# data[].attributes.body
- Promethian Board
- This is similar to a smart board except i think the best part is you can only write on it with the pens provided! So if your hand accidentally touches the board it doesn't write. Also, it has a feature called flip charts which opens up a while world of graphic design!
- hardware
- does not always require internet depends on how you're using it.
- board with a projector
- allows students to be creators and consumers.

# data[].attributes.body
- Remind
- I used remind in my classroom to help keep parents informed on activities as well as important updates. This is also really helpful for building relationships with parents!
-software
-internet required
-can also translate if someone speaks a different language!
- parents can be consumers and creators.

# data[].attributes.body
- GooseChase
- I saw it used in scavenger hunt form. The teacher assigned a list of tasks for students to complete and the teacher was able to follow along on her piece of technology as well as respond to answers.
-software
-requires internet
-other features are it is set up like social media if you would like it to be.
-students are consumers.

# data[].attributes.body
-google sheets
-I use this to record student data on summative assessments in order to see class wide trends on standards and topics that still need to be solidified as well as topics that individual students need conferencing on. I am able to code questions by standard in order to see class-wide and student trends.

-software

-internet connection required

-wireless

-consumer - questions and (sometimes) choices are provided, but creators because they are giving their own responses that are then graded and recorded

# data[].attributes.body
-Plickers

-create multiple choice questions or students to respond to. A smartphone scans for responses and reports data on percentage of students that chose each answer and individual student data.
-I use this as review to see what topics the class as a whole need to review as well as what topics individual students are struggling with. I also use it as an exit ticket to gauge student understanding.
-software

-internet required
-wireless

-students are creators (they respond with their own answer) but are also consumers because answers are not open ended and questions are provided.

Comment: I would say that students are consumers because students are "providing responses to forms that someone else created." If students create their own quizzes, then they could be creators.

# data[].attributes.body
- document camera
- display student work to critique and display ideal answers
- hardware
- no internet required
- children are creators - they create the work that is displayed but are also consumers if they are viewing teacher generated resources or resources generated by other students

# data[].attributes.body
Jeopardy Labs
Jeopardy labs is the simplest way to build and create jeopardy like games. The games that you make can be accessed from anywhere around the world. I use this website when doing a review for a test. I also allow students to create a jeopardy like games as a way to prove their understanding on a specific topic.
Internet connection required
The learner is a consumer and creator

# data[].attributes.body
Google Slides
An app you can download or used on a website. Google Slides is used both by the students and staff. Staff like myself use Google Slides when giving an interactive presentation. Students use Google Slides when completing a research project to be shared in a presentation format. They are able to add sound, pictures, and fun animations.
Google Slides requires internet. (wireless)
The learner is both a consumer and creator.

# data[].attributes.body
IXL
IXL is an online program for grades pre-k to 12 in Math, Science, Language Arts, and Social Studies. I utilize it for Math. My students use IXL during math stations. I assign skills for students to work on based on their level. IXL provides real time diagnostic and recommends skills students may need to work on.
Internet connection is required (wireless)
The learner is a consumer

# data[].attributes.body
Doceri
Doceri is an iPad based interactive whiteboard and screencast recorder. I use this app daily in my classroom as it allows me to control my desktop computer (which is projected on the white board) via my iPad. Students are able to interact with programs such as EnVisions using this app and are able to remotely project their answers from the iPad to the whiteboard.
-Software
-Requires Internet Connection
-Wireless
-Students are consumers and creators.

# data[].attributes.body
IReady
iReady is an online learning environment and diagnostic that allows teachers to better pinpoint students specific needs while also providing differentiated learning experiences. My students take their iReady diagnostic in the Fall, Winter, and Spring. Teachers meet to review diagnostic data, create differentiated groupings, and design personalized learning experiences for students.
- Software
- Requires Internet Connection
- Wireless
- Students are consumers.

# data[].attributes.body
Plickers
Teachers are able to use Plickers to create and assign short quizzes and/or surveys that students can answer using their Plickers card. Each student is given a card that has their own unique QR code which they can rotate in order to answer A, B, C, or D for the given questions. I often use Plickers as an exit/entrance ticket to gauge their understanding and formulate small groups.
- Software
-Requires Internet Connection
-Wireless
-Students are consumers as they are viewing provided questions but also creators as they are choosing their own answers.

