# data[].attributes.body
I'll be teaching the 2nd year 3D Print Finishing class how to create a silicon mold from a resin 3D model this week. It'll be based on this coin I created for the class.

# data[].attributes.headline
Assisting Teaching - Presentation on what I did this semester

# data[].attributes.subject
Assisting Teaching - Presentation on what I did this semester

# data[].attributes.body
https://docs.google.com/presentation/d/1tLq7ljhUBAmGc8rNDqJ8kESr3wGExKUJnFA9zcOXzBM/edit?usp=sharing

Here's a presentation on what I've done this semester! It was a blast to do, and I am really thankful for the opportunity!

# data[].attributes.body
I think my ikigai is related to teaching others - either about 3D or about their own identities. Both of these are a huge part of my day to day life.

Of course, it's hard for me to pin down what my life's purpose is! I think teaching others 3D seems like a great route to go - I love doing it, and you can be paid for it. It's something that can totally be monetized, and it's very much up and coming and more and more people are interested in 3D every day.

I also think that it's important to make people smile, and I love doing that too. Making people laugh is such a great feeling, and I feel like the real meaning of us being here is to laugh and have fun.

# data[].attributes.body
We talked about squash and stretch in animation, as well as emission particles ( think like a raincloud emitting water ) and hair particles.
https://docs.google.com/document/d/1nEmCMzXI3eFejUfB-BEty6sehZsEk7jgyMTRbZH6Sno/edit?usp=sharing

# data[].attributes.body
Today was another work period. We worked on asset packs again for Todd.

# data[].attributes.body
What do you need to become aware of to achieve your legacy?

I need to be aware of how others see me and how I treat others, as well as little things about time passing! I always feel like I am running out of time when it comes to doing my work or success, even though there is very clearly no age limit on when success can happen.

What emotions slow you down or accelerate your growth?

I'm always stunted by fear and insecurity, like we all are. It's also really easy for me to have really bad imposter syndrome and feel like I'm somehow faking everything.

I feel accelerated when I am able to do work other people really enjoy or that I get recognition for.

How will you work through these emotions?

I think in hard times I just need to persevere through negative emotions and allow myself to remember what it's like to

# data[].attributes.body
What do you need to observe, learn, and practice?

Definitely self confidence and putting myself out there more, taking risks and just saying and doing what I want because I feel it's the right thing to do.

What daily thoughts or actions will take you closer to your legacy?

I want to give back to people more online, and specifically give back to communities I'm part of - I want to be able to do stuff for my following online as well, like do more art tutorials and free drawing and 3D print giveaways, because I think it's a lot of fun and really enjoy working with people on stuff like that.

What small steps can you take that will bring you joy?

I think doing more for myself to give myself breaks  - I tend to overwork myself a lot, and really need to take time to myself! I want to work on that a lot this year. I also get joy when I'm in nature, and I need to spend a lot more time in the woods this year once the weather is nice!

# data[].attributes.body
What kind of legacy do you want to leave behind?

I want to leave people with knowledge - either about themselves and their own identity, or about practical skills like design theory and 3D.

What do you want people to say about you when you're not there?

I want them to be thinking of things I've said when they talk about me - it means they are paying attention and really understand. I love when people retell stories I've told them, and I think that if I can make others happy with stories, I want them to talk to others and share my stories with them too.

# data[].attributes.body
Today was an at-home work class for this class, and we got into call on discord to discuss modelling and what is due.

# data[].attributes.body
Today was a work class for 3D physics animations which are due next class.

# data[].attributes.body
Today's class was a work period again for working on asset packs.

# data[].attributes.body
- Stand up for yourself
- Help others
- Inspire others
- Laugh as much as possible
- Always keep learning
- Share your knowledge
- Help others whenever you can
- Give back to your community
- Feel things as they are; don't sugarcoat your emotions
- Don't bottle things up
- Always communicate with others

# data[].attributes.body
I've been considering taking a 3D workflow course online taught by Shane Olsen, who has experience working for companies like Disney and Activision Blizzard. The course is $995 USD (optionally paid $365 over 3 months) and includes over a hundred hours of information, an active community, live q+a with the instructor every week, and community challenges. This is extremely tempting, since I've been looking to advance my character workflow and learning from a professional with years of industry experience would be so invaluable.

