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Declarada de Utilidad pública mediante Orden INT/1201/2007, de 12 de abril, del Ministerio de Interior (BOE 4 mayo 2007). Inscrita en el Registro de Asociaciones de la Comunidad de Madrid con el número 24.850 Miembros de Plena Inclusión Madrid y de la Confederación Autismo España

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Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let’s School!

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Essay: People with autism spectrum disorders and their perception of education

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Essay: People with autism spectrum disorders and their perception of education

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Open source alternative to Minecraft Education

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Players

Choose from Multiple Games

There are many games to choose from. You could survive in a harsh environment, build creatively, or fight other players. Just download a game or connect to a server.

Enormous Maps

With 62,000 × 62,000 × 62,000 blocks, there's no running out of space. You can mine 31,000 blocks down, or build 31,000 blocks up.

Multiplayer Support

Play by yourself, locally with your friends, or online with dozens of players on a server.

Texture Packs

Not happy with the look of the textures? Change them!

Beautiful Map Generators

Choose from many different fast map generators included in the engine, or install one as a mod.

Developers

Make a Game

Create your own voxel game using our Lua API. No need to worry about tricky voxel rendering or networking; instead, write scripts to add items and control game play.

Modding API

Use the same Lua API to make mods for any Minetest-based game. Publish your mods on ContentDB, and contribute to others' mods.

Large Collection of Existing Mods

There are over 800 open source mods on ContentDB, which are ready to be used, adapted or learned from.

Friendly Community

You can find help with any problems from our community.

Open Source

The engine is open source and transparently developed. Submit an issue for anything you're missing, or get the source code and dig into it yourself.

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Choose from Multiple Games There are many games to choose from. You could survive in a harsh environment, build creatively, or fight other players. Just download a game or connect to a server. Enormous Maps With 62,000 × 62,000 × 62,000 blocks, there's no running out of space.

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German speaking educational community for Minetest

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Texto Day 4. Elements of game design (part 2)

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Texto Day 3. Elements of game design (part 1)

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Texto Day 1. Is Gamification Right for me?

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Texto Day 2. Thinking as a game designer

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These formative assessment strategies allow teachers to provide targeted feedback that students can use immediately.

Here's a common scenario: Mara doesn't know how things got so bad, so fast. Ninth grade started just a couple of months ago, and she's already close to failing three classes. Last night, her mother saw her English grade, got really angry, and told her to ask for help from the teacher.

What Mara's mother doesn't realize is how challenging that will be. Mara is having a hard time understanding why she got Ds on her first two essays, especially after she looked over both assignments carefully and did her best. Her teacher gets irritated sometimes, and Mara is afraid that if she tells him that she cannot understand how to do well, she will make him mad. Besides, she can't keep giving a class so much energy if she keeps getting nowhere. She doesn't know what to do.

Many middle and high school students find it difficult to achieve and maintain success. Juggling an increasingly demanding course load presents heightened friction for kids who are in the transitional stages of sixth and ninth grade. As the year progresses and demands on time increase, it also gets harder for teachers to know how to support struggling students. Tapping into the power of streamlined feedback strategies can help everyone remain focused on the learning target.

'I Do, We Do, You Do'

When students learn new skills, they often do better with a gradual release of teacher-directed instruction. Many classrooms follow an "I Do, You Do" model and skip the middle step: "We Do." For example, an English teacher might model writing a specific kind of sentence for students and then say, "It's your turn." The expectation with this "I Do, You Do" teaching style is that students can immediately apply a new learning skill by seeing it in action.

However, the problem is that many students need more time to process information. Instead, if the class tries a "We Do" approach for a few minutes to write their sentences collaboratively (perhaps in small groups and with teacher support), that provides more opportunity for discussion around areas of confusion.

With "We Do," the feedback process becomes far richer. Art teacher Brandon Ryan shared a practice with me that he finds essential in having students understand how feedback directly comes from having clear learning criteria: "Before we start working, we review the criteria for success as a whole group, and it stays visible while students are working. I have students work in table groups or pairs to analyze one another's work and determine if the criteria have been met. We do whole group critiques where we look at two or three student examples as a class in order to give objective feedback to the student who created it."

As a result, students understand how to be successful, what to do next if they encounter struggle, and best of all, benefit from the energy and productivity that comes from normalizing learning as a process.

Higher-Order Questioning

Higher-order questions, which spur student thinking by taking the learning in a more complex direction to promote critical thinking, are too often underrated as a strategy for uncovering important information. At the close of nearly every class I teach, I ask students to write an open-ended question on a small slip of paper, which also serves as their exit ticket. Content-based questions reveal just as much about what students understand as what they do not and provide a necessary window into how to proceed next with instruction.

For students who are afraid to ask the teacher for help and are consequently struggling in class, the process of anonymously writing questions at the end of class provides a risk-free avenue to getting some clarity. It is therefore tremendously important that teachers follow up with answers in a timely manner and that they validate all questions as being vital pathways to learning so that kids don't have any reason to feel that their questions were considered worthless.

With the consistent knowledge of where all kids in the room stand with daily learning, the class momentum will be far more consistent, as the teacher is able to address concerns and issues before they snowball. All students need this kind of regular check-in, but it is especially helpful for students who either are new to a school or have differentiated needs.

Holistic Sort

When teachers get bogged down in grading a large number of assignments, students do not receive feedback in time to make necessary adjustments to their understanding and are therefore more likely to give up. Providing feedback is not synonymous with giving a grade, and the value in letting students know where they stand informs their future success. Deciding which assignments deserve a grade and which exist solely to give the teacher data requires some discernment, but it's well worth the effort. As for student pushback about not getting graded on everything, they will not be as vocally opposed to feedback for its own sake once they see the value of correcting their mistakes before their work is evaluated.

Suppose a sixth-grade science teacher wants to assess how accurately students identify mutually beneficial relationships within ecosystems by asking them to make a list of such interactions among organisms. Rather than grade the assignment or spend time making numerous comments, the teacher can divide student understanding into two categories labeled "Met" and "Not Yet." Then, looking for overall patterns, the teacher makes notes about what mistakes students who are in the "Not Yet" category seem to encounter and uses that information to guide next steps.

This process is short and direct and provides the sort of visibility about student outcomes that makes instruction more relevant. In addition, students receive far more incisive feedback that helps them improve before a higher-stakes opportunity presents itself in terms of grades, and they are therefore less likely to get bogged down in a sense of failure.

Thinking back to Mara and her discouragement, imagine that her English teacher has engaged in even just one of the feedback strategies suggested above. She will have a much better idea of why she is failing, or perhaps she will not be failing at all. It just takes effective feedback processes to help a new secondary student-or any student, for that matter-understand how to be successful and maintain that momentum through the school year and beyond.

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3 Quick Feedback Techniques to Help Students Stay on Track

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These quick feedback techniques give teachers a sense of where students are and to allow them to provide quick, targeted feedback.

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This is the Privacy Policy for the Midnight Music website located at www.midnightmusic.com ("Site").

The Site is operated by Midnight Music Pty Ltd ABN 87 619 652 603 ("Midnight Music" or "Company" or "we" or "us").

Midnight Music understands the importance of protecting your personal information and undertakes to adhere to this privacy policy at all times to ensure your personal information is effectively safeguarded.

Information you provide to us

The Site provides various places for users to provide information. We collect information that users provide by filling out forms on the Site, communicating with us via contact forms, responding to surveys, search queries on our search feature, providing comments or other feedback, providing information when ordering a product or service via the Site, and other circumstances where collecting personal information is reasonable and permitted by the Laws of the State of Victoria, Australia.

We use information you provide to us to deliver the requested product and/or service, to improve our overall performance, and to provide you with offers, promotions, and information.

Information we collect through automatic data collection technology

As you navigate through the Site, we may use automatic data collection technologies including Google Analytics to collect certain information about your equipment, browsing actions, and patterns. This will generally include information about your location, your traffic pattern through our Site, and any communications between your computer and our Site. Among other things, we will collect data about the type of computer you use, your Internet connection, your IP address, your operating system, and your browser type.

The information we collect automatically is used for statistical data and will not include personal information. We use this data to improve our Site and our service offerings. To the extent that you voluntarily provide personal information to us, our systems will associate the automatically collected information with your personal information.

Use of cookies and pixels

Similar to other commercial websites, our Site utilises a standard technology called "cookies" and server logs to collect information about how our site is used. Information gathered through cookies and server logs may include the date and time of visits, the pages viewed, time spent at our site, and the websites visited just before and just after our own, as well as your IP address.

A cookie is a very small text document, which often includes an anonymous unique identifier. When you visit a website, that site's computer asks your computer for permission to store this file in a part of your hard drive specifically designated for cookies. Each website can send its own cookie to your browser if your browser's preferences allow it, but (to protect your privacy) your browser only permits a website to access the cookies it has already sent to you, not the cookies sent to you by other sites.

The Company reserves the right to use technological equivalents of cookies, including social media pixels. These pixels allow social media sites to track visitors to outside websites so as to tailor advertising messages users see while visiting that social media website. The Company reserves the right to use these pixels in compliance with the policies of the various social media sites.​

How we manage personal information

Midnight Music undertakes to take all commercially reasonable steps to ensure that all personal information collected by us is accurate, up-to-date, complete and stored securely. When your personal information is no longer required for the purposes which Midnight Music uses personal information, all commercially reasonable steps will be undertaken to securely destroy that information.

How your personal information will be used

We use personal information for purposes of presenting our Site and its contents to you, providing you with information, providing you with offers for products and services, providing you with information about your subscriptions and products, carrying out any contract between you and the Company, administering our business activities, providing customer service, and making available other items and services to our customers and prospective customers.
From time-to-time, we may use the information you provide to us to make you offers to purchase products and services provided by third parties in exchange for a commission to be paid to us by such third parties. Should you opt to take part in such promotions, the third parties will receive your information.

Disclosure of your information

Midnight Music considers personal information we collect about you to be confidential and will not disclose such information to third parties except in the following circumstances:

Where you have consented to your personal information being provided to a third party;

Where Midnight Music is required by law to disclose your information; and

Gaining access to your personal information held by Midnight Music

Except in circumstances where access to your personal information may be denied by the Privacy Act or other Law of the State of Victoria, Australia, your personal information will be provided to you upon request.

