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fortressgame.site

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https://youtu.be/DQkMviwYq6s

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fortressgame.site

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Domain paid for and public access paid for temporarily

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Proposal Zine
5 Print Postcards of work
1 Wax Sealed Envelope containing a felt chess piece

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Group 5 Proposal: Games and Conversations of the Fortress

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Pourvu Qu'Elles Soient Douces (Part II of Libertine by Mylene Farmer) takes place during the time of the 7 years war.

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Mylène Farmer - Pourvu Qu'Elles Soient Douces

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Libertine (Part I for context)

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Access for blind and partially sighted visitors

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Access for blind and partially sighted visitors

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There are large print guides (in a font size of 17 points) in the galleries to give you more information about the works on display.

Our events programme includes activities especially designed for blind and partially sighted visitors. We run a monthly workshop Making conversation which is all about exploring art using all of your senses.

We hold regular curators tours with audio description and we can arrange for any of our events to be audio described for you. This service is free but please book in advance.

Guide dogs are welcome.

You can get a sighted guide or book an audio described event by contacting Meg Parnell or Kate Day:
Tel: 0161 235 8855
Email: m.parnell@manchester.gov.uk

See the events calendar for more information.

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Ideally not in the same room as the paintings, but to have a sense of creating a physical space representing the colour pallettes from the paintings and chess board

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More colours to use for the zine

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Front- silhouette of fortress

“The fortress has never been conquered”

Page 1- contents

Page 2- manifesto

Page 3 & 4 - statement of intent

Page 5 & 6 - history, antiques?

Page 7 & 8 - Carlie’s chess set

Page 9 & 10 - Newton’s work

Page 11 & 12 - marinas website

Page 13 & 14 - Livs zine / cards

Page 15 & 16 - ceramic process & gift shop

Page 17 - digital renders

Page 18- map

Page 19- expenses and materials

Page 20- COVID

Page 21 & 22 - advertising posters

Back page- QR code

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To inform the public of the history of the fortress of konigsteon and belloto, through multiple forms of media.

To materialise the concept of barriers through the game of chess and a series of collages.

To engage with the public through an interactive website, using a scannable QR code.

To integrate elements of the painting into our work, through the colour palette and sections of the paintings themselves.

Providing the public with the ability to connect with the work outside the gallery, through purchasable zines and ceramic objects.

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There are gonna be pieces missing and one of them will be displayed in another colour. That one will be the way to start the "escape room".

While the viewer goes from page to page the missing pieces will be added to the "chess set". The goal is for the  viewer to get all the pieces of the chess set. They get one new chess piece every time they discover and solve "each clue" of the story.

We could create clues around the room or in regards to the paintings. That way we engage the viewer with it's suroundings.

The clues could be read by the visually impaired. I am thinking of not only making it visual but also including sound. For example, a sound might come out of the piece they are supposed to click on, so that they know that is the one they should go for. The clues will include braille, as well.

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https://www.festung-koenigstein.de/en/tour-en.html

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Creating a poster that would feature the painting and ideas. It would prove as a starting point.

It would be accessible for the blind in terms of it including Braille.

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Joining all the ideas together in a digital and interactive space, that would be a website. It would also be accessible to those who wouldn't be able to access the gallery.

Getting through the fortress in a very abstract way. It will be related to the idea of chess.

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Language Barriers
Social and Political Barriers.

Chess set as the central piece.

Create a huge chess set board taking up the entire floor making it an interactive piece for the audience.

Ceramic pieces relating to the chess set sold in the gift shop. Commercial video/photography of the pieces.

Hand out cards could relate to chess game i.e chess moves etc

Considering including the blind by making all our pieces more accessible.

The handouts cards could include with phrases in  braile which have a relation to the history of the paintings.

Contacting people who are visually impaired.

Considering how art is accessible to those who are visually impaired.

Part of the pieces can also be based on the history of the paintings.

Including historical and educational information throughout all work (e.g website, braille work, text based art, handsouts)

Creating a website.

Considering a budget for our individual work.

Spend 2 weeks to fully flesh out this and 1 week to create zine for proposal.

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1.       We will encourage members of the public to interact with a classic painting in a modern way

2.       We will look at the key element of social interaction, through creating conversation and site specific works

3.       We will challenge the barriers of communication, providing text-based art to the visually impaired

4.       We will visualise mental barriers through the game of chess

5.       We will emphasise the effect of physical barriers, through a film and performance piece

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We propose to create a journey through the gallery from a series of individual responses to the theme of barriers, inspired by the towering walls of The Fortress of Königstein. We will have takeaway cards for the public, to help interact and guide the visitors.

One response will focus on physical barriers, encouraging visitors to look through a hole in a box to view a video without audio, followed by hearing the audio through headphones on the other side of the box.

Chess is a game of mental and physical barriers, requiring two opposing sides to battle, similar to the Seven Year’s War. The board and pieces will be inspired by the imagery depicted in Bellotto’s paintings.

The final response will challenge the barriers of communication, providing text-based art to the visually impaired, through braille. The text will appear disordered and ambiguous to the viewer, whilst the braille is comprehensible.