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"What is computational thinking?" Posters

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A series of 6 classroom wall posters to promote the concept of computational thinking. Alongside the 4 parts of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithm design), I have also included debugging which incl...

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Drag and Drop PPT
https://drive.google.com/open?id=0Bxkh6aKYy-qHR0lqNmdrRzYxaHc

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Phones and computers - past and present.pptx

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Phones and computers - past and present.pptx

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Phones and computers - past and present.pptx

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We love sharing practical ideas that work, and we're generous with them to a fault. Find what you need through articles, books, videos, in-person presentations and more.

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We can do better than marching
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Want to make sure you're using your technology meaningfully? That you'll get results? This video series will give you some insight.

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Learn how to move the needle for learning with tech. With these six areas, you'll see results from your tech use.

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Awesome teaching, one lesson at a timeWe love sharing practical ideas that work, and we're generous with them to a fault. Find what you need through

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Tools for Teachers: STEM (Resource) | GDCF Planner

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Teachers are always searching for tools to make their lives easier. So we created the free Tools for Teachers ebook series, showcasing free online tools for all kinds of classroom environments.

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This stage is the process by which the dream becomes a reality. It's where you actually implement the design to complete the solution to the problem in two separate steps: Produce (actually creating the solution in its working format), and Publish ( applying the product in an effort to solve the problem).

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Solution Fluency | Global Digital Citizen Foundation

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This stage is the process by which the dream becomes a reality. It's where you actually implement the design to complete the solution to the problem in two separate steps: Produce (actually creating the solution in its working format), and Publish ( applying the product in an effort to solve the problem).

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Collecting, managing and analysing data grid-map

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In this sequence of lessons explore how to help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.

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Create your own free avatar online and share it with your friends!

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Create your own avatar with the my blue robot avatar builder and share it with your friends. Make an anime avatar with the my blue robot avatar builder

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Computers are all around us. They can help us do things quickly, save information and keep in touch.

People in shops, factories, hospitals and schools use computers in lots of different ways to do different types of jobs.

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Computers are all around us. They can help us do things quickly, save information and keep in touch. People in shops, factories, hospitals and schools use computers in lots of different ways to do different types of jobs.

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Rumpus Animation created 5 films for BBC Learning to help explain computers to 5 - 7 year olds.

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Digital Systems - Year 3 & 4

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Digital Systems - Year 5 & 6

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Digital Systems - Understand ICT Systems Y1

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Hardware and Software

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Use this activity when studying technologies in your classroom.

This activity has been designed to introduce students to computer hardware and software.

Use the drop-down menu to select the following download options:

"I love teach starter and am so thankful to have found such a great resource collection. The fee is only a few hours pay and I saved myself that much work within the first 15 minutes!" ~ Nanci, a happy Teach Starter member.

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Introduction to Hardware and Software Sorting Activity Teaching Resource - Teach Starter

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Use this activity when studying technologies in your classroom. This activity has been designed to introduce students to computer hardware and software. Use the drop-down menu to select the following download options: "I love teach starter and am so thankful to have found such a great resource collection.

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Digital Systems (PP)
- Identify devices
- What do you use to...

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Digital Systems Hardware and Software
Year PP

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Digital Systems Placemat Year 3 & 4

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Digital Systems in Home School & Community Year 2

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Digital systems in home school community Y2

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Digital Systems in home school and community Year PP

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Digital systems in home school community PP

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The Breaking News Generator - Today's top story... you! Or, whatever you want. Add your pic, write the headline and we'll go live to the scene. Sort of.

Your browser does not support HTML5 Canvas.

No images are saved to the servers of Break Your Own News.

By @JonathanEx. Find out more.

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Break Your Own News - The Breaking News Generator

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Today's top story... you! Or, whatever you want. Add your pic, write the headline and we'll go live to the scene. Sort of.

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Digital Systems - Match Equipment to Purpose Y1

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Digital Systems - Match equipment to purpose Y1

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Use this teaching resource when studying Technologies in your classroom.

This worksheet explores the ways in which technology can impact on people's lives in a negative way.

"I love teach starter and am so thankful to have found such a great resource collection. The fee is only a few hours pay and I saved myself that much work within the first 15 minutes!" ~ Nanci, a happy Teach Starter member.

