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"There are things known and there are things unknown, and in between are the doors of perception. Science is nothing but perception. Perception is reality" (Huxley, 1954). This exhibition will showcase what was learned in the Inside Out project. The project explored perception through different subjects, each discussing a different aspect. It revolved around science, how the brain works, and how it communicates with cells, connecting to the perception of artworks and the impact of mental illnesses in the creative process. Arts covered the topic of how colors, composition, and shapes affect one's perception and view of an artwork, it was also explored, along with science and literacy, how mental illness has an impact on creativity. In English, we were taught to write an expository essay on the topic of mental disorders that distort perception, we also explored real medical narratives stating the medical process of identifying a certain neurological condition, which was deeper explained in biology classes. This exhibition reflects each subject around the center topic: the brain. The room is divided into three sections, each offering a unique exploration of the brain and perception:

Section 1:

The first section features a 3D brain model designed as a puzzle, with each lobe represented as a separate, removable piece. As participants successfully assemble the puzzle, informative text boxes will appear, explaining the function of each lobe and how it relates to the central themes of the project. This interactive element not only helps to visualize the brain's structure but also encourages a deeper understanding of how different brain regions connect to perception, emotion, and artistic experience.

Section 2:

In the second section, visitors will encounter captivating 3D optical illusions on the wall. Within these illusions, textboxes will reveal the science behind visual perception and cognitive interpretation, seamlessly blending art and neuroscience. It will also talk about the op art movement and how optical illusions work by tricking one's perception. One of the artists that will be featured in the text boxes is Bridget Riley, a leading figure in the Op Art movement. She is well known for creating artwork with geometric shapes, patterns, and contrasting colors that give the illusion of movement. Her paintings often give the impression of shifting or vibrating, which captures the viewer’s attention and challenges the way things are perceived. From a neuroscience perspective, Riley’s art activates parts of the brain that deal with visual perception, focus, and even emotion, as the complexity of her work can make people feel a range of reactions — from curiosity to discomfort — simply through visual effects (Lee, 2001). Mentioning this well-known artist allows a clear connection (that will be explained within the text boxes) between not only her works specifically but also artistic expression in general with science.

Section 3:

The third section presents a 3D-printed book featuring an embedded digital screen. On the left page, the screen displays the acting video inspired by one of Oliver Sack's stories, filmed by section 10.5, while the right page offers a written explanation that connects the act to the short story “The Lost Mariner” by Oliver Sacks. The explanation also includes a greater contextualization of the story that based the video. This combination of digital and physical elements allows viewers to understand the real-world implications of memory loss and identity, linking neuroscience, personal narrative and visual arts in a meaningful way.

It is important to mention that there is no right order of "visiting" each sector. The viewers will have equal experiences and learning discoveries independently of each section they go first, as the connections between them can be conveyed either way. Additionally, in the end of this padlet is available a hand made sketch of how each element would look like integrated together in a single room!

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Title: The Mind Unveiled: Science, Art, and Literacy

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Title: The Mind Unveiled: Science, Art, and Literacy

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This section will be composed of a large 3D brain puzzle made of wood. Each piece, when placed correctly, lights up and displays an explanation of its respective function, and how it contributes to emotions, perspective, integration, and color psychology. It is an interactive and educational sector, essential for the next sectors (Arts and Literacy). In the walls around the brain, the puzzle will have various neuroscientific models, including holographic, 3d, and interactive

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Each of the colored parts represents a piece of the puzzle. Each explains the respective lobe functions and how they contribute to emotions and perspective. The explanations will also include how each part is affected by mental illnesses and drugs.

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3d models of neurons hanging from the ceiling

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It will also be a stand, located in the corner of the room. It will display a 3d model of a book, in which the left page contains a screen displaying the video made by 10.5 performing the story 'The Lost Mariner' by Oliver Sacks. The right page will have a text contextualizing the video, giving more information about Oliver Sacks's stories and making connections on how Korsakoff's syndrome impacts the brain, as well as, how it can impact artistic integration and expression

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This "section" will be composed of the walls in the exhbition room, in which the brain puzzle is located in the middle. The walls will be painted with many optical illusions, like the one below, and will have text boxes embeded in them explaining the op-art movement. The explanations will also include the process of how the brain perceives and integrates the artworks. They will be 3D, in a way that the eyes are tricked.

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Inside Out project

Ms. Costa (science teacher)

Ms.Ortiz (arts teacher)

Ms.Mancini (Literacy teacher)

Aldous Huxley (English writer; quoted on the curatorial text)

Lee, P. M. (2001). Bridget Riley’s Eye/Body Problem. October, 98, 27–46. https://www.jstor.org/stable/779061?searchText=Op+art+Bridget+Riley&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3DOp%2Bart%2BBridget%2BRiley%26so%3Drel&ab_segments=0%2Fbasic_search_gsv2%2Fcontrol&refreqid=fastly-default%3A476264976093c2955f18d2d55a573a21&seq=1

Adobe Firefly (Generation of images)

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Example of a 3d brain puzzle model generated by Adobe Firefly 

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Example of a 3d brain puzzle model generated by Adobe Firefly 

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Example of how the illusions would be integrated on the walls: 

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Example of how the illusions would be integrated on the walls: 

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generate an image of a room in which the walls are painted with black and white optical illusions 04-04-2025 at 17-32-23

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Example of 3d models of neurons hanging from the ceiling

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Example of 3d models of neurons hanging from the ceiling