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Some of our enterprise management skills/competences are developed through "gamification” where groups of students "play" in a virtual marketplace. They have a virtual enterprise which competes with other enterprises that belong to other groups of students.

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Virtual tours of different cities and places.

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Historic buildings in the pass. Romans, Greeks,...

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Some European cities are already gamified. In Lisbon there are huge smartphones in underground stations to explore the neighbourhood.

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We can visit a lot of places that we usually cannot because we don t have money or time

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I think about a virtual tour of a museum favorite and I can not visit because it is far away.

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Virtual museum tours

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amazing presantation this microsoft power point

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This course :-), virtual tpuristic tours....

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For me, exercise is the most apparent one. There are apps like RunKeeper that will keep track of your successes and send you positive feedback as soon as you improve in some way. And then you can share your results online so that added pressure might help you succeed. Very nice tool for gym class.

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http://acropolis-virtualtour.gr/en.html

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Ican only think of virtual tours in museums.

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Class Dojo really gives the game concept to a simple report. This year I'm having the experience as a parent, because Math teacher of my middle son use it. Very interesting.

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Awards in business, applauds when you finish a quiz (education)...

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Teachers have for years been at the front end of engagement, they experienced teaching generation Y before most of us saw them entering our workplace teams. It is no surprise that some excellent examples of gamified ways of learning have been invented or are used by teachers. Today I would like to look at 2 very different examples namely ClassDojo and Class Craft

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Webquests and treasure hunts are very interesting when we are learning new contents.

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We use virtual tours website. There are a lot of virtual stuff for students to learn and play around.

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Museum visits before visiting them un London

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A part from virtual tours in museum and other tourists places, I like also https://www.endomondo.com/ which helps you to keep fit in a very competitive and motivating way! Enjoy it!

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My school is involved in a school net concerning "human rights" and before that I worked on introducing EU and many topics concerning kids all over Europe like "bullying" . In both cases I found really useful visiting the EU kids corner. You can use games to introduce info on economy,politics,agriculture,shopping and many more.

http://europa.eu/kids-corner/index_en.htm

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PLAY - TEACH - DISCOVER THE EUROPEAN UNION

Learn and play
If you're a primary or secondary school pupil, this is where you'll find games, competitions and activity books to help you discover the EU in a fun way, in the classroom or at home. You can also find out more about studying or volunteering abroad.
Teach and connect
If you're a teacher and want to help your pupils learn about the EU and how it works, this is a source of teaching material for all age groups. As well as finding inspiration for lesson plans, you can also discover networking opportunities with other schools and teachers across the EU.
In all EU languages
Learning Corner is available in all 24 official EU languages. You can choose your preferred language using the language selector at the top of the page.

Learning corner in a nutshell - VIDEO

What's new

News announcement

Imagine the change you want to see in the European Union!

News announcement

Are you 18 years old and a resident of an EU country or another country associated with Erasmus+? Then get ready to go on an adventure with DiscoverEU!

News article

Best wishes to all teachers - you play a key role in communicating the EU to young people!

The EU stands united in its solidarity with Ukraine and will continue to support Ukraine and its people together with its international partners, including through additional political, financial and humanitarian support.

How much do you know about the European Union?

Take a trip back in time to discover important moments in history, inventions, major events in sport and society and more... many of which made the EU what it is today.

Find schools to team up with, teachers you can share your experiences with, seminars and much more information provided by European networks.

Find information about exchanges, scholarships, volunteering, traineeship, job, visits to the EU institutions and many more opportunities for young people.

Some great resources here - I found it really useful. And the children enjoyed using the material too!

Jessica - Teacher

I used the website to learn more about the history of the EU and which countries belong to it.

Christopher - Secondary school pupil

Learn and play
If you're a primary or secondary school pupil, this is where you'll find games, competitions and activity books to help you discover the EU in a fun way, in the classroom or at home. You can also find out more about studying or volunteering abroad.
Teach and connect
If you're a teacher and want to help your pupils learn about the EU and how it works, this is a source of teaching material for all age groups. As well as finding inspiration for lesson plans, you can also discover networking opportunities with other schools and teachers across the EU.
In all EU languages
Learning Corner is available in all 24 official EU languages. You can choose your preferred language using the language selector at the top of the page.

Learning corner in a nutshell - VIDEO

News announcement

Imagine the change you want to see in the European Union!

