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I created this Quizizz as a pre-test for one of my counseling lessons. The lesson teaches in context behaviors. The quiz was set up as a poll which I thought would be more like a survey and allow students to view the results. The results would also allow me to decide how much time needs to be spent on practicing what is taught in the lesson. This would definitely be a pre-test I would use as a quick starting place before a lesson.

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Quizizz - The world's most engaging learning platform

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Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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Quizess is a great way to incorporate blended learning. Teachers can assign quizzizz to certain students while assigning other quizzizz to students with other needs. If students have access to technology at home then they can complete a quizzizz at home.

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Quizizz has a new mode called Mastery mode. Mastery mode allows for teachers to set accuracy goals for students. Students can complete problems multiple times to help with understanding. Check it out!

https://support.quizizz.com/hc/en-us/articles/16716366592409-Enable-Mastery-Mode-in-Homework-Quizzes

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With Mastery Mode, you can set an accuracy goal for your classroom when you assign them a homework quiz. Students can then reattempt incorrectly answered questions multiple times until they reach this goal.

This mode empowers students to improve understanding and retention through spaced repetition and practice. Mastery Mode enables you to define both the overall accuracy goal as well as the number of reattempts allowed for incorrectly answered questions.

To enable Mastery Mode, follow these steps:

1. Select the quiz you would like to assign as homework. You can:

2. Click on 'Assign Homework'

3. Toggle the 'Mastery Mode' option on the game settings page to enable it

4. Set your preferred mastery goal. You can choose between 60%, 70%, 80%, 90%, and 100% accuracy

5. Set the number of times your students can reattempt an incorrectly answered question

6. Review and modify the remaining settings as per your requirements and click on 'Assign'

Note that enabling Mastery Mode will automatically disable the following:

1. Redemption Quiz/ Redemption Questions

2. Adaptive Question Bank

3. Extra Life

4. Power-ups

5. Skip Questions & Attempt Later

6. Leaderboard

Also, note that participant attempts must be set to two or more in order to enable Mastery Mode. Additionally, 'Show Answers During Activity' must be set to either 'On' or 'Validate Only'.
To see how Mastery Mode has impacted class accuracy, follow these steps:

1. Click on 'Reports' on the left navigation pane

2. Select the quiz that was assigned with Mastery Mode enabled

3. Toggle the 'show report with repeated attempts' option to view results with/without reattempts

The report will display the overall improvement in class accuracy with Mastery Mode enabled. It will also display the mastery goal, the number of students who met this goal, and the average number of attempts made per question.

Keyword: mastery mode, setting an accuracy goal, reattempt questions, can my students reattempt questions, how many times can my students reattempt questions, what is mastery mode, where can I find mastery mode, mastery mode for homework quizzes

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With Mastery Mode, you can set an accuracy goal for your classroom when you assign them a homework quiz. Students can then reattempt incorrectly answered questions multiple times until they reach this goal. This mode empowers students to improve understanding and retention through spaced repetition and practice.

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I created this Quizizz game as a checkpoint for my small groups. We have been working on combinations that make 10. I want my students to be able to quickly recall these combinations to help them be more efficient with more complex math problems. I would use this Quizizz at least once every 2 weeks to have students go back and practice these skills.

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Quizizz — The world’s most engaging learning platform

# data[].attributes.attachment_link.description
Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

# data[].attributes.body
I think that Quizizz could be a helpful component of a blended learning environment. I agree with Sarah - that it gives you the ability to assign specific quizizz to specific students. I could also use reteaching videos and small group instruction and then reassess my students to determine if more instruction is needed.

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Quizizz seems like an ideal tool for blended learning. For me using Quizizz as a pre and post test makes sense. We start with a Quizizz pre test, have a counseling lesson together in person, and then finish up with a Quizizz post test. This would also give me great data to show what students learned.

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Technology is useful for remediation and enrichment even with school counseling. There is program that has been especially useful called Centervention that supports students with social emotional learning. It is a research-based curriculum that actively engages students using online games where students practice and improve social emotional skills. The best part is that is gives me a snapshot of student progress along with formative assessment reports. With the data I can create small groups or individual counseling interventions to focus on skills that need the most improvement.

