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player:1
kind：Word adventure game
Story line: you are a Archaeologist one day you go to visit mogo cave but fall in a cave, you can only survive 5 day, you need to find exit.
Goal: find exit
note: you may meet monster or ghost or animal, some of them are kind some of them are bad, you can talk to them, they can kill you if they want. There is some clue at the entrance of caves.

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player: 6
Kind: like military chess
Story line: none
Goal: defeat your enemy
way: Summons the characters and move them to place.
map: have different map for several players.
character:

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player: more than 1
kind: some kind of Tokiado
Story line: you are the traveler, travel to DunHuang, you like food, so you want to taste all kind foods.
goal: get highest point
Way: collecting foods by collecting materials, someone give you, etc.

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The players are the generals, the players goal is defeat other players by occupy their military camp.

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The player will meet the other player's characters, you need to find to them. This game is happened in ancient China, Dun Huang. You need to summons you character to occupy the military camp of the other player.

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I will use the people that is important to the Dun Huang as the character that we can control, and I will design their skill and information as their biology. I will add some special place like Mogo cave in the map and the effect of these place is also according to the history of these place. For example, the Mogo cave's effect is improve your defense and HP.

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Map: 1 big map
the sign: 6*the sign of the military camps, 18*the sign of the station
Character card: 15
The chess of players: 6
The event card: 30
The card of resource: 60*food cards, 60*medicine cards, 30*soldiers cards, 30*amulet, 20*first-aid cards

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Today I decided the game that I want to make, which I marked it blue. I was not decide the name yet but I think that was not the primary thing now. I write a part of the proposal which is the "game information", "Story line", and the "pieces to create". I'm not finish the "pieces to create" because it is too many. I don't know what should I write after I finish the "pieces to create", I should ask my friends.

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Today I finish the proposal, and I get some idea from the Risk, but actually my most idea is from the girl's frontline, Newt class I need to find more information about the Dun Huang so I can turn them to the element in the game, And I need a better name.

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occupy their military camp. If you occupy 1 player's military camp, this player's card need to leave the whole game, the point that he occupy became the blank points. You will get the resources card, his military camp become your station.

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The number of your character*2+the station that you occupy.
When you don't have step or you want to end the round, your round end, and other people start.
You will spend one step to call 1 card except at the beginning of the game.

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When one of your card stay on a point equal or more than 1 round, you occupy this point.  Also, if you occupy the points that all around 1 point, after 1 round, you occupy it too. You can't occupy the point that have special power, like Mago Cave.

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When 2 card meet on one point, they need to fight, both offensive and defensive can retreat. The way to win the fight is compare the attack ability. When your card lose, your card will go back to the unknown character card. After fight, your character's attack ability need to meanest you enemy ability

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The basic ATK of card+ the number of the soldiers that the card have+the skill effect

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you will spend several resources to get one card of a kind. For example,  If you spend 3 food card, 3 medical card, 1amulet card. You can't get the Archer card or cavalry card or anything else, you only can get 1 card of the infantry

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when you retreat your character on the point, this character will leave the map immediately, if you want it back to the map, you need to spend the same resources as when you get it, and you only can recall it on your military camp or station. If you retreat your character on the station or military camp, when you recall it you just need to spend half resources(the decimals rounding off)

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Today I watch a part of the Risk, and have many idea. I almost finish all the rules that we need to use in the game. Next class I need to design the map.

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I will do some research about Dun Huang’s important place and important people.

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I concern that I can’t finish the game on time because there is too many pieces I need to make, and I worry about the appearance of my card and character.

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Food card: every round, the character that on the may need to cost 1 food card each. If you win the combat, you can get the resources that when player get this card.
amulet：if you want to get the card, you need to spend at least one.
Medicine card：you only can cure your character at the your station or the military camp. 1 medicine card can cure 50% of the max attack ability
First-aid cards：if you want to cure your character at the point, you need to cost 1 of this and double medicine cards.
Soldiers card: every character can bring different amount of soldiers cards, and this can increase the attack ability, when you loos some attack ability, you will lose this cards.

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Today I add 1 rule, I need to write the start rule.

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I think I don't need the starting rule because it is so sample, I just need to told them how to set up, I will finish it tonight. Today I finish the half map, all I need to do is add the some special point

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your army meet the Xiongnu, lose 2 food card and 1 medical card.

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your army meet the exiled army. ATK smaller or equal to 4, ATK-1; ATK bigger or equal to 5, have 2 soldiers card.

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food card +2
medical card+1

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amulet+1

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ATK>or=3, get 1 food card
ATK<3, ATK-1

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lose 2 food card, 2 medical card, 2 amulet.