# data[].attributes.body
This week, I've been doing a lot of recording my 3D process to start posting it online. I really enjoy the process of video editing, and it happens to be also what we're doing in Noel's class this coming week.

# data[].attributes.body
For this class, we went over the Unreal engine, and adding landscape features. No pictures for this document, since I don't currently have Unreal installed on my computer. We are doing Unreal today as Todd will not be here Friday and it's a make up class.
https://docs.google.com/document/d/16l10T_cPvxXNswF9io38CqTiplinRPM9OvI_c0d8KqE/edit?usp=sharing

# data[].attributes.body
Today we looked at animating with physics and how to adjust things such as gravity and friction within the scene.
https://docs.google.com/document/d/1EJtN8RKbBf5FcD8KwovxdBMiFaKNdSZna4G3FeO-v44/edit

# data[].attributes.body
Today's class was a work class on our buildings using repeated textures.

# data[].attributes.body
Today we went over using repeating textures on buildings. Here are the notes;

https://docs.google.com/document/d/1Iu8ta_J1fJG-KtTHhyw476Xpwr8lOM0FccmXAHP5QLQ/edit

# data[].attributes.body
How did you feel reading your results? Were you surprised? Proud? Amused? Confused?

- Surprised! I wouldn't think of "appreciating beauty" as my most defined character strength.

Find an example of a moment you used each one of these 5 signature strengths to help you in that moment?

- In any time I've been in group assignments, I've had to appreciate beauty in its own workaround way - I need to see the skillsets and strengths of my partners in what they can give to the assignment. I need to have kindness to be able to resolve conflicts, humor to lighten the mood and have a good time for an assignment we may not enjoy, good judgement for assigning roles and changing people's minds on approaches, and leadership to bring everyone together.

Which strength did you expect that wasn’t there?

- I honestly expected creativity to be higher - it was placed at #7. There's no reason for this, I guess I just consider myself more of a creative person!

Find moments in your past that were the most difficult for you. How have you used your top five signature strengths in these moments?

- During really hard times - times of loss, the beginning of covid, ETC., I've REALLY found the need for appreciation of beauty and excellence. Finding joy in small things, appreciating little moments, everything needs to be appreciated. Humor has especially helped me in grieving, as well as judgement - it's important to not let it take control of your thoughts and feelings. When my best friend passed away in 2018, I definitely coped best by having humor and laughing with friends to keep us sane. In times like this too, I want to have a leadership role, so that I can help lead us all to a better mental place.

# data[].attributes.body
- Appreciation of beauty
- Kindness
- Humor
- Judgement
- Leadership

# data[].attributes.body
Today was a work class to finish up last week's assignment. There were no notes, and time was spent helping others with their work as well as creating a 3D replica of a dilophosaurus skull - I'm attempting to make a mask to 3D print.

# data[].attributes.body
Today we worked on physics simulations as well as cloth physics.

https://docs.google.com/document/d/1e2Wkh1iUDRRvXGmiw43cHkNsFwnTftqDmfLIXQ9yCww/edit

# data[].attributes.headline
A few people online have printed my devil cat model for themselves!

# data[].attributes.subject
A few people online have printed my devil cat model for themselves!

# data[].attributes.body
This class is now able to meet in person on Mondays! A lot of the usual, it was a work class with lots of time for me to walk around and help out.
https://docs.google.com/document/d/1zypgdoAmn8ws4A_XDFj7oUS1GmKQknaL7Qr6L4CQLNg/edit?usp=sharing

# data[].attributes.body
This class was a lot of technical stuff for rendering animations as well as a work period. Like the morning class, lots of questions!

Here's my notes for the class:
https://docs.google.com/document/d/117vKcdk3FbcozMNF9ASYcl6e0_Fsz9hc1XJ4OOHEYTg/edit

# data[].attributes.body
No notes for this class, since it was mostly a work/question period. I was up walking around helping the entire class - everyone's working on something different, and is SUPER keen to learn - so there was naturally a million questions. When I was able to sit down, I worked on a procedural segmented cat avatar - I'm not sure if I'll do anything with it, but it was fun to make the little assets. Kind of like a dressup doll.

