# data[].attributes.attachment_link.title
After Truth: Disinformation and the Cost of Fake News (2020) | Official Trailer | HBO

# data[].attributes.attachment_link.title
How online abuse of women has spiraled out of control | Ashley Judd

# data[].attributes.attachment_link.title
The Great Hack | Official Trailer | Netflix

# data[].attributes.attachment_link.title
Documentary - New Kings: The Power of Online Influencers  (Influencer Marketing)

# data[].attributes.attachment_link.readable_text
In an excerpt from his new book, the NPR host Peter Sagal writes: "If I don't leave my headphones behind when I run, I wouldn't spend a single minute of my waking life free from input."

Image

Peter Sagal Credit Credit Courtesy of the author

In my long years of running long distances, I have made great use of headphones and iPods. For races, I used to program special race-day playlists, which would always begin with Bruce Springsteen's "Born to Run" (a cliché, I know) and end with OK Go's "Invincible," which I loved not only for its anthemic encouragement - "When they finally come to destroy the earth/They'll have to go through you first"- but also because of Damian Kulash's sly aside, "When they finally come, what'll you do to them/Gonna decimate them like you did to me?" Nothing inspires last-minute effort more than bitter irony.

But after a while, I started to leave the headphones behind. First I gave them up for races. It occurred to me that if I was going to train and practice and focus on achieving something, when the time came to actually do it I could at the very least pay attention. A race, most especially and counterintuitively a marathon, requires more focus on the moment than someone who's never done it might imagine. We scan our bodies for discomfort, we check our pace, we count the miles and measure our remaining strength against the remaining distance.

Then as time went on, I started to give up my headphones for training runs as well. I am typing this, obviously, staring at a screen. The computer is also playing music, which I enjoy as I write. When I finish writing in a little bit, I will go have myself some lunch, and of course I'll play some music or news, and maybe even look at another screen. After lunch, I'll go rake some leaves or do other tasks, with headphones firmly in my ears; I'll enjoy music over dinner, and then finish my day by watching another, larger screen, with some content that, I hope, can command my entire attention.

Image

If I don't leave my headphones behind when I run, I wouldn't spend a single minute of my waking life free from input.

I have a friend who wears headphones on long solo runs because, he says, "I can't spend that much time alone in my head." I disagree. He can, and he should. Spending that much time inside one's head, along with the voices and the bats hanging from the various dendrites and neurons, is one of the best things about running, or at least one of the most therapeutic. Your brain is like a duvet cover: Every once in a while, it needs to be aired out.

I am conflict-averse by disposition and funny by profession, and like the unpopular flavors of soda pop, my darker, angrier and more earnest thoughts tend to accumulate in the dispenser and gum up the works. When I decide to run alone, with nothing in my ears but the air and the occasional gnat, it gives me a chance to rehearse the things I'm too shy or self-conscious to actually say, and to put them into words with the help of my constant left-right-left metronome.

Often, my inner monologues are serious responses to the daily news my day job forces me to joke about - speeches that might be delivered from presidential podiums or witness stands or news desks that the actual person in question just apparently isn't smart enough to give. They should consult me - in my inner cable news channel, my speechwriting always works, and almost always inspires a standing ovation, groveling apology, or both.

Sometimes, of course, these perorations are quite personal. In the declining years of my marriage, as our fights became more constant, and more frustrating, my runs became the place where I could say the things I was either too weak or wisely cautious to say out loud, condemnations and defenses that were never contradicted or interrupted because I was saying them into the air. On my runs, unlike in real life, there are no rebuttals, no counterarguments, no ripostes beginning with "Well, how about the time you - " In my running mind, and only there, my opponents are dumb with sheepish recognition.

And every time I let off this toxic steam - rising and evaporating with the other noxious gases from my sweaty self - I can feel the tension leave my arms and legs, and my gait becomes looser and freer. I come from a long line of shoulder-hunchers, and as I rant and I run I can feel my back straighten and my head rise. It's as if the dark thoughts I give silent voice to are quite literally holding me down, weights tied to my neck and clavicles, and as I indulge them I cut them and let myself rise again.

And then, as my vents clear, I begin to think about running. Our sport seems mindless only to people who never run long enough for any thought to form other than "When can I stop running?" But the only way to succeed as a long-distance runner is to do it mindfully, to be aware of the body and the world it is moving through.

