# data[].attributes.body
"In a world of information overload, it is vital for students to be able to find information on the Web, as well as to determine its validity and appropriateness. Our web literacy materials demystify the process Web so you can impart the vital skills students need to be safe, successful 21st century learners. Our globally acclaimed BLC summer conference in Boston has multiple hands on workshops to develop web literacy skills." This resource is not broken up into age groups but rather categories that would  interest educators. There are two sections - web literacies and web articles and each section contains quizzes, websites to validate, how to read web addresses,  checking for external links and many more. I thought it was important to include this resource because it differs from the other websites in the sense that, it does not solely give the reader lesson plans but gives them readings and hyperlinks. This allows the reader to choose what they would like to talk about and how deep they want to dive into each particular subject. Depending on what age group you are teaching, you could get the students to read the articles and have them engage in meaningful class discussions or do a think, pair, share.

# data[].attributes.attachment_link.readable_text
In a world of information overload, it is vital for students to be able to find information on the Web, as well as to determine its validity and appropriateness. Our web literacy materials demystify the process Web so you can impart the vital skills students need to be safe, successful 21st century learners. Our globally acclaimed BLC summer conference in Boston has multiple hands on workshops to develop web literacy skills.

# data[].attributes.attachment_link.description
In a world of information overload, it is vital for students to be able to find information on the Web, as well as to determine its validity and appropriateness. Our web literacy materials demystify the process Web so you can impart the vital skills students need to be safe, successful 21st century learners.

# data[].attributes.body
"The Professor Garfield Foundation is a not-for-profit 501(c)(3) educational collaboration between Paws, Inc., the global headquarters for Garfield the Cat, and Ball State University, a nationally recognized leader in teacher training and digital education...Our mission, therefore, is to be a world leader in the direct, free delivery of innovative and motivational digital learning content with a primary emphasis on children's literacy and creative expression...The purpose of the Professor Garfield Teachers' Lounge Section is to provide free, user-friendly, and standards-based learning materials for the classroom teacher, parent, tutor, or mentor. These materials are intended to support and supplement the ongoing work of the classroom teacher by providing leveled materials (plans, activities, downloadables, and printables) that are retrievable by grade level, subject, and/or national standard. Every effort is being made to provide pre- and post-assessment tools where appropriate and useable." Upon entering this website it is very clear that it is directed towards a younger crowd which is one of the reasons I chose to add this resource. It contains educational links, art projects, printable materials, instructional materials and tons of kid content. If I were teaching primary grades to grade 4 or 5 I would use this resource because of how engaging it looks for the kids. The number reason why I like this resource is because there is a section specifically for digital storytelling for English Language Learners, which has not yet been something that I have come across in my findings.

# data[].attributes.body
This resource can be used for students in grades 5-12 and can also be used for students in post-secondary education. Under the educators section of this website contains different resources for educators such as both in-person and professional development sessions that provide strategies and resources for teaching news literacy. This website also contains civics connections bi-weekly blogs that are related to civic engagement instruction as well as weekly newsletters that deliver relevant media news and recent examples of misinformation along with tips for classroom use. The really interesting part about this website and one of the reasons why I decided to post this on by digital literacies padlet is because there is a section called 'Checkology.' This section contains engaging, interactive lessons that help equip their students with the tools to evaluate and interpret the news and to learn how to decide what news and information to trust, share and act on. "Checkology® empowers students to become smart consumers of information in all its forms and engaged participants in civic life." I would use this resource because this website uses lessons for students that have real-world examples, live online sessions with journalists, browser-based and are all comprehensive.

# data[].attributes.attachment_link.description
In addition to the Checkology® virtual classroom, the News Literacy Project offers these resources and services for educators. Check them out!

