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EEG aan TD, leuk maar verder weinig uitleg.

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EEG aan TD, leuk maar verder weinig uitleg.

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Proof of Concept for upcoming installation.

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Ook een Youtube kanaal met tutorials

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There are two categories of video in this channel. 3 minute videos in which a visual is very quickly made and longer roughcut videos showing workings inside TouchDesigner.

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Touchdesigner Tutorial - Interactive Spaceship Part 1 - Michele Svaeren

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A tutorial that shows you how to create an interactive spaceship in Touchdesigner FTE using the accelerometer in your iPhone, iPod or iPad to control it.

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Info over beamers voor interactive installations

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Info over beamers voor interactive installations

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Guide to Projectors for Interactive Installations

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Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

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multimedia programming using max/msp and touchdesigner

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Multimedia Programming using Max/MSP and TouchDesigner

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Multimedia Programming using Max/MSP and TouchDesigner [Patrik Lechner] on Amazon.com. *FREE* shipping on qualifying offers.

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Geen TD, maar wel interessant, wellicht in combinatie

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Max Software Tools for Media | Cycling '74

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Max connects objects with virtual patch cords to create interactive sounds, graphics, and custom effects.

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Transform your business

Orbbec 3D devices give businesses the best 3D tech available. Our 3D cameras can see, hear, and respond to people and their environments with unprecedented accuracy. Business customers worldwide are already using our 3D cameras to make their products better, give their customers more engaging experiences, and improve their internal systems and processes.

Develop amazing 3D apps

Creative coders, hackers, and pioneering developers everywhere can use Orbbec Astra 3D cameras and Orbbec Persee to build inventive 3D apps for a wide variety of fields including digital art, home assistance, security, robotics, workplace collaboration, augmented reality, and more. And with network and WiFi connectivity, they can run and control their apps directly on Persee.

Orbbec Persee

The world's first 3D camera-computer.
Learn More

Orbbec Astra

A powerful 3D camera with VGA color.
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Orbbec Astra Mini

Designed with compactness in mind.
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Persee is a unique device that combines a 3D, depth perceiving camera, with an integrated ARM computer.

Their new product, Persee, is a '3-D camera-computer' not unlike the Kinect in appearance, but with more brains, a lot more brains.

Orbbec...is jump-starting the next generation of intelligent vision.

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Orbbec - Intelligent computing for everyone everywhere

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Orbbec 3D devices give businesses the best 3D tech available. Our 3D cameras can see, hear, and respond to people and their environments with unprecedented accuracy. Business customers worldwide are already using our 3D cameras to make their products better, give their customers more engaging experiences, and improve their internal systems and processes.

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Meerdere basis principes, en ook workshops en lesmateriaal

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Meerdere basis principes, en ook workshops en lesmateriaal

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https://matthewragan.com
Onderstaande foto is een link naar zijn youtube kanaal, waar veel uitleg op staat over het opzetten van meerdere schermen, en het bouwen van interfaces om beeld te manipuleren.(knoppen sliders etc).

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Sign in now to see your channels and recommendations!

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Grafisch Lyceum Tutorials

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NOTE: this was made in an early version of TouchDesigner. Current versions natively support Kinect for Windows which is a slightly different device than the XBox360 model. ----------------------------------------------------------------------------------- Here's my first go at using Microsoft Kinect with touchDesigner.

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Echt Programmeren met Kinect

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12.3: Raw Depth Data - Point Clouds and Thresholds - Kinect and Processing Tutorial

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In this video I look at how to iterate over the raw depth data array. I show how to render the depth as a point cloud in 3d space. I also look at how to set a minimum and maximum depth threshold to look only a particular set of pixels.

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Meerdere Projecten met TOE file

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//Copy Sop
$PT : The Point Number of the Template-> me.inputPoint.index
$CY - The Number of Copies. -> me.copyIndex
$NCY - The Number of Copies -> me.copyTotal
< //Primative Sop &PR : Primitive number -> me.inputPrim.index

//Primitive Sop
$CEX, $CEY, $CEZ - The centroid of the primitive.
-> me.inputPrim.center[0]/me.inputPrim.center[1]/me.inputPrim.center[2]
$NX, $NY, $NZ - The normal of the primitive. Will be 0 for some primitives like sphere and tube (which don't have normals).
-> me.inputPrim.normal[0] / me.inputPrim.normal[1] / me.inputPrim.normal[2]
$CR, $CG, $CB - Red, green and blue primitive color.
-> me.inputColor[0] / me.inputColor[1] / me.inputColor[2]
Index of primavitve me.inputPrim.index

//Point Sop
$TX TY TZ :The point position -> me.inputPoint.x / me.inputPoint.y / me.inputPoint.z
For particles
$LIFE : me.inputPoint.life[0]

//For Expression Chop
first channel of first input is ' me.inputs[0][0]

//Someting input
me.inputVal
me.inputs[0][0]

//Turn on/off render flag
op.render = 1 -> Turn on
op.render = 0 -> Turn off

//See https://www.derivative.ca/wiki088/index.php?title=Python_Tips

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Copy Sop $PT : The Point Number of the Template-> me.inputPoint.index $CY - The Number of Copies. -> me.copyIndex $NCY - The Number of Copies -> me.copyTotal me.inputPrim.index //Primitive Sop $CEX, $CEY, $CEZ - The centroid of the primitive. -> me.inputPrim.center[0]/me.inputPrim.center[1]/me.inputPrim.center[2] $NX, $NY, $NZ - The normal of the primitive.

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Kinect Hand Velocity Displaces Liquid Metal Tubes

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Keeping in Touch 02 - Particle Attractors & Kinect

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In this quick tutorial I show how to setup a particle attractor and control it with your hand in realtime. There was more to this video but it corrupted so it ends rather abruptly.

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Kinect Regeneffect