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For presentations, infographics, posters and other ways to gather information.

Was influenced to include this after looking at Abraham's padlet. Thanks for that, Abe!

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Hi! My name is Sophie, and I am 19 years old from Geraldton, Western Australia and completing this course online! I am a second year student studying full-time while working most days. Unsurprisingly, I am a huge book nerd and history buff. I've been encouraged to read and write my whole life and my interest in history stemmed from digging through my gran's drawers and finding old keepsakes from her relatives and asking her questions about them and her life when she was young.

I love music to the point I've fronted two bands, I absolutely love AFL (Go Freo!) and I love playing video games with some favourites being the Life is Strange series, Keywe, Baldur's Gate 3 and Stardew Valley. I am also a huge motorsports fan with my family being a bunch of Speedway racers. Instead of racing myself, I do volunteer work around the speedway and am the official videographer for our racing team.

When it comes to technology, I think I'm pretty savvy as I'm always the person in the family to come to if some application isn't working, however I am very open to finding new resources to use and adapt in my teaching and learning style. Having graduated high school in 2023, I still have a good idea of how some of these resources worked from a student aspect but would like to see the technicalities from the other side of things. I'm hoping this unit can provide this for me.

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F-10 Curriculum | V9 Australian Curriculum

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ACARA acknowledges the Traditional Owners and Custodians of Country and Place throughout Australia and their continuing connection to land, waters, sky and community.

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I used this when I was in high school. It was such a good way to engage the students in the class, and making learning and revising a little less tedious on the teenage mind.

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As history works heavily of times, dates and locations of events, it would be helpful for students to be able to create timelines for themselves to organise events and work collaboratively to visualise the period being studied.

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Take your narratives to the next level with our engaging, interactive timelines that are as visually stunning as they are informative.

Our easy-to-use platform lets you paint a vivid picture of the past, present, and even the future.

Enjoy the freedom to focus on what matters most, communicate key moments, and offer a full context that allows your audience to completely grasp your story.

Engage with interactivity, animation and beautiful design.

Focus on what is most important and communicate key moments.

Enhance comprehension by providing the context to fully understand the story.

Experience history in a way that connects the dots and puts things in perspective.

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Elevate your projects with our intuitive timeline maker. Craft compelling educational, historical, or project timelines in just a few clicks. Experience ease like never before!

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages!

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Quizlet - Virtual flashcards and studying

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Quizlet is excellent for creating flashcards for students to test themselves on. There are also small games, puzzles and a small test for students to check understanding, but also allowing for them to take off the stress of too much information presented in the same way.

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Quizlet has study tools to help you learn anything. Improve your grades and reach your goals with flashcards, practice tests and expert-written solutions today.

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Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

The biggest obstacle to teaching online probably isn't the technology. Teachers seek out educational technology, in fact, because it "can have considerable positive impacts on student performance," according to a 2016 study -improving test scores and allowing teachers to assess student achievement more efficiently. The big problem is how to integrate it: Beyond the sheer number of tech tools available, the same researchers identified "inadequate professional development and training" as the primary obstacle to using technology productively in classrooms.

Understandably, the emergence of the coronavirus has dramatically accelerated the process of integrating edtech, as educators around the country race to get online as fast as they can. But as many of our teachers have noted, the current state of K-12 online learning is more like triage-a form of crisis management-and not at all like skillfully managed distance education.

What's missing from the conversation right now, which makes sense given the immediacy of the need, is a focus on the bigger question of what the highest quality technology integration actually looks like. That's an important conversation to have, because in a post-coronavirus world there's likely to be a greater emphasis on digital learning, even as we return to physical schools and take advantage of face-to-face opportunities.

A Hierarchy of Tech Uses

A powerful conceptual tool to think about technology integration-and edtech's best uses-is the SAMR model, developed in 2010 by education researcher Ruben Puentedura, who was the 1991 recipient of a Phi Beta Kappa teaching award.

