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We are different

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Александр Прокопьев

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Ольга Гергель

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Інтерактивна дошка Padlet Для роботи в інтерактивній дошці ми переходимо за посиланням http://padlet.com/ . Якщо у вас сервіс англомовний, згодом ви зможете перейти на іншу мову. Відразу визначте мову, на якій будете створювати ресурс (внизу сторінки). Далі потрібно пройти реєстрацію. Для цього на…

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Yoga at your desk

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Пример видео-презентации

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Пример видео-презентации

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Макс Куратов

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Canva Как Пользоваться | Дизайн социальных сетей

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https://www.canva.com/uk_ua/stvoryty/sertyfikat/

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Що таке кібербулінг? Кібербулінг - це булінг із застосуванням цифрових технологій. Він може відбуватися в соціальних мережах, платформах обміну повідомленнями (месенджерах), ігрових платформах та мобільних телефонах. Це неодноразова поведінка, спрямована на залякування, провокування гніву чи приниження тих, проти кого він спрямований. Приклади включають:поширення брехні про когось або розміщення фотографій, які компрометуюсь когось, у соціальних мережах;надсилання повідомлень або погроз, які ображають когось або можуть завдати комусь шкоди, через платформи обміну повідомленнями;видання себе за когось іншого/іншу і надсилання повідомлень іншим людям від його/її імені.Особистий булінг та кібербулінг часто пов'язані між собою. Але кібербулінг залишає цифровий слід - записи, який може слугувати доказами, що дозволять зупинити цькування.

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Що таке кібербулінг? Кібербулінг - це булінг із застосуванням цифрових технологій. Він може відбуватися в соціальних мережах, платформах обміну повідомленнями (месенджерах), ігрових платформах та мобільних телефонах. Це неодноразова поведінка, спрямована на залякування, провокування гніву чи приниження тих, проти кого він спрямований.

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Как размещать информацию 

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EdTech UCU : The University in the Digital Age

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Padlet: розміщуємо інформацію

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Мультики короткие 

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Мультики короткие 

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Союзмультфильм мультики

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Птицы мультик Pixar  Мультик про птиц

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Мультики-короткометражки от Disney Pixar Мост Bridge.

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URL Сокращатель, Настраиваемые Короткие Ссылки и Бесплатный Сервис | Cuttly

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айсбрейкери 

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айсбрейкери 

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https://medium.com/future-of-design-in-higher-education/zoom-friendly-warmups-and-icebreakers-3400c8b7263

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Back in the day, my d.school friends Tania Anaissie and Taylor Cone created the " Stoke Deck "-a collection of activities to boost energy, nurture camaraderie, and encourage creativity among students in college design classes. Since then, I've religiously used these activities, and others like them, to help my students get into the right mindset for creative collaboration.

Students in Dartmouth's Senior Design Challenge class on "Silly Hat Day"

But activities like these were designed for physical, in-person interaction. Today, we teach and learn in a different world.

As my colleagues and I scrambled to shift our in-person design classes to an online format, I posed a question to the members of the Future of Design in Higher Education group:

As we aim to create engaging experiences for our students online,

What are all the Zoom-friendly warm-up/stoke activities that we can do with our students to kick off class sessions, or add moments of delight throughout?

Below is what we came up with.

Feel free to use these for your online classes, meetings, and webinars to infuse a little bit of extra joy into those experiences.

Name Tag

A very quick and simple way for everyone to acknowledge each other at the start of a meeting or class session.

Sound Ball

The premise is you're throwing around an invisible/imaginary ball.

Someone starts by forming their hands as if they're holding an invisible ball, and saying the name of the person they're about to "throw" the invisible ball to.

The thrower has to make a specific sound with their mouth when throwing (it can be anything... "whee," "boing," "poof," "blah," "shayayayaya", whatever).

The catcher must make the same sound that the thrower made. Then, the catcher names a new person they're about to throw to, and throws it to them with a new made-up sound.

Keep going until everyone has had the ball once.

Tip: have everyone put their hands up to the camera if they haven't had the ball yet, so that as the game continues, the remaining throwers know who to throw to (if the objective is to include everyone).

Classic "Sound Ball" game, except can be done on Zoom with one variation.

Shazoom*

The facilitator needs to share audio only (in Zoom's "Advanced" screen sharing options).

The facilitator plays a song (using Spotify or whatever other source you'd like)

Participants race to identify the song in the chat. The first one to guess correctly gets a point.

