# data[].attributes.body
Read the words in the cloud and then use your fishing skills to try and catch the matching picture cards from the river

# data[].attributes.attachment_link.title
Fishy Phonics (Phase 2) - Online Phonics Game

# data[].attributes.attachment_link.description
A fun online game to help children increase their reading speed and fluency. Players compete against the clock to fish for pictures that match target words.

# data[].attributes.attachment_link.description
Find out what spring is in easy to understand text for primary-aged children.

# data[].attributes.body
Song

# data[].attributes.attachment_link.authors[].name
TheLearningStation - Kids Songs and Nursery Rhymes

# data[].attributes.attachment_link.title
Months of the Year Song - 12 Months of the Year - Kids Songs by The Learning Station

# data[].attributes.body
Song

# data[].attributes.attachment_link.authors[].name
TheLearningStation - Kids Songs and Nursery Rhymes

# data[].attributes.attachment_link.title
The 7 Days of the Week Song ♫ 7 Days of the Week ♫ Kids Songs by The Learning Station

# data[].attributes.body
Should be done on a regular basis

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

# data[].attributes.attachment_link.title
Hit the Button - Quick fire maths practise for 6-11 year olds

# data[].attributes.attachment_link.description
Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

# data[].attributes.body
Find the level that is suitable for your child first. Daily Activity.

# data[].attributes.attachment_link.title
Daily 10 - Mental Maths Challenge - Topmarks

# data[].attributes.attachment_link.description
Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

# data[].attributes.attachment_link.description
A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

# data[].attributes.body
Lots of History and Geography Resources

# data[].attributes.attachment_link.readable_text
Tommy's Trek - Times Tables

A fun platform game for children to practise their times tables. This game will work on any device.

Use the arrow keys to move Tommy. The ctrl key makes him jump and the up arrow selects a number.
Having problems controllingTommy on an iPad? Go to your browser's settings and make sure 'Request Desktop Mode' has not been selected. For more multiplication games click here. For more Tommy's Trek games click here.

Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

# data[].attributes.body
Reliable source for researching information

# data[].attributes.attachment_link.title
DK Find Out! | Fun Facts for Kids on Animals, Earth, History and more!

# data[].attributes.attachment_link.description
Visit DK Find Out! to learn about dinosaurs, space, animals, nature & more. Fun learning activities for kids with videos, quizzes & galleries at DKFindOut.com

# data[].attributes.body
Reinforce Times Tables

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Coconut Multiples is a tablet-friendly maths game which can reinforce your knowledge of times tables by helping you to recognise the multiples from each table. They can select either multiples up to either the 12 or 10 times table. Multiples can then be worked on either as individual times tables or mixed.

AGE

6-11 Years

SUBJECTS

Maths Number Multiplication Division

# data[].attributes.attachment_link.title
Coconut Multiples - Reinforce Times Tables

# data[].attributes.attachment_link.description
Coconut Multiples is a fun maths game to help 6-11 year olds recognise multiples from either the 10 or 12 times tables.

# data[].attributes.attachment_link.readable_text
Read the time on an analogue clock. Lots of choice over levels, including: reading time to the nearest hour, half hour, quarter hour, five minutes or minute. Options include using a 24 hour clock and seeing how many correct answers you can get in a given time.

This new version will work on any tablet or computer.
For more measuring and time resources click here.
Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

# data[].attributes.body
(Set to euro coins)

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Toy Shop Money is a game for helping children understand Euros. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game is suitable for children from 4 to 11 years of age as it has varying levels of difficulty. The easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to €10.

The game also supports other currencies including British, Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

# data[].attributes.attachment_link.description
A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

# data[].attributes.attachment_link.title
Place Value Basketball - Dienes Game for 5 to 8 Year Olds

# data[].attributes.attachment_link.description
Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

# data[].attributes.attachment_link.readable_text
In The Spotlight

Irish Newspaper Archives

Access to primary source documents through national and local newspapers covering hundreds of years of Irish history.

Scoilnet Maps

OSi's large scale maps, aerial photography, historic maps and Discovery series maps for the Republic of Ireland.

Dictionary of Irish Biography

A biographical reference work for Ireland. Free to access Spring 2020. Sample activities inside.

Packed full of amazing resources, great for teachers, parents and students at any time of the year. There are hundreds of videos, activity sheets and ideas for lesson plans and more in Irish and in English.

Find out what's coming up in the school calendar

Create more stimulating lessons with interactive and engaging tools.