Visitors' General Data Protection Regulation rights

If you are within the European Union, you are entitled to certain information and have certain rights under the General Data Protection Regulation (GDPR). These include the following:

We will retain the any information you choose to provide to us until: (a) you ask us to delete the information; (b) we decide to cease using our existing data providers; or (c) the Company decides that the value in retaining the data is outweighed by the costs of retaining it.

You have the right to request access to your data that the Company stores and the rights to either rectify or erase your personal data.

You have the right to seek restrictions on the processing of your data.

You have the right to object to the processing of your data and the right to the portability of your data.

To the extent that you provided consent to the Company's processing of your personal data, you have the right to withdraw that consent at any time, without affecting the lawfulness of processing based upon consent that occurred prior to your withdrawal of consent.

You have the right to lodge a complaint with a supervisory authority that has jurisdiction over issues related to the General Data Protection Regulation.

We require only the information that is reasonably required to enter into a contract with you. We will not require you to provide consent for any unnecessary processing as a condition of entering into a contract with us.

Contact us

Should you have any queries in relation to the above or require further information regarding the Privacy Policy please contact us:

Midnight Music Pty Ltd
PO Box 219
Glen Waverley
Victoria 3150
AUSTRALIA

Email address: support@midnightmusic.com

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7+ Free iPad Apps For Discovering The Orchestra

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Welcome to the third instalment in a 5-part series about free music iPad apps (following on from 19 Free iPad Apps for Musical Creativity and 14 Free Musical Instrument Apps). This time we take a look at

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Have a go at playing Steve Reich's iconic Clapping Music with our app. Since 2015, it's had over 500,000 downloads.

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Young person's guide to the orchestra (1)

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Young person's guide to the orchestra (1)

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Here is a fun and creative way to introduce young people to the joys of the orchestra and the thrill of music-making. This app is aimed at 7-11 year olds but will be enjoyed by much younger children and grandparents alike! It is also a great resource for the classroom. At the heart of the app is a new, complete recording of Benjamin Britten's The Young Person's Guide to the Orchestra conducted by Sir Mark Elder. The games and quizzes are an engaging way of becoming familiar with the music while learning about the instruments, musical terms and composition.

Features
- Full recording of Benjamin Britten's The Young Person's Guide to the Orchestra
- Witty and vibrant illustrations by Sara Fanelli
- Specially devised games and quizzes to enhance an understanding of the music
- Beautifully produced scrolling short score based on Britten's original manuscript
- A new narration accompanying the music
- Entertaining videos of the performance and instrumentalists
- Simply and directly written sections on the instruments of the orchestra and Benjamin Britten's life
- Recordings of some of Britten's early works
- Archive photographs

The App includes:
The Active Score - even if you don't read music, you can enjoy the patterns the notes make and see which instruments are playing as you listen to the orchestra. Or watch the video of the performance. Be your own narrator and read the commentary as the music plays!

The Aural Quiz - how well do you know the instruments of the orchestra?

The Personality Quiz - a light-hearted way of thinking about your personality and those of the different instruments. You may get an idea of which instrument you would like to play!

The Variation Game - you can compose your own variations and get an idea of some of the choices a composer makes.

The Fugue Game - introduces you to a musical form called a fugue and shows you how it works. You can create your own version of Britten's fugue by rearranging it in lots of different ways.

The Orchestra Pages - provide a detailed look at the instruments of the orchestra. Listen and read about them. Meet the players from the Royal Northern College of Music and Sir Mark Elder.

The BB Pages - find out about Benjamin Britten's life, his childhood and how he came to write The Young Person's Guide to the Orchestra. Enjoy the family snapshots and recordings of some of his earliest works.

This app was created to celebrate the centenary of Benjamin Britten's birth by the Britten Pears Foundation in collaboration with the Royal Northern College of Music.

Some users have reported that the app sometimes crashes. The problem is almost certainly memory leak from other open apps on your iPad. Try turning your iPad off and then turning it back on. Relaunch the app, which should now work properly.

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Young Person's Guide to the Orchestra by Benjamin Britten by The Britten-Pears Foundation

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Here is a fun and creative way to introduce young people to the joys of the orchestra and the thrill of music-making

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Young person's guide to the orchestra (2)

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Young person's guide to the orchestra (2)

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Young Person's Guide to the Orchestra by Benjamin Britten app

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5 More Great Music Education Games | Filament Games

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Sing, compose, and learn to read music - with video games! Do-Re-Mi-Fa-So-La-Ti-Do-n’t miss this roundup of 5 great music education games.

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10 Classical Music Pieces In Video Games | Houston Public Media

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Virtually blowing things up, running from monsters, and stealing cars to classical music.

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Classical Masterpiece songs that everyone has heard...
But do you actually know the title?

In this game, by solving
music challenge quiz
and
Four choice quiz,
You can deepen your classical music knowledge.

In " Easy mode", you can challenge the standard quiz!
In " Challenge mode", you can challenge the music introduction-challenge quiz!

" Which song is "for Elise"? "
" Is this the "Swan Lake"? "
Too hard? Don't worry, "HINT"s will help you out!

If you answer correctly, you can read the fun facts of the songs and in addition,
"Archive" Mode let's you listen the masterpieces and even let's you review the quiz.

Even if you are a classic music experts, or beginners who wants to start learning,
you can take your time alone, or play with your friends and families...
Let's learn the world of "classical music", just like a brain training!

The game supports both button controls and touch controls, so you can play in TV Mode, Handheld Mode, or Tabletop Mode.

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EASY LEARNING CLASSICAL MUSIC for Nintendo Switch - Nintendo Official Site

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Buy EASY LEARNING CLASSICAL MUSIC and shop other great Nintendo products online at the official My Nintendo Store.

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Educators can help boost the numbers by ensuring that geography is exciting and fun to learn, this feat is made easier with the right tools.

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Nine different game modes in Seterra Online challenge you in different ways to help you retain information and keep things interesting. Also, Seterra Online has a Voice feature that lets you listen to how the place names are pronounced.

Seterra currently has more than three million unique visitors each month and growing! It is available in more than 40 languages and works with Mac and Windows, as well as on iOS and Android devices.

All map quizzes are customizable, so that you can select only the locations you want to be quizzed on. Custom quizzes can easily be shared with your friends or students. Read more about custom quizzes.

Anatomy & Science

Learn more about the human body in our anatomy quizzes!

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Learn world geography the easy way! Seterra is a map quiz game, available online and as an app for iOS an Android. Using Seterra, you can quickly learn to locate countries, capitals, cities, rivers lakes and much more on a map.

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World Geography Games Online - Let's play and learn Geography!

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Brain-engaging geography map games: learn countries of the world, capitals, flags, US States, continents, oceans, mountains, rivers, islands and much more.

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Gamers, we have good news.

We've played and selected 13 of the best English video games so you can improve your English skills and have fun at the same time.

If you turn your language settings to English, many video games will also have you practicing all your English skills in loads of different contexts.

So grab that controller and get playing!

Contents

Download: This blog post is available as a convenient and portable PDF that you can take anywhere.Click here to get a copy. (Download)

1. "Fable"

Level: Intermediate

Genre: Role playing, fantasy

This is the Anniversary version of the classic game that was originally released in 2004. It's meant for all those players who love fantasy and a good story.

In this game, you play as a boy whose whole village is burned in an attack by bandits. After the boy runs away to a warrior's guild, he's trained to become a hero who has the task of defeating the villains in the region.

Throughout the game, you can choose whether to do good deeds and whether to help people around you. Based on your choices, your reputation and your character is built from childhood.

Every character on the street makes some comment or greets you, making you feel that you're in a real village. The voice acting is one of the high points of the game and is excellent for learning British English.

2. "Civilization VI"

Level: Intermediate

Genre: Strategy, world history

In every "Civilization" game you're the ruler of a civilization who has to compete with others in the world. You start from the Stone Age and then reach the current times in terms of technology and science.

You have to maintain your city, build relationships with foreign nations, create an army, spy on your competitors and also make a spaceship before others.

Whenever you discover a new technology, a screen pops up with a quote and lots of information about what it allows you to do and even its actual history.

This game is definitely more suitable for reading than listening. Unlike most of the other games on this list, you can play all "Civilization" games with no speakers or audio.

3. "Deponia"

Level: Intermediate

Genre: Point-and-click adventure game

Deponia is a world covered in junk and the main character, Rufus, desperately wants to escape it. Although this might seem very heavy and sad, the game is actually quite funny.

The story is basically a tale about the romance between him and a girl called Goal. Even though Goal is never awake in the game, Rufus decides that she needs help and in the process, he uncovers a grand conspiracy (secret plan) that he tries to stop.

For learners, you can click almost anything and you'll see witty descriptions about it that move the game forward.

There are also voiceovers that make the game more interesting along with giving learners content to improve their informal English speaking and listening skills.

4. "Orwell: Keeping an Eye on You"

Level: Intermediate to advanced

Genre: Simulation, dystopian

George Orwell was a famous English writer. His novel "1984" described a scary dictatorship where everyone was being observed by the government 24 hours a day.

Using this frightening vision of mass surveillance (close observation by the government) the game puts you in the shoes of the observer.

You play a character whose job is to collect information on suspects related to some crime. You can choose to share or withhold any information you want.

This game is designed to put you in tricky moral situations, forcing you to make tough decisions. The game is all about reading personal mail, chats, articles and other information. It's best for taking your reading skills to the next level.

5. "Fallout 3"

Level: Intermediate to advanced

Genre: Role playing, post-apocalyptic

Have you ever wondered what will happen if a nuclear war destroys the world? Perhaps you have, but most probably it's nothing like the "Fallout" series.

There are several games in this series, but "Fallout 3" is widely considered the one with the best narrative.

In "Fallout 3," you play as a character who travels throughout Washington D.C. looking for your father. Along with shooting mutants, creating weapons and buying new things, you get to interact with a diverse set of characters.