The points can be simply pride points, or can be redeemable for prizes of the facilitator's choosing. Someone can "win" by being the first to get, e.g. 3 points, or you can just go for a few minutes until it's time to move on.

This one is super simple and gets people in a joyful mood quickly. It can take less than a minute, or as long as 5 or even 10 minutes if you'd like to keep it going.

Variation: you can divide participants into teams (have everyone change their display name to start with the team number/name, so you can keep track), and the teams can compete against each other for added (e.g. first team to 5 points wins).

Tip: vary the genres of the songs to keep it fun (e.g. play something from a Broadway musical, followed by a current Billboard hit, followed by an oldie, etc.)

*Portmanteau of Shazam and Zoom. Credit for the name goes to Espy Thomson, the Human-Centered Design Fellow at Dartmouth College.

Pass The Love

Ask everyone to set their Zoom screen to the "Gallery view" setting which allows you to see everyone as a set of tiled video screens.

Ask everyone (with video on) to stand up, and out-stretch their arms side to side. Then back up until their arms are touching the edges of their video frame (imagining you're in a box bounded by the webcam).

Each person should think of something lovely/kind to share with another person and hold that idea in their hands like a ball.

Then everyone will "pass" that Love to a person in the frame to Left, Right, Top or Bottom of their frame...And as someone passes something to you then you will "receive" it by reaching to that side of that side of video frame, and "pass" it along to another side of the video frame.

So you are "receiving" and "passing" Love around the video group. Everyone is moving, and passing (and also reaching, stretching, etc).

The goal is to get everyone standing and moving around to re-energize and re-engage.

Remember When...

This usually results in some delightful hilarity, and is a great example of collaborative creativity.

Fun with Virtual Backgrounds

The place you wish you could be right now

Your favorite scent

A still from a movie or cartoon you love

Your favorite food/dessert

A childhood photo of yourself

Something that makes you happy

Your favorite city

Etc... you can even crowdsource ideas from the group

Have everyone set their Zoom "virtual background" to something fun, funny, or delightful, such as:

Then you can go around and have everyone talk for a few seconds about what they chose and why.

One-Word-at-a-Time Proverb

Pre-assign the order in which people will speak (typing out everyone's names in order in the chat works well).

The first person starts by saying the first word of a (non-existent) proverb.

Continue around the group with each person adding one word (e.g.: He... who... slices... radishes... loudly... must... always... etc.);

Once the group feels that the natural end of the sentence has been reached, everyone nods and says "yes, yes, yes, yes, yes."

You can go around the group several times and come up with several proverbs.

This is a classic improv game that survives the transition to Zoom very well.

Yes, Let's!

Another "oldie but a goodie" that works really well online.

Where Are We?

Set up a Google Spreadsheet like this one. (You need to have automatically-averaging formula for latitude and longitude, and you need to make sure everyone can edit this shared spreadsheet.)

Have everyone go to latlong.net and look up their latitude and longitude.

Have everyone go to the spreadsheet and enter their name and location.

Once you have the averages, facilitator does a reverse-lookup by going to latlong.net/Show-Latitude-Longitude.html and enters the averages, to see the place name.

Facilitator enters the resulting place name into the spreadsheet.

The summary is: you average out the coordinates of everyone's current location (latitude + longitude), to determine the geographical "center of mass" of the group.

Bonus points if you then look up something about the place where you landed. When I tried this, the class's average was in Shelton, CT. Turns out it's the birthplace of the original Wiffle Ball!

Story Spine

Once upon a time...

Every day...

Until one day...

And because of that...

And because of that...

And because of that... n*

Until finally...

And ever since that day...

Everyone comes up with a story together, one sentence at a time. Start by pre-assigning the order in which people will speak (typing out everyone's names in order in the chat works well), and post the text of the bullet points below on the screen. Then, have everyone go around and build the story, with these phrases starting each subsequent sentence:

* You can have as many of these as you need to, given the size of the group.

Gift-Giving

Start by "handing" one person an invisible/imaginary gift. (It's helpful if you have a TA or confederate for this first step, so they can demonstrate the proper response). Be as expressive as possible with your body language to indicate something about the size / weight / potential contents of the gift. As you hand it over, the only thing you're allowed to say is "Here, [person's name], I got you a gift."

