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Curation of Media -- parents had the opportunity to organize media into what they believed their children should learn (subjects, languages), and also provided time to learn together.

“Curation of media around children’s interests…” (22).

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Interest Driven Searches -- children are exposed to media/information they are interested in and can apply what they see into their lives.

“Searching the internet for information related to topics of interest and to connect to video-based learning resources is a daily practice for many adults and teens” (25).

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Conversational Anchoring -- adults can use media and technology to base their conversations with children, so they receive a better understanding of the conversation.

“…parents used media as a conversational prop to illustrate concepts, anchor discussions, and make meaning…” (26).

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Content Creation & Co-Play -- children can use media to be creative in making their own creations, often mimicking what they see and interacting with others.

“…engaged in producing video, and/or watching themselves on-screen as recorded by others” (28).

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that children today grow up with technology, and use it as a resource, just as adults today used books and dictionaries.

Technology is such a large part of their lives, and it should also be utilized in the classroom because it can cultivate curiosity, play, and personal interests.

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Although the author didn’t explicitly state this, I think that there are some drawbacks to using too much technology as well.

Learning through technology is a very important strategy, but I also think that there is value in using a pencil to write because the kinesthetic action is very beneficial towards memory, and also using more active methods to learn.

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Technology/Internet are becoming an integral feature of Americans daily lives -- This is especially true for families with school-age children who use technology and the Internet for assignments, guides, expanding thinking, etc.

"Computers and online connectivity are becoming increasingly important to ensuring that educational opportunity is open to all children, regardless of their economic status." (2)

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Technology for learning at home and at school -- schools are starting to use higher amounts of technology in classrooms (ex. high-stakes testing) and helps teachers provide opportunities for students to learn at their own pace

Students are also using a higher amount of technology at home for homework and other school related things and non-school related things.

No differences by either income or education in the likelihood of youth engaging in these educational activities with technology, but there is a difference with race/ethnicity

"In recent years, technological and educational innovation have effectively become integrated; these linkages are evident in national policies as well as in programs developed at state and local levels (e.g., the National Education Technology Plan or ConnectED)." (9)

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Parent's Views about technology in the classroom --  parents who have used technology in their past schooling may be more positive towards education in the classroom

Parents least likely to be connected with technology themselves are more agreeable towards technology --> possibly in hope it will even out unequal playing field

Parent's views on the issue do not vary by income or by race/ethnicity, but they do relate to their own level of education

"The vast majority of low- and moderate-income parents (80%) believe using technology improves the quality of education, while 18% think it is a distraction that hurts education." (12)

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Families as digital learning teams

Children helping parents learn --> parents with less confidence or less highly educated

Parents helping children learn --> most low- and moderate-income parents, parents with highest education

Children helping children learn --> children often learn from each other and participate in activities together (like TV/video games, reading, homework, etc.), siblings helping siblings = more intensive in the lowest income group who have parents with less education

"How family members help each other learn with technology— both within and across generations—matters a great deal. Particularly for families with limited access to other digital learning supports, parents and children enabling each other’s learning can be a critical compensating mechanism. These family interactions effectively mean that new skills acquired by one member benefit the family collective." (4)

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Technology is becoming more and more integrated into what we do daily

Our parents and grandparents are asking us for help with technology all the time because they didn't grow up with it at home or in school and since we are surrounded by it all now, we know a lot more about it. This can be seen in younger generations more and more if parents are less educated or don't have the access to digital devices

Technology can be an advantage for students in the classroom and at home if they are regulated and not used at all points in time

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A study is hard to disagree with when they are stating their findings, but I think it is important to think about not letting technology rule someone's life, it is crucial to have social interactions with peers and your elders as well as do hands on activities away from a computer or phone

There is also something to say about the health benefits of technology which wasn't stated in the study, but is also important to think about when deciding whether or not you think it is smart for your child to be surrounded by technology at all points in the day

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Teachers need to be trained to incorporate digital games

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Teachers need to be trained to incorporate digital games

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"simply handing teachers new tools without the necessary contextual supports and training is an invitation for wasted time at best" (pg. 7)
-Teachers need to be trained to integrate digital games because doing this is asking teachers to take a different pedagogical approach

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"Teachers who use games more often report greater improvement in their students' core and supplemental skills" (pg. 5)
-Digital games can help students improve their academic abilities. Research has shown that many students who practice using digital games have improved in wider range of objectives. However, there is no research that proves this for science abilities

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Online training resources need to be promoted more

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Online training resources need to be promoted more

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"While a number of excellent teacher-facing websites that serve these purposes already exist, a minority of K-8 teachers say they're using them. This means that we need to do more to promote these online resources" (pg. 6)
-Although there are many resources for teachers to use, many teachers are not taking advantage of these resources because they might be unaware that they are available online

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"Most American children are already familiar (if not obsessed) with digital games... As such, the drive to level up can drive deep learning" (pg. 7)
-Many American children are already familiar with digital games and enjoy using technology. Thus, it can be more fun and engaging for students to practice academic skills on technological devices that are fun and engaging for them

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How much funding do schools get for digital game integration?
-disagreement: it can be expensive. so, what can we do as teachers and who can provide this kind of funding? can this also lead to a disparity between schools in lower income areas and schools in high income areas? if so, how can we combat this inequality?