I think about my motion, and my breathing, my muscles, and their state of agitation or stress or relaxation. I note my surroundings - the downward slope I would never notice driving this street, the hawk's nest I would never see for lack of looking up, the figure in a window caught in a solitary moment of their own. I think about the true meaning of distance - about the learning that comes from running a mile in your own shoes. I think about blisters and bliss, and the voices quiet.
Peter Sagal is the host of the NPR quiz show "Wait Wait ... Don't Tell Me!" and the author of "The Incomplete Book of Running," from which this essay is an excerpt.

# data[].attributes.attachment_link.title
The Case Against Running With Headphones

# data[].attributes.attachment_link.description
In an excerpt from his new book, the NPR host Peter Sagal writes: "If I don't leave my headphones behind when I run, I wouldn't spend a single minute of my waking life free from input." In my long years of running long distances, I have made great use of headphones and iPods.

# data[].attributes.attachment_link.title
Without A Net: The Digital Divide In America - Full Movie

# data[].attributes.attachment_link.description
Millions of kids are being denied technology. And a future. Join us Sept 26, 10/9c on Nat Geo and help #closethedivide. Learn more at: http://digitaldivide.com

# data[].attributes.attachment_link.readable_text
Listen Story audio

'Irresistible' by Adam Alter Courtesy of publisher

Could smartphones and other screens be decreasing the human attention span? Author Adam Alter thinks so.

"Ten years ago, before the iPad and iPhone were mainstream, the average person had an attention span of about 12 seconds," Alter tells Fresh Air's Dave Davies. Now, he says, " research suggests that there's been a drop from 12 to eight seconds ... shorter than the attention of the average goldfish, which is nine seconds."

Alter links our diminished attention spans to the "mainstream adoption of screens." His new book, Irresistible, explores the consequences of living in an increasingly computerized world.

Alter says that technology is designed to be addictive and that the gratification it provides is similar to that of other addictive behaviors, such as drug abuse or gambling.

"If I'm addicted to, say, World of Warcraft, the minute I start firing up the game ... my brain will look [in a scan] very much like the brain of someone who's addicted to heroin and is preparing the next hit," he says. "During the act of playing the game ... my brain will look very much like that person's brain will look as they're taking heroin, or the brain of someone who is addicted to gambling, as they sit in front of a slot machine and play the game."

Interview Highlights
On how World of Warcraft game designers make it to be more addictive
One hundred million, roughly, have played the game, and by many measures, about half of them have developed an addiction, at least temporarily. So that to me suggests that it's a weaponized game; it's an experience that's very, very hard to resist.

Part of the reason for that is, I think, that these large game companies have access to an incredible trove of data. So one thing that a lot of the designers do is they'll release different versions of missions ... to different people, sort of A/B test these different missions. They'll look at how long you play, whether you return to the game, and generally how engaged you are. They generally call this "time on device," which is a term that's borrowed from the gambling world - how long are you on the slot machine.

What they'll find is, for example, when you have to save [rescue] something, you spend more time playing than say, when you have to kill or find something. So what they'll do is they'll take the missions that aren't as successful and they'll cast them aside, and now they'll form three new versions of saving missions. ... They'll continue that process through generation after generation after generation. So what you're left with after, say, 20 generations is this weaponized evolved version of the game, or a weaponized evolved mission, that is maximally addictive.
On an extreme case of World of Warcraft addiction
There was a person I spoke to, he was a straight-A student, he was very high-achieving, and he was also on the football team at his college. He started playing World of Warcraft because he, as he described it, was quite lonely and he found that there were a lot of other like-minded people on the game.

He developed an addiction pretty quickly because he found that it was basically a much better alternative world to the real one, and he spent a lot of time there. ... He played instead of sleeping, and his greatest binge was a 45-day binge where he played almost continuously. He paid a doorman in the building to bring up pizza, so by the end of this binge there were stacks of pizza boxes to the ceiling. He put on about 40 pounds of fat. His skin was pale. He lost hair. He ignored hundreds of phone calls.

He eventually picked up a phone call 45 days later after sleeping roughly an hour each night. It happened to be his mother and she came, collected him, and took him to reSTART, this Internet addiction treatment center. He's now thriving, he's doing very well, but he had to go through multiple rounds of treatment.
On the idea that tech designers should have an oath similar to the Hippocratic oath that doctors take, pledging not to On how virtual reality is the next big thing to become mainstream harm their patients
Google, for example, had for a while a person on board known as a "design ethicist." Now, you don't have a design ethicist on board unless you're concerned about the ethics of the products you're creating. This person, named Tristan Harris, worked at Google for a while and eventually there was a sense that perhaps they weren't responsive enough to some of his concerns. ...

