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Tools that let you build the solution instead of buying it

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Tools that let you build the solution instead of buying it

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What these tools have in common is more interesting than what they do: they turn the teacher from a consumer of resources into a producer of them. The solution then fits the actual problem rather than approximately.

-> H5P, inside our Moodle. Interactive video with checkpoints embedded at the moments where a procedure usually goes wrong. The learner cannot simply let the demonstration play, and the questions sit exactly where the error happens rather than at the end.

-> Scratch and micro:bit, which look like primary school tools and are not. Sequence, condition and loop are precisely how a laboratory protocol works. Getting learners to express a procedure as a program exposes the steps they had been performing without understanding.

-> Tinkercad and 3D printing, which in our project became the way learners produce their own safety signage. Designing a warning that someone else will rely on is a different exercise from copying one.

-> Google Forms, as a gate rather than a questionnaire. In my laboratory modules a short self-marking pre-lab check has to be passed before the session: safety, reagents, the sequence of steps. It takes minutes to build, it marks itself, and it gives me something I never had before, which is a list of exactly who has not understood what, before anyone touches a reagent.

-> Genially, for turning a technical explanation into something a learner has to construct rather than absorb.

The benefits are not only about the product. Building a resource forces you to specify exactly what you want to happen and where learners usually fail, which is professional reflection disguised as making something. It is cheap, it is fast, and the result matches your context because you wrote the context into it. And it models computational thinking honestly: the learners watch you decompose a problem instead of hearing about it.

Two cautions I would give myself. Build only what does not already exist, since the temptation to rebuild a good existing resource is real. And remember that everything you build, you also maintain: links break, platforms change their free tier, and an abandoned resource is worse than none.

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Digital tools are websites and apps that teachers use in the classroom. Examples include Kahoot! and Quizizz for quick quizzes, Google Workspace and Padlet for students to work together, Edpuzzle for interactive videos, and Google Classroom or Canvas for sharing homework and grades.

These tools offer many big benefits for teachers:

Quick Feedback: Teachers can see quiz results right away and help students who are confused.

Saves Time: Apps grade quizzes automatically and help manage paperwork faster.

More Fun: Games, points, and videos keep students excited and active in class.

Helps Every Learner: Teachers can easily give different lessons to students based on what they need.

Easier Group Work: Students can work together on projects from anywhere using shared online spaces.

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Google Forms can be useful for creating quick diagnostic activities, self-assessment tasks and exit tickets. It helps teachers collect responses efficiently and identify areas where students may need additional support.

Scratch allows teachers and students to explore problem-solving through visual programming. It can be especially useful for developing creativity, logical thinking and computational thinking in an accessible way.

Padlet can support brainstorming and collaborative problem-solving by allowing students to post ideas, resources and possible solutions in a shared visual space.

Canva can help students organise and present solutions visually through infographics, posters or presentations. For teachers, it is useful for creating clear and engaging learning materials.

Mentimeter or Slido can be used to gather ideas, opinions or possible solutions in real time, making it easier to involve the whole class and compare different approaches to a problem.

The main benefit of these tools is that they can make problem-solving more visible, collaborative and interactive. They also allow teachers to gather evidence of students’ thinking, not just the final answer.

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Digital tools serve as powerful problem-solvers in three key areas of teaching:

Data-Driven Instruction: Creation tools like Google Forms instantly gather diagnostic data, eliminating feedback delays and allowing us to adjust lessons in real-time.

Environments such as Scratch or MakeCode enable students to test logic, debug errors, and build tangible projects, fostering problem-solving skills rather than rote memorization.

Visual boards like Padlet ensure equitable participation, allowing every student to share their perspective during brainstorming sessions and group reflections.

Canva is another tool we use in class to create calendars, magazines, or student presentations.

AnswerGarden is another tool used to gather student feedback.

Kahoot is used for quizzes at the end of lessons covering various authors.

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Digital Tools as Pedagogical Problem Solvers

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Digital Tools as Pedagogical Problem Solvers

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Integrating digital platforms such as Kahoot, Padlet, Canva, Miro, and PhET Interactive Simulations significantly enhances classroom workflows and supports educational problem-solving. Kahoot offers immediate diagnostic feedback through interactive gamification, helping teachers target individual student needs effectively. Padlet and Miro serve as visual collaborative spaces where educators and students can brainstorm, build concept maps, and structure complex project workflows together. Additionally, Canva abstracts complex theoretical concepts into clear graphic organizers and interactive designs, making learning materials accessible to diverse student profiles. Finally, PhET provides dynamic simulations that enable students to test hypotheses and solve real-world STEM problems in an engaging, inquiry-based virtual lab environment.

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BBC micro:bit: A programmable computer that allows students to explore physical computing by connecting their code to built-in sensors and lights.

BookWidgets: An authoring platform that enables educators to quickly create interactive exercises, digital quizzes, and games for their students.

Code.org: A comprehensive learning environment that introduces students to the fundamental principles of computer science and coding through structured, interactive lessons.

Genially: A web-based design tool ideal for creating rich, interactive, and animated visual content, such as presentations, infographics, and digital escape rooms.

Scratch: A block-based visual programming environment that helps users develop their algorithmic thinking by creating interactive stories, animations, and games.

Google Forms: A data collection and organization tool widely used for creating assessment forms, surveys, and multiple-choice quizzes.

Miro: A digital, infinite-canvas collaborative whiteboard where teams can plan projects, brainstorm ideas, and interact asynchronously or in real-time.

Coggle: A simple and collaborative application for creating mind maps and flowcharts, highly useful for visualizing complex information and planning scenarios.

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Some useful digital tools for educators include:

Google Forms :Create quizzes, surveys, and collect instant feedback. It helps teachers assess student understanding quickly and analyse results automatically.

Scratch :A visual programming tool that develops students' computational thinking, creativity, and problem-solving skills through coding projects.

Canva for Education : Enables teachers and students to create engaging presentations, posters, and learning materials while encouraging creativity and collaboration.

Kahoot! :Makes learning interactive through game-based quizzes, increasing student motivation and participation.

Padlet : Supports brainstorming, collaboration, and sharing ideas in a simple online space.

These tools help educators create engaging, student-centred lessons, support collaboration, encourage creativity, and provide opportunities for formative assessment and personalised learning.

