# data[].attributes.attachment_caption
SketchUp - Tutorial for Beginners in 10 MINUTES!  [ COMPLETE ]

# data[].attributes.body
This tutorial video about SketchUp is available to all on YouTube. This is a great step by step video introduction for beginners using this program. For my mini unit for Year 9 ITD on designing Co2 dragsters, year 9 students will be able to access this video prior to undertaking the design process of their car. This ICT encompasses the modification level of the SAMR Model, where instead of drawing their sketches on a piece of paper, students can draw and design a 3D model of their car using Sketch Up. These drawing can then be shared on student blogs, interactive PowerPoints, Wikis or MS teams for discussion and peer feedback. Programs like Sketch Up encourage higher order thinking as students are actively critically thinking and creating something individualised. This aligns with the Australian Curriculum Design & Technologies Processes & Production Skills (Yr9-10) "Develop, modify and communicate design ideas by applying design thinking, creativity, innovation and enterprise skills of increasing sophistication (ACTDEP049 - Scootle )"

# data[].attributes.attachment_link.readable_text
0:00 / 10:37•Watch full video

# data[].attributes.attachment_link.title
SketchUp - Tutorial for Beginners in 10 MINUTES!  [ COMPLETE ]

# data[].attributes.attachment_caption
3D Design Software | 3D Modeling on the Web | SketchUp

# data[].attributes.attachment_caption
Wings and Spoilers; Lift and Drag | How It Works

# data[].attributes.attachment_link.title
Wings and Spoilers; Lift and Drag | How It Works

# data[].attributes.attachment_link.readable_text
STEM Learning Activity - CO2 Dragsters

CO ₂ dragsters are cars used by miniature racing cars which are propelled by a carbon dioxide cartridge, pierced to start the release of the gas, and which race on a 20 metre track. They are frequently used to demonstrate mechanical principles such as mass, force, acceleration, or aerodynamics. Two hooks (eyelets or screw eyes) linked to a fishing line on the bottom of the car prevent the vehicle from losing control during launch. In a race, senors records the time taken to reach the end of the track. Often, the dragster is carved out of balsa wood because of its light weight.

In the Downloads section below you will also find resources to support the CO2 Dragsters Learning Activity.

# data[].attributes.attachment_link.description
CO 2 dragsters are cars used by miniature racing cars which are propelled by a carbon dioxide cartridge, pierced to start the release of the gas, and which race on a 20 metre track. They are frequently used to demonstrate mechanical principles such as mass, force, acceleration, or aerodynamics.

# data[].attributes.headline
QCAA Design and Technology subject area guidelines

# data[].attributes.subject
QCAA Design and Technology subject area guidelines

# data[].attributes.attachment_caption
20 Digital Tools for Classroom for Innovative Teachers & Students

# data[].attributes.attachment_link.title
20 Digital Tools for Classroom for Innovative Teachers & Students

# data[].attributes.attachment_link.description
A selection of digital tools for classroom for making infographics, presentations, videos, animations, as well as tools for assessments, quizzes, and more!

# data[].attributes.attachment_link.readable_text
About the project

The digital pedagogy toolkit has been developed by subject specialists in Jisc's digital practice team in collaboration with feedback from the UK's higher, further education and skills sectors.

The key aims of this project include:

Support academic staff to make informed choices about how they use technology to underpin the curriculum

Provide ideas and inspiration for how staff can overcome barriers to using technology

Promote current approaches in curriculum design theory to ensure technology meets the learning outcomes of the course, module or programme of study

Dispel a range of misconceptions about what can and can't be achieved by using technology

It is not the intention of this toolkit to provide an overview of a range of digital tools that practitioners can use in a variety of blended learning contexts.

Who is the digital pedagogy toolkit for?

The digital pedagogy toolkit is for professionals who have a role in developing the curriculum. This could include a central group or team that has been tasked with ensuring digital is embedded into programmes of study and will include a range of roles such as teaching staff, librarians, learning technologists and other professional staff.