You'll hear various American accents and some British ones. "Fallout 3" is famous for having the most realistic dialogues and conversation flow. For an example of an in-game conversation, watch this video.

The game is excellent for listening as well as reading practice since all the dialogues appear as text on the screen along with the recorded audio.

6. "BioShock"

Level: Intermediate to advanced

Genre: First-person shooter, science fiction

After a horrible plane crash, you find yourself in an underwater city called Rapture. You need to fight huge scary robots, rescue little girls and uncover the history of the place, which was originally designed to be a utopia.

Just like in "Fallout," you have to follow a story and make various moral choices that determine your abilities in the game. You get to hear many recordings, have conversations, overhear people talking and also talk to some characters.

Most people speak with a British accent in the game, although some characters use an Irish accent. There are also several games in this series, including a remastered version.

7. "Tropico 6"

Level: Intermediate to advanced

Genre: Strategy, international politics

This game puts you in the shoes of a dictator who has to rule an island.

It's set during four eras: The Colonial Era, the World Wars era, Cold War era and the modern era. You have to manage international relations with the two superpowers, along with keeping the various factions on your island happy as well.

Learners will get to know the basic world history of the recent past. Throughout the game, you get various notifications from your advisers, leaders of different factions and ambassadors of many countries.

This can be used as a convenient tool to learn and read English, since all messages are accompanied by voice playbacks.

Learners should keep in mind that since the game is located in the Caribbean, the accents are very different from American or British speakers.

8. "Firewatch"

Level: Advanced

Genre: Adventure, mystery

You play as a man named Henry, who's in the middle of the Wyoming forest in the U.S. to look out for fires. Throughout the game, your supervisor, Delilah, talks to you through the radio.

As the story progresses, the two of you get closer and discover some dark secrets about each other and also about the forest.

This game won a BAFTA and has a story that could've easily been made into a movie. The script and the voice acting are done by people who usually work with extremely popular TV series, like "The Walking Dead."

Since the game is all about conversations between two people, it's obviously ideal for English listening practice. However, the jokes and sarcasm in the game might be hard for beginners to understand.

9. "21 Days"

Level: Beginner to intermediate

Genre: Role-playing, international politics

This game tries to make the player experience what a typical refugee has to go through every single day. In it, you play a Syrian refugee who's trying to survive in another land.

The game is short, which makes it ideal for English practice. It's purely text-based, which means that it can only be used to improve your reading skills.

The language is quite informal and also has some Arabic phrases mixed into it since you play as a Syrian. The sentence structures are quite simple in the game and the dialogues are close to realistic, making it very useful for beginners.

10. "Call of Duty: Modern Warfare"

Level: Upper-intermediate to advanced

Genre: First-person shooter

The "Call of Duty" series includes some of the most popular action games of all time. In these games, you play the role of a soldier, where you and your team work together to defeat the other team.

The "Call of Duty" games also come with a voice chat feature where you can chat, make jokes and come up with strategies with your teammates-or have conversations with anyone before and after a game starts.

This is a great opportunity to practice English skills that you might not get from the classroom, like listening to different English accents, including accents of other second-language speakers, or learning informal English and slang.

One of the most popular games in the series is "Call of Duty 4: Modern Warfare," which was so popular that they released this remastered version of it. But there are so many games that if this is not the one for you, you can choose from another couple dozen!

11. "League of Legends"

Level: Intermediate to advanced

Genre: Multiplayer online battle arena, fantasy, role playing

"League of Legends" is another hugely popular free adventure game where teams work together to complete various quests. There have been several spin-offs, including other games and a Netflix show, "Arcane".

The game has a built-in chat feature, where you can talk to people using text, and is only available to play on your computer.

Since a large portion of the game requires communicating with your teammates, a lot of people like supplementing the game with voice chat programs like Discord or TeamSpeak to talk to one another.

If your friends already have a Discord channel, simply ask them for the address to join. Otherwise, you can create your own by downloading the program and following the easy-to-understand instructions and then link them to your chatroom.

Unlike most games in our list, "League of Legends" is not available on Steam, so make sure you double-check where you can download it.

12. "VRChat"

Level: Intermediate to advanced

Genre: Multiplayer, role playing

"VRChat" isn't like any other game that you've ever played before. In fact, it's more like a chatroom with a video game world built into it -you even help create the world!

Simply choose your avatar or character and chat with thousands of people from across the world using text or voice chat. You'll get to explore more than 25,000 virtual worlds and talk with new people while doing so.

Most of the worlds are created by the users themselves. You can explore alien worlds, old abandoned theme parks, shrines and temples, and absolutely anything else you can imagine with your character!

13. "The Witcher 3: Wild Hunt"

Level: Intermediate to advanced

Genre: Role playing, fantasy, action

Do you enjoy having supernatural powers and visiting beautiful lands while fighting enemies and improving your English? Try one of the "The Witcher" games.

Out of the many games in the series, "The Witcher 3: Wild Hunt" has been praised for its storyline and graphics, so you might want to check this one out.

It's available in 17 languages, and many of them have had the full audio translated, which means you have subtitles, full dialogues and even songs translated!

There are several ways you can use "The Witcher" to learn English, apart from chatting with other players. For starters, you can choose to play the game in your native language (if it's available) and switch on the English subtitles.

You can also go for a total immersion experience and set the audio to English as well, so all you'll hear is English throughout the whole game.

Why Use Video Games to Practice English

Wondering why you should be playing video games to practice your English? Here are a few of the best reasons.

They're interactive.

Unlike videos or songs, your own actions influence the game in important ways. This active involvement helps you pay deeper attention to the material and understand it better.

They mimic real-life situations.

Almost every game seeks to be a simulation. In other words, every game tries to imitate reality or make you feel that what's happening in the game is really happening to you.

This helps you practice your skills in a setting that's closer to daily life and makes similar demands of you.

They're addictive.

Because games invite you to act and then reward or punish you based on your actions, they can quickly become addictive.

Of course, if it gets out of control, this can be dangerous. But in moderation (not too much) games can transform boring language lessons into enjoyable activities that you want to do regularly.

You can choose different responses in the same situation.

The element of choice is one of the most important features of any game. This is especially true for in-game conversations where every choice you make alters the whole outcome.

You can always go back and play the game differently to get different reactions and practice using different vocabulary.

You play at your own pace.

Except for some time-based games, most video games nowadays let you explore, absorb and discover things at your own speed.

Before choosing any game be sure to watch a "gameplay" video online so that you know what kind of English is used in it and how. Only after you think that it's going to help you understand English better should you start playing it.

And if you find yourself enjoying these, you can find more games to play on gaming news websites like Game Informer or by watching game trailers.

For instance, watch the trailer for the popular multiplayer hit "Overwatch" for a quick look at what the game is about.

To get more out of your learning, you can watch it through a language learning program such as FluentU.

Almost every game in this list takes some time to complete, so be sure to select the most appropriate one according to your learning level.

Now go out there and have fun while playing video games in English!

Download: This blog post is available as a convenient and portable PDF that you can take anywhere.Click here to get a copy. (Download)

And One More Thing...

If you like learning English through movies and online media, you should also check out FluentU. FluentU lets you learn English from popular talk shows, catchy music videos and funny commercials, as you can see here:

The FluentU app and website makes it really easy to watch English videos. There are captions that are interactive. That means you can tap on any word to see an image, definition, and useful examples.

For example, when you tap on the word "searching," you see this:

Learn all the vocabulary in any video with quizzes. Swipe left or right to see more examples for the word you're learning.

The best part? FluentU remembers the vocabulary that you're learning. It gives you extra practice with difficult words-and reminds you when it's time to review what you've learned. You have a truly personalized experience.

Start using FluentU on the website with your computer or tablet or, better yet, download the FluentU app from the iTunes or from the Google Play store.

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13 Best English Video Games for Leveling Up Your Language Skills | FluentU English Blog

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Are you looking for the best English video games? You can build civilizations. Become a warrior. Rule an island. And do it all while learning English. In this post, we include the 13 best video games in English to practice your language skills, such as Fable, Call of Duty, Firewatch and many more.

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January is seemingly the most popular time to get serious about fitness. A new year brings new pledges to make the start a better one. We say there is never a bad time to want to improve one's body and there has never been a better time for video game fans.

There are so many ways to exercise with games now. We rounded up the ten best for both new and old systems to give some variety depending on what one owns. Nothing beats a good workout at the gym, but these ten entries can at least help get the proverbial ball rolling.

RELATED: Ranking The Generation: The Most Underrated Video Games from 2010 to 2019
Updated by Michael Abayomi on May 11, 2022: We've updated this list of fitness video games with three additional entries. The first two are available on the Nintendo Switch, while the third is a VR game available on the PC. All three are guaranteed to get you sweating during your next video game workout.
Released as a free download on the Nintendo eShop in 2020, Jump Rope Challenge is a fitness video game with a singular focus. Using motion controls via the Nintendo Switch joy-cons, you are expected to perform a set number of jumps in jump rope.

The game sports a very minimalist design but what it lacks in production values it makes up for in utility as it encourages you to stay fit and active with its daily challenges.

17 Nintendo Switch Sports

Looking to replicate some of the success it had seen with Wii Sports on the Wii, Nintendo recently released Nintendo Switch Sports for the Nintendo Switch.

RELATED: Games To Play If You Like Nintendo Switch Sports

The fitness game offers a number of sports and fitness-based activities including tennis, soccer, volleyball, and of course, bowling. And with golf expected to arrive through a free update sometime this fall, the package is a must-have for all the fitness enthusiasts out there.

PC fitness games have seen a bit of an explosion all thanks to the growing availability of VR headsets and one of the better titles out there is BoxVR.

Using a compatible headset and motion-tracked controllers, you are encouraged to mimic boxing moves like jabs and uppercuts in time with the music. It is a simple design that is sure to have you burning calories before you know it.

15 Zumba Fitness: World Party

If you're a fan of Zumba in real life then you should find the game version just as fun, if not quite as challenging. There are 45 pre-set classes available to you in the game, in addition to customizable options if you prefer to adjust your workouts to your own specific routine.