The person to whom you handed it has to receive the gift and name it, responding to the body language. ("Wow, thanks for this... bicycle! It's such a pretty hot pink color!")

And then they give a gift to the next person, and so on, until everyone has gone.

This is another classic improv game.

This can work well in a session in which you're teaching interviewing and empathy-building because the "receiver" is like the interviewer and has to respond to what the giver/interviewee puts out there.

Jamboard Playground

Open a Jamboard and share the link with everyone that is on your video call.

Choose someone to share one thing that they are obsessed with that week or day.

When that one thing has been chosen (ex: watching Netflix, sending mail, dinosaurs), that becomes the inspiration for your communal art piece.

On Jamboard, the tools on the left hand side give everyone the markers, adding images, etc. to help create a single image inspired by that "obsession".

It helps to have a time limit (like 5 minutes) and everyone is encouraged to participate. The best part, the image at the end is a hodgepodge of interpretations that have been built off each other.

Students in Swarthmore's Center for Innovation and Leadership create collaborative art on Jamboard

Randomly assign people to breakout rooms and ask them to determine a short list of design principles or class concepts (or anything else!).

Bring the groups back and with mute on. Have one person act out the concept while the other team guesses.

Google has an extension called " Jamboard," which is basically like a shared whiteboard.

Breakout Room Charades

The facilitator asks each participant to submit the title of their favorite song, or the name of their favorite artist. This can be done ahead of time (via email or Google Forms), or in real-time via Zoom private chat. The important thing is not to let other participants know what each person said.

The facilitator plays ~30sec of each person's favorite song (looking it up on Spotify or YouTube Music, etc.), and everyone has to guess which person picked which song.

(For a fun/silly bonus, throw in 30 seconds of random/weird/strange song that no one listed, just to add a note of delightful unpredictability).

Musical Guess-Who

This works best with small groups (less than 10).

Rapid Fire Teams

Have everyone turn on "Gallery view."

Air-high-five your neighbors.

Air-high-five your diagonal neighbors.

A great way to quickly build intimacy and community, by giving pairs of people something unique to bond over.

High Five

You can share your audio and play a song for everyone (and you can choose whether to allow people to turn off their cameras to do the whole "dance like nobody's watching" thing, or leave everyone's cameras on and enjoy each other's silliness together).

You can encourage everyone to play their own song and dance to it, while keeping their microphones on mute - so you're simulating a "silent disco" situation.

30-Second Dance Party

There are two variations of this one:

Person 1 starts by doing a movement, such as shrugging their shoulders.

Person 2 jumps in and asks "Hey [insert name]! What are you doing?"

Person 1 responds "I'm krumping!"

Person 2 responds: "That's not krumping. This is krumping." Person 2 now does a new movement and Person 1 mimics.

Person 3 jumps in and asks Person 2 "Hey [insert name]! What are you doing?" etc. starting a new movement so all three people are doing a new movement.

This continues until everyone on the video call is doing one similar movement, one person at a time, with the movement changing with each person.

That's Not Krumping

A game to get everyone on a video call to do a synchronized movement from the waist up.

First, ask everyone to notice their current mood. Notice how you feel.

Second, get up and move around your space touching lots of objects in your space. Notice how they make you feel when you touch them. Pick one that feels like it matches your mood today. If it is small enough, bring it back to your Zoom.

Third, share. Depending on group size, everyone can share or can do breakout rooms in small groups.

Getting in Touch with Touch

The goal of this exercise is to get everyone out of the cognitive for a few minutes and in touch with tactile and sensory experience.

When on a video call, have everyone grab something that is within arm's reach.

Take turns telling a story about that item: Where/when did you get it? Is it meaningful?

If you're on multiple calls with similar people and choose this activity, make sure to grab something new to share each time.

Instruction and note to give to your group: "If you are an accomplished cognitive thinker, it will be easy for you to pick any random object and make up a reasonable-sounding story ( narrative) of how that object matches your mood. Try not to do this, but instead really notice how you feel and then how objects make you feel when you touch them."

Grab and Share / Show and Tell

Bonus variation: you can also have participants tell completely fantastical, made-up stories about the objects, for extra delight and creativity.

Scene Change

Everyone moves out of the frame (but keeps their cameras on). The facilitator instructs everyone to come back to the shot as though they _______ (insert mood / situation / facial expression here). You can do several of these back-to-back. Some fun prompts include:

Come back as though you...

