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1.  Teaching Coding- Have students blog about concepts learned.  Blogging allows for teacher to identify what was learned.  Classmates can share knowledge and reflect on coding concepts.

2.  https://www.dk.com/us/coolcat/
Teach how to code. Simple and easy to use. Easy to understand.

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1.  https://docs.google.com/spreadsheets/d/1GOa2EWdEXapR5BuzJTodrDn5_sVWEtcQ2MQvMGFu9Jw/edit#gid=0
Accurate list of educational chats going on Twitter at one time.

2. #Twittermentors- request for a twitter mentor or sign up to be a twitter mentor

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1.https://chrome.google.com/webstore/detail/capturecast-chrome-screen/dmhhfoemgdlphenmfoicajbakonjcgee?hl=en-US
CaptureCast Chrome is a free screen recording and lecture capture extension designed for educators to empower video in the classroom.
2.  https://clipchamp.com/en
Free. Video self on Chromebook. 5-10 minute cap on videos

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1.  http://www.fuzeplay.io/
Zubi Flyer is the first hackable frisbee that makes learning to code as easy as 1, 2, 3,.  Build, hack, and then play.
2.  https://code.org/
Free with lesson plans included. Teachers can create classes with students having their own account. Includes unplugged lessons on paper. Students can learn concepts before doing work online.

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1.  Google Keep- Free tool that is adaptable to any system and syncs to all devices. Create and organize notes.  To do lists with time and location reminders.  Students can keep track of assignments and deadlines

2.  https://info.flipgrid.com/-
Only free for 30 days.  Video response tool to pose questions (grids).  Students answer questions on video.  Students can respond to teacher and other students.  Conversation starter between students.  Password protect grids to ensure only the students can respond.

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1. Sketchnoting is putting ideas on paper or digitally that shares information. Artwork is part of the creative process. Visual note taking is primarily for the person taking the notes.  Sketchnoting is for the student.  Process over pretty. As long as the learner can retain the information.  Sketchnotes are individualized.

2.  Get started with basic shapes. (Square, circle, triangle, rectangle) then create an icon library.

3 Sylvia Duckworth website on sketchnoting

https://sylviaduckworth.com/sketchnotes/

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1.  Google calendar turned into an assignment notebook.  Docs get attached to calendar and assignments never get lost.  Invite parents to view calendar.  Keep parents updated with what is going in classroom.

2. Gamification- Games modify behavior to want the player to play the game more. Adapt the best parts of a video game to create a game for the classroom. Games modify behavior for strategies, reasoning, deduction, and problem solving, and not just to follow directions. Games allow 21st century skills to be brought into the classroom

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1.  # on Twitter allows teachers to find other like minded teachers for ideas and to get questions answered.

2. Google sites- auto save for everything instead of having to hit save.  Teachers get to embed maps, videos, and calendars.  Google themes have to be used to ensure no site turns out ugly.

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1.  Google Expeditions enable teachers to bring students on virtual trips.  Google Expeditions can be used without a 3D headset. Expeditions can be used on IPADS.

2.  Drive slides allow students to put pictures in one file and then google places them on a slide.

3. @gafehelp is now @gsuiteeduhelp.  Ask other teachers for help.

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1.Being able to insert citations for websites using tools.  Go to tools, then go to explorer, then hover over website to insert as a footnote.  User can choose what type of format needed. Ex. MLA, APA, or Chicago.

2. Differentiate assignments in google classroom. Decide who gets assignment and when they get it.