Not only that, but there are tons of different dance styles including Bollywood, Irish step, cumbia, calypso, and more. The game comes with a variety of songs from over five global hotspots to tune your workouts to. It also comes with two-player support and a stat tracker to keep tabs on your progress.

Arms is a unique fighting Nintendo Switch game where you will play as one of several different characters who have extendable arms. The game won't necessarily provide you with a full-body workout but it will still help you work up a sweat. You can play single-player or multiplayer.

It is also surprisingly customizable and will let you pick between a number of styles and designs in the game in addition to the different fighting modes such as a battle mode, grand prix, and versus. The game received excellent reviews upon its release.

Somewhat similar to games like Guitar Hero and even Just Dance, Beat Saber is an intuitive virtual reality game where players will need to pay close attention while music plays to use horizontal "sabers" that will cut blocks in half to the beat of the music.

It will definitely keep you moving and you'll have to watch carefully to ensure you can move fast enough to cut all the various blocks in half while maintaining the beat of the song. You can play single-player or multiplayer in party mode.

Supershot VR is no joke, this is a game that will make you sweat profusely and give you a serious workout if you truly throw yourself into the gameplay. There is a good reason that it has won multiple gaming awards, including one for best VR game on the market.

You will have to try and defeat multiple enemies while being outgunned and the game doesn't give you a health bar or extra ammo. You have yourself and your physicality to fight and that is it. You'll also need to get the guns from your enemies after they've fallen. There are multiple modes, including one where you have to try not to use guns at all and one where only headshots will work.

Knockout League is similar to Punch-Out in a lot of ways, and it provides players with a chance to lace up their punching gloves in a VR reality setting. It's a single-player game with arcade-style matches that should appeal to anyone who likes the idea of getting up on their toes and fighting against multiple opponents in different settings.

The nice thing about the virtual reality component is that you can actually dictate how you fight and dodge without relying on using buttons to do the job for you.

Ring Fit Adventure was the inspiration for this list. It looked weird and vague given the initial trailer, but once we started playing around with the game everything started to click. The wheel and leg strap in tandem with the two connected Joy-Cons work fantastically at tracking movements.

RELATED: Ring Fit Adventure: Things We Wish We Knew Before Starting

Part RPG, part on-rails shooter, this is one heck of a workout, but a fun one at that. We've been playing straight for a few weeks now and don't feel any inclination to stop.

Ubisoft is always seemingly at Nintendo's side whenever they launch a new system. For example, Just Dance was at first an exclusive for the Wii and while the tracking wasn't perfect, as the limited range of the system held it back, it has gotten better over the years.

The number of songs and dances supported throughout its ten-year life cycle has been amazing. If one subscribes to their Just Dance Unlimited service, there are over 500 doings to dance to. Whether one is alone, or at a party, Just Dance can bring the funk. It is supported across seemingly every console, even Wii still!

Dance Central is essentially a better version of Just Dance for a more advanced crowd. The interface and songs offer a bit more variety, which is great since Harmonix, who also made Rock Band, developed this.

RELATED: Oculus Quest: Best Games To Play

While dance moves are only tracked by one hand in Just Dance, the Xbox 360's Kinect camera captures the whole body in this making one have to work a little harder. Since this series has been Xbox exclusive for the two Kinect cameras, it may be a little harder to get into now.

This may not have a direct correlation as a fitness game, but it certainly got people active. To call Pokemon GO a phenomenon in the summer of 2016 would be an insult. There is no word to describe just how widespread this sensation really was.

On top of it connecting hardcore and casual fans alike, it also got people to get up and move. Sure, some people cheated by driving bikes, or cars, but the majority of players actually used this as an excuse to exercise. The crowd has diminished since, but those still playing are dedicated.

Before Ring Fit Adventure, Nintendo tried to push Wii Fit on the Wii. It came with the Balance Board, which was just a large plastic matt one-stepped on to perform yoga-like moves. Because the Wii was still hot, it sold like crazy.

While it is useful for stretches and creating an in for a better lifestyle, it is unfortunately not that fun to play. If one doesn't care about though, it is worth a try.

The Wii Fit Balance Board could be used for more fun experiences actually. Let's take a look at the Punch-Out reboot for Wii. One could use the board in order to dodge while punching with the Wii controller in hand.

RELATED: Wii: The Best-Selling Games Of All Time

This created a more immersive experience and one that was an actual workout. It may not start out as challenging given the initial boxers, but the further one gets, the sweatier they will become.

Ubisoft also created an Xbox One exclusive fitness game called Shape Up. It wasn't as much of a hit as Just Dance, or even Dance Central was. This was the only game ever made.

The problem wasn't with the game, as like Ring Fit Adventure, it tried to gamify the workout experience and to great success. The real issue was that the Kinect and the Xbox One itself were struggling in 2014 when the PS4 was outselling the system at an incredible rate.

This may not be as intensive as some other Wii, or Nintendo picks on here, but it is important to fitness gaming history nonetheless. The various games in this collection could give the body a light workout.

RELATED: Ranked: Every "Wii Series" Game Nintendo Made From Worst To Best

Boxing was probably the craziest of them all if one really went for it. Maybe this will help grandparents get more hip with the kids. That seemed to be the trend at the launch of the system in 2006.

2 Dance Dance Revolution

Dance Dance Revolution is the granddaddy of dancing games. This Konami-led series originated in arcades in 1998. From there, various games in the series were ported to PlayStation consoles among others. It lacked radio hits that people would recognize, but the mix of electric tunes from Japan and other countries got the body working.

Whether at home or in the arcade, dancing was tracked with arrow keys. No, it never looked like dancing, but it certainly did make us sweat. After the PS2 the series kind of faded away from home consoles.

For our last entry, we thought to include something off the beaten path. Brain Age may not give one a physical workout, but on top of honing the body, we also think it is important to train the mind as well.

A strong body and a strong mind can take on anything. While this series never left the DS, a new one is finally happening for Switch. While that is exciting news, said DS versions are still great for mental exercises.

NEXT: Things We Wish We Knew Before Starting Just Dance 2022

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Fitness Video Games That Will Actually Make You Sweat

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We say there is never a bad time to want to improve one's body and there has never been a better time for video game fans.

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Dance Dance Revolution
iDance
BluFit

Dance Games are the pioneering series of the active gaming genre in video games. Players stand on a platform or stage and try to hit colored arrows or characters with their feet to musical rhythm and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose the music to play during each game.

Virtual Bicycles:

Cateye GameBike
GameCycle
Expresso
Trixter
DogFight Flight Simulators
Hogan Bike
XRacer

These games resemble traditional bikes using game controllers to control on-screen actions, including steering, speed, turns, firing mechanisms and other game components.

These games use the concept of a balance board or platform as a controller in which the user stands as they play the game. Most games simulate various outdoor recreational activities such as snowboarding, skiing, skateboarding, or various games requiring static or dynamic balance.

Virtual Sport Simulators:

Wii Sports
Xavix Sports
Cybex Trazer
Gamercize

These games simulate individual and team sports with common games consisting of striking sports, bowling, boxing, running and others. For these games the controllers serve as implements that simulate a bat, racquet, or paddle, etc during game play.

Gamercize
Gamercize is an activity where exercise motion on dedicated step or cycle machines activates the game controller for a games console such as Xbox 360, PlayStation 3 or Wii. The game controller operates normally while the user is exercising, enabling the use of any video game without the need for special consideration or modification. Without exercise, the game being played will be suspended and the user has to restart exercise to continue to play the game.

Gesture Gaming:

Sony Eye Toy
Microsoft Kinect
Respondesign Training System

Gesture gaming or gesture recognition is the mathematical interpretation of a human gesture by a computing device. Gesture recognition makes interacting more natural in a 3D virtual world environment. Using the concept of gesture recognition, it is possible to move your body in front of a computer screen so the figure in the screen will move accordingly.

Martial Arts Simulators:

3 Kick
Makoto

These games are designed with multiple towers that can be punched, kicked, or tapped with hands and/or feet. A light and audible tone indicates which portion of the tower is to be contacted which goes off when the player correctly strikes the target. The game assigns a score based upon on speed of contact and more points are allocated the faster the reaction time.

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ROBBIE THE ROBOT
Robbie the Robot helps children with autism to recognise emotions. The game integrates 3D animations and a real persons face, to communicate the emotion that the character is feeling. Robbie the Robot is a mechanical character on a journey to find his missing hat. Many autistic children find mechanical objects engaging and by combining this with a real human face the aim is for the child to practice indentifying emotions in a non-confrontational environment that they enjoy. The game reinforces the following keywords, which can be used as a tool by parents and teachers for encouraging positive behaviours in real life situations; 'happy', 'sad', 'angry', 'surprised'.

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ROBBIE THE ROBOT Robbie the Robot helps children with autism to recognise emotions. The game integrates 3D animations and a real persons face, to communicate the emotion that the character is feeling. Robbie the Robot is a mechanical character on a journey to find his missing hat.

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You can find lots of great resources here to help you teach autistic children about emotions. Some autistic children need more support to cope with their own emotions, and they may also need guidance to recognise different emotions on other people. You can use these Autism emotion activities to help them learn about, recognise, and understand emotions.

You can use this Reflecting On My Emotions - Restorative Practice Activity to help children reflect on their emotions. This is a great way for children to learn about their own emotions and also learn some strategies to help them when they feel certain emotions.

Why not use this Feelings Monster Resource Pack for Social-Emotional Learning with the little monsters in your class? It contains everything you need to help them with their social-emotional learning. It contains colouring pages, self-registration labels, a feelings writing worksheet, and so much more!

A lot of autistic children struggle to recognise emotions on other people. You can use these Emotions Characteristics Photo Cards to help them learn about the characteristics for each emotion. This will help them to recognise different emotions on other people in the future.

What will children learn from these activities?

Children will learn many things from these Autism emotions activities. Firstly, children will learn about self-reflection and about their own emotions. They will learn how to recognise their own emotions and learn about some ways to deal with them.

Children will also be able to learn about emotions on other people. They will learn how to recognise emotions and understand what they mean. Therefore, they may be able to help other people when they are feeling upset.

Children will also learn ways to correct their behaviour. Instead of lashing out when they feel angry, they will learn some coping techniques, and they will hopefully start to use them.