# data[].attributes.body
This is a great resource because similar to the other ones that have been posted, it breaks everything down based on grade levels. I find this to be extremely beneficial for teachers because it allows the teachers to focus on one particular aspect of the resource and to figure out what is appropriate to teach based on the grade levels. I feel that this is a resource that I would use because it is meant for teachers who may be teaching digital citizenship for the first time. Each section contains a blurb of information on the content and several hyperlinks to videos or slides, games or contains links to further articles to help teachers deepen their understanding prior to teaching the content (which is something I find particularly helpful). This resource also contains over 19 different subjects that are touched on that range from digital rights, to social media to image copyright to stranger danger on the internet.

# data[].attributes.attachment_link.readable_text
Recently, Common Sense Media named Ask a Tech Teacher as one of the 2014 blogs to watch on the topic of digital citizenship. It reminded me what a massive topic this is! To my count, it includes at least 19 topics:

Cyberbullying -- Harassment that happens on the Internet.

Digital citizenship -- Live in the digital world safely, responsibly, and ethically.

Digital commerce -- Electronic buying and selling of goods.

Digital communications -- Electronic transmission of information including email, IM, SMS, chatrooms, forums and multiplayer games.

Digital footprint -- Trail left in cyberspace by the use of digital communication.

Digital law -- Legal rights and restrictions governing technology use.

Digital privacy -- Protection of citizen information, reputation, and rights while using digital mediums.

Digital rights/responsibilities -- Privileges and freedoms extended to all digital users and behavioral expectations that come with them (Ribble & Bailey, 2007).

Digital search and research -- Search and research that relies on online sources.

Effective Passwords -- Make these easy to remember but hard to guess.

Fair use -- Legal use of copyrighted materials without permission of the owner provided the use is fair and reasonable, does not impair the value of materials, and does not curtail profits expected by owner.

Image copyright -- Exclusive legal right to reproduce, publish, sell, or distribute the matter and form of an image

Internet safety -- Security of people and their information when using the Internet .

Netiquette -- Electronic "etiquette" on the net.

Online Plagiarism -- Wrongful appropriation of another author's "language, thoughts, ideas, or expressions."

Online presence -- An individual's collective existence online including any activity that takes place on the Internet .

Public domain -- The realm embracing rights to online material that belong to the community at large, are unprotected by copyright or patent, and can be appropriated by anyone .

Social media -- Online platforms like Facebook and Twitter by which individuals and communities create and share content .

Stranger Danger -- Perceived danger by strangers.

In this article, I talk about the broad strokes I use teaching this topic. Condensed, it goes something like:

Start teaching digital citizenship in kindergarten and include it every year through middle school. Select age-appropriate topics and teach them in an age-appropriate way. For example, stranger danger is a great way to start kindergartners/1st graders on cyberbullying and digital privacy. But, I don't start a discussion of digital commerce until middle school -- they don't really get it until then.

Vary classroom dynamics with the student's age. In kindergarten, spend a few minutes of every class on some part of the topic, usually revolving around how to use the Internet safely. By 4th grade, spend entire classes on individual topics -- like digital search and research. By that age, they understand best practices for safe use. Now they need specific skills.

A while ago, I collected ideas from members of my personal learning network on how they teach digital citizenship in their classrooms. I think you'll get a lot of good ideas out of this feedback:

Kindergarten (and pre-K)

I briefly discussed cyber safety. I don't go into too much detail because they don't understand at that age what passwords/usernames, etc. are. So, I discuss not to use their names online or talk to strangers.

Like most things I do, I start digital citizenship as early as I can, so for my school, that means with our 3-4 year olds. I group digital citizenship in with the traditional cybersafety as well as learning about the parts of computers, network, how to treat technology, how to use technology appropriately, etc.

So our 3-4 yr. olds learn about washing hands prior to use, cleaning keyboards, mice, headphones after use, and then we do some read-alouds throughout the year - Arthur's Computer Disaster, Berenstein Bears Computer Trouble, Computer Teacher from the Black Lagoon, My First Book About the Internet, Goodnight iPad, Franklin & the Computer, Surf Sammy's New Computer.