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I found this article on Gamification and thought I would share it with you all. It is interesting to see how education is changing with more and more available technology and resources.
https://elearningindustry.com/gamification-in-edtech-the-future-of-innovative-learning

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Gamification Is Redefining The Future of eLearning

In recent years, the concept of EdTech has transformed completely. From interactive learning based on animations to applications, students and enthusiasts from all age groups have experienced the benefits offered. However, another interesting transition that has brought a very positive change to the EdTech industry is the introduction of gamification.

From the time that gamification has become a buzzword for the industry, a study from BlueWeave Consulting has found that the global education gamification market was worth USD 697.26 million in 2020 and is further projected to reach USD 4144.97 million by 2027. But still, EdTech start-ups and existing brands are looking for some fresh perspective on how gamification could redefine the future of learning.

The pandemic acted as a catalyst for the concept of gamification, as it propelled all educational institutions to foster hybrid learning environments. The need for improving engagements made educators especially look to gamified learning as an advanced approach to eLearning. The whole idea of gamification in EdTech was introducing the video game kind of layout or interface to encourage interactive learning.

In this article, we will try to highlight how gamification could bring necessary innovations to the EdTech industry while also highlighting the several benefits and scenarios surrounding the use of gamification in remote learning.

Unraveling Gamified Learning In EdTech

With the objective to continue offering learning during the pandemic, innovation took the front seat when it came to the education industry. From advanced learning modules that help students explore their interests in programming languages to free subscription models, things took a leap. A similar kind of interest in innovation was observed at the parents' end, with parents who were more ready than ever to invest in technology that could encourage learning. These included the use of DIY kits or STEM toys that offer digital content to cut through the constraints and deadlines of learning with standard practices. Besides, the introduction of personalization with AI triggered innovations such as Augmented Reality (AR) and Virtual Reality (VR).

1. Innovative Learning

Gamification is the future of innovation in the EdTech industry. The introduction of AI, Big Data, cloud technology, IoT, mobile learning, and VR all have the potential to enrich gamified learning. This gives encouragement to game-based learning methods at schools, to keep students interested in the learning process. Moreover, gamification increases the chances of the practical application of educational concepts, as it gives students a chance to use their imagination. With a more detailed introduction to real-world applications of subject matter, gamified practices would facilitate teachers to coach students. More importantly, gamification could help market EdTech solutions while gaining insights into the effectiveness of applications on immersive technologies.

2. Comfort And Interactivity

With time, the idea of learning is no longer restricted to students. From training professionals to capturing young minds, employing gamified elements in applications could help make learning a more compelling task. Such elements usually include quizzes, puzzles, scenario-based questions, or graphical representations of the subjects that the students need to learn. Besides, it is important that EdTech companies help teachers and coaches to create easy-to-follow learning spaces. To help create a pleasing learning experience for students, the instructors must be provided with thorough guidance on balancing fun elements with theoretical learning, which is quite an easy task to pursue with gamification.

3. Engagement And Competition

When it comes to industry experts and even the people who have not yet used gamification in learning, there is a belief that gamified learning has all that is required to increase student engagement. However, gamification also poses a continuous threat of competition to all those learning platforms that refrain from using the concept or believe in the value-generating potential of legacy practices. This competition factor is even reflected in students when some particular students are performing better using gamification techniques than by using methods associated with other trends in online education. Nevertheless, gamification has the potential to create a fun, engaging, and competitive environment for the students. For instance, the use of technology like VR headsets in applications could help create a hands-on learning experience, creating a more holistic and practical learning environment.

4. Lessons With Games

When it comes to gamification, EdTech companies get a chance to encourage students with better concentration abilities and cognitive stamina. Moreover, gamification even helps to make things more fun and favorable for real-world situations. Above all, learning is all about inspiring the users with an innovative and engaging learning process. Gamification could help users by offering illustrations that trigger fascination for even the trickiest subjects.

5. Rewards With Gamified Learning

Another significant reason why the EdTech industry needs to invest in gamified learning is to exercise some control over the hours spent learning a module. With games and visuals, students can be introduced to a time slot during which they can interact with the application to avoid any unwanted stress and ensure value from the time spent. Also, students who show the most productivity in the given amount of learning time can be rewarded with level-up certifications. The most complicated and time-consuming subjects can be introduced to students with a smart approach to teaching, using gamification.

