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Kahoot is an interactive digital platform that lets you create and answer quiz games in real time. It is used to review, test,or motivate learning in a fun way

Benefits:

It helps students take part and work together.

It makes learning more fun and interesting

Risks:

It can distract students if there is no clear learning goal

It needs a good internet connection and devices

Digital competence associated:

Safe and responsible use of sigital tool, creating and managing interactive resources, and communicating in virtual learning enviroment

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Canva is a digital platform that lets you make designs, presentations, posters, and visual content easily and together with others.

Benefits:

It helps creativity and design without advanced knowledge.

It allows teamwork and easy sharing of projects.

It has templates and visual resources to save time.

Risks:

Using templates too much can limit your own creativity.

You need internet and good devices.

There is a risk of using content without respecting copyright.

Digital competence associated:

Safe and responsible use of digital tools, creating visual resources, and working together in virtual environments.

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YouTube Kids is an app for children. It shows videos that are fun and safe. Parents can control what their children watch.

Benefits:

Children can watch fun and educational videos.

Parents can set time limits and control content.

It helps children learn with sounds and pictures.

Risks:

Some videos may not be good for kids.

Too much screen time can be bad for health.

Children need adult supervision.

Digital competence:

Safe and responsible use of digital tools, knowing how to choose good content, and thinking critically about what we see online.

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Critical Analysis of ABCmouse in Early Childhood Education. ABCmouse's main purpose is to support early learning through interactive activities.

It has a pedagogical benefit in multisensory stimulation, helping children develop early skills.

It should also be noted that it poses a potential risk or limitation: excessive screen exposure and the digital divide. Incorporating platforms like ABCmouse in Early Childhood Education can enrich pedagogical practices if used as a complementary resource, not as a substitute for traditional pedagogical interaction.

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Duolingo is a digital app to learn languages with short lessons, games, and daily exercises.

Benefits:

It helps learning languages in a fun and motivating way.

You can practice anytime and anywhere.

It shows your progress and gives constant practice.

Risks:

You may depend on the app and not use the language in real life.

Motivation can go down if daily practice stops.

Some translations or explanations can be simple or wrong.

Digital competence associated:

Safe and responsible use of educational apps, self-learning in virtual environments, and managing personal progress on digital platforms.

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StoryJumper is a digital platform designed to create, read, and share illustrated digital books. Its main purpose is to foster creativity and narrative expression, benefiting from language development and encouraging collaborative work. Potential risks or limitations could include access to the digital divide and technological dependence. The required teaching competency is technical proficiency and technological design skills. In early childhood education, it can be an excellent tool to promote storytelling through the voice of a child.

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Baby Sign App is a mobile app that teaches baby sign language. It has videos, pictures, and fun activities to help children communicate before they can speak.

Benefits:

Helps babies talk with parents early.

Reduces frustration when babies cannot speak.

Helps develop language and understanding.

Risks:

Too much screen time can hurt eyes or focus.

Babies need adult help to use it well.

Some parts of the app may need payment.

Digital competence:

Safe and responsible use of educational apps, using technology to help language learning, and developing early communication skills with digital tools.

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Starfall is a digital educational platform that supports early learning in reading, writing, math, and social-emotional skills through fun, interactive, and multisensory activities. Its main benefits are ease of use and the development of cognitive skills. Risks include excessive screen use and decreased social interaction. Teachers must have digital skills, such as platform management and adapting content to their context. In Early Childhood Education, its impact is positive if used in small blocks of time and with the active guidance of the educator, as a complement to in-person experiences.

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1.-Which tool would I use in my future classroom and why?                                                                                            2.- “What have we learned about 
the role of the digitally competent teacher, and how can these skills enhance children’s 
learning experiences?”

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1.-Which tool would I use in my future classroom and why?                                                                                            2.- “What have we learned about 
the role of the digitally competent teacher, and how can these skills enhance children’s 
learning experiences?”

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1.- I would use Canva in my future classroom because it helps make nice visual materials and fun activities for children

2.- We learned that a digitally competent teacher uses technology in a safe and creative way, helping children learn better and enjoy learning