# data[].attributes.body
1. Finish a couple of concept drawings
2. Continue chosen topic research
3. Gather information for textures around the time frame.
4. Complete this weeks section of the action plan

# data[].attributes.body
1. Draw at least 3 sketches of fantasy environments
2. Collect at least 3 photos for reference.
3. Start modelling assets.
4. Create a template level in unreal.

# data[].attributes.body
1. Finish off concepts drawings (3 concepts)

2. Start blockouts

3. Get blockouts in engine

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Target by 10.30 am.
Make sure all my comments are resolved.

Target by 12.15 pm.
Finish sketching out my concept drawing.

Target by 2.45 pm.
Continue my sketching my concept/

Target by 4.30 pm.
If I haven't finished my concept then continue, if so start blocking it out within Maya.

# data[].attributes.body
1. To start exploring the lighting tools within Maya.
2. Record my experiments making sure I evaluate their use.
3. Move into engine and start looking at the different mechanics and how I can layout my scene.
4. Start building my tree models, along with some concept art of what my scene could look like.

# data[].attributes.body
1:  Resolve comments
2: Thumbnail main character
3: Finish 2nd 3D model
4: Start working in engine

# data[].attributes.body
1. Create a questionnaire to get oppinions on what buildings I should be making.
2. Draw out concepts for the natural environment without the city.
3. Create a colour scheme in Photoshop.
4. Research into sci-fi looking buildings.

# data[].attributes.body
1. finish modeling the pirate ship in Maya
2. make a blockout environment
3. start work in engine
4. create a simple animation

# data[].attributes.body
10.30: Have finished concept of hub
12.15: Started toy world concept
2.45: Finish toy world concept
4.30: Fill in action plan

# data[].attributes.body
1. To create a questionnaire
2. To place the photos I've taken in my work and talk about how I'm going to use them
3. To continue sketching out concepts and put them in my google docs.

# data[].attributes.body
1. to start creating concepts and  my sketches and thumbnails  ready to be put into Maya.

2. Begin to move concepts into Maya and block the models out.

3. Start to unwrap and texture models I have created.

4. Begin to look into more possible concepts and assets and finishing up models already made.

# data[].attributes.body
1. model some of my ideas
2. ask people what they think
3. if they like them or not

# data[].attributes.body
10:30 Have top down view of scene done
12:15 finish 2 small concepts
2:45 have start the second block out
4:30 have started the finish model/ fill in action plan

# data[].attributes.body
1 - Draft Evaluation
2 - Finish character sketches in graphite
3 - Take sketches through into Photoshop, clean and adjust lines
4 - Rough Lineart

# data[].attributes.body
1.Start using UE4 to use cascade
2. Create a basic prototype of an effect
3. Add more effects to the prototype
4.Fill in action plan

# data[].attributes.body
1, To start with getting answers off of my questionnaire
2, To finish sketches and place them into my document
3, To analyse questions and sketches
4, To have completed this weeks action plan.

# data[].attributes.body
1:Get a version of the scene in the unreal engine.

2:Start writing about the process behind the models.

3:Star and finish the introductions to modelling and concept art.

4:Complete this weeks action plan.

# data[].attributes.body
smart target for
10.30: to have started creating the player camera model.
12.15: have the model completed to be able to start texturing.
2.45: by this time i want to have it textured and scaled so i can fit other models to test.
4.30 have the weeks action plan filled out and have some more research added into my fmp.

# data[].attributes.body
Set one for break
Set one for end of lesson
Do this for the whole of Friday so this means 4 targets
10.30am
12.15pm
2.45pm
4.30pm
Make them SMART