# data[].attributes.body
The school has an anycubic printer that we're waiting to get access too - it's a much more affordable resin printer that is REALLY tempting to go out and buy. However, I do want to try it first - which means that I have to get through creative block in order to actually make a model to print on it.

# data[].attributes.body
I'll be working on painting this for a while! Printed fantastically.

# data[].attributes.body
I was unable to attend this class because of my family picking me up due to an incoming storm. However, I am excited to rejoin them next week!

# data[].attributes.body
I feel like a lot of people I know are having a lot of issues with creative block. I think it might be a February thing, there's something about the month being so cold and miserable that leads to a lot of people also becoming cold and miserable.

I have also been dealing with a lot on my plate - I haven't been creating nearly as much as I'd like to, which leaves me feeling super unproductive. I know that creative block comes when your eye for design outgrows your current creative ability - but it still sucks to work through!

# data[].attributes.body
For today's class, we went over finalizing our trim sheets. Fun fact - the Trim part of trim sheets is like the trim of a wall. All the decorative nice bits. Which makes sense when you look at them, there's an area for wall texture and areas for the wall's trim.

https://docs.google.com/document/d/1R0gDPVrgXAdxitS-V8BNTT58L23EO7yCXcaPFjqvGB0/edit

# data[].attributes.body
This is my first week assisting Todd and Drew teaching classes for the first year students. Super excited - it was a lot of fun! It was great to finally be back in the classroom seeing what everyone was working on and helping out.

# data[].attributes.headline
All of those objects use this as their texture map, saving tons of space in-engine.

# data[].attributes.subject
All of those objects use this as their texture map, saving tons of space in-engine.

# data[].attributes.body
Trim sheets within 3D are an image covered in all sorts of different textures that can be repurposed in various ways.

Think of it like this - With a piece of patterned origami paper, you can make an origami bird, dog, cat, and rock. You can even cut pieces off and glue them somewhere else - in the dark parts of the pattern, you can cut and glue them on to use it as the eye. This is the same with trim sheets - the texture map on every object is the same, but the shape is different.

This is useful in games where you aren't able to use much space for textures due to hardware limitations - one example being VR. It's more likely that you'd rather have more models in your game and spend less time on having unique textures for every single one. I've attached an image of a trim sheet as well as an example of assets that all use that same sheet both here and in my 9-12 class notes.

# data[].attributes.body
We focused on bezier curves, as well as Time and Space within animation concepts. I wrote notes as well as followed along with Drew's lecture, and added some of my own reference images.

https://docs.google.com/document/d/1cjRfJtE8eH2jZX21fP4L_DubYmZbwEp1OOVRTYXtSgI/edit

# data[].attributes.body
This morning we focused on creating texture sheets for models. I created an in depth guide, transcribing what Todd did during class and helped students work on their models.

https://docs.google.com/document/d/1IaYQ46YPcEx4vfMHPv-Z4ClXBiruFpDyJoUHTmpdCtg/edit

# data[].attributes.headline
3D Printing - School's new resin printer

# data[].attributes.subject
3D Printing - School's new resin printer

# data[].attributes.body
I began printing one of my models on the school's brand new resin printer. This is the first print we've done on it - Nervous and excited

# data[].attributes.body
1. Todd Delong
- As discussed with Jean - I'll be helping the first year 3D students instead of attending lectures. This definitely places Todd at the top of my list for mentors.

It is a bit difficult finding other mentors for my work - not a whole lot of people do exactly what I do, and I don't personally know anyone who does. Here's a list of names of folks online who offer courses on it -

2. Skip4D
I am mutuals with them on twitter so they have seen my work before, and they also create tutorial videos.

3.Tokyozilla
Huge creator in 3D space. It's an unrealistic wish since I've never once spoken to them, but I really admire their work.

# data[].attributes.body
https://www.youtube.com/watch?v=G3SVAN9TPbo&t=113s&ab_channel=PixologicZBrush

I watched this prerecorded event - Maria Panfilova is an extremely well known artist within the 3D community. Her work is often featured as bumpers and previews on the ZBrush software, so it's extremely helpful to be able to watch her give a presentation.