News announcement

Are you 18 years old and a resident of an EU country or another country associated with Erasmus+? Then get ready to go on an adventure with DiscoverEU!

News article

Best wishes to all teachers - you play a key role in communicating the EU to young people!

The EU stands united in its solidarity with Ukraine and will continue to support Ukraine and its people together with its international partners, including through additional political, financial and humanitarian support.

Take a trip back in time to discover important moments in history, inventions, major events in sport and society and more... many of which made the EU what it is today.

Find schools to team up with, teachers you can share your experiences with, seminars and much more information provided by European networks.

Find information about exchanges, scholarships, volunteering, traineeship, job, visits to the EU institutions and many more opportunities for young people.

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Discover learning material, games and much more about the European Union and its activities, for children, teenagers, teachers and parents.

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virtual museums, airports, other places.

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virtual museum

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You can use fitness pal to promote healthy eating.

Ordering in restaurants is also gamified as in some restaurants you are given a tablet to order.

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I use TV show games like (Hollywood game night) https://www.youtube.com/user/HollywoodGameNight

or create my own versions of jeopardy, family feud , who wants to be a millionaire and wheel of fortune. It is motivating, encourages team work, collaborative problem solving techniques and kids love them. You can download ppt tv games templates here: http://templates.mrdonn.org/freegametemplates.html

and here: http://powerpointgames.wikispaces.com/PowerPoint+Game+Templates

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I use TV games a lot! (physical ones like celebrity game night/Hollywood game night in the US) or interactive ones like jeopardy , family feud, wheel of fortune) etc. I make my own thematic categories. it's great fun. you can find and download ppt templates here: http://teach.fcps.net/trt2/links/powerpointgames.htm

Watch hollywood game night here:

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Tourism: visiting a city with virtual guides, virtual museums tours....

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Virtual travelling in certain locations

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A game to learn names and flags of countries: several apps for android and each of them in various languages. I love this one:

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Quiz Brandiere Nazionali - App su Google Play

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Si tratta di un semplice quiz di bandiere nazionale. Quante domande si può rispondere entro 60 secondi?Ci sono due modi di 'da Nome a Bandiera' e 'da Bandiera a Nome'.Si prega di e-mail se avete problemi o commenti.===This application is supported 27 languages as follows.Catalan, Chinese (Traditional and Simplified), Czech, Danish, Dutch, English, Finnish, French, Galician, German, Greek, Hungarian, Indonesian, Italian, Japanese(Hiragana and Kanji), Korean, Lithuanian, Norwegian, Polish, Portugues, Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian.Some messages for new UIs are left in English.

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I can only think scratch!

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Nike+ for me ;) and class dojo for my students

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Use games type treasure hunt to explore contents.

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Instagram. Because it has likes, everybody wants to have more than their friends.

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learn computer playing...

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Anyone can learn computer science. Make games, apps and art with code.

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An example of gamification is the fitness app Nike+ where it incorporates motivation and goal tracking - used to encourage users to keep it by using a set of gamification techniques for a number of fitness challenges.

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If Microsoft managed to make learning MS Office not boring, gamification really is going to improve learning. How about making adult meetings less boring through games/challenges? :)

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For example, Scratch tutorial is gamified. Museum run.

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I have come across gamification mostly on museums. It is a very funny way to learn faster and to make young people to be with more attention to the subjects.

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Even for adults, it is much more appealing and entertaining to gain knowledge in such ways. These interactive methods are more and more common. Using them in class is great: I remember teaching the Lewis and Clark's expedition with the help of a US website that was enacting their expedition with interactive modules, using geography maps, historical landmarks... That was great. I do not know if we can still access the site via Google. but it was a really captivating teaching/learning adventure.

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I really enjoy virtual gamified exhibitons from museums and other sights all over the world.

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Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, and more.

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I haven't come across anything that has been gamified.But as Bozena says I am willing to learn and try more.That is why I participate in this seminar.

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Gamification is new to me but I am really willing to try. Some of the apps mentioned here seem to be really great

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In museums you might have a possibility to take a gamified exhibition route with children. For example in Rijksmuseum in Amsterdam

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ATMs are the most popular game for adults. My 75 year-old dad has also been playing it. My 7 year-old nephew wants to take it to the next level!!!! But then again, he has no credit card (Thank God!)...