The SAMR model lays out four tiers of online learning, presented roughly in order of their sophistication and transformative power: substitution, augmentation, modification, and r edefinition. When switching to an online format, teachers often focus on the first two levels, which involve replacing traditional materials with digital ones: converting lessons and worksheets into PDFs and posting them online, or recording lectures on video and making them available for asynchronous learning, for example.
Creative Commons
Those are important steps, especially when teaching online for the first time, but in classrooms where tech integration has moved to the mastery level, the last two levels of the SAMR model-modification and redefinition-should also be in the mix. Students in classes where this kind of mastery is embedded find more novel and immersive uses for technology. They are creators and publishers of their own work across multiple forms of media, for example, or they are inviting professionals to provide feedback on their work products, or participating in digital forums with other peers around the world.

It's tempting to think of SAMR as a mountain to be summited. But good technology integration isn't about living at the top of the SAMR model; it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

Here's a closer look at good classroom practices at each level in the model:

Substitution

"Substitution" means replacing traditional activities and materials-like in-class lectures or paper worksheets-with digital versions. There is no substantial change to the content, just the way that it is delivered.

The goal here is to keep things simple: there's no need to reinvent the wheel. Scan your lessons and worksheets, convert them into PDFs, and post them online using Microsoft OneDrive, Google Drive, or a similar file-sharing service. Think about the information you have on your walls, such as the classroom norms, the daily schedule, or vocabulary lists, and convert them into digital formats that students can easily reference.

It may also help to provide synchronous as well as asynchronous versions of your lectures. If you're holding class meetings over a videoconferencing service like Zoom or Skype, provide a recording for students who can't attend. You can also create your own instructional videos for students to view at their own pace.

Augmentation

This level involves incorporating interactive digital enhancements and elements like comments, hyperlinks, or multimedia. The content remains unchanged, but students can now take advantage of digital features to enhance the lesson.

For example, students can create digital portfolios to create multimedia presentations, giving them more options to demonstrate their understanding of a topic. And instead of handing out paper quizzes, you can gamify your quizzes with tools like Socrative and Kahoot.

Teachers can also create virtual bulletin boards-using an app like Padlet -where students can post questions, links, and pictures.

Modification

At this level, teachers can think about using a learning management system like Google Classroom, Moodle, Schoology, or Canvas to handle the logistical aspects of running a classroom, like tracking grades, messaging students, creating a calendar, and posting assignments.

Teaching online opens up new channels of communication, many of which can help students who have traditionally been marginalized. Research shows that girls may be less likely to speak up in class, for example, so they may benefit from backchannels -alternative conversations that can run alongside instruction-that encourage participation.

Zoom's text chat feature, meanwhile, gives students an opportunity to write their questions out, which can feel less intrusive if there are dozens of students participating in the call. Also, students who prefer to collect their thoughts may benefit from slower-paced, asynchronous discussions in an online forum or email threads.

Redefinition

Learning is fundamentally transformed at the "redefinition" level, enabling activities that were previously impossible in the classroom.

For example, virtual pen pals can connect students to other parts of the world, whether it's with other students or experts in a field. Virtual field trips enable students to visit locations like the Amazon rainforest, the Louvre, or the Egyptian pyramids. After reading a book in class, you can invite the author to chat about their work and answer questions.

Technology also provides an opportunity to bring authentic audiences into your virtual classroom, and can make publishers out of your students. Kids can write their own wikis or blogs for public consumption and feedback-and platforms like Quadblogging can connect distant classrooms together so students both write and respond. Students can tackle local problems-like investigating the water quality of a nearby river-and invite members of the community to assess their digital proposals.

Going Beyond SAMR

Finally, consider how technology can be used not just as a way to deliver content, but also to strengthen relationships with your students. For elementary school teacher John Thomas, Seesaw and Flipgrid allow him to share a daily greeting, which his students then respond to-or to each other-with a typed or voiced comment. It's a good way to provide some stability while they're isolated.

How can my lesson be improved using technology?

How can I engage and empower students through technology?

How can online learning more closely resemble authentic, real-world learning?

Remember, again, that SAMR is sometimes thought of as a mountain to summit, but it's really more like a toolbox. The goal isn't to use the most sophisticated tool, but to find the right one for the job. More importantly, however, it's a way to reflect on your technology integration by thinking about a few key questions:

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A Powerful Model for Understanding Good Tech Integration

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Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand.