Although the challenges faced with embedding digital within programmes of study will inevitably vary across sectors and even within institutions, there are nevertheless shared themes. The purpose of the digital pedagogy toolkit is to surface those themes and provide you with ideas for embedding digital wisely whilst underpinning the pedagogy.

It is not the intention of the digital pedagogy toolkit to provide you with a 'one-size fits all' solution. Indeed, there isn't a single approach that guarantees success across such a broad spectrum of contexts, but there are a number of considerations to take into account that will inform your thinking and help you to overcome some of the pitfalls.

We define digital pedagogy as the study of how digital technologies can be used to best effect in teaching and learning.

We define digital pedagogy as the study of how digital technologies can be used to best effect in teaching and learning. 'Digital technology' is a broad term and may include both new and emerging technologies as well as more tried and tested technologies.

Top tip

Include short recorded interviews with teachers and learners about their experiences of online learning. This will help to contextualise online for your staff and learners at your institution.

What can you find in the digital pedagogy toolkit?

The digital pedagogy toolkit takes a challenge-based approach by presenting you with a series of scenarios describing areas of digital practice you may want to develop. These scenarios are based in real-world situations that institutions have been grappling with, such as delivering live online learning with students, designing engaging VLE courses or managing digital communities of practice.

This is by no means an exhaustive list of all of the scenarios an institution is likely to encounter when using digital to support the curriculum. As digital evolves, so does our thinking and new ways of utilising digital to best effect will emerge. However, the scenarios included in this toolkit are intended as a starting point to help inform the kinds of considerations to take into account when using digital to support the pedagogy.

Not all of the scenarios will be relevant for all Jisc members. Furthermore, there will undoubtedly be challenges that are specific to your sector and specialism that aren't represented here.

However, the digital pedagogy toolkit is designed to provide you with a structure for approaching your own challenges to mitigate, where possible, the barriers you face when embedding digital into programmes of study.

Each of the scenarios described in the digital pedagogy toolkit includes the following:

What is the challenge?

A brief description of the challenge, including the sources that have been used to frame this particular challenge.

What questions do you need to ask?

A short section covering the questions to ask before approaching the challenge that will help you determine the best course of action for your context. Links to further resources provide a range of approaches, including case studies, guides and more.

How can digital support the pedagogy?

This is at the heart of the digital pedagogy toolkit and provides an overview of how digital could underpin the pedagogy in the context of the scenario described.

What are the barriers to meeting this challenge?

The barriers for overcoming many of the challenges relating to digital delivery are often complex and wide-ranging. Training may not always be the answer.

One useful model to apply that looks at the challenge more broadly and helps you to identify the barriers in terms of the skills, motivation, knowledge and environment factors (SMoKE).

Applying the SMoKE model (skills/motivation/knowledge/environment) to the challenge of digital delivery provides a more holistic picture of the barriers that need to be addressed.

What are the myths associated with this challenge?

There are many myths and misconceptions when it comes to using digital. This section exposes the myths and provides suggested approaches for addressing them.

How can the digital pedagogy toolkit be used?

The digital pedagogy toolkit is not designed to be read in a linear fashion, but instead, you are encouraged to dip into sections that interest you. The term 'toolkit' has been used figuratively, as the contents are designed to equip you with a range of tools and techniques you can draw on for meeting the specific challenge you face.

We hope this resource will provide a good starting point and possible vehicle for considering which areas of digital practice to review and what questions you may need to ask yourself. However, the contents can also be used by individuals wishing to consider the effectiveness of the measures that they, or the teams they lead, have put into place.

The digital pedagogy toolkit can be used to:

Explore specific scenarios and consider a range of approaches to address them

Identify key questions that need to be explored in order to embed digital effectively

Use as a review tool to reflect on how you plan, design and deliver the digital curriculum

Signpost further resources to support professional practice

This toolkit has been created by Jisc's digital practice team: Chris Thomson, Esther Barrett, Zac Gribble, Lis Parcell, John Sumpter and Scott Hibberson.