Comment: If students are only taking quizzes, then I believe they are consumers. However, if students are allowed to create their own quizzes then this could fit both categories.

# data[].attributes.body
Audiobooks
- An app you can download or use as a website. This program offers a plethora of genres and millions of books to choose from and listen to. This can be done whole group or individually through an iPad, iPod, computer, iPhone, or iwatch.
-  Software
- Requires internet to explore new books. You can access already downloaded or purchased books without internet access.
- Students are consumers.

# data[].attributes.body
ReadWorks
- is an online resource that provides students with leveled reading texts/passages for grades K-12. Throughout this program, students are exposed to worksheets, tests, and videos to enhance their learning throughout the given lesson. This resource can also be assigned through Google Classroom on a computer, chrome-book, or iPad.
- Software
-Requires internet access
- Students are consumers.

# data[].attributes.body
Map Testing
A program that measures student's academic success across subject areas: science, math, and english.  Educators administering the test can see which students are rushing & how much time is spent per question.
- Software
- Internet access is required & student log in credentials.
-Can be wireless or wired  depending if it is accessed on a Chromebook or desktop.
- The student is a consumer.

# data[].attributes.body
Osmo Coding
-Osmo Coding allows for hands on coding activities with app connectivity, blending both the real world and digital blocks. Students use tangible coding blocks (like left arrow, right arrow, jump) to build a sequence on the surface in front of them. Then, the character follows the directions on screen with an iPad.
-hardware and software. The hardware would be the coding blocks and the camera extension to allow the app to be used. The software would pertain to the app itself.
-does not require internet past the app installation, wireless
-no Bluetooth
-students are consumers

Comment: If students are coding, then I believe they more creator the code and testing if it works.

# data[].attributes.body
Document Camera
-A document camera is a camera that helps display student work/papers by projecting the live feed onto your computer/SMARTBoard
-hardware
-does not require internet
-hard wired
-features are only to change image -- i.e., zoom in, change contrast, etc.
-students are consumers

# data[].attributes.body
Peardeck
-Peardeck is an online resource that is used in conjunction with Google Slides. It creates an interactive slideshow/assessment in which teachers project the slides and students are able to respond by drawing, typing, and clicking on different resources. It's kind of a mix between a typical slideshow and Kahoot!/Quizizz.
-software
-requires internet, wireless
-enhance presentation with external links, movies, GIFs, audio. Can control slideshow with computer AND phone at the same time
-students are typically consumers, but can be a creator by making their own slides

# data[].attributes.body
Google Drive etc.
I use many of the google tools and google drive to organize and share resources with my colleagues. I use google slides to create interactive math talks.  I share access to this with my fellow kindergarten teachers so they can use it and add it to it as well.
-Software
-Needs internet
-Wireless
-Students are consumers, in the way I use it.

# data[].attributes.body
Smartboard
Teachers are able to present materials or websites on the board that students can interact with.  Students can use the smartboard like they are using a computer as well as draw and write on it like it's a white board.  One way I use my smartboard to create interactive math talks that students are excited to participate in.
-Hardware
-Needs internet
-Students are  consumers and producers.

# data[].attributes.body
Vooks
Vooks is a streaming library of animated children's books.  It is available through the website or as an app. The words light up as they are read aloud so students see the connection between words and text. It is extremely engaging and fosters a love of stories and reading.
-Software
-Needs internet
-Wireless
-Students are consumers

# data[].attributes.body
Survey Monkey
Students can participate in a quiz or survey created by the teacher, or create their own survey based on topics covered. Can be used online or as an app.
-software
-wireless
-no bluetooth
-requires internet
-Students and teachers are consumers and producers

# data[].attributes.body
Smart Board
Students can interact using the screen while on the internet. Students can also use this as a white board to draw images and solve problems.
-hardware
-needs wifi for internet use, but not for the drawing tools
-Children are consumers and producers

# data[].attributes.body
Lexia
This is an app that can be downloaded on an iPad. Students use this program to work on the ELA and reading focusing on phonics skills and allows students to build their basic reading skills independently with different levels.
-software
-needs internet
-wireless
-no Bluetooth
-Students are solely consumers

# data[].attributes.body
PowerPoint
In my classroom I use PowerPoint as a center rotation guide. I have the groups listed and the center they need to go to. A student gets to "tap the screen" on TV to move the slides forward. Students use PowerPoint when researching a topic so they can present to the class.
* software
*Google slides needs internet (I believe, not sure if offline option on chrome book). No internet needs on laptop with Office.
*animations and transitions, audio, and video enhance presentations.
*consumer when using it as an information tool, creator when students or myself create our own.