6. Relieving Stress And Improving Relationships

Last but not least, the gamification of EdTech helps students to explore new concepts and subjects in an innovative manner. The use of gamification techniques in eLearning applications could even aid the relationship between students and tutors while mitigating the whole hassle of standardizing apps. Students who are involved in the educational relationship through gamification could get more streamlined exposure to concepts. Also, gamified learning relieves the pressure that students might otherwise experience when taking tests in a physical environment. All in all, students and teachers who are tired of the extensive anxiety that they experience with the traditional approach to education could foster gamification to avoid the struggles associated with the standard academic process.

The Crux: Future Of Gamification In EdTech

In conclusion, the whole concept of gamification works by increasing the interactivity of the learning platforms. Gamification not only helps students to learn easily but also makes their learning journey a more enjoyable process. It helps students to be more proactive and relaxed during the learning cycle, while also giving them the chance to learn without any fear of errors or mistakes, especially when students get a chance to develop their skills with exposure to easy learning techniques. The EdTech industry is very likely to add more revenue and growth with the integration of gamification.

Moreover, the advanced learning medium could make it easier for teachers to offer their courses to a greater number of students. EdTech and gamification are concepts that are made to complement each other in the near future while allowing for more expansion in the industry. However, bringing these two concepts together equally demands a sophisticated and thoughtful approach to quality assurance. For educational institutions to offer a streamlined and dynamic learning environment to students, they must ensure a consistent sharing of information that would require the effective involvement of EdTech testing solutions.

It is equally important for the EdTech industry to understand that working alone on gamification could minimize the chances of exposure and the chances of moving ahead of the competition. Rather, the integration of other technologies like AI, VR, etc. can be pursued to get the growth that the EdTech industry is expecting in the upcoming years. In a nutshell, the path to success for gamification in EdTech is all about innovation, brought into the eLearning scenario through an intelligent and wise business approach. If you can make gamification in learning interactive and easy to pursue, for teachers as well as students, you are all set to stay ahead of the game.

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Gamification In EdTech: The Future Of Innovative Learning

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In recent years, the concept of EdTech has transformed completely. From interactive learning based on animations to applications, students and enthusiasts from all age groups have experienced the benefits offered. However, another interesting transition that has brought a very positive change to the EdTech industry is the introduction of gamification.

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Telling Time Quizizz
https://quizizz.com/admin/quiz/63ff56c4d4ac24001e06b7d7/telling-time-1st-grade?createdByMe=true&searchLocale=

I created this quizizz to review telling time prior to giving our summative assessment. I was able to use the data to pull focus groups to reteach and reinforce skills for those who were struggling with mastery.

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Quizizz - The world's most engaging learning platform

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Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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By using our LMS system, Canvas, it is possible to assign quizizz within Canvas for students to complete. You can assign as homework and allow students to complete independently and allow for the teacher to check progress on mastery with results. The bonus is you can be specific in who you assign the quizizz to when integrated into the Canvas platform.

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I love using technology to provide either remediation or enrichment. I like being able to use programs like Happy Numbers (math) and Lalilo (phonics) that provide assessments for students. Then the students are placed at the right level for practice for them. I also like using MAP data to guide which iXLs might best support my students. Likewise, through Canvas I can provide different assignments to my students based on what they need.

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I usually remediate and enrich by using Socrative quizzes or just based off of summatives or formatives that we take in class. I have not used Quizizz in the past to enrich or remediate but look forward to using this in the future. I love the different ways Quizizz offers to provide remediation and enrichment, like changing the question type, number of questions, etc. I love the idea of having students do a quiz, using the data to pull a small group, then have students take the quizizz again and reassess.
~Lisa Varini

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To remediate, I am able to alter the amount of questions and find support assignments for students to do in small groups to reteach and assess mastery.

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I am able to remediate and enrich through Quizizz by adjusting the level of questioning, question types, number of answer choices, visual supports, number of questions, etc. This allows me to meet the needs of the individuals in my room.

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The information from the reports are very valuable. It allows me to quickly see the data in one place. In additon to the speed and ease, it allows me to see low strands for the class as a whole as well as individuals.

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I like how Quizizz offers detailed reports so you can see exactly the areas that students need more support in and the areas that students have mastered.

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I like the specifics of the report. After giving a Quizizz, I can go in and see specifics and identify exactly what a student would need to review. Using the report to identify trends of areas of weakness across the class would be beneficial to identify areas that I would need to reteach. It is also beneficial to use to create groups to pull during BA time to remediate as needed.

