(Acts as a dancing companion)

Purpose: Will distract OA from chronic pain as they are involved in dancing and listening to music with their new companion.

Social engagement: the ornament can detect more than person as it assigns its branches to the number of users and moves accordingly.

Input: Player must move/ dance to the music or without music. The ornament can be named and controlled using speech recognition.

Motion input / Voice Input

Output:

Status - Moves the branches to show the status of OA’s movement

Attention - will play sounds and speak, to allow the user to begin/ stop.

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Two batons that will detect motion, while OA follow instructions rhythmically (3 beats at a time)

Inspo: Bop it!

Purpose: Will allow OA to engage in movement and distract from chronic pain while focusing on movement instructions and following the tempo of the song played + memory game

Social engagement: Can pass the baton around on call “Pass around! *woosh”

Input: Player must move baton according to given instructions

Motion Input

Output:

Feedback - Sound output giving instructions to move

Status - light output shows if positioned falsely/ correctly and if baton is on the move.

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A wearable that will detect tapping sounds made by OA.

A song is played on the wearable and the OA should tap rhythmically on beat (slow or fast depend on the song they choose)

If they tap Off beat, the song will stop and play back from the beginning

Purpose: Distracts OA from chronic pain as they listen to music and enjoy rhythmically + physical engagement.

Social engagement: OA can collaboratively tap rhythmically on beat with anyone (in person/ remotely)

Input: Players must make a tap sound (tap any surface)

Sound input

Output:

Attention - vibrates when players have made a mistake

Status - lights up to show win/lose status and on/off function

Sound, music plays with countdown before music begins

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https://docs.google.com/document/d/1MR2jFnoJgWjosHDis2eX0GXxxm0g1ypefNjCPDu1iok/edit?usp=sharing

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Saumya Wickramasinghe
Student, York University
Email: saumyadsw@gmail.com
Instagram: @saumya_soullydesigns
Linkedin: https://www.linkedin.com/in/dumindi-saumya-687982193/
Bechance: https://www.behance.net/dumindisw

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https://drive.google.com/file/d/1NWqck0MFuP1gdP9A1XCUF6-nRH3rS1Eg/view?usp=sharing