Shape Shift

This is a quick and easy game that is sure to bring smiles to faces.

What was the last thing you had to drink?

What city are you in now?

What type of animal was your first pet?

Zoom Bingo

Ask participants a question that can be answered in one word or a short phrase. Each participant writes their response and holds it up to the camera. Anyone whose screen has a row, column, or diagonal with all the same responses wins. Simple questions work best, like...

Here's what it might look like:

Each guest takes turns telling one fact about the student who brought them, and it can be a true or false fact (e.g. "One time Ahmed ate 15 muffins in one sitting," "When she was little, Serena really wanted to be a pirate," etc.)

Everyone else tries to guess whether they think the fact was false. (You can use Zoom polls for this, and just set up a one-question poll with the options "TRUE" and "FALSE" and re-launch the poll each time.)

The person who said the fact reveals whether the group was right, and expands just a little on the backstory behind the fact.

For extra fun, cue up a sound effect for "correct" (ding) and "incorrect" (buzzer) to play after the reveal has been made.

The student who was just the subject of a true/false fact nominates the next person to go.

Keep going around until everyone has gone.

True or False (with Friends and Family)

Ask each student to bring a friend or family member to class. Go around and have each guest introduce themselves. Then, to play the "True or False?" game:

Pajama day

Ugly sweater day

Funny/favorite hat day (photo at the beginning of this article)

Superhero day

Plaid day

Bring a pet to class day

Halloween costume day

Bring a sibling to class day

Primary colors day

Dress as someone else (your prof or a famous person) day

Black tie day

Crazy hair day

Funny shirt day

Dessert/snack day

Bring a stuffed animal (or other childhood toy/memorabilia) day

Time travel day

Fun/funny socks day

Tell a joke day

Bad hair day

Bring something you made day

Etc.

Theme Days

Come up with a list of themes (like high school spirit days) - have students join you in brainstorming, or choose from the list below, and each day decide on a theme. You can use polls in Zoom to have students vote at the end of each day for the following day's theme (from, say, 5 options each time).

For each theme day, devote a few minutes at the start of class to going around and having everyone talk for a few seconds about the thing they chose/brought.

A whole bunch of great ideas from Abby Sturges:

Mural-specific warm-up games:

Interested in exploring more fun with improv and related activities? Here are some gems to check out:

This list was a team effort, and I'm immensely grateful to the members of the Future of Design in Higher Education group who worked on this together, including:

Wendy Angst (Notre Dame), Kate Burch Canales(UT-Austin), Katie Clark (Swarthmore), Gray Garmon (UT-Austin), Kim Hoffmann (Northwestern), Tony Hu (MIT), Steve Krak (Denison), Fred Leichter (Claremont Colleges), Andrea Mecquel (Princeton), Jessica Leung (Princeton), Amy O'Keefe (Northwestern), Claudia Roeschmann (Texas State), Sarah Rottenberg (UPenn), Adam Royalty (Columbia), Rafe Steinhauer (Tulane), Carl Sveen (Swarthmore), and Scott Witthoft (UT-Austin).

And agreat many thanks to my brave and wonderful students in the Senior Design Challenge course for letting me test out many of these activities with them! ...and for contributing lots of great ideas, like options for our theme days and virtual backgrounds.

And, of course, for looking so fabulous in silly hats.

Tell us in the comments!

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A list of warmup and icebreaker activities to use in remote classrooms on Zoom and beyond, when in-person interaction isn't possible.

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Back in the day, my d.school friends Tania Anaissie and Taylor Cone created the " Stoke Deck "-a collection of activities to boost energy, nurture camaraderie, and encourage creativity among students in college design classes. Since then, I've religiously used these activities, and others like them, to help my students get into the right mindset for creative collaboration.

Students in Dartmouth's Senior Design Challenge class on "Silly Hat Day"

But activities like these were designed for physical, in-person interaction. Today, we teach and learn in a different world.

As my colleagues and I scrambled to shift our in-person design classes to an online format, I posed a question to the members of the Future of Design in Higher Education group:

As we aim to create engaging experiences for our students online,

What are all the Zoom-friendly warm-up/stoke activities that we can do with our students to kick off class sessions, or add moments of delight throughout?

Below is what we came up with.

Feel free to use these for your online classes, meetings, and webinars to infuse a little bit of extra joy into those experiences.

Name Tag

A very quick and simple way for everyone to acknowledge each other at the start of a meeting or class session.