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I really like how the quiz reports are organized. It is visually very easy to read a lot of information at a glance... especially the "Overview feature". One idea I had as a good use for this data might be to highlight trends and use that in vertical planning. For example, if I find that the majority of 3rd grade students are picking the same career in an open-ended question about what career they would want, that information could be useful in creating career lessons in earlier grades that expose students to a wider range of career options than what they are already familiar with. The data could be useful in many ways!!

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The instructor paced quiz was a useful function; I liked it! I did this as part of a pretest before my counseling lesson on careers. I liked that it allowed me to clarify some key terms during the quiz while also giving me an idea of what I needed to spend a little more time on during the lesson. To make it better I could have spent a little less time on each question. The average time taken on each question was shorter than what I had the timer set at, so I could have jumped to the next question sooner or set the timer with a little less time.

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I really found the Quizizz report very valuable. It gives a quick glance of how your class and individual students are performing. This is helpful because it can help guide my whole group instruction because I can see any gaps in learning for the whole class. Likewise, it can help me create small groups so that I can remediate or enrich learning.

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You can also have the students work in groups to complete the instructor paced quiz. This can help stronger students by having them explain their reasoning when answering questions, and it helps the lower students by providing someone who can help read the questions, or provide support for them along the way.

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I found this information very valuable. It was nice to be able to quickly glace at scores, but the question breakdown provided me with specific information. I was able to quickly build small groups based on this data. I also loved that it showed the answer students chose rather than just marking it incorrect. This allowed me to see common misconceptions.

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I really like the instructor paced option in Quizizz. It allows me to monitor progress and we go and to stop and discuss any misconceptions. Overall, it went really well. I do wish I had picked a shorter quiz, I think it would be more effective.

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The instructor paced worked well in my small group. I was able to stop and have teachable moments when needed. The students stayed focused and well engaged throughout the quizzes. Love this!!

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I like the instructor paced function because it requires students to stay with you, allowing you to address misconceptions as you go.

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I liked the instructor paced quiz. It allowed for me to see who needed additional help immediately and not wait for the end to assist students. My class enjoyed the challenge and playing against each other. I don't think it could have improved at all.

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The instructor paced quiz allowed me to notice any misconceptions and provide immediate feedback. I don't know that there was anything that could have gone better.

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Cassie- Professional Development with Quizizz

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Cassie- Professional Development with Quizizz

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Quizizz would be a great tool for a school counseling program needs assessments with staff. This could inform the counselors of areas where we can grow our program or additional information that needs to be communicated.

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Quizizz — The world’s most engaging learning platform

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Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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We have just started discussing careers in our counseling lessons this month. I really like how this quizizz includes information as well as open-ended questions about skills and interests for students.

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Quizizz - The world's most engaging learning platform

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Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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I love how the words are read to the students. Through exposing children to rhyming students will learn to segment words into phonemes which will improve their decoding and comprehension abilities. This assessment will allow me to identify students who can rhyme when the words are read to them.

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Join an activity with your class and find or create your own quizzes and flashcards.

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I can use this to check understanding of newly taught standard- telling time to nearest minute. This can help guide instruction and identify students who need additional support.

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Quizizz - The world's most engaging learning platform

# data[].attributes.attachment_link.description
Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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I can use this to assess mastery of second grade standards prior to teaching telling time to nearest minute.

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Quizizz - The world's most engaging learning platform

# data[].attributes.attachment_link.description
Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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In the above Quizizz students have to identify the correct spelling of common words by applying phonolgy, morphology, and orthology that we are working on in class. This would allow me to see specific sounds or rules students need more practice with.

Letter Sounds Quiz

This could help me see if kids know all their letter sounds.

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Quizizz — The world’s most engaging learning platform

# data[].attributes.attachment_link.description
Find and create gamified quizzes, lessons, presentations, and flashcards for students, employees, and everyone else. Get started for free!

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We are currently learning about measurement and graphing in math and have a summative coming up this week.
I found one measurement and one graphing quizizz that I could use as a whole group review activity.
I can use the data to see who need additional review prior to giving the assessment.

Measurement Quizizz

Graphing Quizizz

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We are currently teaching prefixes and suffixes in grammar. I found a prefix and suffix quizizz that I plan to have my students complete once we finish each topic. I can then use the data to pull small groups as needed to reteach as needed.

Prefix Quizizz

Suffix Quizizz
~Lisa Varini