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There is a study in this article that has a whole Kindergarten class go through and work with art activities to stimulate their brains and increase motor skills to help with capturing the full idea of topics.

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Abstract

Lately, education on convergence and invention from the perspective of cultivating ingenious talents is becoming increasingly critical. The time has come for us to establish goal and content structure of convergence education based on its theoretic framework and link it with various contests on creativity education to promote innovative convergence and invention education at schools. This paper aims to establish the theoretic framework of convergence education based on education activities using Rube Goldberg Machines both home and abroad, identifying its link with invention education at schools and educational benefits to eventually examine if they do contribute to boosting creativity.

Keywords

This work was supported by the Korea Foundation for the Advancement of Science & Creativity(KOFAC) grant funded by the Korean Government(MEST)

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References

1. O'Connor, D.: Application sharing in K-12 education: Teaching and learning with Rube Goldberg. In: TechTrends, vol. 47, pp. 6-13. Springer, Boston (2003)

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2. Wolfe, M.F., Goldberg, R.: Rube Goldberg: Inventions! Simon & Schuster (2000)

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3. Park, N.: The Implementation of Open Embedded S/W Platform for Secure Mobile RFID Reader. The Journal of Korea Information and Communications Society 35(5), 785-793 (2010)

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Author information

Authors and Affiliations

1. Jeju Nam Elementary School, 149 Namsung-ro, Jeju-si, Jeju Special Self-Governing Province, Korea

Yilip Kim

2. Department of Computer Education, Teachers College, Jeju National University, 61 Iljudong-ro, Jeju-si, Jeju Special Self-Governing Province, 690-781, Korea

Yilip Kim & Namje Park

Editor information

Editors and Affiliations

1. GVSA and University of Tasmania, 20 Virginia Court, Hobart, TAS, Australia

Tai-hoon Kim

2. Jet Propulsion Laboratory/Caltech, NASA, 4800 Oak Grove Drive, 91109, Pasadena, CA, USA

Adrian Stoica

3. National Chiao Tung University, Hsinchu, Taiwan, R.O.C.

Wai-chi Fang

4. University of Western Macedonia, Kozani, Greece

Thanos Vasilakos

5. Universidad Complutense de Madrid, 28040, Madrid, Spain

Javier García Villalba

6. Mississippi State University, Mississippi State, MS, USA

Kirk P. Arnett

7. King Saud University, Riyadh, Kingdom of Saudi Arabia

Muhammad Khurram Khan

8. School of Computing and Information System, University of Tasmania, Churchill Avenue, Sandy Bay, Hobart, TAS, Australia

Byeong-Ho Kang

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

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Kim, Y., Park, N. (2012). The Effect of STEAM Education on Elementary School Student's Creativity Improvement. In: , et al. Computer Applications for Security, Control and System Engineering. Communications in Computer and Information Science, vol 339. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35264-5_16

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# data[].attributes.attachment_link.title
The Effect of STEAM Education on Elementary School Student's Creativity Improvement

# data[].attributes.attachment_link.description
Lately, education on convergence and invention from the perspective of cultivating ingenious talents is becoming increasingly critical. The time has come for us to establish goal and content structure of convergence education based on its theoretic framework and link it with various contests on creativity education to promote innovative convergence and invention education at schools.

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Computer Science & Engineering Working with Art

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Computer Science & Engineering Working with Art

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To what extent should communities put an emphasis on the arts? I am looking at it from a scientific perspective.

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To what extent should communities put an emphasis on the arts? I am looking at it from a scientific perspective.