# data[].attributes.body
1.Nur Riezman Naim Bin Zamri

Mortal Kombat(1992)

-Used 2D sprites as characters and stereoscopic 3D.The on-screen fighters are rendered in 2D for the game's PlayStation 3 exclusive 3D mode.
-The 2D speites used is actually a real person but renders as image sequence to make it look like it moving frame by frame.
-The stereoscopic 3D used in Mortal Kombat (1992) for Playstation 3 exclusive in year 2011 to generate more realistic view for old games by wearing 3D glassess.It the player not wearing the 3D glassess when player in 3D mode,the 3D background will look a bit blurry but the character appear just in focus that make it look like bokeh effect.

2.Muhammad Amzar Raif Bin Amir Rasid

Doom (1993)
-first-person shooter in early 3D graphics
-establish a fast-paced action and good technical prowess
-environment is in 3D while enemies and objects are 2D sprites presented in several preset view angles.
-2.5D graphics
-multiplayer modes is available

3.Farhan Akmal Bin Yahya

Star Wars 1983 Arcade Game
- a first-person rail shooter released in arcades by Atari, Inc. in 1983.
- uses 3D color vector graphics
- The action on screen is rendered in 3D vector graphics characteristic of Atari during the era.
- STAR WARS is presented in full colour. These revelatory 3D graphics, coupled with the voices of major characters, sound effects and themes, help to intensify the experience and capture the spirit of the film.

4.'Ain Shahira Binti Dandan

Wolfenstein 3D (1992)
-First-person shooter presented with rudimentary 3D graphics.
-The game has multiple levels that are presented in 3D environment
-The enemies and characters are 2D.
-Only single player mode is available.

# data[].attributes.body
Muhammad Irfan Bin Mohd Radzi
Virtua Fighter (1992)

- The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.
- 2D sprites environment
- 3D Polygon Character
- 2.5D Perspective
- Can be played by single-player

Fatin Mahfuzah Razi
3D MONSTER MAZE (1981)

- Three-dimensional maze game released on Sinclair’s diminutive micro; that accolade goes to Axis software’s 1981 3D Labyrinth.
- 3d environment
- 2d texture character
- First person perspective
- Sublime, immersive combination

Muhammad Muslim bin Wan Sulaiman
Doom! (1993)

-First-person shooter (FPS) game with early 3D graphics.
-Environment is presented in a 3D perspective
-Enemies $ objects are presented as 2D sprites from several preset viewing angles.
-Using a technique 2.5D graphics.
-Can be played as single-player mode or co-op mode (up to 2-4 players).
-Deathmatch also included to play with other players.

Muhammad Amar Taufiq Bin Mohd Nazri
Mortal Kombat (1992)

• The game has a 3D environment and background.
• The character inside the are 3D polygon character.
• The movement of character inside the game are in 2D.

# data[].attributes.body
1. Spencer Chong Ching Yung
Star Wars (1983)
- 3D environment
- 3D polygon character and enemy model
- First-person view
- Spacecraft simulation game

2. Nur Nadia bt Rosli
Wolfenstein 3D (1992)

First-person shooter game

3D environment

Character models using 2D textures

3. Emilia bt Em Djohanne
Mortal Kombat (1992)
- 3D environment
- playable in 2D and stereoscopic 3D
- on-screen fighters are rendered in 2D for the game's PlayStation 3 exclusive 3D mode

4. Danish Afif Bin Mohamad Dzahir
Virtual Fighter
-3D character
-Fixed camera prespective
-Can be played by single or multiplayer
-

# data[].attributes.body
1. JECKSON ANAK DIAN B031810153
Mortal Kombat
playable in 2D and stereoscopic 3D. The game initially created using digitized sprites. They are best known for their extensive use of palette swapping in the early year. Eventually, when Mortal Kombat 4 was brought into 3D, the digitized fighters were replaced with polygon models animated using motion capture technology.

2. HENG FUYEN B031910493
Virtua Fighter
3D characters and backgrounds with filtered texture mapping and motion capture animation technology. The camera display is fixed, which is popular for similar 2D fighting side by side at a fixed angle. Even though the game is in 3D, the environment platform that can be controlled is in 2D playstyle, which limits the player controller to just jump (UP), crouch (DOWN), go left and right.

3. FILZAH HANANI BINTI MOHD RAZI B031810134

I, Robot (1983)
- The game is in 3D Environment.
- Use 3D polygon graphics with a flat shading plane.
- A Multi-directional shooter game and first video game to feature camera-control options.
- Can play up to 2 players, alternating turns between first and second player.
- 26 unique level designs. After completing all of them, the levels repeat at a higher difficulty and with a different colour palette.