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Examples of digital tools that support the exploration of solutions to a problem include Google Forms, Scratch, ScratchJr, GeoGebra, Padlet, MindMeister, Canva, Google Sheets/Excel, PhET Simulations and Tinkercad. These tools enable teachers to collect and analyse data, organise ideas, create simulations, foster collaboration and design inquiry-based learning activities. At the same time, they help to develop pupils’ critical and computational thinking, creativity and active participation.

Translated with DeepL.com (free version)

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Digital tools serve as powerful catalysts in modern education, transforming passive learners into active problem solvers while giving educators actionable insights. Here are key examples and their educational benefits:

​1. Authoring & Assessment Tools (e.g., Google Forms, Quizizz):

​Benefits: Allow teachers to quickly create diagnostic and formative assessments. Instant data analytics help educators spot learning gaps immediately and tailor subsequent lesson plans to address specific student needs.

​2. Visual Programming & Interactive Tools (e.g., Scratch, Canva, Genially):

​Benefits: Encourage computational thinking, logic, and creativity. Students move from mere consumers of information to creators, using block-based coding or visual design to build dynamic solutions to complex challenges.

​3. Collaborative Workspaces (e.g., Padlet, Google Workspace):

​Benefits: Foster collaborative problem-solving and peer reflection. Educators can facilitate group discussions, track individual contributions in real time, and build a culture of shared learning.

​Conclusion: Ultimately, integrating these tools streamlines administrative workflows for teachers and cultivates a student-centered environment where learners take ownership of their educational journey.

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Google Forms: Allows you to create questionnaires, quizzes and data collection forms. Teachers can easily collect and analyse pupils’ responses, assess their understanding of a concept and adapt their teaching based on the results.

Scratch: Through visual programming, pupils design stories, games and simulations to solve problems. Teachers can foster computational thinking, creativity, collaboration and the ability to design and test solutions.

Canva: Facilitates the creation of presentations, posters, mind maps and teaching materials. Teachers can organise information visually, enhancing pupils’ understanding and creative expression.

Padlet: It offers a shared digital board where pupils can contribute ideas, exchange views and collaborate to solve a problem. At the same time, the teacher can monitor the learning process and foster collaborative learning.

Overall, digital tools are not merely a means of creating teaching materials, but also serve as tools for exploration, problem-solving, feedback and collaboration. At the same time, they contribute to the development of digital skills, critical thinking, creativity and autonomy in both pupils and teachers.

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Authoring tools allow students to choose their own "learning path." When students use Padlet they move from being recipients of information to creators of knowledge. This fosters student ownership, where learners take responsibility for the quality and direction of their work. Tools like Google Forms or Kahoot! provide educators with immediate data. Instead of waiting for summative exams to see if students understood a concept, teachers can view real-time results, allowing them to adjust their instruction on the fly to address misconceptions before they become deep-rooted.

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Problem Solver: Digital Tools for Educators

There are many digital tools that can help educators explore solutions to teaching and learning challenges by supporting creativity, collaboration, and problem-solving.

Simple authoring tools

Google Forms: useful for surveys, quizzes, and collecting feedback from students and parents. It helps teachers quickly analyse learning needs and evaluate understanding.

Microsoft Forms: similar to Google Forms, it allows easy creation of assessments and instant data analysis.

Book Creator: supports students in creating digital books, promoting creativity, writing skills, and collaborative storytelling.

Visual programming tools

Scratch: an excellent tool for introducing coding and computational thinking. It helps students develop logical thinking, creativity, and problem-solving skills through block-based programming.

CodyRoby (Alessandro Bogliolo): a very effective unplugged coding system that develops computational thinking without screens, ideal for primary school students.

Bee-Bot / Blue-Bot: educational robots that help students learn sequencing, direction, and basic programming concepts in a playful way.

LEGO Spike: combines robotics and coding, allowing students to design, build, and program interactive models.

Reflection

These tools support educators in transforming abstract concepts into engaging, hands-on learning experiences. They also promote active learning, collaboration, and the development of 21st-century skills such as critical thinking and problem-solving.

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Digital Tools for Enhancing Teaching, Learning, and Problem-Solving

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Digital Tools for Enhancing Teaching, Learning, and Problem-Solving

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Simple authoring tools such as Google Forms and Microsoft Forms, as well as visual programming environments like Scratch, provide educators with powerful opportunities to design engaging and effective learning experiences. Google Forms is widely used for creating quizzes, surveys, and feedback forms, allowing teachers to collect and analyse student responses efficiently. This supports formative assessment, saves time in grading, and helps teachers make data-informed decisions about instruction. Similarly, Microsoft Forms offers real-time response tracking and integrates easily with platforms such as Microsoft Teams and Excel, making it useful for quick assessments and classroom polls that enhance interaction and support reflective teaching practices.

On the other hand, Scratch is a visual programming tool that enables students to create interactive stories, games, and animations using block-based coding. It is particularly valuable in education because it develops computational thinking, problem-solving skills, and creativity, even for beginners with no prior programming experience. It also encourages project-based and interdisciplinary learning, increasing student engagement through active creation rather than passive consumption.

In addition, tools like Canva for Education and platforms such as LearningApps or Wordwall further enhance the teaching and learning process. Canva allows students and teachers to communicate ideas visually through presentations, posters, and infographics, supporting creativity and multimodal expression. LearningApps and Wordwall offer interactive exercises and games that reinforce learning through gamification, providing immediate feedback and adapting easily to different subjects and ability levels.

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Digital tools can support teachers in many different ways. For example, Google Forms can be used to create quizzes and collect instant feedback from students. Scratch helps students develop creativity and computational thinking through visual programming activities. Other tools like Kahoot, Canva, and Padlet can improve student engagement, collaboration, and interactive learning. These tools also help educators personalise learning experiences and make lessons more motivating and inclusive.

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Приклади цифрових інструментів та їх переваги для педагогів

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Приклади цифрових інструментів та їх переваги для педагогів

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Сучасні цифрові інструменти допомагають вчителям не лише організовувати навчання, а й розвивати творчість та мислення учнів.

Google Forms
дозволяє швидко створювати опитування та перевіряти знання
допомагає отримувати зворотний зв’язок

Scratch
розвиває логічне та алгоритмічне мислення
допомагає учням створювати власні проєкти

Canva

створення візуальних матеріалів (презентації, постери)
підвищує залученість учнів

Padlet
організація спільної роботи та обміну ідеями
зручний для інтерактивної діяльності

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In my teaching practice, I have found that simple authoring tools and visual programming tools can be very powerful, even though they are easy to use. Tools like Google Forms, for example, are very useful for creating quick assessments, collecting feedback, or checking students’ understanding. What I like most is that they save time and give immediate insights into student progress, which helps me adjust my teaching more effectively.