Children can learn so much from these resources, so why not have a look through them and see which ones suit the autistic children in your class best?
It's also worth noting that the we need to learn about the autistic emotional world as much as the other way round. These resources could be a good jumping-off point to teach neurotypical children about different ways of seeing the world.
Top tips for teaching children about emotions

Teaching about emotions can be tricky, and learning about them can be hard, too. So we've gathered some of Twinkl's top tips for teaching about emotions:

Try to teach children about emotions when they are felling calm. They are more likely to listen and learn than if they were upset or angry.

Go at the children's pace. This can be a lot to learn, so make sure you're not teaching too much at once.

Don't make autistic children speak about their emotions in front of the class if they don't want to.

We hope you find the information on our website and resources useful. These resources are those which we have generally found to be of benefit to learners on the Autism Spectrum. We have consulted with our UK consultants in producing these resources, to ensure they are representative of the Autistic community. However, every child's needs are different and so these resources may not be suitable for your child. It is for you to consider whether it is appropriate to use these resources with your child; you will find editable alternatives on all our Autism specific resources to enable you to edit and amend them for individual needs and preferences. Twinkl is an international company and therefore some resources may feature terminology that is appropriate in some countries but not others - in such cases, you are able to request an alternative version specific to Australia's inclusive approach.
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Autism Emotion Activities | Autism | Learning & Development

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Use these fabulous autism emotions activities to teach your autistic students the complex art of understanding emotions. You'll find everything you need here!

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Tome | Polished & Professional AI Presentations

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Tome is more engaging than a slide deck, and easier to build than a webpage. Use AI to quickly create multimedia presentations, microsites, and more.

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50 Educational Video Games That Homeschoolers Love

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50 educational video games that can help students (both young and old) learn new things, develop problem-solving skills, and get creative.

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13 video games that can be used with educational purpose:

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13 video games that can be used with educational purpose:

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Video games have come a long way from the Super Mario Bros. games of the '80s and '90s -- and I'm not just talking about graphics. Developers have gotten super creative at sneaking in educational lessons where kids would least expect them. And one of the best ways to learn is when you're having fun.

In addition, an ongoing study published in the medical journal JAMA Network Open says that kids who play video games daily show improved cognitive skills in comparison with kids who don't play at all.

Check out our list of mobile apps, PC and video games that can educate and entertain your kids.

Minecraft

What your kids will learn: creativity, problem-solving, collaboration, reading, math and more

World-building game Minecraft lets players explore, gather resources, craft tools and engage in some mild combat. The game has different modes -- survival, creative, adventure, spectator and multiplayer -- so players have flexibility in how they approach it.

Creative freedom and self-direction isn't all that the game lends its players, according to iD Tech. Minecraft teaches teamwork and the motivation to improve reading and math skills. To get better at the game, parents told iD Tech that their kids started reading about biomes and calculating rations for adventures, dividing supplies and how many minutes until "night" in the game. Minecraft's educational benefits have also been packaged for the classroom.

You can play the game on PC, mobile, console, Amazon Fire and Oculus.

The Oregon Trail

What your kids will learn: historical events, critical thinking, problem-solving skills and more

The Oregon Trail came onto the scene in the '70s and has gone through quite a few changes since then. My 10-year-old self spent many an afternoon trying to get my digital wagon 2,000 miles west to safety. Before you start the trip, you pick a job (each has its own unique benefits), name your companions and purchase supplies.

Recent updates to the game let you trade, upgrade your wagon and buy food and medicine to increase your group's chances of survival. Along the trip, your group encounters illness, obstructive rivers, highway bandits, food constraints and other complications of the time. Though the situations are a bit dramatic, players learn fast about pre-planning and making choices with the long term in mind.

I played (and described above) the 5th edition of the game, which you can order on Amazon. If you want a newer mobile experience, you can try The Oregon Trail: American Settler for iOS or The Oregon Trail from Gameloft on Apple Arcade.

Wordscapes

What your kids will learn: vocabulary

Fans of Words with Friends and Scrabble (the app or the board game) may be drawn to Wordscapes, which allows kids to learn new words and practice logic skills. You get unlimited tries to solve crossword-style puzzles using only a handful of letters (with few free hints). The app challenges you on some levels by prohibiting three-letter words and offering daily puzzles that challenge you to guess all the words in a certain order. Wordscapes has a built-in dictionary that makes it easy for kids to add to their vocabularies. You can play on Android and iOS.

The Little Big Planet series

What your kids will learn: logic, spatial orientation skills, design and problem solving

This spunky little game follows the adventures of Sackboy and his friends. The first two games are mostly platform-jumping and avoiding obstacles to make it to the next level. Players can also create their own levels, customize characters or build complex contraptions in a level. Finally, players have the option to share their creations in the PlayStation Network.

The first game, Little Big Planet, was released in 2008 and the creators have released several entries since. Little Big Planet 3 is the newest installment, which introduced three new characters: Toggle, Swoop and Oddsock. The games are available on PSP, PlayStation 4, PlayStation Vita and PlayStation 3. You can also check out Little Big Planet Karting and the free Run Sackboy! Run app on Android and iOS.

Portal series

What your kids will learn: logic, problem-solving, physics, math, science and spatial skills

Portal is along the lines of Little Big Planet, but it's a bit more mature. The first Portal got a Teen rating for the inclusion of some bloodstains, but is rated E. The games might be a bit scary or difficult for players under 9, Common Sense Media suggests.

Portal places players in a secret research facility who is led through a series of dangerous tests by a humorously narcissistic AI called GLaDOS. The puzzles are solved by creating an entry portal in a wall, creating an exit portal somewhere else and walking through. Players advance by learning how to manipulate physics and spatial constraints. Just try not to fall forever. Portal and Portal 2 are available on PC, PlayStation 3 and Xbox 360.

Kerbal Space Program

What your kids will learn: physics, the solar system, mathematics and basic aerospace engineering

Your kids don't have to play in a cardboard box in the yard if they want to be an astronaut. This rocket simulation game focuses on a space program for an alien race called the Kerbals. When you start a game, you'll be tasked with building a rocket that either works or doesn't work, based on " realistic aerodynamic and orbital physics." Once you get your Kerbals into space, you can explore the solar system, build bases and construct space stations. The game got a lot of attention from NASA and the B612 Foundation, a nonprofit dedicated to planetary science and planetary defense.

The game has three modes -- Science, Career and Sandbox. Science mode lets players unlock new tech and advance the Kerbals; Career mode has players oversee every aspect of the Kerbal's space program; and Sandbox mode is more freeform play. Kerbal Space Program and its expansions -- Breaking Ground and Making History -- are available for PC and console.

Eloh

What your kids will learn: trigonometry in its basest form, angles and critical thinking

This app is another example of teaching your kids without them knowing they're being taught. Eloh is a visually beautiful musical puzzle game that teases your brain without stressing you out. Each level features island spirits that you can move. Once you get them into the right spot, tap the red speaker and music will start. The goal is to bounce the "sound waves" off the spirits and hit the spiral icon. It's kind of like banking a shot in billiards.

The levels get progressively more challenging, but there's no timer, ads or in-app purchases. The app costs $3 to download on Android or iOS.

Zoombinis

What your kids will learn: logic, patterns, data analysis and problem-solving skills

If you grew up in the '90s, you might remember this game. Zoombinis kept me busy many an afternoon. In the game, you must guide the little blue critters out of the evil Bloats' clutches and home to Zoombiniville. Each of the 12 levels such as Allergic Cliffs, Stone Cold Caves and Pizza Pass get progressively more challenging, with kids using logic and pattern identification to win. Play on iOS, Android or PC.

Where on Google Earth is Carmen Sandiego?

What your kids will learn: geography, the locations of historic events and other geographical facts.

Google Earth and Houghton Mifflin Harcourt's Carmen Sandiego games -- The Crown Jewels Caper, The Tutankhamun's Mask Caper and The Keys to the Kremlin -- offer something new while paying homage to the original franchise. Players use the magnifying glass to interview witnesses in different cities and gather clues, learning about geography and history along the way. When you think you've figured out the next step, click the airplane icon to fly to the next city and continue unraveling the mystery. You can play on web browser, Android or iOS.

Nancy Drew Interactive Mysteries

What your kids will learn: historical events and important figures, critical thinking, foreign cultures, languages and customs, problem-solving skills and more

I will shamelessly say that I have played these games since they started making them in 1998 . Some are based on Nancy Drew books (The Secret of the Old Clock game, for instance, is based on the first four books in the series) while others are original mysteries.

The point-and-click games let you play as Nancy, solving a mystery as the amateur detective would. Whether you play as a junior or senior detective, you'll question suspects, solve puzzles, discover clues and find your way out of multiple sticky situations to catch the culprit.

The beauty of these games is that they teach kids without them knowing it. At 9 years old, I knew a ridiculous amount about the Mayan civilization after playing Secret of the Scarlet Hand, as well as the key players in the French Revolution after playing Treasure in the Royal Tower. There are 33 games to date for PC, mobile and certain gaming consoles.

Democracy series

What your kids will learn: multiple layers of government functions like parties, funding, taxes, elections, policy changes, political capital, budgets, debts and more. In addition, they'll learn about compromise, cause and effect, strategy and conflict resolution.

Has your kid ever wanted to be in politics? Now they can try their hand at it with the Democracy game series. In this government simulation game, you play as the president or prime minister of a democratic government and alter policies in the areas of tax, economy, welfare, foreign policy, transport, law and order and public services. The catch, like in real life, is that each policy affects other factors like voter happiness, crime rates and air quality, for example. Players also have to deal with situations like homelessness or protests and make decisions accordingly.

You can play Democracy, Democracy 2, Democracy 3 and Democracy 4 on PC.

National Geographic Challenge

What your kids will learn: historical figures and events, geography and more

The National Geographic Challenge is a quiz game that lives up to the "challenge" part of its name. There's no shortage of questions that range from easy to hard and are divided into regions -- North America, Europe, Asia, South America, Africa and Australia. Start a game for up to four players and choose an avatar. You can try to answer 40, 60 or 80 of the game's timed questions. The games are complemented by impressive photography and video from the National Geographic archive.