In kindergarten is when I first start using the Common Sense Media curriculum - Going Places Safely (Internet safety), Sending Email, Sesame Street Computer Caper dvd (goes over how email works), Sites I Like (website evaluation), ABC Searching (Internet searching), My Creative Work (ownership on the internet), Find the Ad (no longer available online), and occasionally some of the other books listed above.

1st Grade

We watched Professor Garfield via Infinite Learning Labs. We answered the questions together at the end and decided if the answers were part of your "Yappy." You never give out your Yappy, which is your name, address, phone number, personal information, or your plans. There are also great posters that you can use on the site as well.

I used Router's Birthday Surprise at Netsmartz.

Most of the same lessons as kindergarten, but we also watch Smart Guy - Strangers on the Net (Internet safety), Spread the News - no longer available online - (using technology to communicate), Magic School Bus Gets Programmed (video on computer parts), correctly identifying by matching name and picture for the external parts of the computer (mouse, monitor, keyboard, jump drive, camera, printer, scanner, case, speakers/headphones).

2nd Grade

For 2nd/3rd, I tried to use Netsmartz kids but they found it sort of "corny." My 2nd/3rd graders are more mature and therefore they didn't really like Netsmartz. So, instead, I used BrainPop Jr.'s video on Cyber Safety. We did a Q&A afterwards to make sure they were paying attention. I also printed out the "Talk about it" Worksheet and had them work in partners to write down their own rules for Cyber Safety. Once I checked the worksheet for spelling/grammar errors, they were able to use Microsoft Publisher to create Cyber Safety posters using the rules they wrote down. Not only was this a great lesson on Cyber Safety, but it really jumpstarted our use of Microsoft Office for creating documents.

I used Internet Safety, which is one of Brain Pop Jr.'s free videos.

New tier of lessons - still mostly from Common Sense Media. Safe Surfing with Doug (review of what was covered in K-1 about digital citizenship), Keep It Private, Staying Safe Online, Online Communities, Things for Sale, added the concept of input and output to parts of the computer, Using Keywords, Show Respect Online, Screen Out the Mean (cyberbullying), PBS Webonauts. I try to blend the lessons with other projects we are doing. For example, we talk about keywords and website evaluation right before we do our dinosaur research and PowerPoint project.

3rd Grade

I used Surf Swell Island (I like the fact that it includes netiquette as well as Internet safety), PBS Kids' Web License, and Garfield Cyberbullying. I also introduced the concept of plagiarism when we did research. One of my kids told me about a video they had watched called Francine's Pilfered Paper. This is available for $1.99 on iTunes.

As the students are more mature, we can have deeper discussions and more extensions. For example, after reviewing keeping information private, students take pictures of themselves (they learned to use digital cameras in 2nd grade) and add them to Picasa. Then we use the creative tools to make speech bubbles with rules and reminders on how to stay safe online. Other things I add include Firewall Game, Follow the Digital Trail, internal computer parts video, Walk Through Computer internal computer parts video. We learn most of the internal parts and what they do, including memory, hard drive, sound card, video card, NIC, Cd-rom, CPU, power supply and port.

I used the Netsmartz program.

4th Grade

I like because it covers some social networking. We also made sure to cite sources when we did research for our state PowerPoints. As part of that project, we downloaded music from Soundzabound and discussed the fact that we were free to use this royalty free music because we had a subscription to the site.

Throughout the year, we complete the Common Sense Media Digital Passport. Since 4th grade is the last year before middle school in my building, I tell students this is the year to prove what we have been learning together since kindergarten. Other lessons include Rings of Responsibility, Privacy Rules, Talking Safely Online, Writing Good Emails (followed by students receiving school issued email account), Power of Words, Group Think (cyberbullying), Whose Is It Anyway?, Choosing a Search Site, Right Sites, Rating Websites, and expanding on Digital Trail and computer parts from 3rd grade. At this level, students can identify and name external parts, input/output, identify and define internal parts.