Another interesting tool is Scratch. Even though it is often associated with younger learners, it can be used to develop creativity, logical thinking, and problem-solving skills. Students can create simple stories, animations, or projects, which makes learning more engaging and interactive.

I also see potential in tools like Canva, which allow students to create visual content such as presentations or posters. This supports creativity and helps students express their ideas in different ways, especially in language learning.

From my perspective, the main benefit of these tools is that they are accessible, flexible, and adaptable to different teaching contexts. They do not require advanced technical skills, but still offer many possibilities for innovation in the classroom.

At the same time, it is important to use them with a clear purpose. When used thoughtfully, these tools can support not only student learning, but also teachers’ professional development by encouraging experimentation and reflection.

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As a ITE tutor at Jordan University exploring the integration of technology in education, I will reflect on how simple authoring tools such as Google Forms and visual programming tools such as Scratch can support educators in addressing real classroom challenges. In the context of the digital literacy workshop for primary school educators in Jordan — where teachers struggle to incorporate educational apps into their lessons while accounting for students' diverse learning needs, varying levels of digital access, and the Jordanian Ministry of Education curriculum requirements — I can identify several digital tools with strong potential for educators: Google Forms can be used to design quick formative assessments and collect feedback on students' learning progress; Scratch allows teachers to create interactive storytelling or problem-solving activities that engage young learners visually and creatively; Canva for Education enables teachers to design visually appealing lesson materials and infographics accessible to diverse learners; Kahoot! offers game-based quizzes that motivate students and provide instant feedback; and Google Slides supports collaborative lesson planning and presentation across different subjects. Each of these tools benefits educators by lowering the technical barrier to content creation, promoting student engagement, supporting differentiated instruction, and aligning with the broader goal of embedding computational thinking and digital literacy into everyday teaching practice in Jordan.

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Simple authoring tools: Google forms, padlet, canva, genially provide a friendly and collaborative enviroment

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To explore solutions for a digital ecosystem, educators can use a variety of authoring and visual tools that focus on student engagement, professional reflection, and ethical practice. Rather than selecting the "best" tool, the goal is to choose those that align with your specific teaching context and values.

Below are examples of digital tools and their potential benefits for educators:

1. Simple Authoring Tools (e.g., Google Forms, Microsoft Forms)

Benefits for Educators: These tools are ideal for differentiation and gathering instant feedback from students or families.

Application: A kindergarten teacher can use these to collect parent observations or conduct simple "mood checks" with students using images.

Ethical Consideration: They allow for controlled data policies where the teacher manages who sees the responses.

2. Visual Programming & Creative Tools (e.g., Scratch, Canva)

Benefits for Educators: They promote collaboration and allow students to express their learning through visual storytelling.

Application: Teachers can create interactive stories to explain classroom routines or allow students to "code" a simple animation of a story they read in class.

Reflective Practice: These tools support a shared reflection process where students can explain their creative choices to the teacher.

3. Collaborative "Digital Walls" (e.g., Padlet, Wakelet)

Benefits for Educators: They provide flexible access to resources and serve as an organized online learning environment.

Application: Great for documenting "play-based learning" by uploading photos of student projects for peers and parents to see.

Professional Identity: Using these tools helps build a positive digital footprint by showcasing organized, high-quality pedagogical work.

4. Portfolio & Communication Tools (e.g., Seesaw, Storypark)

Benefits for Educators: Designed specifically for early years to support professional engagement and family involvement.

Application: Teachers can use these to record audio instructions, which is a core feature that meets the needs of non-reading students.

Security: These platforms often have built-in features that support security and ethical use, such as private folders that protect a child's digital identity.

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Some examples of digital tools are Google Forms, Scratch, Padlet, Kahoot, and Canva. These tools help educators create interactive activities, collect feedback and data from students easily, and support collaboration and creativity in the classroom. They can also make lessons more engaging and help both teachers and students develop digital skills.

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Building on tools like Google Forms and Scratch, we can look at applications that shift students from being passive consumers of technology to active creators and problem-solvers. These tools empower educators to design interactive lessons and allow students to test out their own ideas.Digital Storytelling & Branching Scenarios: Twine or Book Creator

These authoring tools allow students and teachers to create interactive, "choose-your-own-adventure" style stories or multimedia books.

For Educators: You can create differentiated learning modules where a student's answer dictates what they read next.

For Students: They can explore cause-and-effect relationships by mapping out different endings to a historical event or a creative story, building logical thinking and literacy skills simultaneously.I use Book creator and Canva for e-twinning projects. iThey contribute to collaboration and enhance cretivity.

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1. Spätná väzba a testovanie

Nástroje: Google Forms, Microsoft Forms, Mentimeter.

Prínos: Okamžité vyhodnotenie vedomostí a automatický zber dát, čo šetrí čas pri opravovaní.

2. Logika a programovanie

Nástroje: Scratch, Blockly, Code.org.

Prínos: Rozvoj výpočtového myslenia a riešenia problémov hravou, vizuálnou formou.

3. Spolupráca a tvorba

Nástroje: Padlet, Canva, MS Teams, Google Classroom.

Prínos: Efektívna horizontálna komunikácia, zdieľanie materiálov na jednom mieste a podpora tímovej práce.

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Some examples of digital tools that educators can use include Google Forms, Kahoot!, Padlet, and Scratch. Google Forms allows teachers to create quizzes, surveys, and feedback forms quickly, helping with assessment and data collection. Kahoot! makes learning interactive through gamified quizzes, increasing student engagement. Padlet provides a collaborative space for students to share ideas, supporting brainstorming and discussion. Scratch introduces students to visual programming, helping them develop problem-solving and computational thinking skills while creating games or animations. These tools benefit educators by saving time, personalizing learning, promoting collaboration, and enhancing engagement, while also supporting the development of digital literacy skills in students.

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Canva, padlet, wordwall

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Some examples of digital tools include Google Forms, which allows educators to quickly create quizzes and collect feedback, Scratch, which helps students develop computational thinking through creative coding, and Canva, which supports the creation of engaging visual learning materials. These tools enhance interactivity, support differentiated instruction, save time in assessment and organization, and foster creativity for both educators and students.