The National Geographic Challenge will test kids' knowledge with questions like: In what year did Madagascar gain independence from France? In which country does the River Niger reach the sea? The game is available on Xbox 360, Nintendo Wii and PlayStation 3.

World Rescue

What your kids will learn: geography, conservation and sustainability, global problems, healthy living and activism

World Rescue was developed by ZU Digital with the help of the United Nations Educational, Scientific and Cultural Organization. Think of it as a 21st century Captain Planet, minus the superpowers. The game's levels are set in Kenya, Norway, Brazil, India and China. There, you'll help five heroes solve problems like displacement, disease, deforestation, drought and pollution, giving kids lessons on real-world issues. You can play World Rescue on Android or iOS.

For more, check out our list of the best video games to play in 2021 , best online games to play with friends and seven great kid-friendly gifts that aren't video games .

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13 (Secretly) Educational Video Games That Kids Will Actually Like

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Yes, it's possible for video games to be fun and educational.

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Cities Skylines Tutorial #1 - Getting Started - Cities Skylines Beginners Guide

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Brilliant.com: games to learn math and science

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Brilliant.com: games to learn math and science

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Brilliant for Educators | Free STEM Courses, Lessons & Puzzles

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Transform how students think about math, science, CS and more with thousands of interactive lessons. Perfect for class warm-ups, math enrichment, nurturing giftedness, and inspiring every student. Free for qualified teachers.

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In revolutionary France, young Victor Frankenstein has discovered the secret of bringing dead matter back to life.

Dave Morris' Frankenstein is an interactive novel that places you right inside the story, acting as Frankenstein's confidant, guide and conscience. Following and adapting Mary Shelley's original text, Frankenstein is a new reading experience designed from the ground up for mobile devices and written using our inklewriter platform.

Published by Profile Books.

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Independent developer of narrative games and interactive stories.

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Game-Based Learning

Welcome to Game-Based Learning (GBL) from Triseum! The dawn of a revolution in education is upon us, where schools are beginning to use entertainment-quality learning games to help students achieve, and even surpass, learning objectives.

At Triseum, our close partnerships with key stakeholders in education mean our games - Variant: Limits™ and ARTé: Mecenas™ - are meticulously handcrafted and effective. Each game is quick and easy for students and teachers to download and start playing.

Best of all? Early studies show that students achieve higher levels of knowledge gain as a result of playing our games.

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Triseum - Leading The Game-Based Learning Revolution

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Welcome to Game-Based Learning (GBL) from Triseum! The dawn of a revolution in education is upon us, where schools are beginning to use entertainment-quality learning games to help students achieve, and even surpass, learning objectives. At Triseum, our close partnerships with key stakeholders in education mean our games - Variant: Limits™ and ARTé: Mecenas™ - are meticulously handcrafted and effective.

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This course will give you all the basic knowledge needed to implement CoSpaces Edu and use it in your classroom.

You'll be able to revise what you've learned along the way with quizzes!
Who should take this course?
This course is ideal for educators who are new to CoSpaces Edu!

Offered in a short video series format, this course only takes 30 minutes to complete and is accessible to anyone.

No previous experience or knowledge of CoSpaces Edu is required. This course is a great starting point for educators to learn the basics before moving to more advanced tutorials.

An Internet connection is needed to take this video course, accessible on any device.
What does this course cover?
This course is divided in 3 parts based on the main areas of knowledge needed by educators looking to use CoSpaces Edu in the classroom: creating with CoSpaces Edu, exploring your CoSpaces and p reparing for your first class,

After each lecture, you'll be able to test your learning with a quiz before moving to the next section!

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This course will give you all the basic knowledge needed to implement CoSpaces Edu and use it in your classroom. You'll be able to revise what you've learned along the way with quizzes! Who should take this course? This course is ideal for educators who are new to CoSpaces Edu!

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Create 3D worlds from text prompts without coding with our intuitive AI platform. Used in movies, games, education, and design.

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Hands-on Activity: Setting the rules for your new students

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Hands-on Activity: Setting the rules for your new students

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Toolkit Updates - Innovating Instruction - Medium

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Read writing about Toolkit Updates in Innovating Instruction. Innovating Instruction features stories of instructional practice and design from Goalbook's 500+ district and school partners across the country.

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You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.

The latest version of Twine is 2.8.0, released 27 November 2023.

Looking for the 1.x version of Twine? It's on the IF Archive.

The Twine Reference is a guide to the Twine user interface. If you're new to Twine, start here.

Once you're familiar with Twine, you should learn more about the story format you're using. Story formats are like game engines, and determine the features you'll have access to and the way you'll write code.

The Twine Cookbook has advice on how to choose a story format and easy-to-follow examples of how to accomplish common tasks with each of Twine's built-in formats.

Each of Twine's built-in story formats has an online guide:

Chris Klimas, who created Twine and leads its development, has a Patreon.

You can also make donations in support of Twine to The Interactive Technology Foundation, a registered 501(c)(3) nonprofit organization that provides support for the infrastructure of the interactive fiction community.

Some story format developers also accept donations. Visit the web site of the story format you use to find out how you can support continued development.

Non-financial support is important, too. You can help someone out with a question, contribute to the Cookbook, create tutorials of your own, help fix bugs in Twine or its story formats, or translate Twine's user interface to another language.

There are repos for Twine's story formats, too:

Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF.

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Twine / An open-source tool for telling interactive, nonlinear stories

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Minecraft 101 is the first of three modules that get you started using Minecraft Education. Minecraft 101 explores how Minecraft Education supports teaching and learning through a game-based interface that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is the learner's imagination. In these modules we simulate a lesson and practice building a creation individually. We'll assess via screenshots. As we advance through the following Minecraft modules, we'll learn to build together and in small groups, begin to add more complex blocks to our builds, and learn different ways to assess student learning. In each module, we'll connect learning back to our lesson planner to help you understand how to craft a lesson with Minecraft.

Essential question
How can I get familiar with Minecraft Education, become prepared to teach my first lesson with it, and understand the power of game-based learning?
Learning objectives

Describe Minecraft Education and prepare to teach your first lesson with it

Describe teaching a lesson with the Teach and release model: Build a house challenge

Plan a lesson: Break apart the lesson plan and make changes as though you were going to teach it

Identify the benefits of game-based learning when crafting learning experiences for students.

Explain how to assess learning in the Minecraft game

Method of instruction

We'll model a lesson for you as though we're the teacher, and you're one of our students in class. We'll use the teach, release, reflect model of instruction. We'll first teach you important skills in Minecraft, then release you to build, and then reflect by assessing your work and thinking about how this connects to your classroom through a lesson plan. You can leverage this model of instruction when you teach Minecraft to your students the first time as well.

Vocabulary

Game-based learning: Game-based learning is leveraging games for learning.

Gamification: Gamification is the application of game-design elements and game principles into non-game contexts.

World: The place where students go to build and can save their work as a file that shows up in My Worlds.

The world for this module is in the How to Play library under Additional Tutorials called "Build a Simple House."

Inventory: The pop-up menu that a student uses to select and manage items carried in their hotbar.

Library: Where all classroom build challenges and lessons are located within the Minecraft Education game or on the website.

Starter Worlds: Blank templates to help get started creating lessons in Minecraft Education. Biomes, specifically, are regions distinguished by unique geographical features, plants, and animals.

Build Challenges: Worlds in the in-game library that have specific prompts and objectives to build a solution to the prompt, like the Build a House Challenge in this Module.

Block: The basic unit of structure in Minecraft.

Movement: a game mechanic that allows the player to travel from one Block to another. Students use their mouse or trackpad to move their player's head and the W, S, A and D keys to move forward or backwards.

Mine: Destroying a block.

Place: Adding a block. Blocks are placed wherever your cursor is pointed at in the world.

Skin: A texture that is placed on an avatar that allows players to customize the game.

Lesson planner: In-game library lesson plans as well as the Lesson Planner document you'll use to plan your first few lessons.

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Minecraft Education supports game-based teaching and learning in a creative, collaborative, and problem-solving immersive environment. Model a house building lesson, assess the lesson, and apply it in the classroom with a lesson planner.

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Bring CoSpaces Edu into the classroom and enhance your teaching inside an intuitive and engaging platform.

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#FlipgridAR - Over 20 Ways You Can Use Flipgrid’s Awesome Augmented Reality with Kathi Kersznowski

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Valiant Hearts: The Great War® | Ubisoft (UK)

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Valiant Hearts: The Great War®

This is the story of crossed destinies and a broken love in a world torn apart.
All of them will try to survive the horror of the trenches following their faithful canine companion.

In Valiant Hearts, the lives of all these characters are inextricably drawn together over the course of the game. Friendship, love, sacrifice and tragedy befall each one as they help each other to retain their humanity against the horrors of war.

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Valiant Hearts: The Great War® | Ubisoft (EU / UK)

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Enter the story of crossed destinies and a broken love during the Great War. Available on PC, PlayStation®4 system, Xbox Series X|S, Xbox One, Nintendo Switch™ system, and Android™.

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How to Make a Maze Game in Scratch | Tutorial

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How to Make a Catch Game in Scratch | Tutorial

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Choose Your Own Adventure Game in Scratch

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Choose Your Own Adventure Game in Scratch

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How to Make a Choose Your Own Adventure Game in Scratch | Tutorial

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Scratch Tutorial: How to Make a Shooter Game (Part 1)

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Getting Familiar with Minecraft Education

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Syrian Journey: Choose your own escape route

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Put yourself in the shoes of a Syrian migrant and see whether you could make the right choices on the journey to Europe.

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Invisible: An interactive narrative about homelessness in Montreal

Go through a day as a homeless person and strive to change your future!

This game is made for the Integrating Activity at JAC.

Please download the swf file and play it via https://ruffle.rs/demo/
My apologies for the inconvenience! I am looking at ways to port the game to HTML5 in the meantime. If you know how to do so and can help me out, please reach out to me. Thank you!