Despite English not being her first language (- and she taught herself English!), the content was delivered clearly. She has a lot of extremely helpful sculpting tips!

She displays her knowledge not only of color theory, and more traditional art skills and theories, but also her technical skills with the software.

# data[].attributes.attachment_link.title
Organic Sculpting with Maria Panfilova - 2019 ZBrush Summit

# data[].attributes.body
https://theaquinian.net/nbcc-presents-debacle-letting-go-of-perfection/

# data[].attributes.attachment_link.readable_text
Sitting together in a room this past December, a group of instructors at the New Brunswick College of Craft and Design felt weighed down by the challenges of the last two years. They were trying to decide on a name for their upcoming exhibit. Different words were thrown around to no avail until someone suggested the word, "debacle." It was decided immediately. Debacle, meaning a sudden and humiliating failure, was the perfect name for the exhibit.

Jamie Bergin, studio head of the 3D Digital Design studio and instructor at NBCCD, was the brain behind the suggested title. Bergin and some of her upper-year and graduate students are presenting "Debacle"- an exhibit featuring an array of three-dimensional digital art ranging from 3-D printed objects to 2-D prints of digital designs.

Bergin said she sometimes experiences feelings of self-doubt about her leadership and art skills.

"The self-doubt starts creeping in, and I'm like, 'what am I doing? My work is terrible. I don't even deserve to be a teacher.' You can give in to these feelings or you can challenge yourself to move ahead, to be brave, to try it," said Bergin. "Maybe you will fail, maybe you won't. But most of the time, you learn really valuable things from just being brave enough to move forward and forget about perfectionism."

In order to embrace the spirit of abandoning perfectionism and facing the challenges of life head on, the instructors gave their students a challenge.

Bergin gave her students one week to create something new. The rules were that it could not be something they had previously been working on and that it had to be something that "brings meaning to them."

The finished art pieces are on display in the George Fry Gallery, but due to COVID-19 restrictions, a virtual exhibit was curated by the gallery and made available to the public on Jan. 27.

NBCCD student Wren Swim created a 3-D printed dinosaur titled "Scrap Yard Robot Grarrl" for the exhibition.

Swim printed his piece on the studio's best printer. He said the printer usually never causes any problems, but this time something did go wrong.

"When it was printed, the resin pieces merged together. It just failed in such a strange way. It was this lump of little resin bits. It just felt like a debacle. Everything that could have gone wrong with it did go wrong."

Swim purchased a dremel, a sanding tool used in crafting, and went to work in the week he was given to bring his piece to life.

"Being able to just take that week and finally look at this model ... that felt really good. It felt like taking a debacle and sort of making something of it," said Swim.

# data[].attributes.attachment_link.title
NBCCD presents 'Debacle': Letting go of perfection - The Aquinian

# data[].attributes.attachment_link.description
Sitting together in a room this past December, a group of instructors at the New Brunswick College of Craft and Design felt weighed down by the challenges of

# data[].attributes.body
https://atlantic.ctvnews.ca/mobile/new-exhibit-showcases-work-from-new-brunswick-college-of-craft-and-design-students-1.5759119

# data[].attributes.attachment_link.title
New exhibit showcases work from New Brunswick College of Craft and Design students

# data[].attributes.attachment_link.description
Students at New Brunswick College of Craft and Design have pulled off a gallery showing while learning and creating from home.

# data[].attributes.body
This week has been insanely busy, but we were able to celebrate the opening of our gallery show, Debacle, at the George Fry gallery.

This show was a huge taking since we had a week to get everything together to work! I'm really happy with how my piece turned out. Here's the virtual gallery: https://3ddigitaldesign-exhibition.carrd.co/https://3ddigitaldesign-exhibition.carrd.co/

https://nbccd.ca/2022/01/debacle/

# data[].attributes.attachment_link.provider_name
3D Digital Design 2022 Exhibition [DEBACLE]

# data[].attributes.attachment_link.readable_text
A 3D Digital Design Exhibition

3d digital design proudly presents:

Learning to expect the unexpected has become our standard over the past two years, but adaptability is also the foundation of creative endeavours. As artists and designers we know that having a plan is key, but being able to adapt under pressure is what sets apart the great.
A sudden and ignominious failure; a fiasco
---
DEBACLE calls us to learn from unforeseen obstacles, and reminds us that the unexpected can also wield positive results.

artists featured:

Todd Delong (
@syntheticmonkey), artstation.com/synthmonkey
Blender, Zbrush, Substance Painter
2022

This piece is the box art for a game I'm kind of developing at an incredibly slow pace. Like most of my work if you're looking for deeper meaning... Good luck with that :D.