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În activitatea aceasta m-am gândit la câteva instrumente digitale simple, dar foarte utile pentru profesori. De exemplu, Google Forms mă ajută să colectez rapid feedback, să verific înțelegerea elevilor și să adaptez lecțiile în funcție de nevoile lor reale. Pe de altă parte, Scratch le oferă copiilor o modalitate vizuală și intuitivă de a explora logica, creativitatea și gândirea algoritmică. Am observat că astfel de instrumente nu doar rezolvă probleme punctuale, ci îi ajută pe profesori să vadă tehnologia ca pe un sprijin real în procesul de predare, nu ca pe o povară. Pentru mine, beneficiul cel mai mare este că aceste aplicații fac învățarea mai interactivă și mai accesibilă pentru toți elevii.

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Here’s a concise response you can use:

Some examples of digital tools that educators can use include:

Google Forms – allows teachers to create quizzes, surveys, and polls quickly, giving instant feedback and supporting assessment.

Scratch – a visual programming tool that helps students learn coding concepts creatively while building problem-solving and computational thinking skills.

Padlet – an interactive board for brainstorming, sharing ideas, and collaborative learning.

Kahoot! – gamified quizzes to make learning fun and encourage participation.

Potential benefits for educators:

Save time on assessment and feedback.

Support differentiation and engagement for diverse learners.

Encourage creativity, collaboration, and critical thinking.

Provide data to track student understanding and guide instruction.

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Digital tools such as Google Forms, Scratch, Canva, and Kahoot offer valuable benefits for educators. Google Forms helps with quizzes, surveys, and quick assessments. Scratch supports creativity, problem-solving, and computational thinking through visual programming.

Tools like Canva enhance visual communication and student projects, while Kahoot increases engagement through interactive learning. These tools make lessons more dynamic, encourage collaboration, and support different learning styles.

Overall, digital tools can improve engagement, feedback, and creativity in the classroom.

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Examples of digital tools and their benefits for educators:

1. Google Forms – Simple authoring tool for creating quizzes, surveys, or formative assessments. Benefits: Saves time grading, provides instant feedback, and helps monitor student understanding.

2. Kahoot! – Game-based learning platform for quizzes and interactive activities. Benefits: Increases engagement, makes review sessions fun, and supports differentiated learning through competitive or collaborative modes.

3. Scratch – Visual programming tool for coding and creative projects. Benefits: Encourages computational thinking, problem-solving, and creativity; suitable for introducing programming to young learners.

4. Padlet – Digital collaborative board for brainstorming or sharing ideas. Benefits: Supports collaboration, reflection, and peer feedback; adaptable to different subjects.

5. Canva for Education – Visual design tool for presentations and learning materials. Benefits: Enhances creativity, allows students to create visually engaging content, and supports differentiated instruction.

Reflection: These tools help educators make lessons interactive, assess understanding, and foster creativity while being easy to implement in diverse classrooms.

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Canva

Wakelet

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Some examples of digital tools for problem solving include:

Google Forms – allows teachers to create quizzes, surveys, or feedback forms easily. Benefits: quick assessment, automatic data collection, and instant feedback for students.

Scratch – a visual programming tool where students can create interactive stories, games, or simulations. Benefits: develops computational thinking, creativity, and logical problem-solving skills.

Padlet – a collaborative digital board for brainstorming and organizing ideas. Benefits: encourages teamwork, idea sharing, and visual organization of concepts.

Kahoot! – a quiz-based learning tool. Benefits: engages students, allows formative assessment, and motivates learning through gamification.

These tools help educators teach, assess, and engage students in interactive and creative ways while supporting problem-solving skills.

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I prefer different tools to make my lessons interesting and to make my students engage more.

1. Kahoot

2. Canva

3. Padlet

4. Google Forms

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Google forms and Canva are some tools used to explore solutions to a problem.

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Mapping Digital Tools to the 4 Pillars of Computational Thinking

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Mapping Digital Tools to the 4 Pillars of Computational Thinking

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1.Decomposition

Decomposition enables learners to break complex problems into smaller, manageable parts.

Supporting tools:

Coggle.it: Concept mapping to analyse ideas.

Padlet: Organising ideas into thematic categories.

Book Creator: Structuring content into sequenced sections.

➡ Pedagogical value: Enhances systematic thinking and conceptual clarity.

2.Pattern Recognition

Pattern recognition helps learners identify similarities, repetitions, and structures.

Supporting tools:

Kahoot: Identifying recurring misconceptions through instant feedback.

Wordwall: Repetition and consolidation through structured activity patterns.

WordArt: Visualising key terms and recurring concepts.

➡Pedagogical value: Strengthens understanding and knowledge transfer. 3.Abstraction

Abstraction focuses on essential information while filtering out unnecessary details.

Supporting tools:

Canva: Visual summarisation of core ideas.

WordArt: Highlighting key concepts through keywords.

Interactive videos: Focused content delivery with embedded questions.

➡Pedagogical value: Supports deep understanding and critical thinking.

4.Algorithmic Thinking

Algorithmic thinking involves designing step-by-step processes and solutions.

Supporting tools:

Book Creator: Creating sequenced narratives or projects.

Canva: Designing step-by-step guides and workflows.

Interactive videos: Sequential learning with feedback and branching.

➡ Pedagogical value: Develops planning, organisation, and problem-solving skills.

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wordwall,quizzes,padlet

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María Belén Juan Garcia, IIS Gaetan9o de Sanctis Roma

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María Belén Juan Garcia, IIS Gaetan9o de Sanctis Roma

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Digital Tools for Problem SolvingTool CategoryExample ToolsPotential Benefits for EducatorsSimple AuthoringGoogle Forms, Microsoft Forms, SurveyMonkey, MentimeterQuickly create quizzes, collect feedback, differentiate instruction via branching, and automate data collection/analysis.Visual ProgrammingScratch, Tynker, Blockly, HopscotchTeach computational thinking, logic, and sequencing without complex code syntax. Fosters creativity and project-based learning.Content CreationCanva, Adobe Express, Google SlidesRapidly design engaging visuals, presentations, and interactive materials; easily share and collaborate on content.

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Google Forms: Easy to create surveys, quizzes, and feedback forms. Helps teachers collect data quickly and analyze student understanding in real time.

Scratch: Visual programming tool that introduces coding concepts. Encourages creativity, problem-solving, and computational thinking in a playful way.

Padlet: Collaborative digital board where students can post ideas, images, or links. Supports interactive discussions and project-based learning.