Attributions:

Music: "Mesmerize" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Sound effects: Walking in snow: [x] / Dog bark: [x] / Restaurant background: [x] / Stomach growling: [x] / Store door chime: [x]

There are many reasons why people become homeless, from the simple fact of losing a job to family violence and various types of addiction or abuse. This game, however, focuses on the everyday problems and setbacks a homeless person is likely to encounter in Montreal.

// A big THANK YOU to my project advisors, Marlon and Mrs. Serge, for giving me valuable information and guidance, and to Sandy, for encouraging and helping me throughout the process.//

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

update 18/05/15: added "Homeless Simulator" to game name

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An interactive narrative game about homelessness in Montreal

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Harmony Square is a game about disinformation, designed to expose the tactics and manipulation techniques that bad actors use to mislead their audience, build a following, and exploit societal tensions to their benefit.

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Features:

Over 40k words of interactive fiction. Playthroughs are short enough to be done in one day, but long enough for the game to have gotten it's point across.

About 150 unique encounters. Based on your depression levels, different choices open and close off to you.

Content generated based on your decisions. The choices you make have a real effect on how your playthrough turns out.

Five endings. See how your choices affected the game's world, and how well you've dealt with your depression.

Audio and visuals react to your depression. Listen as the music gets glitchier and see how much stronger the static gets. Watch the color get sucked out of how you see the world.

Aid a charity. Contribute to the developer's hard work and support depression sufferers worldwide at the same time.

Press & Testimonials

"Depression Quest hinges on its deeply personal writing style. It feels as though you're reading someone's unfiltered mental diary. Depression Quest is uncomfortable in that it feels voyeuristic, but the cramped proximity is how you develop a relationship with the character. It's why, by the end, I was able to say I understood depression a bit better. It's a window." - Patrick Klepek, Giantbomb

"Similarly, content that addresses the complex and nuanced issues regarding mental illness and stigma, such as Depression Quest, should be lauded as providing something beneficial, in that users gain insight and understanding with stigma reduction as a consequence" - Ian Mahar, Kotaku

"More than four decades after Pong, players are tackling a range of heady subjects including cancer, depression and alcoholism. Instead of pumping adrenaline, these "empathy games" use the videogame form to tell stories that are far more personal than the Hollywood tropes most big budget games still rely on." - Connor Dougherty, Wall Street Journal

"The short of it: Depression Quest is not only good, it is truly revolutionary. It sets standards for relationships with games. It sets standards for relationships with ourselves, with our bodies, with our minds. It shows us what we can do and what we are, like a mirror that gives you the future and the brutal present all at once." - Cameron Kunzelman, This Cage Is Worms

"Depression sufferers often have precious little motivation, and in Depression Quest, you must try to manage your motivation level as you progress through the situations the game presents you with; as your motivation declines, options become grayed out and unavailable. Depression Quest makes use of imagery that changes depending on your depression level, and has a soundtrack by Isaac Schankler, who composed the music for the well-regarded narrative-driven game Analogue: A Hate Story." - Carolyn Petit, Gamespot

"In the same vein as Anna Anthropy's Dys4ia made an effective attempt at getting players to emulate going through hormone replacement therapy, something that likely they'll never have to deal with, Depression Quest serves as much as a tool for understanding and acceptance as it does an impeccable gaming one. Spare an hour to play it and ensure you've some time after that to decompress. It will make you a better person." - Mathew Jones, Gameranx

"The truly great thing about Depression Quest isn't the writing: it's the dialogue options you cannot choose. Anyone who plays it who doesn't understand depression will wonder why the fuck they can't click those 'sensible' options: tell your girlfriend how you feel, immediately go to the therapist. I am the ignorant mother. Because it's not a matter of choice, it's about what you feel you can and cannot do. Having those options there, then realising that your character claws back those options by forcing themselves to go on medication and talk to the therapist, is really enlightening." - Alan Williamson, Editor of Five Out Of Ten Magazine

"I'm sure I'm not the only one who can relate to the toils of depression and the complete drag it takes on your being. If you've been there, then we can probably give an acknowledging nod to each other as if to say, "I know; I know." Once you start spiralling into that hole, it becomes very hard to stop, and it takes a lot to get out of it. This is what Depression Quest translates into gameplay inside an interactive (non)fiction consisting over 40,000 words." - Chris Priestman, IndieStatik

"The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click 'Begin'. I've never lived with depression, at least not my own, but I've experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is 'game' as communication, comfort and tool of understanding. " - Adam Smith, Rock Paper Shotgun

"Thankfully, Depression Quest doesn't try to dress up the experience of depression into an 'Hollywood thrill-ride', and instead goes for something much more genuine. I'd wager that's why it's already making a difference in people's lives." - Jonathan Holmes, Destructoid

"Besides the blues-ridden story, it's just a well-made game overall. It's excellently written, well-paced, and so engaging that you might just find yourself playing again to find out what might happen if you'd accepted the offer of psychological help, or asked for a prescription for anti-depressants." - Katie Williams, Gamespy

"Not only were the scenarios all too familiar. Depression Quest's description of the symptoms and feelings that come along with the disease is the most poignantly accurate depiction of depression I have ever read. Zoe, Patrick, and Isaac didn't merely stop at spying on me. They were in my head. They knew every ounce of my anguish, my sadness, my embarrassment. And then they laid it all out on a page in a way I had never dreamed possible." - M. A. Chabolla

Copyright @ Zoe Quinn 2013

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Over 40k words of interactive fiction. Playthroughs are short enough to be done in one day, but long enough for the game to have gotten it's point across. About 150 unique encounters. Based on your depression levels, different choices open and close off to you. Content generated based on your decisions.

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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ClassDojo helps teachers, parents, and students build amazing classroom communities.

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Balancing your players like an ecosystem

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Balancing your players like an ecosystem

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Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits

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Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ Play games with us on our sister channel! http://bit.ly/WatchEXP ---- (Episode details below...) Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Dr. Richard Bartle's Taxonomy provides rough guidelines for understanding the types of motivations that players have.

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No podía faltar en Minijuegos un nuevo clásico. Los mejores juegos online están gratis en Minijuegos, y Plants vs Zombies no podía faltar. ¿Aún no te lo has terminado? Drisfruta de Plants Vs Zombies, el videojuego de estilo tower defense más famoso del mundo. Coloca en el escenario distintos tipos de plantas con distintas características con el fin de detener a la oleada de zombies.

Plants Vs Zombies lo puedes encontrar también en estas plataformas:

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Array ( [0] => 24954 ) id! 238996id! 201764id! 243056id! 17651 No podía faltar en Minijuegos un nuevo clásico. Los mejores juegos online están gratis en Minijuegos, y Plants vs Zombies no podía faltar. ¿Aún no te lo has terminado? Drisfruta de Plants Vs Zombies, el videojuego de estilo tower defense más famoso del mundo.

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The Magic of Mistakes - Big Ideas - Classdojo

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Basic Controls in Minecraft: Education Edition

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Build text adventure games and interactive fiction

Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere. In a web browser, downloaded to a PC, or turned into an app. Get started now for free, or find out more below.

Watch a quick screencast

...and you're free

No restrictions. Quest is licenced under the MIT License.

This means you can download and modify the Quest source code, and do whatever you want with it.

You can sell the games you make with Quest. You can use the Quest source code inside closed source commercial applications.

You don't need to ask for permission - you already have it.

Get started quickly

You don't need to know how to program to use Quest. But you might pick up some handy programming knowledge along the way.

Everything about your game is displayed in plain English, but the source code to your game is also viewable and editable for the more technically minded.

A full tutorial is included, and help is always available on the forums.

Ever wanted to...

Ever wanted to create your own game, but were put off by complicated programming languages? Quest is a great way to get started.

Want to get into game writing, or prototype game narrative before turning it into something bigger? Quest is a quick way to experiment with interactive stories.

Surprisingly powerful

Quest is a powerful game platform. Although designed to be easy to learn, it has huge power when you need it.

There is a fully featured scripting language behind the scenes, which you can dip in and out of as required. You can use variables and functions, and encapsulate functionality using object types to share scripts between objects. You can create and share libraries of advanced functionality.

Graphics, sounds and video

Who says text adventures are all about text?

You can add pictures to your game, music and sound effects.

You can even embed video, from YouTube and Vimeo.

And you can go even further, by customising the user interface using HTML and Javascript, to get your game looking exactly how you want it.

Any language

Create games in English, French, German, Spanish, Dutch, Italian, Poruguese, Romanian, even Esperanto.

Or create your own translation.

Share with the world

Who wants to play a text adventure game? People who search for text adventures.

This website is the top destination for text adventures on the web, so if you publish your game here, people will find it. So it's easy to share your game with the whole world, or you can make your game private and just share it with friends instead.

There's no need for players to download any software - people can play your game directly in their browser, whatever device they're using.

I found Quest - the text adventure creator that enabled me to just go ahead and create what was bubbling inside me. Six feverish days of writing later, my adventure game was born! Jahanzaib Haque

Quest allows you to create your very own adventures in a couple of different ways, and you don't have to know how to code or hack or anything... it really is supremely easy to use.

It's pretty amazing what can be accomplished so easily...I am in love with this program.B.C. Tietjens, Freeware Genius

You can have a simple first game ready in minutes... As an added bonus you can include all sorts of pictures, sounds and movies in your game.

Should you be interested in crafting a more complex offering, well,Quest seems powerful enough to handle almost everything you can think of and definitely anything I can come up with.Konstantinos Dimopoulos, IndieGames.com

Want to make your own text adventure game? You can use Quest, a free online program that makes it super easy! Tara Theoharis, Geeky Hostess

Great way for kids to start coding... LOVE THIS! Manchester GirlGeeks

My boys loving this text adventure making software Stuart Dunstan

Overall, I'm impressed. The web editor feels fully capable of supporting a large game at all stages of development. Iain Merrick

I'm about halfway through the tutorial right now, but so far I'm loving this program. Nightkind on reddit

Using Quest in a class or group?

If you're a teacher or group leader wanting to use Quest with your group, take a look at our ActiveLit service. It makes it easy to set up accounts for every member of your group, and they can create and share games safely in your own private area.

Get involved

If you know C# or JavaScript and would like to help with developing Quest, please see Quest on GitHub.