TV programmes with a learning focus
this week

Check out Scoilnets' Featured
Learning Paths

Good Practice

Short videos illustrating ways in which digital technologies can be integrated into teaching, learning and assessment.
Read more

Digital Learning Framework

DLplanning.ie provides a lens for how digital technologies can be used to support teaching, learning and assessment.
Read more

Online Courses

Free online courses for teachers with a focus on integrating digital technology in teaching, learning and assessment.
Read more

Either your browser does not support JavaScript or it is disabled. Scoilnet.ie works best with JavaScript enabled.
Add a resource

To get the best possible experience using our website we recommend that you upgrade to a newer version or other web browser.
Upgrade your browser now

What you need...

To register for a Scoilnet Account you will need to have a Teaching Council number and a roll number for your school in Ireland.

If you already have a Scoilnet Account then you can sign in here.

The benefits...

A Scoilnet account will allow you to upload your resources or weblinks to Scoilnet as well as enabling you to share and add resources to a favourites listing. Users who have a Scoilnet Account will also be able to fully access Scoilnet Maps and Census@School from home.

Register

# data[].attributes.attachment_link.description
Official education portal of the Department of Education and Skills in Ireland. Curriculum focused resources and support for primary and post primary teachers.

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

This resource is designed to develop an understanding of sorting numbers on a Carroll diagram using particular properties as criteria.

Numbers are sorted by two conditions. In Level 1 numbers are sorted into odd or even and more or less than either a number up to 10 or in Level 2 up to 99. In levels 3 and 4 sorting numbers up to 99 or 999 respectively is by odd or even and by the place value of particular digits such as 7 tens.

AGE

6-9 Years

SUBJECTS

Maths Data Handling Odd and Even Place Value

# data[].attributes.attachment_link.description
Compare and sort numbers on the Carroll Diagrams by two criteria. The first is odd or even and more or less than a either a number up to 10 or up to 99 and the second is odd or even and the place value of digits in a number up to 99 or 999.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

# data[].attributes.attachment_link.title
Caterpillar Ordering - An Ordering and Sequencing Game

# data[].attributes.attachment_link.description
A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Symmetry Matching is a maths game which involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns.

The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry. The randomly generated patterns is the most difficult option.

For further practise on symmetry you can try our Symmetry Sorting game.

AGE

4-8 Years

SUBJECTS

Maths Shapes Symmetry

# data[].attributes.attachment_link.title
Symmetry Matching - Reflective Symmetry Game

# data[].attributes.attachment_link.description
Symmetry Matching is a maths game where children complete an image by adding its mirror image along a line of symmetry. It includes matching objects, shapes and patterns. Tablet-friendly.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Symmetry Matching is a maths game which involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns.

The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry. The randomly generated patterns is the most difficult option.

For further practise on symmetry you can try our Symmetry Sorting game.

AGE

4-8 Years

SUBJECTS

Maths Shapes Symmetry

# data[].attributes.attachment_link.title
Symmetry Matching - Reflective Symmetry Game

# data[].attributes.attachment_link.description
Symmetry Matching is a maths game where children complete an image by adding its mirror image along a line of symmetry. It includes matching objects, shapes and patterns. Tablet-friendly.

# data[].attributes.attachment_caption
Practice your spellings with this fun game!

# data[].attributes.attachment_link.readable_text
Spooky Spellings

Practise spelling common exception words.

(Ages 5 and up)

Children in school learn to spell some word through the use of phonics. Some common words are 'tricky' and children need to learn them by heart.

This game uses the words listed in the UK National Curriculum as being 'Common Exception Words' i.e. tricky words.
Choose a year group, then choose bird box to select your word list. Arrange the letters in the correct order to spell each word. The bats will take the letters away when you get it right.

iOS iPad App:
If you'd like a similar game but want to add your own words, why not have a look at this App... Please note, LCWC is paid, not free.

Build on the learning with
these games:

This game is © copyright 2018, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

# data[].attributes.attachment_link.description
(Ages 5 and up) Children in school learn to spell some word through the use of phonics. Some common words are 'tricky' and children need to learn them by heart. This game uses the words listed in the UK National Curriculum as being 'Common Exception Words' i.e. tricky words.

# data[].attributes.body
Practice your spellings with this fun game!

# data[].attributes.attachment_link.readable_text
Spooky Spellings

Practise spelling common exception words.

(Ages 5 and up)

Children in school learn to spell some word through the use of phonics. Some common words are 'tricky' and children need to learn them by heart.

This game uses the words listed in the UK National Curriculum as being 'Common Exception Words' i.e. tricky words.
Choose a year group, then choose bird box to select your word list. Arrange the letters in the correct order to spell each word. The bats will take the letters away when you get it right.

iOS iPad App:
If you'd like a similar game but want to add your own words, why not have a look at this App... Please note, LCWC is paid, not free.

Build on the learning with
these games:

This game is © copyright 2018, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

# data[].attributes.attachment_link.description
(Ages 5 and up) Children in school learn to spell some word through the use of phonics. Some common words are 'tricky' and children need to learn them by heart. This game uses the words listed in the UK National Curriculum as being 'Common Exception Words' i.e. tricky words.

# data[].attributes.body
Multiplication game

# data[].attributes.body
Multiplication Game

# data[].attributes.attachment_link.readable_text
Mental Math - multiply numbers by memory or through other efficient methods
Problem Solving - match multiplication expressions with the correct products

Common Core Connection for 3rd Grade

Determine the unknown whole number in a multiplication equation (4 x 6 = ?).
Apply properties of operations as strategies to multiply.
Know from memory all products of two one-digit numbers.

# data[].attributes.attachment_link.title
Grand Prix Multiplication | Math Playground

# data[].attributes.attachment_link.description
Play Grand Prix Multiplication at Math Playground! Know your multiplication facts and you can win the race.

# data[].attributes.body
Two-digit addition

# data[].attributes.attachment_link.readable_text
Mental Math - use various strategies to simplify addition
Problem Solving - match mathematical expressions with the correct value

Common Core Connection for Grades 1 and 2

Understand place value.
Add within 100.

# data[].attributes.attachment_link.title
Canoe Puppies Addition | Math Playground

# data[].attributes.attachment_link.description
Play Canoe Puppies at Math Playground! Practice adding two digit numbers and your puppy team may win the race.

# data[].attributes.body
Learn your two digit numbers

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Blast Off is a mental maths game with different levels of difficulty. It's designed to help you identify and work with two-digit numbers. The oral questions have multiple choice answers which you will have to listen to carefully.

In the first game mode you have to find a given number. In the second you are required to find the number between two given numbers. The Count On and Count Back games are designed to help you learn some of the vocabulary of addition and subtraction. Examples of the oral questions are 'Count back four from twenty-seven', 'Count on five from sixty-one', 'What is seven more than thirty-one?' and 'What is eight less than eighty-seven?'.

As with all of our games, Blast Off works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Number Addition Subtraction

# data[].attributes.attachment_link.title
Blast Off - Mental Maths for 5 to 8 Year Olds

# data[].attributes.attachment_link.description
Blast Off is a mental maths game for 5 to 8 year olds which can help you to know your two digit numbers and help with addition and subtraction skills. It covers different vocabulary such as more than, less than, count on and count back.

# data[].attributes.body
Addition game

# data[].attributes.attachment_link.readable_text
Mental Math - fast recall of addition facts
Problem Solving - match mathematical expressions with the correct value

Common Core Connection for Grades 1 and 2

Relate counting to addition.
Apply properties of operations as strategies to add.
Add within 20.

# data[].attributes.attachment_link.description
Play Jet Ski Addition at Math Playground! Use your addition skills to win the water race.

# data[].attributes.body
Addition game

# data[].attributes.attachment_link.description
Play Alien Addition at Math Playground! Practice addition facts in this far-out math game.

# data[].attributes.body
Practice subtraction with this fun puzzle

# data[].attributes.attachment_link.readable_text
Common Core Connection for Grades 1 and 2

Apply properties of operations as strategies to add and subtract.
Understand subtraction as an unknown-addend problem.
Relate counting to addition and subtraction.
Fluently add and subtract within 20 using mental strategies.
Use strategies such as counting on, making ten, decomposing numbers and creating easier or known sums.

# data[].attributes.attachment_link.title
Puzzle Pics Subtraction Facts | Math Playground

# data[].attributes.attachment_link.description
Play Puzzle Pics Subtraction Facts at MathPlayground.com! Find the difference and complete the mystery picture.

# data[].attributes.body
Addition game

# data[].attributes.attachment_link.description
Play Math Racer Addition at Math Playground.com! Drive your racing car over the correct sum.

# data[].attributes.body
Addition and subtraction game

# data[].attributes.attachment_link.readable_text
Mental Math - fast recall of math facts
Problem Solving - match mathematical expressions with the correct value

Common Core Connection for Grades 1 and 2

Use addition and subtraction within 100 to solve one and two step problems.
Apply properties of operations as strategies to add.
Add within 20.

# data[].attributes.attachment_link.title
Skateboard Pups | Three Numbers | Math Playground

# data[].attributes.attachment_link.description
Play Skateboard Pups at Math Playground! Add and subtract numbers to win the race.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

# data[].attributes.attachment_link.title
Caterpillar Ordering - An Ordering and Sequencing Game

# data[].attributes.attachment_link.description
A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

This resource is designed to develop an understanding of sorting numbers on a Carroll diagram using particular properties as criteria.

Numbers are sorted by two conditions. In Level 1 numbers are sorted into odd or even and more or less than either a number up to 10 or in Level 2 up to 99. In levels 3 and 4 sorting numbers up to 99 or 999 respectively is by odd or even and by the place value of particular digits such as 7 tens.

AGE

6-9 Years

SUBJECTS

Maths Data Handling Odd and Even Place Value

# data[].attributes.attachment_link.description
Compare and sort numbers on the Carroll Diagrams by two criteria. The first is odd or even and more or less than a either a number up to 10 or up to 99 and the second is odd or even and the place value of digits in a number up to 99 or 999.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

# data[].attributes.attachment_link.title
Caterpillar Ordering - An Ordering and Sequencing Game

# data[].attributes.attachment_link.description
A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

This resource is designed to develop an understanding of sorting numbers on a Carroll diagram using particular properties as criteria.

Numbers are sorted by two conditions. In Level 1 numbers are sorted into odd or even and more or less than either a number up to 10 or in Level 2 up to 99. In levels 3 and 4 sorting numbers up to 99 or 999 respectively is by odd or even and by the place value of particular digits such as 7 tens.

AGE

6-9 Years

SUBJECTS

Maths Data Handling Odd and Even Place Value

# data[].attributes.attachment_link.description
Compare and sort numbers on the Carroll Diagrams by two criteria. The first is odd or even and more or less than a either a number up to 10 or up to 99 and the second is odd or even and the place value of digits in a number up to 99 or 999.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Symmetry Sorting involves sorting pictures, shapes and letters into symmetrical and non-symmetrical sets. The games are not timed, providing a great opportunity for you to practise at your own pace. Questions are randomly generated on the conveyor each time the game is loaded.

The pictures have vertical lines of symmetry while the shapes and letters include both vertical and horizontal lines of symmetry. For further practise on symmetry try our Symmetry Matching game.

AGE

6-8 Years

SUBJECTS

Maths Shapes Symmetry

# data[].attributes.attachment_link.title
Symmetry Sorting Game - Sort symmetrical and non-symmetrical images

# data[].attributes.attachment_link.description
Symmetry Sorting is a tablet-friendly maths game where children sort symmetrical and non-symmetrical images which include objects, shapes and letters.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

# data[].attributes.attachment_link.title
Place Value Basketball - Dienes Game for 5 to 8 Year Olds

# data[].attributes.attachment_link.description
Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

# data[].attributes.body
Lots of fun games

# data[].attributes.attachment_link.title
ABCya! * Second Grade Learning Games, Ages 7 - 8

# data[].attributes.attachment_link.description
Kids LOVE our free online games! Launch rockets, rescue cute critters, and explore while practicing subtraction, spelling, and more 2nd grade skills. Play now!

# data[].attributes.body
(Set to euro coins)

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Toy Shop Money is a game for helping children understand Euros. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game is suitable for children from 4 to 11 years of age as it has varying levels of difficulty. The easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to €10.

The game also supports other currencies including British, Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

# data[].attributes.attachment_link.description
A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

# data[].attributes.attachment_link.readable_text
Read the time on an analogue clock. Lots of choice over levels, including: reading time to the nearest hour, half hour, quarter hour, five minutes or minute. Options include using a 24 hour clock and seeing how many correct answers you can get in a given time.

This new version will work on any tablet or computer.
For more measuring and time resources click here.
Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

# data[].attributes.attachment_link.title
Verb Rap Song (Learn Verbs for Kids - Audio)

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

# data[].attributes.attachment_link.description
A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

# data[].attributes.body
Should be done on a regular basis

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

# data[].attributes.attachment_link.title
Hit the Button - Quick fire maths practise for 6-11 year olds

# data[].attributes.attachment_link.description
Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

# data[].attributes.body
Many levels of difficulty

# data[].attributes.body
Find the level that is suitable for your child first. Daily Activity.

# data[].attributes.attachment_link.title
Daily 10 - Mental Maths Challenge - Topmarks

# data[].attributes.attachment_link.description
Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place value or hundreds, tens and ones can be a difficult concept. The value of each digit in a number depends on its place or position.

This resource can help with understanding of how numbers, including decimals, are made up. Test your knowledge in the practise mode where you have to make a number delivered in either digits or words. The teaching mode is a useful aid on an interactive whiteboard.

Choose the UK or US flag for the applicable number wording convension.

AGE

6-11 Years

SUBJECTS

Maths Number Place Value

# data[].attributes.attachment_link.description
Place Value Charts is an interactive teaching and learning resource for teachers and pupils. Suitable for use on IWBs or as a maths game on computers or tablets it can aid understanding of place value or HTOs.