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every level challenges you in a way

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you need to get all the flags and kill the fleas

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in the game plok you can use power ups

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you get hit by enemies you get hurt

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he loses his flags then he to find it

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they have a flag place when you are finish with the level

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you fight the boss and get all your flags back

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control your player to the end of the game

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you can not go out side of the map

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they have stolen your flag and you need to take it back

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don't skip levels and don't hack

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go though levels

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a line or border that makes limit

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the backstory events

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the plot

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the obj the you control and which you use to try to achieve your goal

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a thing that test the player skill

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what the exciting part of the story

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make or building a the level and the and how things are place

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Objectives give your players something to do. They define what players are trying to do within the rules of the game. the objective of a game can set its tone. a boss rush game is very different tone from a game in which the objective is to craft things.

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the outcome of a game must be uncertain to get the attention of the players.

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In a game, resources play much the same role, resources can be in form as like wood, materials.Managing resources and determining how and when to control player access to them is a key part of the game designer’s job.

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procedures are the ways of play and the actions that players can take to achieve the game goals.

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rules means game obj and allowable actions by the players.