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I am using this piece asinspiration becaue i love the use of drawing and clay mixed together. I want to use this within my game as well.

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The mood of the image as wellas the lighting is what drew me to this work.

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Designs for houses/creatures in the hbo version of adventure time. I am a big fan of the way the lines are drawn and the unique shapes used to create the creatures. I am going to use this as inspiration for my own creatures.

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I love the multiple limbs on the creature in the bottom left hand corner of these drawings. They are both whimsical and scary, something I hope to achieve in my own game.

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The scale and intensity of the creature from nausicaa I thought was really cool. The shapes of the blood/muscle falling from its body I thought was the most interesting part of the creatures design.

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I wanted to have a young female heroine in my story as I felt there was enough in video games. When I was younger I always related to the adventurous heroines and so I wanted to create another character which I felt a young me would love.

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I found a lot of my inspiration for the design of the world in the game from mushrooms/lichen. I think a lot of mushrooms look otherworldly and strange, as if they could be from some strange alien planet.

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I love the strange horror of this film, and wanted to invoke the weird and slightly terrifying world of psychedelic films from the 70s.

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I made lots of different types of slime and clay mixtures with varying textures so I could mimic the look of the mushrooms/lichen in my own work.

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This is a photo of my working on the individual pieces. I would create them then photograph them at different stages, deciding later which I felt was the most effective.

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The colour in this piece were on of my favorite. I created the swirling patterns by dragging my fingers across the clay. I liked the strange psychedelic look of it.

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In this piece I like the look of the branches coming out of the main body. To me it looks like the spores that can stretch out from mushrooms in forests.

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This is one of the first illustrations I made of Bee. Though it doesn't look like what she ended up looking like in the game. I felt like she looked to human at this point, and was unsatisfied with the end result.

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My original plan was to have the game be a fighting/brawl type so I made these potential fighting animations. I ended up changing my idea as I felt it no longer fit the storyline.

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This is a piece I made when exploring the characters for the game. I felt this could be used as some sort of promo piece or cover art for the final piece.

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I originally intended to make cutscenes of the different areas of the game. I had a plan to make each piece of furniture in the house out of clay but because of time constraints I couldnt do all I had planned.

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this is an example of the slime I used for the project. it was very sticky so a bit difficult to use. Though the effect was exactly what I was looking for.

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I used this image for a lot of the work within the game, I especially liked the contrast between the blue and the yellow.

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Results from my question in the tutor group

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Results from my question in the tutor group

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I also agreed with this comment, I wanted to create a character which I hoped people would relate to.

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Results from my question in the tutor group

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Results from my question in the tutor group

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From this I felt I needed to add more to my overall story. I agreed that a story with subpar visuals but a good storyline is better than the opposite.

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Examples of the assets I used within my game. I edited a lot of them to save time as well as added in my own patterns/elements to make them unique to my game.

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These were some of the faces I used for the dialogue within the game. I wanted to create a wide variety of expressions.

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mixed media work

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test illustrations
on of the first illustrations I made for the project, I ended up not liking how this turned out at all. It made me feel stuck for a long time when it came to the direction I wanted the game to go in, but I ended up changing it anyway.

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mixed media

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mixed media work

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mixed media work

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screenshots from test game.
I ended up changing the design of the hallway, but kept most of the overall layout the same.

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screenshots from test game

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screenshots from test game

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I changed a lot about bees bedroom, making it smaller and have less things in it since it seemed unimportant. In the game, she is in her aunt's house, so it didn't seem necessary for it to have any of her own character in it.

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Yume Nikki was a game I played in my childhood. I loved the way the creator of the game mixed elemnts of art and horror. This game was a huge inspiration for my project and really helped me to push forward.

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Hyper light drifter is a game I played more recently. The visuals and the music is what really captured my attention with this game. The storyline is more open to interpretation, which I found was an interesting way to tell a story.