I used the Netsmartz program.

5th Grade

I began my Fifth Grade lesson with the Talent Show video on Cyberbullying. I gave no introduction before the video but we had a long discussion afterwards. We watched the Brain Pop Cyberbullying video. They have a number of other Digital Citizenship videos, some of which are free. I had them take turns reading the ABCs of Cyberbullying. Again, they were required to cite their sources when they found information for our 13 Colonies HTML project. I felt very proud of my students one day that I did an online dictionary project copying and pasting definitions for a crossword puzzle and one of them reminded me that we needed to cite our source!

Rings of Responsibility, Powerful Passwords, Privacy Rules, Power of Words, Whose Is It Anyway?, Choosing a Search Site, Rating Websites (after these two lessons, students review a phony website - although I don't tell them it's phony, then they create a project explaining how to evaluate websites using the phony site as an example), What is Cyberbullying?, Trillion Dollar Footprint.

I just use the Netsmartz Teen for grades 5 and 6).

Middle School

For our school, middle school is 5-8th grade, so I handle digital citizenship a bit differently, in a more mature manner with higher expectations for responsibility on the part of my students. Starting next year, our students at this level are all BYOL - required to bring their own laptops to school for use throughout the day.

6th grade - With Power Comes Responsibility, Strong Passwords, Personal and Private Information, Digital Life 101, Ups and Downs of Digital Life, My Media Use, Creator's Rights, Creator's Responsibilities, Fair(y) Use Tale - I talk through this video and we learn about creative commons and fair use as well as how copyright law works, How to Cite a Site (after this series of lessons on copyright and creative commons, students create podcast PSA's for at least one area of copyright law), Crossing the Line, My Online Self, Oops I Broadcasted It on the Internet, Keyword Searching, High Quality Sites (right before they start their science fair project and report.

I just used the Netsmartz Teen for grades 5 and 6. I want to use something different for my first and second graders, but don't know what yet. Next year I'd like to use something different than Netsmartz for my 6th graders.

New lessons in 7th - Rework, Reuse, Remix (copyright and creative commons), Which Me Should I Be? (online profiles), Be Upstanding (standing up to cyberbullying), Secret Sharer (responsibility for keeping others' info private online), Crawling the Web (advanced web searching).

And last but not least, 8th grade lessons - , . Honestly, by this stage, I expect them to regularly apply lessons we have covered from the very beginning. And they actually do use the knowledge regularly. In fact, just today I had a student working on a science video say aloud, "Dang, I can only use 30 seconds of this song ..." -- something we covered two years ago with his class.

All Grades

All grades used the Netsmartz games when they finished.

Gosh, where to start? Years back I used the cybersmart curriculum before it merged with Common Sense Media. After the merge, there were still cybersmart lessons that I felt had value, so I kept them, added Common Sense, a bit of other activities on my own, so it's an organic merge of various things. I also believe it is important that students understand technology itself, the equipment, so I mesh digital citizenship with learning the workings of technology and the Internet too.

Now that Common Sense Media has revised its curriculum -- in the middle of the year no less -- I am working even more piecemeal, but it works for me and my students. As for a grade by grade listing of what I do/teach, I see another lengthy response (like my keyboarding one yesterday) in my future.

_________________________

Jacqui Murray has been teaching K-8 technology for 15 years. She is the editor of a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum, and creator of technology training books for how to integrate technology in education. She is webmaster for six blogs, CSG Master Teacher, an Amazon Vine Voice book reviewer, Editorial Review Board member for Journal for Computing Teachers, a columnist for Examiner.com, tech expert, and a weekly contributor to TeachHUB. Currently, she's editing a techno-thriller that should be out to publishers next summer.

# data[].attributes.attachment_link.description
Recently, Common Sense Media named Ask a Tech Teacher as one of the 2014 blogs to watch on the topic of digital citizenship. It reminded me what a massive topic this is! To my count, it includes at least 19 topics: Cyberbullying -- Harassment that happens on the Internet.