Sound Ball

The premise is you're throwing around an invisible/imaginary ball.

Someone starts by forming their hands as if they're holding an invisible ball, and saying the name of the person they're about to "throw" the invisible ball to.

The thrower has to make a specific sound with their mouth when throwing (it can be anything... "whee," "boing," "poof," "blah," "shayayayaya", whatever).

The catcher must make the same sound that the thrower made. Then, the catcher names a new person they're about to throw to, and throws it to them with a new made-up sound.

Keep going until everyone has had the ball once.

Tip: have everyone put their hands up to the camera if they haven't had the ball yet, so that as the game continues, the remaining throwers know who to throw to (if the objective is to include everyone).

Classic "Sound Ball" game, except can be done on Zoom with one variation.

Shazoom*

The facilitator needs to share audio only (in Zoom's "Advanced" screen sharing options).

The facilitator plays a song (using Spotify or whatever other source you'd like)

Participants race to identify the song in the chat. The first one to guess correctly gets a point.

The points can be simply pride points, or can be redeemable for prizes of the facilitator's choosing. Someone can "win" by being the first to get, e.g. 3 points, or you can just go for a few minutes until it's time to move on.

This one is super simple and gets people in a joyful mood quickly. It can take less than a minute, or as long as 5 or even 10 minutes if you'd like to keep it going.

Variation: you can divide participants into teams (have everyone change their display name to start with the team number/name, so you can keep track), and the teams can compete against each other for added (e.g. first team to 5 points wins).

Tip: vary the genres of the songs to keep it fun (e.g. play something from a Broadway musical, followed by a current Billboard hit, followed by an oldie, etc.)

*Portmanteau of Shazam and Zoom. Credit for the name goes to Espy Thomson, the Human-Centered Design Fellow at Dartmouth College.

Pass The Love

Ask everyone to set their Zoom screen to the "Gallery view" setting which allows you to see everyone as a set of tiled video screens.

Ask everyone (with video on) to stand up, and out-stretch their arms side to side. Then back up until their arms are touching the edges of their video frame (imagining you're in a box bounded by the webcam).

Each person should think of something lovely/kind to share with another person and hold that idea in their hands like a ball.

Then everyone will "pass" that Love to a person in the frame to Left, Right, Top or Bottom of their frame...And as someone passes something to you then you will "receive" it by reaching to that side of that side of video frame, and "pass" it along to another side of the video frame.

So you are "receiving" and "passing" Love around the video group. Everyone is moving, and passing (and also reaching, stretching, etc).

The goal is to get everyone standing and moving around to re-energize and re-engage.

Remember When...

This usually results in some delightful hilarity, and is a great example of collaborative creativity.

Fun with Virtual Backgrounds

The place you wish you could be right now

Your favorite scent

A still from a movie or cartoon you love

Your favorite food/dessert

A childhood photo of yourself

Something that makes you happy

Your favorite city

Etc... you can even crowdsource ideas from the group

Have everyone set their Zoom "virtual background" to something fun, funny, or delightful, such as:

Then you can go around and have everyone talk for a few seconds about what they chose and why.

One-Word-at-a-Time Proverb

Pre-assign the order in which people will speak (typing out everyone's names in order in the chat works well).

The first person starts by saying the first word of a (non-existent) proverb.

Continue around the group with each person adding one word (e.g.: He... who... slices... radishes... loudly... must... always... etc.);

Once the group feels that the natural end of the sentence has been reached, everyone nods and says "yes, yes, yes, yes, yes."

You can go around the group several times and come up with several proverbs.

This is a classic improv game that survives the transition to Zoom very well.

Yes, Let's!

Another "oldie but a goodie" that works really well online.

Where Are We?

Set up a Google Spreadsheet like this one. (You need to have automatically-averaging formula for latitude and longitude, and you need to make sure everyone can edit this shared spreadsheet.)

Have everyone go to latlong.net and look up their latitude and longitude.

Have everyone go to the spreadsheet and enter their name and location.

Once you have the averages, facilitator does a reverse-lookup by going to latlong.net/Show-Latitude-Longitude.html and enters the averages, to see the place name.

Facilitator enters the resulting place name into the spreadsheet.

The summary is: you average out the coordinates of everyone's current location (latitude + longitude), to determine the geographical "center of mass" of the group.

