# data[].attributes.body
-Adventurous
-Puzzle
-Anything quirky and fun.
-Storytelling
-Artistic

# data[].attributes.body
-Cartoon
-2D and 3D

# data[].attributes.body
In Turku University the evaluation criteria for this year's entrance examinations are:
-Story telling
-The ability to tell a story with pictures
-Visual quality
-Expressing causation
-Visual outlook
-Composition of whole

# data[].attributes.body
-Animation: 2D, traditional animation, stop motion. Not so interested in 3D, but I'm open to it.

# data[].attributes.body
https://www.gamasutra.com/view/feature/165645/creating_a_winning_game_industry_.php?print=1

https://www.midnighthub.com/blog/2016/06/02/portfolio-is-king/

# data[].attributes.body
Game industry:
-Rovio
-Frogmind
-Woblyware
-Red Lynx (Ubisoft)
-Koukoi Games
-Lightneer

Companies not in the games industry:
-Pinata Studio (Animation and illustration studio)
-Sun In Eye Productions

# data[].attributes.body
http://www.standalone3d.com/
http://www.grinwise.com/
http://anako.pl/
http://www.morganmulhall.com/
http://www.trudiart.com/

# data[].attributes.attachment_link.description
Some of the art I have created for Fantasy Flight games, including Lord of the Rings, The Hobbit, Talisman, Call of Cthulhu.

# data[].attributes.body
Weaknesses:
- Must improve drawing
-Must improve drawing speed.
-Must learn digital drawing/painting
-Learn 3D better, if I want to be in game industry
-Must improve understanding of anatomy in drawing
Strengths:
-Willing to study
-Good attitude
-I already have some skills and experience with different software (Photoshop, Illustrator, InDesign, Maya)

# data[].attributes.body
-Turun ammattikorkeakoulu
(Turku University of applied sciences):
Animation

-Metropolia:

3D-animation and visualisation