# data[].attributes.body
"In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

In approaching this topic in the classroom, teachers should encourage students to explore their own attitudes towards the issues surrounding the games that they play - without condemning the games themselves."

This resource is a simple lesson plan but the reason I decided to post this on my board is because I found that a lot of the resources that are on digital literacy are not often specific to mental health and well-being. I think in an age where students are constantly on their phones playing video games and then are going home and playing video games on their game consoles, discussing this is very important. This resource contains a learning outcomes section and then a video link as well as a link to slides and handouts. In thinking about my past experiences of practicum and video games being an ongoing issue, this is something that I would do with my classroom in talking about mental-health and well being - something that we discuss often in relation to mindfulness.

# data[].attributes.attachment_link.description
In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives.

# data[].attributes.body
This resource is primarily for teachers who are looking to learn more about incorporating, planning and creating classroom environments where they would like to make digital literacy more prevalent. I posted this resource because I think that as a student teacher and someone who is not 100% savvy on incorporating digital literacy education into the classroom, this would be a good way to inform myself before I would consider implementing lessons about digital literacy and citizenship into the classroom. There are different categories that teachers can click on such as digital literacy training programs, a classroom guide to integrating technology into the classroom, understanding date collection and many more. As I mentioned above, this would be a resource I would use before considering teaching it to my own classroom.

# data[].attributes.attachment_link.readable_text
In this lesson, students explore the concepts relating to data collection that are introduced in the educational game Data Defenders. The lesson will underscore for students the idea that their data is valuable and worthy of careful management by analyzing the platforms, applications and websites they use through the lens of the five privacy tools (which address the five principal ways data is collected online) introduced in Data Defenders. Finally, students consider how to apply these tools to their own online activities.

In this lesson students learn about the systems used to classify films, TV programs and video games. Students are asked to take a critical look at the criteria applied to classify these media products, and then take into account and discuss the underlying social and political aspects arising from those systems.

This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP). Objectives:

To further online safety education.

To promote safe and responsible online behaviour through:

Encouraging youth to make safe and ethical decisions online;

Helping youth to identify strategies and supports that are available to assist them with issues they may encounter online.

# data[].attributes.attachment_link.description
In this lesson, students explore the concepts relating to data collection that are introduced in the educational game Data Defenders . The lesson will underscore for students the idea that their data is valuable and worthy of careful management by analyzing the platforms, applications and websites they use through the lens of the five privacy tools (which address the five principal ways data is collected online) introduced in Data Defenders.

# data[].attributes.body
"How can we teach kids to use technology responsibly when the technology is changing faster than we can keep up? How can we help students — and teachers — understand that good digital citizenship also involves using digital tools to do good things in the world?

Grappling with these questions is just the beginning of the digital citizenship conversation. Most educators recognize the need for it, but many struggle with the best way to teach it.

In classrooms where digital citizenship is taught effectively, teachers have two things in common: They model ethical technology use for their students on a daily basis, and they naturally incorporate conversations about it whenever technology is part of their lesson plan. In other words, they weave digital citizenship seamlessly throughout their curriculum."

I chose to incorporate this resource into my Padlet board because I looked at the resources that were posted and found them to be very helpful. Similar to many of the other resources, this resource always breaks things up into specific categories and upon clicking on each category, a large very wordy article will come up that gives teachers ideas on how to incorporate certain digital literacies into the classroom without strictly giving a lesson and teaching it. For example, in the section called "Don't teach it - embed it" it mentions "Teacher approval. I have the power to approve or deny any student submission before it makes it onto the classroom feed. I use this dynamic as a way to set up some useful classroom discussions: What happens when your teacher is no longer there to be your filter? What happens when it’s not just your classmates, but your employers who can see your online presence? These are real-life situations presented in a safe place. The is the first step in helping students cultivate a positive digital identity."