Bonus points if you then look up something about the place where you landed. When I tried this, the class's average was in Shelton, CT. Turns out it's the birthplace of the original Wiffle Ball!

Story Spine

Once upon a time...

Every day...

Until one day...

And because of that...

And because of that...

And because of that... n*

Until finally...

And ever since that day...

Everyone comes up with a story together, one sentence at a time. Start by pre-assigning the order in which people will speak (typing out everyone's names in order in the chat works well), and post the text of the bullet points below on the screen. Then, have everyone go around and build the story, with these phrases starting each subsequent sentence:

* You can have as many of these as you need to, given the size of the group.

Gift-Giving

Start by "handing" one person an invisible/imaginary gift. (It's helpful if you have a TA or confederate for this first step, so they can demonstrate the proper response). Be as expressive as possible with your body language to indicate something about the size / weight / potential contents of the gift. As you hand it over, the only thing you're allowed to say is "Here, [person's name], I got you a gift."

The person to whom you handed it has to receive the gift and name it, responding to the body language. ("Wow, thanks for this... bicycle! It's such a pretty hot pink color!")

And then they give a gift to the next person, and so on, until everyone has gone.

This is another classic improv game.

This can work well in a session in which you're teaching interviewing and empathy-building because the "receiver" is like the interviewer and has to respond to what the giver/interviewee puts out there.

Jamboard Playground

Open a Jamboard and share the link with everyone that is on your video call.

Choose someone to share one thing that they are obsessed with that week or day.

When that one thing has been chosen (ex: watching Netflix, sending mail, dinosaurs), that becomes the inspiration for your communal art piece.

On Jamboard, the tools on the left hand side give everyone the markers, adding images, etc. to help create a single image inspired by that "obsession".

It helps to have a time limit (like 5 minutes) and everyone is encouraged to participate. The best part, the image at the end is a hodgepodge of interpretations that have been built off each other.

Students in Swarthmore's Center for Innovation and Leadership create collaborative art on Jamboard

Randomly assign people to breakout rooms and ask them to determine a short list of design principles or class concepts (or anything else!).

Bring the groups back and with mute on. Have one person act out the concept while the other team guesses.

Google has an extension called " Jamboard," which is basically like a shared whiteboard.

Breakout Room Charades

The facilitator asks each participant to submit the title of their favorite song, or the name of their favorite artist. This can be done ahead of time (via email or Google Forms), or in real-time via Zoom private chat. The important thing is not to let other participants know what each person said.

The facilitator plays ~30sec of each person's favorite song (looking it up on Spotify or YouTube Music, etc.), and everyone has to guess which person picked which song.

(For a fun/silly bonus, throw in 30 seconds of random/weird/strange song that no one listed, just to add a note of delightful unpredictability).

Musical Guess-Who

This works best with small groups (less than 10).

Rapid Fire Teams

Have everyone turn on "Gallery view."

Air-high-five your neighbors.

Air-high-five your diagonal neighbors.

A great way to quickly build intimacy and community, by giving pairs of people something unique to bond over.

High Five

You can share your audio and play a song for everyone (and you can choose whether to allow people to turn off their cameras to do the whole "dance like nobody's watching" thing, or leave everyone's cameras on and enjoy each other's silliness together).

You can encourage everyone to play their own song and dance to it, while keeping their microphones on mute - so you're simulating a "silent disco" situation.

30-Second Dance Party

There are two variations of this one:

Person 1 starts by doing a movement, such as shrugging their shoulders.

Person 2 jumps in and asks "Hey [insert name]! What are you doing?"

Person 1 responds "I'm krumping!"

Person 2 responds: "That's not krumping. This is krumping." Person 2 now does a new movement and Person 1 mimics.

Person 3 jumps in and asks Person 2 "Hey [insert name]! What are you doing?" etc. starting a new movement so all three people are doing a new movement.

This continues until everyone on the video call is doing one similar movement, one person at a time, with the movement changing with each person.

That's Not Krumping

A game to get everyone on a video call to do a synchronized movement from the waist up.

First, ask everyone to notice their current mood. Notice how you feel.

Second, get up and move around your space touching lots of objects in your space. Notice how they make you feel when you touch them. Pick one that feels like it matches your mood today. If it is small enough, bring it back to your Zoom.

Third, share. Depending on group size, everyone can share or can do breakout rooms in small groups.

Getting in Touch with Touch

The goal of this exercise is to get everyone out of the cognitive for a few minutes and in touch with tactile and sensory experience.