Back to Artists

Rianna Howard
Corrupted NEF photo files from a damaged SD Card, Photoshop
2022

This piece simply consists of corrupted/destroyed image files stitched together to create something new. I took something that is otherwise deemed "unusable," "ruined," into something of value (to me). Failure and challenge is my go-to creative process.

Back to Artists

Michael Pohl (
@michael.p.what.i.do.see)
Zbrush, Blender, Substance Painter, Photoshop
2022

Take a step back and think about just how silly our species is. Pursuing the superficial with boundless energy. Saying how tired we are when important tasks need to be accomplished. Stressing over things that cannot change. Agonizing over things that are not important. Dismissing the important things. Reveling in the Anthropocene with a credit card at the ready.
I work from the perspective that it is better to laugh than to cry. So, if I am not making something of use in the woodshop, if I am experiencing the unlimited creative freedom of the digital realm, then I like to have a bit of fun. I hope you do too.

Back to Artists

Daisy Warren
Blender, Substance Painter, Unreal Engine 4
2022

I wanted to leave the context of this scene ambiguous and let the viewer draw their own conclusion. In the making of this project, I was able to practice making furniture and learn more about cloth physics whilst making the couch and armchair cushions.

Back to Artists

# data[].attributes.attachment_link.title
3D Digital Design 2022 Exhibition [DEBACLE]

# data[].attributes.attachment_link.description
A 3D Digital Design Exhibition Learning to expect the unexpected has become our standard over the past two years, but adaptability is also the foundation of creative endeavours. As artists and designers we know that having a plan is key, but being able to adapt under pressure is what sets apart the great.

# data[].attributes.body
It’s very disappointing to know New Brunswick receives far less cultural funding than other provinces, being ranked 9th. Learning about the province’s trade deficit as well - that can be at first written off due to our provinces small size, but seeing that despite this the gap is significantly larger than that of provinces with similar populations, such as Nova Scotia. One statistic I found unsurprising was that 32% of cultural workers are self employed - Though not everyone in the cultural sector is an artist, it is the dream of many artists to be self employed - with 70% being the figure given overall. Only 8% of workers overall are self employed. It can be easy to feel like you have been left in the dust, belonging to a small figure like that.

# data[].attributes.body
I found this reading on mindfulness very helpful, ESPECIALLY right now during lockdown. I feel it’s extremely easy to overlook our own emotions and for us to put up a front that everything is fine. It is much, much easier to lie to yourself and say that everything in your life is okay. For many people, coming to terms with how they feel can completely cripple them, so their front of being okay is something they keep up. However, once they encounter the straw that breaks the camel’s back, everything will come rushing to the surface. It’s important to take a step back from your life and deal with issues as they come rather than bottling them up.

# data[].attributes.body
- completed commission
- able to open more slots
- commission work for NB power

# data[].attributes.body
After ~120 hours of 3D printing, my new printer broke a piece used to feed the filament to the hot end. Super unfortunate! This has been a hurdle for me; I was really scared I had broken something much more serious!

The new feeder should be much more durable and hold up for my long hours.

# data[].attributes.body
- improvements in weight painting
- new usage of expression menus

# data[].attributes.body
what I want:
-knows character design
-furry characters
-sculpting
-unity/vrchat
-face rigs
-rigging and weight painting

# data[].attributes.body
- I am able to meet expectations
- I am not unproductive for resting
- I am able to worry less, and do more

# data[].attributes.body
- VRChat Avatar Bases
- Website
- Sculpts + Higher poly models
- More 3D animation
- Rigify/kinematic rigs

# data[].attributes.body
Todd Delong
- Instructor at NBCCD
- Specializing in sculpting and rigging