Unlike many of the other resources that I came across, this one is quite different in the sense that, it does not have lessons laid out but rather gives teachers ways to demonstrate the importance of digital literacies in how they teach and approach the class. I think that this is geared towards older grades and this would be an extremely beneficial resource for teachers who are speaking to students who are aware of what it means to be digitally literate.

# data[].attributes.attachment_link.readable_text
How can we teach kids to use technology responsibly when the technology is changing faster than we can keep up? How do we foster the values of good digital citizenship in students who are old enough to scoff at the "thou shalts" and "thou shalt nots"?

Grappling with these questions is just the beginning of the digital citizenship conversation. Most educators recognize the need for it, but many are at a loss for how to teach it. Some have tried creative approaches and failed.

In classrooms where digital citizenship is taught effectively, the teachers often share two things in common: They model ethical technology use for their students on a daily basis, and they naturally incorporate conversations about it whenever technology is part of their lesson plan. In other words, they weave digital citizenship seamlessly throughout their curriculum.

Here are some resources to help:

Schools have long woven citizenship lessons into their curricula, but now that much of our social interaction happens online, many teachers are struggling to figure out how to teach students about responsible digital citizenship as well. Yet the two aren't that different. This infographic compares the basic tenets of traditional citizenship with the essential elements of digital citizenship.

Technology is changing faster than teachers can keep up, leaving many educators struggling to develop a cohesive digital citizenship curriculum. In this video, tech integration expert LeeAnn Lindsey discusses the main challenges schools need to address.

In a classroom where learning is already infused with technology, it's a simple matter to incorporate digital citizenship into any lesson. Kelly Mendoza from Common Sense Media offers three examples of how to slip digital citizenship into your regular activities.

Empower students to think critically, behave safely and participate responsibly in a digital world. Common Sense Media's K-12 curriculum is available as either an iBook or printable PDF.

Students are far more likely to absorb the norms of appropriate, responsible technology use when they see teachers modeling it on a regular basis. Explore how the ISTE Standards for Teachers address the need to model good digital citizenship.

Explore the major issues surrounding digital citizenship in schools with this self-paced online course. It includes resources, videos and lessons to help educators at all levels - from administrators to teachers to coaches - develop, model and facilitate digital citizenship skills.

As socialization increasingly shifts into the digital realm, something is getting lost in translation: empathy. One way to discourage cyberbullying is to help students build empathy skills. Discover three powerful approaches to counteracting the empathy gap.

How do we teach digital citizenship to older students, who don't respond well to lecturing and finger pointing? Instructional technology coordinator Cynde Reneau shares her strategies for guiding students to draw their own conclusions about cyberbullying.

Looking for a fun way to help younger students become more social media savvy? Flocabulary's animated rap video for kids offers 10 tips for appropriate posting and sharing on social media.

# data[].attributes.attachment_link.title
9 resources for teaching digital citizenship

# data[].attributes.attachment_link.description
How can we teach kids to use technology responsibly when the technology is changing faster than we can keep up? How do we foster the values of good digital citizenship in students who are old enough to scoff at the "thou shalts" and "thou shalt nots"?

# data[].attributes.body
This resource is a "collection of articles, videos, and other resources on internet safety, cyber-bullying, digital responsibility, and media and digital literacy." It is broken up into sections; internet safety and cyber bullying, digital responsibility, media and digital literacy and then additional resources. I think this was important to post on my board because after having looked at a few of the resources that were posted on this platform, I realized that this can be used for lots of different grades and age ranges which I find to be extremely beneficial for teachers. This would be another resource that would be very helpful for teachers who are looking to ease into teaching their students about digital citizenship and literacies.

# data[].attributes.attachment_link.readable_text
A collection of articles, videos, and other resources on internet safety, cyberbullying, digital responsibility, and media and digital literacy.

Digital Responsibility

The Basics of Open Technology by Ira Socol (2015): From abundant tools and smart budgeting to accessibility and trust, the Albemarle County Public Schools district maintains a tech program that leverages digital literacy for all students.