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I don't know if it counts as gamification, but with the newest version of Skype it is easy to have a group conversation or video conference and this can prove very helpful when we want to work on the same project from distance.

Apart from that, many museums have virtual reality tours which are very interesting and helpful.

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In the supermarket you sometimes get free tickets if you have spend a specific amount of money. Of such a ticket you have to scratch away 3 times a layer and when you have a specific combination you win something. Very succesful if the things you can win are wanted by the children, because as a parent you will by more stuff in that supermarket just to get those tickets.

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Great suggestions, Efthymia! Google docs and all students writing together online their own story may be fun also. On line crossword or jigsaw puzzles as well.

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Gamification can be used for understanding climate changes and day-to-day locations in an easier way.

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Many Games of the virtual museums is the best use i can think. But i will try kahoot and dojo.thanks

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My students liked the Classdojo platform also. It helped to develop interaction between a teacher and students

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One example of gamification:

Education Gamification Example #3 – ClassDojo: Turns Class into a Game of Rewards and Instant Feedback

ClassDojo is a classroom management tool to help teachers improve behavior in their classrooms quickly and easily.

It improves specific student behaviors and helps engagement by issuing awards and recording real-time feedback.

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Also teachers training courses can benefit by a massive input of gamification

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I organized one of my classes, with peers not interested in doing anything, at the Classdojo platform and I was amazed how quickly they engage themselves in learning...

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Edmodo is also a good example for gamification

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Virtual tours of museums, zoos and galleries. I found the virtual tour of Sibiu-National Museum Complex is one of the largest open-air museums in Romania. It is really interesting!

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Orasul Sibiu deschide spre vizitare, unul dintre cele mai mari muzee in aer liber din Romania si din sud-estul Europei, Muzeul Civilizatiei Populare Traditionale ASTRA. Acesta este situat in Padurea Dumbrava, la 4 km de orasul Sibiu

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http://www.heiaheia.com/info/apps/

This is an app where you can record and share various sports activities. It is a great way to support physical activity and can be used to learn maths and languages. Walks can be also recorded taking photos and commenting on them in a foreign language.

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I think the best example are really sites from museums or a pinakothek

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Pierce County Library – Teen Summer Challenge http://challengebeta.mypcls.org/ This appears to be very interesting be cause it promotes literacy and motivates teens to read.

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Virtual tours of museums, zoos and galleries. I found the virtual tour of Madame Tussauds really great!

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Khan Academy as a good example of the use of gamification techniques in online education.

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http://areyouintercultural.eu/

it rates skills,attitudes,knowledge about intercultural behaviour

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http://respectmyrights.org/

from international amnesty about poverty and housing journey.

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http://www.nationstates.net/

We can create an ideal state and see the factors which affect people's wealth.

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I use mostly games from museums they are fun and interesting

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Virtual icons of Anastasis' Templ of Jerusalem is a very nice game to see so close and discover every corner of this great Church of Christianity. We did it at school and it was amazing! try it here

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Jerusalem Virtual Tours - Church of the Holy Sepulcher - Chapel of St Helena

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Jerusalem Virtual Tours - Church of the Holy Sepulchre Church of the Holy Sepulchre also called the Church of the Resurrection , is a Christian church within the walled Old City of Jerusalem. The ground on which the church stands is venerated by most Christians as Golgotha, the Hill of Calvary, where the New Testament says that Jesus was crucified.

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The example of gamification the fitness app Nike+. looks like appropriate to give motivation because of the user are faced with challenge to reach his fitness goals and rewards them with points .

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Apps like Runkeeper, use game mechanics to engage you more in the activity.

Having attented the Coursera Gamification course I m convinced of its advantages of use in the classroom. Simply follow its basic rules.

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I would like to add Zondle. Easy, fun, educational

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LOVE IT

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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These two transform any worksheet into game-based activities.

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Review student understanding at the class, individual student, or question-level.

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Cooking recipes: "cuisiner est un jeux d'enfant"

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there are a few TED talks which mention a few gamified examples like the village pump operated by a seesaw

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2018 Copyright. All Rights Reserved. The Sponsored Listings displayed above are served automatically by a third party. Neither the service provider nor the domain owner maintain any relationship with the advertisers. In case of trademark issues please contact the domain owner directly (contact information can be found in whois).

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Foe example, the links of digital interactive resources...:)

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Foursquare helps you to get to know the arctic circle in Lapland. I live even norther up, so I can recommend this.

