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Name of Learning Event

How to lead students to create educational games online

General Description of proposed Learning Event
What is the topic? Who is the target audience. What are the aims?

This LE is going to demonstrate teachers how to lead students to create an online game based on a subject they studied. The teachers will be provided with methodology to prepare their lesson plans, tools and will have the opportunity to discuss their expectations, ideas and experience.

Proposed duration of Event:

___10______________________________________________________________________

What are the educational goals

what do you wish the participants to learn? What do you hope will be the benefit to them on their work in eTwinning?

The participants will learn a way to adjust to the different learning styles of their students by using games. Besides, they will discover a way to motivate students and make them collaborate in the classroom.

This learning event could lead to successful eTwinning projects thanks to the opportunity for participants to work in mixed nationality groups within the event.

What are the expected outcomes of the Event?

interaction between participants? Finding partners? more knowledge about the topic? something else?

- Motivated and happy students

- Success in learning thanks to the attention to the different learning styles

- Finding partners thanks to interaction and group work in the LE

- More knowledge about games and game mechanics

- New tools to use in the classroom

Description of methodologies to be used

for example, live webinar, group discussion, interactive activities etc.. Please highlight the tools you wish to use.

Forum

Blog

Wiki

Quiz tools

Voting procedure

Asynchronous Chat rooms (todaysmeet)

Synchronous Communication

Social media (e.g. Facebook page)

Surveys

Collaborative writing tools

The activities blocks for this event

Each event is usually divided into block of 2 to 3 days where an activity is proposed by the expert and the participants are given the time to complete the activity. So you should plan for example Activity Block 1 ( Number of Days) (Description of activity.)

Different types of games (2 days)

In a padlet participants share their knowledge and experience of games in general and of educational games within the classroom.

Scripting the game (3 days)

They will receive materials like templates for game scenarios, characters and so on and examples for these. Participants will choose a scenario and post it to the forum to form groups.

Tools to create games online (3 days)

Participants will have the opportunity to view tutorials for different tools to build online games. In a padlet they can write their review at least of one of them which they tried out. Post in a forum possible issues and tips for the use of the tools.

Finalize games (2 days)

Groups finalize their games and post it as prototypes for the other teachers to test. A forum is open to collect suggestions and comments from the teachers who tested it.

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Step 8: Evaluation

all the events have a common evaluation form. You may request to have some questions added.

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Designe your flipped classroom LE planning.docx

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http://bit.ly/2zuH1b6