When on a video call, have everyone grab something that is within arm's reach.

Take turns telling a story about that item: Where/when did you get it? Is it meaningful?

If you're on multiple calls with similar people and choose this activity, make sure to grab something new to share each time.

Instruction and note to give to your group: "If you are an accomplished cognitive thinker, it will be easy for you to pick any random object and make up a reasonable-sounding story ( narrative) of how that object matches your mood. Try not to do this, but instead really notice how you feel and then how objects make you feel when you touch them."

Grab and Share / Show and Tell

Bonus variation: you can also have participants tell completely fantastical, made-up stories about the objects, for extra delight and creativity.

Scene Change

Everyone moves out of the frame (but keeps their cameras on). The facilitator instructs everyone to come back to the shot as though they _______ (insert mood / situation / facial expression here). You can do several of these back-to-back. Some fun prompts include:

Come back as though you...

Shape Shift

This is a quick and easy game that is sure to bring smiles to faces.

What was the last thing you had to drink?

What city are you in now?

What type of animal was your first pet?

Zoom Bingo

Ask participants a question that can be answered in one word or a short phrase. Each participant writes their response and holds it up to the camera. Anyone whose screen has a row, column, or diagonal with all the same responses wins. Simple questions work best, like...

Here's what it might look like:

Each guest takes turns telling one fact about the student who brought them, and it can be a true or false fact (e.g. "One time Ahmed ate 15 muffins in one sitting," "When she was little, Serena really wanted to be a pirate," etc.)

Everyone else tries to guess whether they think the fact was false. (You can use Zoom polls for this, and just set up a one-question poll with the options "TRUE" and "FALSE" and re-launch the poll each time.)

The person who said the fact reveals whether the group was right, and expands just a little on the backstory behind the fact.

For extra fun, cue up a sound effect for "correct" (ding) and "incorrect" (buzzer) to play after the reveal has been made.

The student who was just the subject of a true/false fact nominates the next person to go.

Keep going around until everyone has gone.

True or False (with Friends and Family)

Ask each student to bring a friend or family member to class. Go around and have each guest introduce themselves. Then, to play the "True or False?" game:

Pajama day

Ugly sweater day

Funny/favorite hat day (photo at the beginning of this article)

Superhero day

Plaid day

Bring a pet to class day

Halloween costume day

Bring a sibling to class day

Primary colors day

Dress as someone else (your prof or a famous person) day

Black tie day

Crazy hair day

Funny shirt day

Dessert/snack day

Bring a stuffed animal (or other childhood toy/memorabilia) day

Time travel day

Fun/funny socks day

Tell a joke day

Bad hair day

Bring something you made day

Etc.

Theme Days

Come up with a list of themes (like high school spirit days) - have students join you in brainstorming, or choose from the list below, and each day decide on a theme. You can use polls in Zoom to have students vote at the end of each day for the following day's theme (from, say, 5 options each time).

For each theme day, devote a few minutes at the start of class to going around and having everyone talk for a few seconds about the thing they chose/brought.

A whole bunch of great ideas from Abby Sturges:

Mural-specific warm-up games:

Interested in exploring more fun with improv and related activities? Here are some gems to check out:

This list was a team effort, and I'm immensely grateful to the members of the Future of Design in Higher Education group who worked on this together, including:

Wendy Angst (Notre Dame), Kate Burch Canales(UT-Austin), Katie Clark (Swarthmore), Gray Garmon (UT-Austin), Kim Hoffmann (Northwestern), Tony Hu (MIT), Steve Krak (Denison), Fred Leichter (Claremont Colleges), Andrea Mecquel (Princeton), Jessica Leung (Princeton), Amy O'Keefe (Northwestern), Claudia Roeschmann (Texas State), Sarah Rottenberg (UPenn), Adam Royalty (Columbia), Rafe Steinhauer (Tulane), Carl Sveen (Swarthmore), and Scott Witthoft (UT-Austin).

And agreat many thanks to my brave and wonderful students in the Senior Design Challenge course for letting me test out many of these activities with them! ...and for contributing lots of great ideas, like options for our theme days and virtual backgrounds.

And, of course, for looking so fabulous in silly hats.

Tell us in the comments!

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A list of warmup and icebreaker activities to use in remote classrooms on Zoom and beyond, when in-person interaction isn't possible.