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High Jump:
(sport: jumping over a high bar)

sentence: My classmates and I start jumping the bars as obstacles.

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The virtual space is explicitly represented.

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The virtual space is explicitly represented.

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representations are not neutral; they do influence the students work. Most often, the rationale for using 3D-graphical representations is motivational. It is taken for granted that nice representations trigger positive attitudes towards the environment.

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Students are not only active, but also actors.

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Students are not only active, but also actors.

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This work can be integrated in the virtual learning environments. For instance by enabling students to share informal notes, enabling teachers to provide references, by adding scheduling tools, ... Many Web-based environments re-instantiate, in more recent technology, the founding principles of Freinet’s project-based pedagogy, not only by their use of tools

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The specificity of virtual learning environments is that, beyond direct text/voice/video messages, users may communicate in other ways: exchanging objects, moving in the space. These are often called ‘non-verbal’ communication

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A virtual learning environment is a designed information space. ( Here are a few examples:)

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A virtual learning environment is a designed information space. ( Here are a few examples:)

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Using information in educational interactions:  information must be stored in tables (databases producing dynamically Web pages) or in HTML files enriched with meta-information.

Multi-authoring: The information stored in a virtual learning environment is produced by many authors: several teachers, students,  and domain experts.

Indicating information source: Web information without explicit information regarding to (the authority of) its author will soon have no more value.

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Virtual leaning environments are not restricted to distanceeducation.

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Virtual leaning environments are not restricted to distanceeducation.

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Many Web-based courses combine distance and presence, which makes learning environments more robust. Whatever technology is used, all tools have intrinsic limitations. These limitations do, over time, become real obstacles to learning. Even a small amount of co-presence may solve some of the problems that can hardly be solved at distance. Examples are activities that require presence such as: launching a new project, complex technical assistance, repairing deep conceptual misunderstanding, negotiation.

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A virtual learning environment is a social space.

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A virtual learning environment is a social space.

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The users are inside the information space and see a representation of themselves and/or others in the space. As soon as students see who else is interested by which information, the space becomes inherently social.

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Felicidades buen padlet