# data[].attributes.body
TopMarks
Students use this online resource to practice their math fluency.  The website is displayed on the interactive TV and students choose the level of difficulty and the time to answer. This is done in small groups with each student taking turns to lead the discussion.

*software
*internet required
*there are a variety of activities available
* students are consumers

# data[].attributes.body
Interactive TV
This is a 70 inch screen on a stand that has internet access as well as whiteboard capabilities. I use this in conjunction with the online versions of our textbooks and students use it as student directed centers. They use apps to practice content skills.

* hardware
* internet is not required to use it as a whiteboard, but is required to access online resources
*USB ports, camera
*learners are currently consumers, but focus group working to improve student usage.

# data[].attributes.body
StarFall
Starfall is app for iPhone,  iPad or iPod. Starfall is created for students aged preschool-3rd grade. The app has songs, games, activities, videos and books which are created to align with Common Core standards. These activities  enrich knowledge and encourage students to reinforce concepts they are already familiar with.
-Software
- Requires Internet connection
-Wireless
- Subtitles available and Bluetooth use
-Students are the consumers

# data[].attributes.body
GoNoodle
GoNoodle is an app and a website. It has many videos which serve as motor breaks for students. Videos get students up and moving to help them re-focus their attention. It also motivates kids to be active and keeps them engaged.
-Software
-Requires Internet connection
-Wireless
-No Bluetooth
-Students and teachers are consumers

# data[].attributes.body
Class Dojo
Class Dojo can be used as an app or on a computer. Teachers can post pictures and captions of classroom activities and student work. Teachers can also directly message parents to update them on their students' progress.
-Software
-Requires internet connection
-Wireless
-No Bluetooth
-Teacher is the creator, parents are the consumers

# data[].attributes.body
Qball
-Students are able to talk directly into a wireless microphone inside a throwable ball. The Qball not only reinforces classroom engagement but also allows students' voices to be projected.

-Hardware
-No Internet
-Wireless
-Bluetooth
-Students are consumers

Comment: This one has some "grey area," but I think it belongs under the consumer category because students are using the ball to answer questions.

# data[].attributes.body
Quizizz
-Students are able to make or participate in this engaging student-based activity. Teachers can create a list of questions and multiple choice answers for students to answer at their own pace. Quizizz can be used as a formative assessment. It is highly engaging and competitive as students' names and questions correct/incorrect can be projected on the teacher's screen.

-Software
-Needs Internet
-Wireless
-No Bluetooth
-Students are consumers of Quizizz but can also be creators (if they choose to create their own quizizz)

# data[].attributes.body
Google Classroom
-Students are able to collaborate on projects, complete assignments, and view presentations. I am able to assign differentiated tasks to my wide variety of learners.

-Software
-Needs Internet
-Wireless
-No Bluetooth
-The students are BOTH consumers and producers (they can create and hand in their own projects AND I can assign work for my students to complete)

# data[].attributes.body
Students work on individualized math skills based on scores received from the NWEA MAP growth exam. Mappers helps students learn at their ready level, by providing them with lessons and skills they need to practice. Khan Academy partners with this site to provide instructional support videos to pair with the Mappers content.

-Software

-Does need internet

-Wireless

-No Bluetooth

-Students are the consumers

Kimberly W.

# data[].attributes.body
Students race against players in real time while improving their typing accuracy. Promotes friendly competition as well as standards based practice as students type faster to race against their classmates.

-Software

-Does need internet

-Wireless

-No Bluetooth

-Students are the consumers

Kimberly W.

# data[].attributes.body
-Students can access a variety of leveled stories, read alouds, audio books, and videos. Teachers can assign books to students, while tracking their progress through the class activity page.

-Software

-Needs internet

-Wireless

-No Bluetooth

-Students are the consumers

Kimberly W.