Canva: Simple design tool for creating infographics, presentations, and visual summaries. Enhances clarity and accessibility of teaching materials.

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Google Forms / Microsoft Forms Simple tools for creating surveys, quizzes, and feedback forms. Quick Assessment: Automatically collect and score student information. Feedback Collection: Receive instant and anonymous feedback on course content or methodology. Data Analysis: Quickly determine the class's overall needs by automatically converting responses into graphs. Canva (Education Version) A tool for preparing visual content such as posters, presentations, infographics, and worksheets. Visualisation: Explain complex topics with simple and engaging infographics. Variety of Teaching Materials: Prepare dynamic and professional-looking materials beyond traditional presentations. Quizizz / Kahoot! Platforms for creating fun, game-based short quizzes and interactive lessons. Instant Feedback: Increase student participation and gamify learning. * Formative Assessment: Instantly check how well students understand the topic during the lesson.

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Wordwall, Mentimeter, Craiyon

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Genially and Canva are excellent digital tools for solving many problems.

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Canva

Purpose: Design tool for creating presentations, posters, and infographics.

Benefits for Educators:

Engaging Content: Teachers can create visually appealing materials.

Student Projects: Learners can design creative assignments.

Ease of Use: Templates make design accessible for all skill levels.

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Google Forms: Easy data collection - quick feedback

Scratch: for creative coding and problem-solving

Padlet: for collaboration, idea sharing, and interactive classroom discussions.

Book Creator: for multimedia projects and demonstrate understanding.

Canva: Useful for designing presentations, posters, and visual explanations to support learning.

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I generally use google forms, canva and wordwall

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Kahoot

canva

padlet

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Eğitimde problem çözme süreçlerini desteklemek için farklı dijital araçlar etkili çözümler sunuyor. Örneğin Google Forms, öğrenci ihtiyaçlarını hızlıca analiz etmek, veri toplamak ve problem alanlarını belirlemek için güçlü bir araçtır. Scratch ise öğrencilerin algoritmik düşünme becerilerini geliştirerek bir problemi adım adım çözmelerini sağlar. Ek olarak Tinkercad, tasarım odaklı problemlerde üç boyutlu prototip oluşturmayı mümkün kılarak öğrencilerin yaratıcı çözümler üretmesine yardımcı olur. Bu araçlar, hem öğretmenlerin öğrenme sürecini daha iyi takip etmesini hem de öğrencilerin gerçek hayata uyarlanabilir çözümler geliştirmesini desteklediği için eğitim ortamlarında önemli bir yere sahiptir.

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Google Forms is great for makin quizzes, questionnaries, collecting data and feedback.

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Google Forms solves the problem of data collection. It makes it easier to collect data from participants in a study.

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Genially, Canva, Padlet, Forms, Quizziz, Kahoot, Book creator, Story Jumper, Scratch...

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Learning Management Systems (LMS)

LMS platforms are used to manage, deliver, and track learning materials in a centralized location.

Google Classroom: A web-based platform for organizing classes, distributing assignments, and providing feedback.

Canvas and Moodle: Widely used cloud-based LMS platforms for sharing resources and managing course content.

Seesaw: A platform where students create digital portfolios and teachers communicate with parents about their progress.

Collaborative and communication tools

These tools facilitate real-time communication and teamwork for both students and teachers.

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To engage my students I use Canva, padlet, mentimeter, kahoot and scatch

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action bound

magic school

kahoot

miro

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use quizziz, kehoot, padlet

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Content Creation and Collaboration

Canva

Digipad

ThinkLink

Prezi

Lino

Padlet

Quizzes

Mentimeter

Learning Apps

Google Forms

Quizziz

Kahoot

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Examples of digital tools:

Google Forms – allows for quick creation of quizzes and tests. Teachers can assess student knowledge and receive immediate feedback;

Padlet – facilitates collaboration through digital boards. Students can post ideas, images and files in one place;

Canva for Education – helps create attractive presentations, posters and visual materials. Supports creative thinking and visual expression;

Kahoot! – turns assessment into an interactive game. Teachers can increase student engagement and motivation;

These tools support active engagement, continuous assessment and collaboration in the classroom.

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I use many different tools to make my lessons interesting and to make my students engage more.

1. Kahoot

2. Canva

3. Padlet

4. Google Forms

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For problem-solving, I use:

Google tools

Canva

Kahoot

Book creator

Gemini

YouTube

YouTube music

Padlet

different messages

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Genially is a great tool to create interactive presentations for every lesson.

Canva has many features for teachers use and also has AI support. Students use easily.

Kahoot,Blooket and Quizzes are great for preparing questions.students enjoy using them.

Google forms,survey monkey are best for surveys.

Book creator is helping us to create online books for our projects.

Ideaboardz,answergarden,slido,mentimeter,wordcloud are great for primary levels.

Run Marco,Cody,Blockly,Google Interland learning apps wordwall games are useful for special days like codeweek,safer internet day.

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Canva is a precious instrument to produce documents and share with students

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Simple authoring and visual programming tools offer educators flexible ways to engage students, create interactive content, and develop computational thinking skills. For instance, Google Forms allows teachers to create quizzes, surveys, and formative assessments quickly, providing immediate feedback and easy data collection to inform instruction. Kahoot! and Quizizz make assessments more interactive and motivating through gamified quizzes, while Padlet enables collaborative brainstorming and idea sharing among students. On the visual programming side, Scratch allows students to develop coding skills, create animations, and solve problems logically, which teachers can use to integrate computational thinking into cross-curricular projects. Tinkercad offers a 3D design environment for STEM activities, promoting creativity and spatial reasoning. These tools benefit educators by saving preparation time, enhancing student engagement, supporting differentiated learning, and providing data to guide reflective teaching practices.

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Digital tools play a vital role in enhancing teaching, learning, collaboration, and professional development. Below are examples of commonly used tools and how they can support educators in different areas of their practice:

1. Google Workspace for Education (Docs, Slides, Classroom, Forms)

Purpose: Collaboration, assessment, communication, and organization.
Benefits:

Enables real-time collaboration between teachers and students.

Simplifies assignment distribution, feedback, and grading.

Encourages paperless workflows and structured classroom management.

Facilitates communication through comments, announcements, and shared resources.

Educational impact: Helps teachers manage hybrid and blended learning environments efficiently while saving time.

2. Canva for Education

Purpose: Visual design and content creation.
Benefits:

Allows teachers and students to create visually appealing presentations, posters, and infographics.