To keep up to date, follow us on Facebook, or follow@textadv on Twitter.

Watch a quick video

© 2023 textadventures.co.uk · Privacy · Help · Contact us · Submit a game

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Quest - Write text adventure games and interactive stories

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Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere.

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Case Study 1: Monster Quiz, the board game.

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Case Study 1: Monster Quiz, the board game.

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Índice del artículo

The game can be used in all the school subjects, in a separate way or all together, and we have to think that the students will be the ones who make the questions and activities to use in the game.

The board game of 3 x 2 metres. 1 unit.

Monster cards of 8 cm in diameter. 54 cards (9 monsters per each group, 6 groups maximum).

Monster egg cards. Square of 4 cm. 54 cards (9 monster eggs per group, 6 groups maximum).

Game tokens. 6 tokens.

Game dice. 1 unit.

The game is made to be played individually or in groups, with a maximum of 6 individual players or 6 groups.

The players' goal is winning the 9 monster cards that appear in the board game. To do it, when a player arrives into a "Monster" square, a game in the interactive whiteboard is played. The first player to win that game, wins the Monster card of the monster who appears in the square.

While the game is played, the players will ask questions between them to win monster eggs, they will use those eggs in the game later.

The route of the board is a close circuit, so the players can move over it freely. The movement of the tokens is done by the number of a dice. The tokens will be moved so many squares as the number of the dice. If the token arrives to a square with a picture, it has to do one of these actions:

-Dices: The player throws the dice again.

-The question mark: The player will choose one of the other players to start a challenge with the questions they made. By this way they can win monster eggs.

-The graduation cap: The player must answer or make the task that the teacher asks.

-The key: The token will be moved to the square with the door.

-The blue arrow: Go back three squares.

In addition to the squares, the board has the player's corner. A place where there are the number of the player, 9 white squares to fill them with the monster egg cards and 9 black and white pictures of the monster. In these circles the monsters will be placed when the player wins one card.

-The players are divided into groups (also they can play alone) and they make a raffle with the dice to decide the order to start the game. The groups can be done before the game, because they have to get ready the questions to use in the competition times.

-Each group has 4 monster egg cards and they will be located in the white squares of the player's corner. The rest of the cards will be placed in the circular box of the monster egg cards.

-The tokens will be placed next to the "START" square. Player 1 throws the dice and move his token so many squares as the number of the dice. The tokens can be moved in any direction and jump other players, but they can't be placed in the same square of another token. If it happens, the token of the player who is moving will be situated in the square before.

-The squares which has no pictures, are neutral squares. In this situation, nothing happens, the player lost its turn and the game continues with the next player.

-If one player arrives to the "dices" square, he will throw it again and he will move his token.

-If one player arrives to the "Blue arrow" square, he will go back 3 squares, by the same path that he used to go there. His turn, now, will be according to the rules of the new square. If it is a neutral square, the turn will pass to the next player. It if is a square with a picture, the movements will be according to the rules of that picture.

-If one player arrives to the "key" square, the token will be moved to the square which has a door drawn. When the token is there, the player will throw the dice again.

-If one player arrives to the "Monster eggs" square, He wins a monster egg card and the turn pass to the next player.

-If one player arrives to the "Graduation cap", he will answer or do the task that the teacher says, If the task is well done, he will continue his turn. If the task is wrong, he will lose it.

-If one player arrives to the "Question" square, the competition between players starts. The competition has the aim of winning new monster egg cards. With the feature that when a player wins one card, he does it by thieving one card to the opponent.

The rules of the competition are these. Player A arrives to the "Interrogation" square. In that moment, he chooses an opponent between the other players. Player A asks a question to player B. The question is one of the ones that have to be ready before of the game. Those questions will be in relation with the topic that the teacher chooses.

-If player B falls, player A wins one of his monster eggs. And player A will continue the game throwing the dice again.

-If player B passes, now he has to ask to player A. In this case, if player A falls, he has to give one of his monster eggs to player B and he will lose the turn. But if player A passes, the competition will finish in a draw, but player A will lose the turn.

-When a player wins 9 monster eggs (it can be possible by arriving the "Monster eggs" square or winning in a competition), he will be able to go straight to the "Monster" square that he chooses and try to win the card. But he must give 5 eggs to the "Monster eggs" square.

-If one player arrives to the "Monster" square, it's the beginning of a competition in the IWB, Monster Quiz. All the players will play. The player to achieve a monster hatch, will win the monster card whose picture is in the square. The competition in the IWB has these rules:

-The group who arrives to the "Monster" square will have some advantage in the competition. It will play with only one device, all the members of the group will help to choose the answers.

-The other groups will play with two devices in the competition. The members will make two little groups and they won't be able to help themselves.

-If the Monster card is won by the group who arrived to the square, that group will continue the game. But if the winner is another group, the turn will pass to the next player.
Files to download
-Board game in high resolution. (36024 × 24213 pixels).

-Monster Cards.

-The board game in "notebook".
Rules Poll

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Below is a list of educational games on RPG Playground. They have been made by both students and teachers, and cover history, biology, art, etc. Notice that these games can be played on any device, and no download is required (works in your web browser):

Desktop computers: Windows, MacOS, Linux, Chromebook

Tablets (iPad and Android)

Mobile phones (iPhone and Android).

Offer the PREMIUM version to your students with the educational license.

RPG Playground is described by one educator as "a perfect 'low floor high ceiling' tool. A low floor high ceiling tool is something that is easy to get started with, but is powerful enough to allow more advanced usage. As well as the usability and depth of the tool, I love how learners can drive their own learning through tutorials, and how it can be purposeful learning, by making a game for others to enjoy and learn from."

It's really easy to make games with RPG Playground. The following video shows everything you need to know:

When you made an educational game yourself, please let me know so I can add it to the list. That way you can share it with other teachers and their students.

If you want to offer the premium version or RPG Playground to your students, you can order a license at https://dewitters.gumroad.com/l/rpgplayedu

Literature - Poetry Adventure

Made by a student, praised by the teacher :).

Click the title below to play.

https://twitter.com/BrentGWarner/status/1252744913348816896

Finance - Kiwi Saver (New Zealand)

From the teacher: "We use RPG Playground for the development of literacy skills and for teaching digital literacy. We run a little RPG club on Friday lunchtimes so that they can learn how to use the platform and then, we get them to use it to show their learning about a particular area. They can use it to publish a story they have written or use it as a way to explain a concept or idea. The conversations between sprites can act as a way for the kids to explain for example, how to do a particular Math strategy or in Literacy, how to summarise or clarify words etc. You could even get the sprites to explain a more complex idea such as the water cycle!
I also like that the kids can pair up and collaborate. This helps the cross pollination of ideas and also enables kids to take their learning to a deeper level as they have to explain parts of their knowledge about a certain subject area to each other. "

Click the title below to play.

Psychology - Grieving Process Presentation-Engelhardt

Made by a nursing student to teach fellow students about the grieving process. Click the title below to play.

History - The Netherlands Game

From the creator: "The school assignment was that the people in my class were split up into different groups and assigned a different European country. I had gotten the Netherlands. Then, we were told to research our country and create questions relating to their colonizations of part of America. The teacher had urged us to find a good way to present the information so we did two things. A website and the teacher had brought up the idea of it being interactive so a game was the first thing that came to mind. I had done some searching and had come across RPG playground. I had experimented with it and had really enjoyed it."

History - Life of Sarah Edmonds during the Civil War

Another game made by a student. Go through Sarah Edmonds life it the civil war as Franklin Thompson.

Biology - Glimpse at Bacteria

Math (Spanish) - Probabilistán

A Spanish game about probability for 12-13 year old kids.

If you are a Spanish educator, you can check out this Spanish tutorial series:

https://twitter.com/CdeHerodoto/status/1293612356593954820

Literature - The Creation Legend

Teacher made a game about the Romulus and Remus myth, because "It is going to be so much better than reading about it and talking about it on a video call"

History - International Women's day

Math (French)

Measurements (Dutch)

History - Telesilla of Argos
https://rpgplayground.com/?post_type=game&p=98894

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Below is a list of educational games on RPG Playground. They have been made by both students and teachers, and cover history, biology, art, etc. Notice that these games can be played on any device, and no download is required (works in your web browser): Desktop computers: Windows, MacOS, Linux, Chromebook Tablets (iPad and Android) Mobile phones (iPhone and Android).

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Marta María García Ostos, Rocío Peláez Beato, María Teresa Simón Sánchez

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El blended game Palmanova pone a prueba los conocimientos aprendidos en clase sobre historia de la Edad Moderna. En este Recurso Educativo Abierto (REA) se encuentra la descripción didáctica del juego, el desarrollo del juego, las reglas del juego y una guía para el docente.

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Un trekking por la riqueza vegetal de Tenerife

El sendero que comunica Cruz del Carmen con Punta del Hidalgo incluye tres tramos diferenciados por el tipo de vegetación en el entorno del Parque Rural de Anaga, situado en el norte de Tenerife. En la primera parte de esta ruta, entre Cruz del Carmen y Las Carboneras, reina la laurisilva, que luego da paso a pequeños terrenos agrícolas hasta llegar a la zona de Chinamada. El último tramo del trekking desciende hasta el nivel del mar, con predominio de matorral en Punta del Hidalgo.

Un sendero desde la cumbre a la playa

Con sus diez kilómetros de longitud y un desnivel máximo de 916 metros, esta ruta tiene una dificultad media por su combinación de sendero, pista forestal y algunas zonas de carretera. Con duración aproximada de cuatro horas, conviene llevar equipación y calzado apropiado para este descenso hasta la costa, y también alimentos y bebida fresca. Y no olvide una cámara fotográfica para llevarse un recuerdo de las espléndidas vistas sobre la vega de La Laguna y, en el mirador de Aguaide, una panorámica de la costa de Anaga.

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Un trekking por la riqueza vegetal de Tenerife El sendero que comunica Cruz del Carmen con Punta del Hidalgo incluye tres tramos diferenciados por el tipo de vegetación en el entorno del Parque Rural de Anaga, situado en el norte de Tenerife.