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Read 18 tips and reviews from 3281 visitors about reindeer, cameras and Christmas. "It's inside the Santa Clause Village, at the same building with..."

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CHECKINS HERE 0

Napapiiri

Sodankyläntie

Rovaniemi, Lappi

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I remember that the introduction of an interactive whiteboard was somehow "gamified" but I can't remember the name of the software...

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ClassDojo is a tool that helps teachers managing their classroom.
https://www.classdojo.com/

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I saw gamification as a tool to tour museum. It could be use in to manage classroom and even by the students, for example when they prepared their electoral campaign to be a representative.

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A virtual Museum

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Il Museo Galileo di Firenze conserva una delle raccolte di strumenti scientifici più importanti al mondo, in particolare gli strumenti originali di Galileo Galilei. Sia realtà museale che istituto di ricerca, il Museo Galileo è attivo nella museografia scientifica, nella produzione di iniziative per la diffusione della cultura scientifica e nelle attività di documentazione e di ricerca.

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A virtual tour into an online museum of science , where access to resources to be controlled by gamification

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I came across a project from our electricity supplier where you were supposed to save electricity during a whole year. They made an app that showed your progress in a game and as you saved you leveled in the app. I was very inspiring and many homes ended up saving a lot of energy that year.

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A lot of commercial products are using games as a means of advertising their qualities, like Mentos or Axe

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Gamification is taking over our lives. We have it in Super Markets! By rewarding, incentivising and motivating people to achieve a goal through their buys! If you buy you can win! In this case it is a kind of game!

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Using Gamification, Geocaching and Treasure hunt like activities on my lessons the last two years and the results are outstanding.
https://www.youtube.com/watch?v=pzjiurq7kEo&list=UUQHg-QraiZWRTPNoklcHqfg

https://www.youtube.com/watch?v=njzoOV5Shv0&list=UUQHg-QraiZWRTPNoklcHqfg

and

http://youtu.be/Fgq3OWAe8rw

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Modern museums now offer educational programs for children, adding various games in the museum visits, thus making the visit much more interesting for kids.

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Gamification Use: Motivation and Goal Tracking

Used to encourage users to stay on track with her fitness programs using gamification techniques for a number of fitness challenges. Each challenge uses its own set of gamification techniques.

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Gamification for army recruitment.

The U.S. Army is using gamification to attract new recruits and generally promote awareness of the U.S. armed forces. They have turned its knowledge and experience of training games into a powerful recruiting tool. http://www.americasarmy.com/

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Here is a winner hungarian innovation app introduced first time at Microsoft Hungary Imagine Cup Acadamy ! TEP a combination of Tamagochi and a sport tracker mobile app. "Keep alive your virtual pet by physical activities"! This is a typical example for gamification : making something more exciting

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Tep is not just an activity tracker, but also a cute buddy for your workouts. Get Tep now!

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Hello, ClassDojo is a classroom management tool to help teachers improve behavior in their classrooms quickly and easily. It improves specific student behaviors and helps engagement by issuing awards and recording real-time feedback

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ClassDojo helps teachers, parents, and students build amazing classroom communities.

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Nike + running is a good example of gamification

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Nike + is a good example on gamification

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John Corpuz & Brian Eastwood

John Corpuz flip-flopped between computer science and creative writing courses in school. As a contributor to Tom's Guide he's found a happy middle ground writing about apps, mobile gaming and other geekery.

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Best Workout Apps to Get Healthy and Stay Fit in 2018

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John Corpuz & Brian Eastwood John Corpuz flip-flopped between computer science and creative writing courses in school. As a contributor to Tom's Guide he's found a happy middle ground writing about apps, mobile gaming and other geekery.

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Gamify webquests!
Gamify standardized tests!
Gamify homework!
Gamify timelines!
Gamify problem solving!
Gamify ... schOol!

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Revision lessons gamified using ppt and other games such as Jeopardy. A huge success for all age groups!

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In the last years after three pregnancies I've been struggling to lose weight. So I came across many diet or fitness coaches via android. One can insert his calory intake and his fitness stats and he can win points and get to higher levels.

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Nike+ is a axample of a game that locks a high amount of potential customers into staying in contact with the company

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I have no idea of gamification example. It sounds interesting. I will try your exemples to see how it works