The suggestion there that you need an ethicist, it suggests at least to me that they're concerned about the addictiveness of the products. In fact, Tristan himself has written about that, and that's exactly what he says. He suggests that there should be, in the design world, a Hippocratic oath - just as in medicine doctors should "do no harm," he believes the same should be true of designers of these kinds of platforms; that people who design tech, people who design social media platforms, should be forced to obey the same rules - do no harm.

Virtual reality is basically when you put on goggles and you inhabit a virtual world that feels like it's real. You can move around in that world, you can interact with other things in that world, you basically are living in that world for all intents and purposes, and your brain often can't distinguish.

There's amazing footage of people doing all sorts of things when they're in the virtual reality world. They will walk into walls, not realizing the walls are there. They will not walk forward if in the virtual world there's a cliff, even though they know, they know they're in a world where they're safe - the real world. ...

If you talk to experts in the industry they'll say something like, say, between two and four years from now just as most of us own smartphones, we will pretty much all own these virtual reality goggles. ... What that will mean is that at any moment in time you'll have a device that will allow you to escape the imperfect real world, and you'll be able to go to a perfect virtual world. ... You can be where you are right now, or you can go to a beach in Greece, which might sound more appealing. You can be where you are right now, or you can interact with a beautiful person. You can be where you are now, or you can go traveling. You can do basically whatever it is you want to do, so it's hard to imagine people will want to inhabit the real world, when there's this perfect virtual world right there ready for the taking.

Copyright 2017 Fresh Air. To see more, visit Fresh Air.

# data[].attributes.attachment_link.title
'Irresistible' by design: It's no accident you can't stop looking at the screen

# data[].attributes.attachment_link.description
Listen Story audio Could smartphones and other screens be decreasing the human attention span? Author Adam Alter thinks so. "Ten years ago, before the iPad and iPhone were mainstream, the average person had an attention span of about 12 seconds," Alter tells Fresh Air's Dave Davies.

# data[].attributes.attachment_link.title
Jon Ronson: When online shaming goes too far

# data[].attributes.attachment_link.description
Twitter gives a voice to the voiceless, a way to speak up and hit back at perceived injustice. But sometimes, says Jon Ronson, things go too far. In a jaw-dropping story of how one un-funny tweet ruined a woman's life and career, Ronson shows how online commenters can end up behaving like a baying mob -- and says it's time to rethink how we interact online.

# data[].attributes.attachment_link.title
Neil deGrasse Tyson - We Stopped Dreaming (Episode 1)

# data[].attributes.attachment_link.title
Our Power Grid Is Failing. What We Can Do About It?

# data[].attributes.attachment_link.description
Our power is distributed in really inefficient ways, so what's the solution? Learn about the future of Smart Grid technology here.

# data[].attributes.attachment_link.title
Online Harassment: Last Week Tonight with John Oliver (HBO)

# data[].attributes.attachment_link.description
Online harassment is a major problem, but it's rarely prosecuted. If only we'd been warned about this in the early days of the internet.

# data[].attributes.attachment_link.description
What is the connection between Social Networks and Being Lonely?
Quoting the words of Sherry Turkle from her TED talk - Connected, But Alone.
(http://www.ted.com/talks/sherry_turkle_alone_together.html)
Also Based on Dr. Yair Amichai-Hamburgers hebrew article -The Invention of Loneliness.

Script, Design & Animation: Shimi Cohen
Translation to Portuguese: Letícia Dabés (vimeo.com/leticiatranslation //leticiadabes@gmail.com)
Translation to French: Marie-Caroline Braud (http://mariecarolinetranslation.jimdo.com/)

Final Project at Shenkar College of Engineering and Design.

# data[].attributes.attachment_link.title
FRONTLINE | Digital Nation Trailer | PBS

# data[].attributes.attachment_link.description
Watch the full-length episode at http://video.pbs.org/video/1402987814 http://www.pbs.org/frontline/digitalnation "Digital Nation," FRONTLINE's multiplatform project exploring what it means to be human in a 21st-century digital world, airs Tuesday, Feb. 2, 2010 on PBS. Watch on air and online.

# data[].attributes.attachment_link.keywords[]
public broadcasting service (tv network)

# data[].attributes.attachment_link.description
Watch the full-length episode at http://video.pbs.org/video/2365329724/?Utm_source=youtube&utm_medium=pbsofficial&utm_campaign=nova_covefullprogram (US Only) A new global geek squad is harnessing cryptography to stay a step ahead of cybercriminals. Airing September 24, 2014 at 9 pm on PBS

# data[].attributes.attachment_link.title
Why Net Neutrality Matters (And What You Can Do To Help) | Adam Ruins Everything