# data[].attributes.attachment_link.description
Helping academics to make informed choices when embedding digital into the curriculum. Creative Commons attribution information Tutor presenting an online session©Drazen_ via Getty ImagesAll rights reserved About the projectThe digital pedagogy toolkit has been developed by subject specialists in Jisc's digital practice team in collaboration with feedback from the UK's

# data[].attributes.attachment_link.description
Digital Pedagogy is as much about using digital tools thoughtfully as it is about deciding when not to use digital tools, and about paying attention to the impact of digital tools on learning.

# data[].attributes.attachment_link.readable_text
Australian Professional Standards for Teachers

The Australian Professional Standards for Teachers help you understand and develop your teaching practice and expertise across 4 career stages. By demonstrating the Standards you can have maximum impact on all learners.

# data[].attributes.attachment_link.description
The Australian Professional Standards for Teachers help you understand and develop your teaching practice and expertise across 4 career stages. By demonstrating the Standards you can have maximum impact on all learners.

# data[].attributes.attachment_caption
How Can Critical Digital Pedagogy Enhance Your Teaching?

# data[].attributes.attachment_link.title
How Can Critical Digital Pedagogy Enhance Your Teaching?

# data[].attributes.attachment_caption
Design Technology and Industrial Arts VR Teaching Resources HD

# data[].attributes.attachment_link.readable_text
This theme takes a close look at engineering, machines and transportation, so whether you are exploring how machinery is made or looking for ideas to inspire a new project, you will find resources to help.

Exploring the Engineering 3D theme will allow students to combine 3D models with the ARCube and examine trains, tanks and car engines in detail to explore the way they work and how they are designed, while the Machines and Engineering theme will let you see real-world examples of those objects and how they are used.

If you are studying food technology you can also explore food markets from around the world - how do different countries source and prepare food? What are the differences in our diets? Making comparisons between countries is a great way to stimulate ideas and start conversations.

# data[].attributes.attachment_link.title
Design Technology and Industrial Arts VR Teaching Resources HD

# data[].attributes.attachment_link.description
This theme takes a close look at engineering, machines and transportation, so whether you are exploring how machinery is made or looking for ideas to inspire a new project, you will find resources to help.

# data[].attributes.attachment_caption
Teaching Resources - Design And Technology Teacher Association QLD

# data[].attributes.attachment_link.provider_name
Design And Technology Teacher Association QLD

# data[].attributes.attachment_link.title
Teaching Resources - Design And Technology Teacher Association QLD

# data[].attributes.attachment_link.description
This page has some FREE resources. These resources have been uploaded to DATTA Qld (Inc) with permission to use or the resource ... Read MoreTeaching Resources

# data[].attributes.body
Kahoot! Is a great learning tool for teachers to introduce a new topic, break the ice, find out existing knowledge and test newly acquired knowledge. I will be utilising this modern quiz game as an ICT in my mini unit to engage my learners and test their knowledge in a fun way!

# data[].attributes.attachment_caption
Blogger - Tutorial for Beginners in 12 MINUTES!  [ 2021 Updated ]

# data[].attributes.body
Google blogger is a great learning  tool for the modern day classroom. After using and creating a blog myself they are very user friendly to make and use. They are fully customisable, allowing the author to post self directed content, select themes/text/colours, embed links/images and videos. The beat aspect of blogs is that it encompasses the modification and augmentation levels of the SAMR model when peer feedback is gained via the comments sections and content shared to the wider community. I plan to use this ICT in my mini unit.

# data[].attributes.attachment_link.title
Blogger - Tutorial for Beginners in 12 MINUTES!  [ COMPLETE ]

# data[].attributes.attachment_link.readable_text
0:00 / 0:33•Watch full video

# data[].attributes.attachment_link.title
How to create interactive PowerPoint presentation tutorial