Five-Minute Film Festival: Are We Addicted to Technology? by Amy Erin Borovoy (2014): Can't put your device down? Obsessing over social media? You may want to dig in to this playlist of videos and resources to help educators, parents, and students reflect on their relationship with technology.

Common Core in Action: Teaching Online Ethics by Heather Wolpert-Gawron (2014): A look at a key element of digital citizenship-responsible use of intellectual property-and the eighth-grade Common Core standard for gathering, using, and attributing relevant information.

Five-Minute Film Festival: Copyright and Fair Use for Educators by Amy Borovoy (2013): In K-12 education, it's a challenge to navigate the copyright and fair use waters. What can educators use? How can they use it? We have some fun, engaging videos to help teachers and students understand this confusing subject.

Media and Digital Literacy

Other Resources From Edutopia

Additional Resources on the Web

# data[].attributes.attachment_link.description
A collection of articles, videos, and other resources on internet safety, cyberbullying, digital responsibility, and media and digital literacy.

# data[].attributes.body
This resource is only an article created by Edutopia but I thought it was important to include because in doing research regarding digital literacies and digital citizenship, I have realized that a lot of resources are available from grades 4 to 12 but there are not many resources for primary grades. In this resource, the author, Mary Beth Hertz, shares a lesson plan for helping students as young as Kindergarten begin to understand how to be safe when using the internet. If I were teaching a primary class, this would definitely be a lesson plan I would consider using because it breaks things down really well and provides a lot of interesting prompting questions as well as really interesting video links. Following the lesson, there is a consolidation section. In sum, though this resource is short and to the point, it is easy to use and perfect for primary students.

# data[].attributes.attachment_link.title
How to Teach Internet Safety to Younger Elementary Students

# data[].attributes.attachment_link.description
A lesson plan for helping students as young as kindergarten begin to understand how to be safe online.

# data[].attributes.body
"To assist teachers in facilitating online safety, digital literacy, web awareness, the Department of Education, Culture and Employment licenses three resources from Canada’ leader in digital literacy, Mediasmarts:

Passport to the Internet. This resource is intended for Grade 4-8 students. Its five modules focus on social networking and privacy; tricks of the trade of online advertisers; authentication skills and judging reliability through a mock search engine; safe and wise Web surfing; and ethical use of messaging services.

MyWorld. This resource is intended for high school students. Its four chapters aim to teach authenticating online information; managing your reputation and privacy online; dealing with online relationships; and acting ethically online.

Web Awareness Workshop Series. This resource is intended for adults who need to “keep ahead of kids on prevailing internet issues”. The self-directed and group delivery learning tools offer teachers a comprehensive program on safety, privacy, marketing, cyberbullying, and evaluation of online information."

I think that this was a resource that was important to add because it is a ministry approved website and gives teachers the option to do workshops with students. I am not sure if this is a resource that I would personally use in my classroom because I feel that it is a bit general with the information that is given. I think this resource might be beneficial to teachers and educators who are familiar with incorporating technology into the classroom.

# data[].attributes.attachment_link.readable_text
To assist teachers in facilitating online safety, digital literacy and web awareness, the Department of Education, Culture and Employment licenses three resources from Canada's leader in digital literacy, Mediasmarts:

Passport to the internet. This resource is intended for Grade 4-8 students. Its five modules focus on social networking and privacy; tricks of the trade of online advertisers; authentication skills and judging reliability through a mock search engine; safe and wise web surfing; and ethical use of messaging services.

MyWorld. This resource is intended for high school students. Its four chapters aim to teach authenticating online information; managing your reputation and privacy online; dealing with online relationships; and acting ethically online.

Web Awareness Workshop Series. This resource is intended for adults who need to "keep ahead of kids on prevailing internet issues." The self-directed and group delivery learning tools offer teachers a comprehensive program on safety, privacy, marketing, cyberbullying, and evaluation of online information.

