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Everything we interact with is designed. Look at the computer you're reading this on. There is effort in everything in front of you : color, shape, material, typography (keyboard too), GUI (its entire existence), software, hardware, etc. every element was designed with the intent of a user.  Look out the window...Everything you see is also designed: the cars, the houses (look at every separate element...all designed and chosen), the sidewalk, the signs, landscape architecture (where grass, shrubs, trees are), lights, etc.

All of this effort is an attempt to fulfill need. Need is created by users (us). In the assignment sheet for Good/Bad Design, there are listings of qualities or ideals. These are for good design. Please list YOUR observations of what you desire in objects or interactions. Notably there isn’t information or descriptors regarding Bad Design. You will give your observations about notoriously bad interactions in design.

Double click anywhere on the page to make a post. Keep good design and bad design on appropriate sides.

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Write one word to state a quality...

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Write one word to state a quality...

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Functional

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planned obsolescence

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practical
interactive

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confusing
unintelligible

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Sturdy

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Inadequate
Underperforming

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boring

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Effective
Purposeful

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Craftsmanship
Constructive
Operative

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Impractical
Malfunction
Complicate

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Random

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Intentional
Function=Form

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Overcomplicated
Excessive

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Balanced
Sustainable

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Forgettable
Generic
Vague

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Does design need beauty?

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Useful
attractive
friendly

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Fragile
Ugly
incompleted

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Essential
Productive
Operative

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Substandard
Faulty
Hopeless

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Design needs beauty, making something look good is part of designing

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Design needs beauty, making something look good is part of designing