4. TOH QI QI  B031810095

Double Dragon (1987)

Double dragon is a beat ‘em up video game series initially developed by Technos Japan and released as an arcade game in 1987.​

The game is 2 player cooperative gameplay and the ability to arm oneself with an enemy’s weapon after disarming them.​

3D environment​

2D texture character

# data[].attributes.body
1. Muhammad Hairul Irwan Bin Mohd Hasmi

DOOM (1993) 3D Features
- 2.5D
- Rendering
- BSP (Binary Space Partitioning) used to render what the player sees and ignores the others.
- 3D Element that creates a 3 Dimensional Visual
- Space
- Line
- Plane
- Shape
- Value
- Texture
- Colours
- Principle on 3D Visual
- Perspective
- Proportion
- Scale

2. Muhammad Aiman Fakhrullah Bin Mantasan

Wolfenstien 3D (1992)

- First Person View (FPV) games.
->  Based on simple ray casting rendering engine
- 2.5 D Games
-> Model are mostly in 2D
-> Still use sprite assets
-> Presented from several set         of viewing angles
-> Try to implement the    environment in 3D

3. Muhammad Hafiz Bin Wahid

Alpha Waves (1990)

- Depth of field clipping (where objects in the distance dissappear)
- 3D Platforming (Players are able to scale platforms by gaining incremental height with each jump)
- Third Person View (Angled)
- Flat-Shaded 3D Object

# data[].attributes.body
Group Name :
1. Fakhrur Radziq bin Mohamad Forzan
Mortal Kombat (1992)
- 3D environment
- 2D texture character
- Platform

2. Arifah husna binti suhaimy

Wolfenstein 3D

3D environment for each level, there's 6 episode with each episode contain 10 level or map

2D enemies character

action first person shooter (fps) game

3. Nur Syafina binti nizan
Catacomb 3-D : The Descent (1991)
-  1st person view
- 3D environment : dark fantasy setting
-  2D texture character

4.Muhamad Idris bin Ibrahim
Mortal Kombat(1992)
-Video game series in the fighting genre created by the Midway Manufacturing Company of the United States
-Used 2D and 3D.The on-screen fighters are rendered in 2D for the game's Sony.

# data[].attributes.body
1. Mohammad Fadhil Bin Rosman

Star Wars (2020)

Star Wars is a first-person rail shooter.

The game is composed of 3D color vector graphics and use vector line to draw the 3D environment, bullets and enemies.

Standard upright or a sit-down cockpit version, both of which are elaborately decorated using vector.

2. Muhammad Zuldanish Syaddad bin Zulkifli

Eye of the Beholder (1990)

Eye of the Beholder featured a first-person perspective in a three-dimensional dungeon where player will generate their own character within the game preset.

Player will use point and click to navigate through the dungeon and fight encountered enemy in turn-based mode.

The character design is in 2D graphic and the environment is in 2.5D graphic presented as a 3D environment.

3. Nurul Hanani bt Ab Aziz

MechWarrior(1989)

This game can be first-person or third person mecha simulation game.

3D models of enemies and character are describes as a LEGO set.

The levels are presented in variety of 3D surrounding.

4. Amirul Syafiq Bin Abdul Halim

DOOM(1993)

2.5D graphics in 3D environment world which use full 2D texturing also referred to ray casting.

The enemies, power ups and weapons are in 2D sprites and the environment are in 3D.

Altitude differences between floors but not sloped surfaces.

Non-orthogonal walls, all walls in Doom are still perpendicular to the floor and/or ceiling.

# data[].attributes.body
1. Mohd Najib B Abd Halim
Doom (1993)

Environment is presented in a 3D perspective,
- Enemies and objects are instead 2D sprites presented from several preset viewing angles,
- Used a technique call 2.5D graphics instead technical name called ray casting
-  The Doom world is far less complex and much more restrictive.

2. Rosmasalmy Bt Ismail
Wolfenstein (1992)

fps game type perspective

- involve shooting and killing an enemy in this game, player can select gun

rudimentary 3d graphic

- basic form of 3d graphic use in this game.

simple ray casting rendering

- all view in this game is basicly from the eye of the char/player. player only can rotate the vie

3.Wan Muhammad Ariff Bin Wan Aziz

Mortal Kombat(1992)

is a Platform game that feels and look like a 3D game

The background is positioned behind the character to make it 3D background.

2D sprites is used for the character but the effect are 3D to enchance the feels of 3D game.

4.Tuan Sharifah Najihah Bt Tuan Mohd Zamli
Virtua Fighter (1992)

- 3D Polygon Graphic
- Can played both single-player & multi-player
- Using 3D mode for character and 3D mode for the environment
- Character fight inside an open square ring
-  First polygon fight game