Enhances student engagement through creative expression.

Offers ready-made templates for lessons, newsletters, and certificates.

Educational impact: Strengthens visual literacy and creativity while making learning materials more attractive and professional.

3. Book Creator

Purpose: Digital storytelling and publishing.
Benefits:

Students can create interactive digital books combining text, images, audio, and video.

Supports language learning, project-based learning, and collaboration.

Teachers can use it to compile class portfolios or thematic projects.

Educational impact: Promotes student voice, creativity, and cross-curricular learning.

4. Padlet

Purpose: Collaboration and idea sharing.
Benefits:

Provides a virtual wall for brainstorming, reflection, and sharing multimedia.

Encourages peer feedback and collaborative discussions.

Easy to use for both students and teachers in live or asynchronous activities.

Educational impact: Builds community learning and supports inclusive participation.

5. Kahoot! and Quizizz

Purpose: Formative assessment and gamified learning.
Benefits:

Makes review sessions fun through interactive quizzes and competitions.

Provides instant feedback and data on students’ understanding.

Increases motivation and engagement through game-based learning.

Educational impact: Encourages active participation, reinforces learning, and supports data-informed teaching.

6. Microsoft Teams

Purpose: Communication, professional collaboration, and digital classroom management.
Benefits:

Integrates chat, video conferencing, and file sharing.

Supports virtual meetings, teacher communities, and remote lessons.

Allows sharing of assignments, resources, and announcements in one platform.

Educational impact: Enhances teamwork among teachers and supports blended and remote education effectively.

7. Scratch / Mind+

Purpose: Coding and computational thinking for students.
Benefits:

Introduces programming in a visual, age-appropriate way.

Develops problem-solving, logic, and creativity.

Encourages students to create interactive games and stories.

Educational impact: Strengthens 21st-century skills such as critical thinking, persistence, and digital creativity.

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Canva is a multimodal authoring tool that helps students (and teachers) solve presentation and communication problems.

Example: A teacher needs to explain a process (e.g., the water cycle to a 5th-grade class.

The Problem: How to make a complex process simple, memorable, and visually engaging.

The Solution in Canva: Instead of a text-heavy worksheet, they create an infographic. They use icons (for the sun, clouds, and oceans), arrows to show the flow, and minimal text to label terms (evaporation, condensation, and precipitation). This visual solution is far more effective at communicating the process.

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Digital tools like Google Forms, Scratch, Canva, and Padlet can make teaching and learning more engaging. With Google Forms, teachers can easily create quizzes or surveys and get quick feedback from students. Scratch helps students learn by creating stories or games, building creativity and problem-solving skills. Canva lets teachers and learners design eye-catching posters and presentations, while Padlet offers a simple space for sharing ideas and working together online. These tools make lessons more interactive, creative and suited to different learning styles.

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Phet Colorado platform, gives opportunity to students to work with experiments, as to understand the reflections of their actions in some point

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Simulation and Modeling Tools

Examples: PhET Interactive Simulations, GeoGebra
Potential Benefits:

Concept exploration: Allows students to experiment in a safe digital environment.

Engagement: Interactive models increase curiosity and understanding.

Critical thinking: Students test hypotheses and analyze outcomes.

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Digital tools such as Padlet, Canva, Scratch, Google Forms, and Kahoot! enable me , in my activity, to design interactive lessons, assess understanding in real time, foster creativity and collaboration, and make learning more engaging and student-centered.

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Some digital tools that help explore solutions to problems include Google Forms, Kahoot, Padlet and Livresq. Using these tools, I can create interactive quizzes, gather instant feedback, and design step-by-step learning activities.

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Tools like Google Forms, Kahoot!, Scratch, Padlet, and Canva for Education help teachers explore solutions to problems in the classroom. They make learning engaging, support collaboration, provide instant feedback, and allow creative ways to present content. Using these tools, educators can differentiate instruction and foster problem-solving skills in students.

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1.     Google Forms – Great for quick quizzes, surveys, and formative assessment. Saves time and gives instant feedback.

2.     Quizizz: Engages students with gamified quizzes, provides instant feedback, supports data analysis, and facilitates remote learning.

3.     Kahoot : Adds fun and competition to the classroom with interactive quizzes. Encourages participation from all students.

4.     Padlet: Facilitates collaborative learning, encourages creativity, provides an organized platform for content, and supports feedback and assessment.

5.     Canva: Enables visual communication, customization of templates, accessibility for educators, and collaboration on design projects.

6.     Book Creator: allows the creation of digital books and comics, which can contain text, images, videos, audio recordings and other multimedia sources. It is ideal for educational purposes, as it supports real-time student collaboration, expression of creativity and the demonstration of learning

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I have used different ones - Beebot, Canva, Quizzes, Wordwall, Jigsaw world...

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Excel can be used to help teachers organize student grades, create charts, or analyze survey results easily. This helps them understand student progress and make educational decisions quickly and effectively.

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Canva for creating presentations or posters.

Kahoot, Wordwall and Quizziz for creating quizes

All these apps are easy to use (not time consuming) and motivate pupils as they make learning more fun!

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For me, Canva for Education is very useful because it helps create interactive presentations and posters.
I also like Kahoot for quizzes, which keeps students interested and active.
Google Forms is good for surveys, feedback, and short tests.

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Digital tools like Google Forms, Kahoot, and Padlet allow educators to create quizzes, surveys, and collaborative boards quickly, making it easier to assess student learning and gather feedback. Visual programming tools such as Scratch and Tynker help students develop computational thinking and problem-solving skills while enabling teachers to design interactive lessons and projects. Tools like Canva and Book Creator allow educators to create engaging visual materials and student projects. The main benefits of these tools include saving time, promoting creativity, supporting differentiated learning, and fostering student engagement and collaboration. By integrating these tools thoughtfully, educators can make learning more interactive, personalized, and meaningful.

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Scratch, Code.org, Kahoot, Socrative . Benefits include: increasing student engagement, fostering critical thinking.

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Padlet

Google Forms

Scratch

Canva

Wordwall

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Examples of digital problem-solving tools include Google Forms, Scratch, and Kahoot!. They allow educators to create interactive quizzes, design simple programs, and engage students in creative problem-solving. Benefits include fostering critical thinking, increasing student engagement, and providing immediate feedback.

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Kahoot, Quizizz and Genially engage students in a meaningful way. Students feel more relaxed and learning becomes fun!