# data[].attributes.body
Prodigy
-Students answer math questions practicing on a targeted skill (assigned by teacher), or they choose the category. Students battle with an opponent (classmate or computer), and in order to win the battle they must answer questions correctly.
-Software
-Prodigy requires Internet.
-Wireless
-No Bluetooth
-The students are the consumers.

# data[].attributes.body
-Clever
-A database that students use that has all the programs they use during the school year. This makes it easy for the students to find all the programs because they are all in one area. They sign in through clever to get to everything! I mean everything!
- Software
-Needs internet
-Wireless
-The students are consumers

# data[].attributes.body
-Imagine Learning
-A program used by students. Everything is aligned with the common core standards. Students can practice reading and math on the program. It is also differentiated between the students. The program will accommodate the student based on what they need more practice in.
-Software
-Needs internet
-Wireless
-The students are the consumers

# data[].attributes.body
Freckle
-Students can answer Math, and ELA questions differentiated at their level. Students set their weekly goals in both areas, and earn coins based on their progress. They track their goals, and receive immediate feedback.
-Software
-Freckle requires Internet.
-Wireless
-No Bluetooth
-The students are consumers.

# data[].attributes.body
EnVisions
-Textbook based program that allows the teacher to assign homework, worksheets, and quizzes through the database
-software
-Does need internet
-Wireless
- The students are consumers

# data[].attributes.body
Google Home
-Students can ask Google Home answers to their questions when working on assignments. Google Home can also be used to ask students trivia questions. Lastly, teachers and students can set timers to help with time management, or timed breaks.
-Hardware
-Google Home requires Internet.
-Wireless (I know it's not related, but it does need to be plugged in for power.)
-You can use Bluetooth with Google Home, but it is not required for the tasks listed above.
-The learner is a consumer.

# data[].attributes.body
Imagine Learning/ Imagine Math
Software
Internet required
Consumer
-Both programs (designed by the same teams) are designed as a tool for game-based content learning. Based on Common Core standards but aligned to MA standards students complete initial assessments of their ELA and Math skills and readiness.
-Following this student complete activities and games that progress in both content area and difficulty based on the student progress and growth. Results are uploaded via the cloud for teacher and specialist analysis

# data[].attributes.body
ST Math
software (app and desktop)
internet access and user authorization required
consumer
- Through this program students play math games (based on Common Core) geared towards their level of math readiness.
-Following a initial assessment (also designed as a game) students work their way through problems and activity mile stones designed as obstacles for their avatar (JiJi the Penguin). Student progress (hurdles and obstacles on skills) are uploaded to a progress page accessible by the teacher for analysis.

# data[].attributes.body
Do Ink: Green Screen (iOS, Google Store)
Software (specifically app)
Does not require internet
Consumer/ Creator
-Using the app and a tablet camera students can create video presentations that allows for the superimposing of images, animations, and digital media as backgrounds. Great for students demonstrate understanding of concepts in a fun way.
-All videos created will be saved to the devices storage allowing for upload or sharing to cloud files or discussion boards in class.

# data[].attributes.body
3D Printer
-Students are able to create, using a software(TinkerKat), a 3D model of an object. The printer prints the object using the exact dimensions and measurements it has been told. This is a great tool to use when talking about prototypes, especially when doing STEM projects.
-The printer itself is a hardware.
-The printer requires Internet to print the object.
-Children are creators when using the software, but consumers when using the hardware

# data[].attributes.body
IXL
-Students can use IXL for Math and/or ELA to practice and enhance skills in specific areas. IXL is aligned to Massachusetts state standards and skills can be individualized depending on the student's needs.
-Software
-This software does require Internet
-Children are consumers

# data[].attributes.body
Kahoot!
-Students can create or participate in Kahoot, which is an online quiz tool. This allows the students to participate in the quiz through a code from other devices. It can be used as an assessment tool or a data collecting tool depending on the multiple choice questions asked.
-Software
-This software does require Internet
-Children can be creators and also consumers

# data[].attributes.body
- Students take photos of their growing plants every few days and upload their photos to our Google Folder, labeling the day of growth. They later look at the class photos to answer questions like: did all the plants germinate at the same time?
- hardware
- camera does not require Internet or bluetooth
- children are creators