To learn more about the NWT's use of our Mediasmarts subscription, please see http://mediasmarts-k12-nwt.wikispaces.com/home.

# data[].attributes.attachment_link.description
To assist teachers in facilitating online safety, digital literacy and web awareness, the Department of Education, Culture and Employment licenses three resources from Canada's leader in digital literacy, Mediasmarts: Passport to the internet. This resource is intended for Grade 4-8 students.

# data[].attributes.body
This resource offers new lesson plans based on the K-12 Digital Citizenship Curriculum. This resource is great because it prepares students to take responsibility and ownership of their digital lives.This resource can be filtered based on grades and categories which I find very helpful. I would definitely use a resource like this in my own classroom because it puts things in a certain order to help teachers and educators who would not necessarily know where to start in teaching digital literacies. Some of the examples for categories featured for grade 6 are; mental health and well-being, privacy and security, digital footprint and identity, relationships and communications cyber-bullying hate speech and digital drama as well as news and media literacy. This is a resource that I would use in my own classroom because it gives you the complete lesson and also has short videos that you can show to your class that are very interesting and informative. It also provides you with an overview and a lesson snapshot as well what students should be expected to do at the end of each lesson, which is something that I personally love.

# data[].attributes.attachment_link.readable_text
Interactive lessons and activities for all students!

Use digital citizenship lesson plans to address timely topics and prepare students to take ownership of their digital lives. Browse lessons by grade and topic below, or see an overview of the curriculum.
We've got more new lessons! Explore all lesson plans or check our lesson collections!

# data[].attributes.attachment_link.title
DigCit Curriculum | Common Sense Education

# data[].attributes.attachment_link.description
Research-backed digital citizenship lesson plans help schools navigate timely topics, such as cyberbullying, online safety, privacy, and media literacy.

# data[].attributes.body
This resource looks at teaching students the intricacies of how the internet works and some of the harms that are associated to using the internet with manipulation. This is a very valuable resource because it has a wide range of information, videos and webinars available for teacher to use as well as lesson plans that have been created. This resource can be used for a wide range of students and is a resource that I would use in my own classroom. It is broken down into categories and lessons based on age groups and has a subsection for each section that says "students will....." Some examples of categories listed in this resource are; students can locate and verify reliable sources of information, students understand how digital information comes to them, students understand how online communication affects privacy and security and lastly, students understand their role as customers in an online marketplace. All of the categories and subsections are extremely engaging and seem to be very useful for teachers and parents.

# data[].attributes.attachment_link.readable_text
Skip to main content

The internet is an amazing tool for teaching and learning. But, before we can teach students to harness its power and become good citizens of the web, we need to understand the intricacies of how it works and how it can be manipulated to mislead and even harm users.
Learning the Landscape of Digital Literacy

# data[].attributes.attachment_link.description
Digital and Civic Literacy Skills The internet is an amazing tool for teaching and learning. But, before we can teach students to harness its power and become good citizens of the web, we need to understand the intricacies of how it works and how it can be manipulated to mislead and even harm users.

# data[].attributes.body
"Based on our research on digital literacy education in Canada, USE, UNDERSTAND &CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on seven key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource." I believe that this is a great resource for teachers to use when integrating technology into the classroom. This resource is split up into different categories such as; ethics, privacy and security, community engagement, digital health as well as consumer awareness, finding and verifying and making and remixing. This is an extremely valuable resource because it breaks everything down into specific categories and specific grades and ages. This would be a perfect resource to use in a classroom to teach your students the importance of knowing the positives and negatives of the internet as well as being able to properly use the information presented to you.

# data[].attributes.attachment_link.title
USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview

# data[].attributes.attachment_link.description
USE, UNDERSTAND & CREATE provides a road map for teaching digital literacy skills in Canadian schools. The framework draws on seven key aspects of digital literacy - ethics and empathy, privacy and security, community engagement, digital health, consumer awareness, finding and verifying and making and remixing -- and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory.