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Scrum and videogames 1: Introduction - HacknPlan

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Mauricio García, CEO and Producer at The Game Kitchen, gives us an introduction about how they use Scrum to create amazing titles like The Last Door or the upcoming Blasphemous.

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Haciendo la metodología más divertida (Scrum y desarrollo de videojuegos 4) - ProDEVtion

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Introducción a la metodología (Scrum y desarrollo de videojuegos 1) – CEOindie.me

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En The Game Kitchen empezamos a aplicar Scrum desde hace ya 7 años, y con el paso del tiempo lo hemos ido haciendo nuestro: nos quedamos solo con aquellas prácticas que hacen que el proyecto fluya y se disfrute del proceso.

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Agile Game Development With Scrum: Teams

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In this extract from his recent book, certified Scrum trainer Clinton Keith discusses the best composition of teams in Agile work environments -- a wealth of knowledge of what processes to establish and which pitfalls to watch out for.

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Is your game development team searching for the best possible practices in video game development? If yes, adopting scrum methodology will surely increase your chance of building a better game with great results.

In this blog, we will walk you through the basics of scrum methodology, scrum testing, features of scrum methodology.
WHAT IS SCRUM?
Scrum is a process or methodology for building complex software applications. For instance, video games. It focuses on teamwork and accountability. It helps the game development team to focus on different aspects like performance, usability, quality, etc.
KEY ASPECT OF SCRUM METHODOLOGY:

The scrum team may consist of 3-5 expert members who work on the project.

It has a short game build release cycle that is adjustable and lasts from two to four weeks known as sprints.

After each sprint, there is a process of testing and applying new changes to the game development known as stories.

The three basic pillars are as follows-

ROLES:

Under this, there are three main roles- Product Owner, Scrum Master, & Development Team.

ARTIFACTS:

User Stories: a brief explanation of the system functionalities.

Product Backlog: A collection of user stories owned by the product owner for scrum products.

Release Backlog: A particular time in which multiple iterations are completed. It is coordinated between the product owner and scrum master to check which stories must be taken for the release.

Sprints: A time frame to complete the user stories.

Sprint Backlog: A set of user stories to be completed in a sprint.

Block List: List of unplanned and canceled events updated daily by the scrum master.

Burndown Chart: A graphical representation of the completed and in progress tasks.
SCRUM CEREMONIES:

Sprint Planning: In Sprint planning, teams take user stories from the release backlog and navigate them into the sprint backlog for further processing.

Daily Scrum: Owned by the scrum master, there is a 5-minute daily status meeting to discuss the work done, the upcoming work of every team member.

Sprint Review: It is hosted by scrum master to determine the work that has been completed in the last sprint and things that need to be improved.
WHAT IS SCRUM TESTING?
In Scrum methodology, testing is done in to check for non-functional parameters like security, reliability, usability, performance, etc.
IS THERE ANY TESTER IN SCRUM?
In general, there is no active tester in the scrum however unit tests are carried out by the development team itself. Also, some scrum methodologies have a team of dedicated testers depending upon the complexity of the project.
WHAT ARE THE TESTING ACTIVITIES IN SCRUM?
Let us now see the activities carried out by the testers in scrum methodology
1. Sprint Planning:

The tester should pick a story that needs to be tested from the product backlog.

Need to provide estimation for testing the stories.

Must be aware of sprint goals.

Must prioritize the testing work.

2. Sprint:

Help in unit testing.

User story testing once completed.

Must attend all the meetings, daily scrum.

Need to keep a track of any item that might not have been completed in the previous sprint.

Execute nonfunctional testing for approved user stories.

Testers should check for UAT acceptance testing in some cases and confirm the same for the current sprint.

3. Sprint Review:

Track things that were successfully implemented and things that were not.

Need to identify best practices for future reference.

GROWING USE OF SCRUM FOR VIDEO GAME INDUSTRY
Being an agile project management framework, Scrum helps to define a set of meetings, roles and tools that work collaboratively to help team management process. In this case, you get the below benefits

Developers who focus on adapting and implementing changes as per the standard of the industry.

A good working environment with daily meetings to know the progress.

With regular changes in the video game industry relying on an agile scrum in game development can help to add up the changes without disturbing the actual element.
SOME OF THE MAJOR SNAGS IN SCRUM-

Task prioritizing and time estimation calculated even before the GDD.

GDD (Game Design Document) is sometimes replaced by a backlog sheet.

Unnecessary and time-consuming routine meetings in many cases.

Waiting for task assignments for Project managers.

Completing scrum stories and splints way before QA admission.

Unnecessary implementations of Scrum creating delays in game development.

Pushing for bottom-up code design approach based on limited game design.

CONCLUSION:
Scrum Methodology in video games allows us to work parallelly with the industry changes happening. With a detailed process definition, it becomes easy to maintain transparency amongst each team member and ensure evident results at the end of each cycle. Still, as a game development studio, if you already have an established and comfortable methodology for your game development process, there is really no need to experiment with Scrum!

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Scrum Methodology In Video Games Testing -

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Is your game development team searching for the best possible practices in video game development? If yes, adopting scrum methodology [...]

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SSW.Rules | Rules to Better Scrum using GitHub (Issues and Projects)

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Secret Ingredients to Quality Software | SSW Rules provides best practices for developing secure, reliable, and efficient .NET, Azure, CRM, Angular, React, Dynamics, and AI applications. Learn more today!

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Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You'll understand what lean is and how it helps the gaming industry. You'll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process.

Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.

What You'll Learn

Who This Book Is For

Game developers, artist, designers and project managers

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Lean Game Development: Apply Lean Frameworks to the Process of Game Development (English Edition)

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Lean Game Development: Apply Lean Frameworks to the Process of Game Development (English Edition) eBook : Rosenfield Boeira, Julia Naomi: Amazon.es: Tienda Kindle

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A Step-by-Step Master Class in Indie Game Development, from the Creator of the Emmy® Winning Neverwinter Nights ™ Honors for Don Daglow's From Dream to Delivery books: Winner, 2019 Independent Press Book Awards Winner, Kirkus Top 100 Indie Books of 2019 Finalist, 2020 Top Shelf Book Awards Finalist, Foreword INDIES Book of the Year Awards Finalist, National Indie Excellence Awards Finalist, Next Generation Indie Book Awards Finalist, Book Excellence Awards "Don Daglow has survived 40+ years creating games and always retained his positive attitude. Learn from the master." - Jeff Braun, co-founder of Maxis (Sim City, The Sims) "I was impressed with the organizational wisdom. I wish that I had been able to read this book 30 years ago." -- Chris Crawford, pioneering game designer and Founder of the Game Developers Conference "The best book to start with if you are considering developing your own game... Daglow brings you his years of experience in game design and development in a straightforward and comprehensive guide. He will show you a step by step method, proven techniques, and pitfalls to avoid... It makes no false promises... Daglow writes in a voice that is a cross between a patient sage under a Bodhi tree and a hardcore street philosopher strengthened by mixed realities... The insights and nuggets of truth... will temper your idealism with realism [and] stoke the fires of your passion." - Readers' Favorite; August, 2019 The only indie games book that asks, "What do you want to do?" before it starts telling you, "Here's what you need to do." Indie Games: From Dream to Delivery helps you do just that, by leading you through a guided conversation with yourself. Section by section, you'll record your answers to carefully chosen questions. Then we'll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality. Techniques to use, traps to avoid, terminology to understand. And how to fit it all into your life without damaging your relationships or your future.

Six sets of questions to review and refine your vision, skills and plans

Over 500 pages of experience-based lessons from a 3-time Inc. 500™ CEO and award-winning game designer

Based on Don Daglow's top-rated sessions at major games conferences around the world

Introduction by indie games pioneer Rami Ismail

The only person who can define the path to creating your indie game is you. It's the one book you need to take your indie game from dream to delivery.
Never started a business? We've got it covered. Skip what you already know, dig deeper on things you want to learn.

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Indie Games: From Dream to Delivery (English Edition)

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Lee ahora en digital con la aplicación gratuita Kindle.

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✅ ¿Cómo TRABAJAR como SCRUM MASTER en videojuegos? (Con Xavi Figueras)

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ThursDev: Make Your Game Part 6 - Agile Game development, scrumming for success

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How does Scrum work in Game Development?