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Kahoot! Platform for creating interactive quizzes and question games. Enhance student participation and interest. Immediate feedback on understanding the material. Ease of differentiation and repetitive practice. ClassDojo Application for communication and monitoring student behavior Direct communication with parents and feedback. Progress monitoring and rewarding positive behaviors. Creating a positive learning environment and strengthening school-family cooperation.

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I am a primary school English teacher and I like to integrate different digital tools into my lessons. For example, I often use Wordwall and LearningApps to make vocabulary practice more interactive. Canva helps me and my students design simple posters or presentations, which builds their creativity. After each activity, I reflect on what worked well and what I can improve next time. Sharing these reflections with my colleagues also gives me new ideas. I think these tools and reflections make my lessons more fun and effective for young learners

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As a teacher, I find tools like Canva, Kahoot, and Wordwall especially useful for making lessons more engaging and interactive. Canva allows me to design visually appealing materials such as posters, flashcards, and presentations that capture my students’ attention and make abstract concepts more concrete. Kahoot, on the other hand, is a powerful tool for assessment and instant feedback. By turning quizzes into a fun competition, it motivates students to participate actively, even those who are usually shy. Wordwall supports differentiation in my mixed-level classes because I can create interactive games like matching, sorting, or word hunts that can be adjusted to different levels of difficulty. These tools not only increase student engagement but also give me the chance to reflect on how well my students are learning.

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I often use several digital tools in my teaching to make lessons more interactive and engaging. Google Forms is great for creating quizzes, surveys, and quick feedback forms, helping me assess students’ understanding efficiently. Kahoot adds a fun, competitive element to learning through live quizzes, which keeps students motivated and attentive. Padlet works as a collaborative space where students can post ideas, share resources, and reflect on their learning, encouraging teamwork. Canva allows me and my students to design visually appealing posters, presentations, and infographics, which supports creativity and communication skills. Finally, ClassDojo helps me communicate with parents, celebrate student achievements, and track classroom behavior, strengthening the connection between school and home.

Using these tools together gives me the flexibility to personalize lessons, engage students in different ways, and make learning more meaningful. I’d love to hear how others combine these or similar tools in their classrooms!

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Ηλίας Τουτσογλίδης Greece

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Ηλίας Τουτσογλίδης Greece

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Kahoot! / Socrative / Quizlet

Make learning fun and active.

Promote repetition, assessment and expression in audiovisual ways.

Padlet / Canva for Education

Enhance visual expression and presentation of content.

Provide a friendly environment, facilitate collaboration.

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Digital Tool: Bee-Bot

Description: Bee-Bot is a small programmable robot designed for young learners. It allows students to plan and execute simple sequences of movements, introducing them to basic coding and algorithmic thinking.

Potential Benefits for Educators:

Encourages hands-on learning and active student participation.

Helps students develop sequencing, problem-solving, and computational thinking skills.

Supports collaboration and teamwork in the classroom.

Can be integrated across different subjects like math, geography, and storytelling.

Reflection: Using Bee-Bot in class provides a fun and interactive way to introduce students to coding concepts while fostering creativity and critical thinking.

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Google Forms

Scratch

Padlet

Canva

Wordwall

Geogebra

Digipad

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I use different digital tools for different purposes. For educational content, I use Genia.ly, edupuzzles, Canva and padlet. For cooperative tasks I use Google forms and Padlet. I also use gamification for fun learning by using wordwall.

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Maria Garapa, EB23 Canilço-Madeira, Portugal

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Maria Garapa, EB23 Canilço-Madeira, Portugal

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Some useful digital tools are Genially, GeoGebra, Scratch, LearningApps, Wordwall, and Canva. They help teachers create interactive activities, visual explanations, and engaging exercises. These tools make learning more dynamic, support different learning styles, and allow students to practice in creative and motivating ways.

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As a teacher of Music, Skills Labs, Coding, and Robotics, I see great potential in a range of digital tools for problem-solving. For music education, tools like Chrome Music Lab and Flat.io allow students to experiment with composition, rhythm, and melody in an interactive way, encouraging creativity while building digital literacy. In Skills Labs, Google Forms can be used for quick formative assessments, peer feedback, or collaborative idea gathering, making reflection and data collection easy for both students and teachers. For coding and robotics, visual programming tools such as Scratch or Tinkercad Circuits help students model, test, and refine ideas without the fear of making irreversible mistakes, fostering computational thinking and resilience. These tools not only solve practical teaching challenges but also promote creativity, collaboration, and critical thinking across disciplines.

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There’s a whole range of tools that can make teaching more efficient. For example, Padlet is great for collaborative brainstorming. Students can post ideas, images, or links in real time, and teachers can easily see contributions from the whole class. It works well for group projects or quick reflections at the end of a lesson. Canva is another powerful tool, especially for visual storytelling and presentation. Students can design posters, infographics, or short presentations that show their understanding in a creative way. For interactive quizzes and instant feedback, Kahoot keep learners motivated with a game-like approach.The big advantage for teachers is that these tools don’t just deliver content,they invite students to create and  collaborate, and think critically.

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Liveworksheets, Google Form, Wordwall: Instant feedback helps identify learning gaps.

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Google Form, Padlet, Canva, Kahoot, Wordwall

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Simple authoring tools and interactive platforms provide flexible solutions for enhancing teaching practices and addressing diverse learning needs. Some useful examples include:

1. Google Forms

Potential Benefits: Enables quick creation of quizzes, surveys, and feedback forms. It helps collect responses efficiently and supports formative assessment, which is valuable for tracking student progress and reflection.

2. Padlet (Collaborative Digital Board)

Potential Benefits: A versatile visual board that fosters collaboration and idea sharing. It allows all students, including quieter ones, to express their thoughts and engage in class discussions.

3. Canva for Education

Potential Benefits: Supports creative content creation such as posters, presentations, and infographics. It's useful for visual learners and encourages students to present their ideas in a visually engaging way.

4. Genially

Potential Benefits: Allows teachers to create interactive presentations, games, and storytelling activities. It enhances engagement through interactive and multimedia content, which is especially appealing for younger learners.

5. Wordwall

Potential Benefits: Offers customizable interactive games and activities like matching exercises, quizzes, and spinning wheels. These can be tailored to different skill levels, promoting active learning through play.

6. LearningApps

Potential Benefits: A platform with a variety of interactive exercises (puzzles, sorting tasks, matching games) that support individual or group activities, aiding differentiated instruction.

These tools empower educators to create interactive, student-centered learning experiences while supporting collaboration, engagement, and reflective practices.

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I use google form for evaluation

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Examples of Digital Tools and Their Benefits for Educators

1. Google Forms – Great for quick quizzes, surveys, and formative assessment. Saves time and gives instant feedback.

2. Scratch – Helps students (and teachers) develop logical thinking and creativity through simple coding projects.

3. Padlet – Useful for collaboration and sharing ideas in real time. Works well for brainstorming or collecting student reflections.

4. Canva for Education – Makes it easy to create engaging visual content, such as posters, presentations, and infographics.

5. Kahoot! – Adds fun and competition to the classroom with interactive quizzes. Encourages participation from all students.

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I. Authoring and Content Creation Tools

These tools empower educators to create engaging and personalized learning materials.

1. Google Forms

2. Canva for Education

3. Padlet

II. Visual Programming and Computational Thinking Tools

These tools introduce students to the fundamentals of coding and problem-solving through visual interfaces.

1. Scratch

2. Tynker

III. Interactive Presentation and Engagement Tools

These tools enhance classroom interaction and provide real-time feedback.

1. Kahoot!

2. Nearpod

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As an English teacher, I regularly use digital tools to create my own resources and make my lessons more interactive, engaging, and inclusive. Here are some of the tools I work with and how I use them to solve everyday teaching challenges:

🔹 Google Forms
I use Google Forms to create short quizzes and exit tickets that help me check students’ understanding after a lesson. It’s also great for gathering quick feedback or carrying out needs analyses.

🔹 Quizizz
This tool helps me turn revision into a fun, competitive activity. I often create vocabulary and grammar quizzes on Quizizz, which students can complete individually at their own pace, in class or at home.

🔹 LearningApps
I use LearningApps to create interactive tasks like matching definitions, reordering sentences, or gap-fill activities. It’s particularly useful when I need to provide extra practice or differentiate learning materials.

🔹 Liveworksheets
Liveworksheets allows me to upload and adapt traditional worksheets for online use. I like using it for listening and writing tasks because students can record their voice or type directly into the sheet, and I can give quick feedback.

🔹 Canva
With Canva, I create visual materials such as posters, vocabulary flashcards, or templates for student projects. Sometimes, my students also use Canva to present their work, which helps develop their creativity and digital skills.

🔹 Genially
I enjoy using Genially to design interactive presentations and escape-room style games. These help me make grammar or reading lessons more dynamic and memorable.

🔹 TED-Ed
I select TED-Ed videos on topics related to our curriculum and build lessons around them. The built-in questions are useful for comprehension, and the topics often lead to interesting class discussions.

🔹 Scratch
Although Scratch is a coding tool, I’ve used it with older students to create digital storytelling projects. They write and animate dialogues, which helps them practise writing and speaking in a creative way.

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In my teaching experience, I’ve explored several simple digital tools that help address pedagogical challenges and enhance classroom engagement. One example is Google Forms, which I use to create self-correcting quizzes, quick feedback forms, or diagnostic assessments. It’s a practical tool that saves time and allows me to immediately visualise student responses, which helps me adjust my teaching in real time.

Another very effective tool is LearningApps, which enables the creation of interactive and playful activities such as matching games, classification tasks, or crossword puzzles. It’s especially useful for reinforcing concepts in a dynamic way, and students tend to respond well to the game-like format.

I’ve also recently integrated tools from the La Digitale suite. For example, Digipad offers a secure, collaborative board where I can organise ideas, share resources, and invite student input in a visually structured way. It’s especially useful for brainstorming or project-based activities. Digiscreen is another favourite—it allows me to display timers, random name pickers, and drawing tools to manage classroom interactions efficiently, without having to rely on commercial platforms.

These tools are all free, GDPR-compliant, and very intuitive to use. They not only support differentiation and student motivation, but also help foster more interactive and inclusive learning environments. I find them particularly helpful when working with students with diverse learning needs, as they make content more accessible and engaging.

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Reflection Break

Simple authoring and visual programming tools offer educators powerful ways to engage students, assess understanding, and foster creativity. Here are a few examples of such digital tools, along with their potential benefits for teaching and learning:

1. Google Forms

Type: Simple Authoring Tool
Benefits for Educators:

Assessment & Feedback: Enables the creation of quizzes, polls, and exit tickets with auto-grading and data collection features.

Formative Assessment: Teachers can use branching questions to personalize the experience based on student responses.

Parent/Student Communication: Useful for collecting feedback, permissions, or survey responses efficiently.

Data Analysis: Automatically compiles responses into graphs and spreadsheets for quick insights.

2. Scratch (by MIT)

Type: Visual Programming Tool
Benefits for Educators:

Computational Thinking: Encourages logical thinking, sequencing, and problem-solving in a playful, creative way.

Cross-curricular Learning: Students can create interactive stories, animations, and games tied to other subjects (e.g., math, science, storytelling).

Student Agency: Fosters creativity and ownership of learning through hands-on projects.

Accessibility: The drag-and-drop interface makes it accessible even for young learners or those new to coding.

3. Book Creator

Type: Digital Authoring Tool
Benefits for Educators:

Digital Storytelling: Students can create multimedia books that combine text, audio, video, and drawings.

Differentiation: Supports various learning styles and allows for voice recording or visual representation of learning.

Showcasing Work: Ideal for student portfolios, reflective journals, or collaborative class books.

4. Tynker or Code.org

Type: Visual Programming Tools
Benefits for Educators:

STEAM Integration: Combines coding with math, science, art, and problem-solving.

Progress Tracking: Teachers can monitor student progress through structured lesson plans.

Gamification: Engaging interface makes learning to code feel like a game.

5. Canva for Education

Type: Authoring/Design Tool
Benefits for Educators:

Creative Assignments: Students can design posters, presentations, and infographics.

Teaching Resources: Educators can create visually appealing lesson materials, newsletters, or certificates.

Collaboration: Group design projects foster teamwork and communication.

Conclusion:
Tools like Google Forms and Scratch exemplify how digital platforms can simplify content creation while encouraging critical thinking, creativity, and engagement. When used strategically, they can empower both educators and students to explore solutions, express ideas, and learn in more dynamic ways.

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Edmodo, Epuzzle,ClassDojo,Moodle and Nearpod are my favorite digital tools for students.

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Canva, Moduli, Genially, Wordwall.Workspace, Microsoft office 365

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Google forms

Padlet

Kahoot

Canva

Prezi