Want to see why over 100,000 teachers love Teach Starter? Download a FREE 200+ page pack of premium Teach Starter teaching resources.
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Negative Impacts of Technology Worksheet Teaching Resource - Teach Starter

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Use this teaching resource when studying Technologies in your classroom. This worksheet explores the ways in which technology can impact on people's lives in a negative way. "I love teach starter and am so thankful to have found such a great resource collection.

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Use this teaching resource when studying Technologies in your classroom.

This worksheet explores the ways in which technology can impact on people's lives in a positive way.

"I love teach starter and am so thankful to have found such a great resource collection. The fee is only a few hours pay and I saved myself that much work within the first 15 minutes!" ~ Nanci, a happy Teach Starter member.

Want to see why over 100,000 teachers love Teach Starter? Download a FREE 200+ page pack of premium Teach Starter teaching resources.
Download 200+ Pages Now!
Do you have friends missing out on Teach Starter? Easily share this teaching resource with your friends and colleagues using the links below.

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Positive Impacts of Technology Worksheet Teaching Resource - Teach Starter

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Use this teaching resource when studying Technologies in your classroom. This worksheet explores the ways in which technology can impact on people's lives in a positive way. "I love teach starter and am so thankful to have found such a great resource collection.

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Getting started | Digital Technologies Hub

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A few ideas to help you get started on your journey implementing DT in your classroom.

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Digital Systems - Parts of a Computer

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Parts of a Computer | Worksheet | Education.com

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If your kid doesn't already know the parts of a computer like the back of his hand, give him a fun review with this cut-and-paste sight words activity.

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Digital Systems - Parts of a Computer

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Computer Parts | Worksheet | Education.com

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Is your kid computer savvy? Test his knowledge of basic computer parts with this fun match-up activity.

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Label the Parts of the Computer & Sorting Interactive Drag & Drop Activities

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This resource is an interactive label the parts activity for your classroom. *BE SURE TO KEEP IN EDIT MODE AND NOT SLIDE SHOW MODE. I have also included a sorting activity for input, output, and storage devices AND a computer software application identification sorting activity.

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Effective Literacy Teaching and Learning for all Students

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Digital Systems
Create your own paper laptop

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Every kid has a magical childhood book that makes world seem full of adventure and possibility. This is my book.

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Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including math, science, and the humanities. Students who learn CT across the curriculum can begin to see a relationship between subjects as well as between school and life outside of the classroom.

CT involves a number of skills, including:

Formulating problems in a way that enables us to use a computer and other tools to help solve them

Logically organizing and analyzing data

Representing data through abstractions such as models and simulations

Automating solutions through algorithmic thinking (a series of ordered steps)

Identifying, analyzing, and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources

Generalizing and transferring this problem solving process to a wide variety of problems

These skills are supported and enhanced by a number of dispositions or attitudes that include:

Confidence in dealing with complexity

Persistence in working with difficult problems

Tolerance for ambiguity

The ability to deal with open ended problems

The ability to communicate and work with others to achieve a common goal or solution

CT concepts are the mental processes (e.g. abstraction, algorithm design, decomposition, pattern recognition, etc) and tangible outcomes (e.g. automation, data representation, pattern generalization, etc) associated with solving problems in computing. These include and are defined as follows:

Abstraction: Identifying and extracting relevant information to define main idea(s)

Algorithm Design: Creating an ordered series of instructions for solving similar problems or for doing a task

Automation: Having computers or machines do repetitive tasks

Data Analysis: Making sense of data by finding patterns or developing insights

Data Collection: Gathering information

Data Representation: Depicting and organizing data in appropriate graphs, charts, words, or images

Decomposition: Breaking down data, processes, or problems into smaller, manageable parts

Parallelization: Simultaneous processing of smaller tasks from a larger task to more efficiently reach a common goal

Pattern Generalization: Creating models, rules, principles, or theories of observed patterns to test predicted outcomes

Pattern Recognition: Observing patterns, trends, and regularities in data

Simulation: Developing a model to imitate real-world processes

See our Computational Thinking Concepts Guide for a printable version of this list, along with teaching tips for each concept.

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Google for Education: Computational Thinking

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Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including math, science, and the humanities.

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Pivot Stick Man Animation- https://padlet.com/wall/dcq2ej4l0m75

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http://www.education.vic.gov.au/school/teachers/support/Pages/planning.aspx

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http://www.smeebu.com/

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https://issuu.com/deecd_vic/docs/edustar_school_ict_planning

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http://www.teachhub.com/technology-classroom-using-digital-tablets