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1. Creativity

Definition: Exploring and extending ideas leading to increase the students’ academic performance

Example: Creating an effectively daily routine ( plan ) and practices to support our students to increase their productivity.

2. Activity

Definition: It refers to physical exertion contributing to a healthy lifestyle, complementing academic work.

Example: Doing mindfulness walks around school, Set up a school-wide fitness challenge, such as a step-count competition or a push-up challenge

3. Service

Definition:

Service involves engaging in community service or volunteer activities, where students contribute to the community in meaningful ways. The goal is to develop a sense of  responsibility and empathy, and to understand the importance of helping others.

Example:

Mentoring Program: Start or join a mentoring program where older students guide and support younger peers in their academic or personal development. This fosters a sense of community and responsibility among students.

Project:

The Antalya Toplum Koleji Sports Fest is a student-led event happening over one week to encourage physical fitness, teamwork, and school spirit. Students will handle all aspects of the event, including sports competitions, accommodation, and transportation arrangements. Responsibilities include planning the sports schedule, setting up venues, promoting the event, and coordinating volunteers. The event will provide students with practical experience in organization and leadership while fostering community engagement. The project aims to create a fun and safe environment for all parti

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Creativity:

Definition: Exploring and extending ideas to create something original.

Example 1: A student designs and runs a coding workshop for peers, developing a new curriculum that introduces creative coding projects like digital art or games.

Example 2: A student composes and performs an original piece of music to raise awareness about mental health, combining their musical skills with a meaningful cause.

Activity:

Definition: Physical exertion contributing to a healthy lifestyle or personal challenge.

Example 1: A student trains for and completes a marathon, setting a personal goal to improve physical fitness and endurance.

Example 2: A student organizes a hiking trip for classmates, encouraging physical activity and teamwork while exploring local nature trails.

Service:

Definition: Engaging in an unpaid and voluntary exchange that benefits others.

Example 1: A student volunteers at a local food bank, organizing food drives and helping distribute meals to those in need.

Example 2: A student starts a recycling program at their school, working with administrators and students to reduce waste and promote environmental responsibility.

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CAS Project: Technology-Integrated Exam Initiative for Global Education

Creativity

Objective: Design a technology-enhanced exam that engages students from nine different schools, fostering innovative approaches to assessment.

Activities:

Committee Formation: Students will establish a creative committee involving representatives from each participating school. The committee will brainstorm and develop unique exam formats that incorporate technology, such as interactive questions, online platforms, or multimedia elements.

Exam Design: The committee will design the exam content, considering diverse subjects and ensuring that the use of technology enhances the learning and assessment experience. Creative thinking will be key in developing engaging and challenging questions.

Digital Tools: Students will explore and select various digital tools and platforms that can be used to administer the exam. They will also create supporting materials, such as tutorials or guides, to help students and teachers navigate the technology.

Activity

Objective: Organize and implement a large-scale, technology-integrated exam across multiple schools.

Activities:

Coordination and Logistics: The committee will coordinate with the nine schools to ensure the smooth administration of the exam. This includes setting up the technology, managing the exam schedule, and providing technical support.

Pilot Testing: Before the final exam, students will conduct pilot tests to ensure the technology functions correctly and that the exam content is clear and effective. Adjustments will be made based on feedback from the pilot.

Execution: On the day of the exam, students will be actively involved in overseeing the process, ensuring that everything runs smoothly across all schools. This may involve troubleshooting technical issues and monitoring the exam environment.

Service

Objective: Use the funds raised through exam fees to support educational initiatives for students in Africa.

Activities:

Fundraising: The exam fees collected from participating students will be pooled together to create a fund. The committee will oversee the transparent collection and management of these funds.

Partnership with African Schools: The committee will establish partnerships with schools in Africa to identify specific needs, such as school supplies, educational resources, or technology access. They will work closely with these schools to ensure the funds are used effectively.

Awareness Campaign: Alongside the exam, students will organize an awareness campaign to educate their peers and communities about the importance of global education and the impact of their contributions. This could include presentations, social media campaigns, and collaboration with local organizations.

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CAS Project: Alzheimer's Disease Awareness Theater Production

Creativity

Objective: Develop a theater play that effectively raises awareness about Alzheimer's disease through powerful use of language and symbolism.

Activities:

Scriptwriting: Students will write an original script that explores themes related to Alzheimer's, such as memory loss, the impact on families, and the caregiving process. The script will focus on emotional engagement, ensuring that the language used resonates deeply with the audience.

Character Development: Each student will create detailed character profiles, considering how Alzheimer’s affects each character’s personality and relationships. This process will involve creative brainstorming and collaboration.

Costume Design: Students will research and design their own costumes, drawing inspiration from the symbolic aspects of Alzheimer’s disease. They will use a combination of traditional and recycled materials, allowing for creativity in both design and production.

Activity

Objective: Engage in physical and practical activities related to theater production and costume creation.

Activities:

Rehearsals: Students will participate in regular rehearsals, focusing on voice projection, body language, and emotional expression. This will include physical warm-ups, movement exercises, and stage blocking to ensure a dynamic and engaging performance.

Costume Creation: Hands-on activities such as sewing, crafting, and assembling costumes. Students will gain practical skills in using various materials and tools, contributing to the overall aesthetic of the production.

Stage Design and Setup: In addition to costumes, students will assist in creating and setting up the stage, including backdrops and props that align with the themes of the play.

Service

Objective: Raise awareness and educate the community about Alzheimer's disease through the medium of theater.

Activities:

Community Performance: The final play will be performed for the school community and potentially at local venues, with the goal of educating and raising awareness about Alzheimer's disease. The play will be followed by a discussion or Q&A session where the audience can engage with the topic further.

Collaborating with Alzheimer's Organizations: Students can collaborate with local Alzheimer’s support groups or organizations to ensure that the information presented is accurate and impactful. These organizations may also provide resources or guest speakers for the post-performance discussion.

Awareness Campaign: In conjunction with the play, students could organize an awareness campaign, distributing informational materials or creating social media content to further spread the message within the community.

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Service:

Creating bilingual educational resources

Language tutoring for non-native English speakers

Creativity:

Developing a digital art project or an interactive website that reflects on themes such as digital identity.

Writing and performing a play or poetry slam in a foreign language.

Activity:

Participating in or organizing a debate competition in the target language to improve fluency and public speaking skills.

Engaging in a coding bootcamp or workshop that focuses on building physical computing devices like robots.