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The Holocaust,Genocides, and Mass Murder of WWII: Crash Course European History #40

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Australian Institute for Teachers and School Leaders

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Australian Institute for Teachers and School Leaders

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Australian Teaching Standards expected at Graduate Level.

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Australian Professional Standards for Teachers

If you are studying teaching, supervising pre-service teachers, or involved in initial teacher education programs, you will be using the Graduate descriptors. All initial teacher education programs, and students graduating from these, must meet the descriptors at this first career stage.

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If you are studying teaching, supervising pre-service teachers, or involved in initial teacher education programs, you will be using the Graduate descriptors. All initial teacher education programs, and students graduating from these, must meet the descriptors at this first career stage.

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Lesson guidelines and activities

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Able to browse hundreds of lesson and activity ideas for any year group or subject.

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Looked into this after discovering it on Ella Jorgensen's portfolio and it looked super useful! (Thanks for that, Ella!)

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Coggle is online software for creating and sharing mindmaps and flowcharts. It works online in your browser: there's nothing to download or install. Log in to start diagramming!

Whether you're taking notes, brainstorming, planning, or doing something awesomely creative, it is super simple to visualise your ideas with Coggle. Share with as many friends or colleagues as you like. Changes you make will show up instantly in their browser, wherever they are in the world

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The clear way to share complex information. Coggle is a collaborative mind-mapping tool that helps you make sense of complex things. Create unlimited mind maps and easily share them with friends and colleagues.

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WWII from the perspective of Europe

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World War II: Crash Course European History #38

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WWII Definition Match Up Game from Twinkl

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WWII Definition Match Up Game from Twinkl

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What is this resource useful for?

This activity sheet gets students to match up the correct terms with their definitions. Covering concepts such as SS, SA, Appeasement, Operation Barbarossa plus more, this is the perfect way to check student understanding or revise content before an assessment task.

To make your life easier we have also included the answers.

What other related resources are available at Twinkl?

There are lots of other resources that cover the topic of the World War II. For example, this Second World War Leaders Differentiated Worksheets activity is a great resource to use to help children learn about the people in charge during the World War II, including Winston Churchill, Franklin Roosevelt, Joseph Stalin, and Adolf Hitler.

You can also download this World War II Map Colouring Activity to use in your lesson plan. This resource contains a detailed, illustrated map of Europe during World War II, which students can colour in using a key to determine which countries were aligned with the Allies or the Axis. This resource also covers neutral countries and countries conquered by the Axis powers.

How does this resource relate to the Australian Curriculum?

Year 10 History
The causes, outbreak and course of World War II and the significance of Australian involvement (AC9HH10K01)

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World War II Definition Match-Up Activity

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This activity sheet gets students to match up the correct terms with their definitions. Covering concepts such as SS, SA, Appeasement, Operation Barbarossa plus more, this is the perfect way to check student understanding or revise content before an assessment task. To make your life easier we have also included the answers.

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Australian Curriculum - General Capabilities 

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Australian Curriculum - General Capabilities 

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The 7 general capabilities in the Australian Curriculum are:

Critical and Creative Thinking

Digital Literacy

Ethical Understanding

Intercultural Understanding

Literacy

Numeracy

Personal and Social capability.

In the Australian Curriculum, general capabilities are addressed through the content of the learning areas; they are not separate learning areas, subjects or isolated skills. The teaching of learning area content will be strengthened by the application of relevant general capabilities, as will the development of the general capabilities through appropriate learning area contexts.

Opportunities to develop general capabilities in learning area content vary. Some general capabilities are essential to, and best developed within, specific learning areas; others support learning in any learning area. General capabilities are identified in content descriptions where they are developed or applied through learning area content. They are also identified in content elaborations where they offer opportunities to add depth and richness to student learning.

In the learning areas of the Australian Curriculum, general capabilities are identified, using icons, where they are developed or applied in the content descriptions and elaborations.

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General capabilities | V9 Australian Curriculum

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The 7 general capabilities in the Australian Curriculum are: