# data[].attributes.body
the images here are for a mood board which gave me an idea on what type of fantasy village to as i could have followed a English type village, a Japanese village or an Italian village as all of them have a different type of style too them and them would also have different types of architecture as well as different types of environments, i also added pictures of markets which is where the villagers will buy different types of food. i also chose some darker looking imaged which which hinted at something bad happening. After looking at the images form my mood board I have come to the conclusion that all of the houses within a fantasy world are all different shapes and don’t follow a pattern and all look different with wooden beams making corner foundation with normally a slated roof or thatch roof with add a better effect to the world making it look more like a fantasy world, the walls on the fantasy building also have different types of wooden beams which depending on the building can go in multiple directions this creates and inconsistency making every building feel different even though it may be the same which is been used multiple times

# data[].attributes.headline
 Fantasy worlds also have barrels and fences scattered around the world making it seem more realistic, the many barrels found within the world are filled with many different items such as fish, fruit and water, closed barrels however can be stored inside on in can be used to show that beer or wine is been stored there, fences that re scattered around the world are textured with many different shade of wood as well as the beams of wood been in multiple and random shapes. 

# data[].attributes.subject
 Fantasy worlds also have barrels and fences scattered around the world making it seem more realistic, the many barrels found within the world are filled with many different items such as fish, fruit and water, closed barrels however can be stored inside on in can be used to show that beer or wine is been stored there, fences that re scattered around the world are textured with many different shade of wood as well as the beams of wood been in multiple and random shapes. 

# data[].attributes.headline
The fantasy game has to be on an age rating of 13 and after looking at other similar age rated games as well as age rating boards I have come to the conclusion that the game can have certain theme if they are brief and don’t hit on certain subjects for example for a game to be rated 12 it can’t have discrimination text in the game “Discriminatory language or behaviour must not be endorsed by the work as a whole. Aggressive discriminatory language or behaviour is unlikely to be acceptable unless clearly condemned. (bbfc, 2017)”, another theme that 12 rated games can have is violence however games with this age rating can only have minimal violence and injuries or blood should not be emphasised within the game “There may be moderate violence but it should not dwell on detail. There should be no emphasis on injuries or blood, but occasional gory moments may be permitted if justified by the context.” another type of theme that should only appear are disturbing and horror sequences should only be shown in small parts and not in huge scenes “Although some scenes may be disturbing, the overall tone should not be. Horror sequences should not be frequent or sustained. (bbfc, 2017)”.

# data[].attributes.subject
The fantasy game has to be on an age rating of 13 and after looking at other similar age rated games as well as age rating boards I have come to the conclusion that the game can have certain theme if they are brief and don’t hit on certain subjects for example for a game to be rated 12 it can’t have discrimination text in the game “Discriminatory language or behaviour must not be endorsed by the work as a whole. Aggressive discriminatory language or behaviour is unlikely to be acceptable unless clearly condemned. (bbfc, 2017)”, another theme that 12 rated games can have is violence however games with this age rating can only have minimal violence and injuries or blood should not be emphasised within the game “There may be moderate violence but it should not dwell on detail. There should be no emphasis on injuries or blood, but occasional gory moments may be permitted if justified by the context.” another type of theme that should only appear are disturbing and horror sequences should only be shown in small parts and not in huge scenes “Although some scenes may be disturbing, the overall tone should not be. Horror sequences should not be frequent or sustained. (bbfc, 2017)”.