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I use canva, Padlet, kahoot

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i use padlet, Canva, kahoot

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I use Canva, Padlet, liveworksheets, wordwall, quizz, livreq, Eduboom.

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I usually use wordwall platform and canva

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I love using canva to create materials for my ss, especially visual ones for starting dialogues or team work. Padlet is pretty useful when ss are given a choice of tasks.

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I strive to incorporate technology into my teaching methods extensively. I utilize platforms like Padlet or Digipad as collaborative spaces for my classes, where I post instructions, links, and materials, and where students can contribute their work. For vocabulary and grammar activities, I create games using LearningApps. To gauge understanding in an engaging manner, I employ Quizizz for assessment. School ebooks are another valuable resource, offering digital materials aligned with our curriculum. Additionally, I leverage various tools such as Answergarden, Google Docs & Presentations, and StoryJumper for my eTwinning projects.

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I use Canva in my lessons. I use it to create content such as presentations or infographics to be used in my lessons. And I create activities that my students have to complete in a collaborative way, sharing the same document and completing it among their groups.

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Canva España | Una herramienta de diseño todo en uno

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Canva es una herramienta online de diseño gráfico de uso gratuito. Utilízala para crear publicaciones para redes sociales, presentaciones, carteles, vídeos, logos y mucho más.

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I LOVE working with Nearpod as it offers assessment in a fun way. I also use Quizzizz in the same way and Kahoot. Canva and Storyjumper are great tools for collaboration. And now with the addition of "I can't Draw" Feature, I will definitely use padlet more!

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I mostly use padlet , gimkit , kahoot , canva , classtools , quizlet , genially , mentimeter , twee , zumpad ,

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I try to integrate technology in my teaching as much as possible. I use one padlet or digipad as a class's space of collaboration and communication, where I add instructions, links and materials to be used and where they can add their work as well. I use learningapps for creating vocabulary & grammar games. I use quizizz to assess my students' knowledge in a fun way. I use the school ebooks as they contain many digital resources focusing on the materials we are doing. I also use many other tools for my eTwinning projects (tricider, answergarden, Google Docs & presentations, storyjumper etc). Now it is time to learn how to use the interactive board as they have just installed them at school!

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I usuaaly use google tools, Canva, padlet, quizziz, kahoot and genially.

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I usually use Padlet for teams collaboration and Canva for creative presentations.

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hi, I usually use Padlet and all the other tools on Google Suite. I'd like to use Nearpod.

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An effective and quick tool I use quite often is Mentimeter. Last time I felt it was a really engaging tool was when we discussed genocides in the 20th century and I asked students for their opinion to express it with 3 words. The results were displayed and then we critically analysed the created word cloud.

Another one is Goosechase. This is a kind of digital scavenger hunt. Students form groups, one in the group has to have the app installed on his/her mobile. You prepare tasks/missions to be completed and set them a time for them. Students work together and submit tasks virtually on their phone. I have used it several times and it worked well in terms of student engagement every time.

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Hi!

I regularly use Quiziniere to design educational scenarii, Quizlet, Google education, Pearltrees, serious games, calendars and planners. I'm very fond of digital tools and jump from one to another.

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I often use Google drive to share all my resources with my students.

Very frequently I use Quizlet, Kahoot, Quizizz, LiveWorkSheets, WordWall and video materials, that I have created un published in Youtube.

I also use Google forms to collect information and to build Edu-breakout rooms games.

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Important digital paper, however if there is no plan behind it you cannot use a random tool there are many tools depending on the activities one wants to carry out for the quizzes we have dropped quizzes,Kahoot,google moduli.Per raccontare storie possiamo usare Storyboard Story Jumper storyboard Art o Book Creator.If instead we have to make presentations we can use gamba genera nearpod For gamification we can use lerningApps Worldall, canva, genially etc.many apps depending on the objectives to be achieved. AI that can be used in different fields is always progressing with the times

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I made use of a wide variety of digital resources in my lessons and I could say that I discovered most of them during lock down. I mostly used Wordwall for practice and evaluation, Book creator for project work, Kahoot, Baamboozle, Learning apps and more. They were all used with different purposes during lessons.

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I used Padlet for student collaborations in finding partners for projects in class, but also to show results of their homework tasks. Canva for making of posters and infographics - students get to learn how to use it very fast and is accessible through their school ID account. Used BookCreator for the project presentation and also for presenting students' work. Kahoot for assessment for learning, LearningApp for practice and self-assessment, Microsoft Forms for self assessment and assessment for learning. During Covid I used Socrative for assessment. My students use Mindmeister, Mindmup and Creately for creating concept maps. I also use Wakelet for organizing teaching material. Google Forms for yearly class evaluation.

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I usually use Google resources to create, distribute and grade assignments. It is very useful to share documents , flipped classroom resources, videos and so on.

To grade students I often use Socrative.

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I use Wardwall, all digital tools are good if they contribute to the achievement of the educational goal.

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My IT bank

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Яна Вікторівна Цикункова

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1. Kizoa. Videos. Collages. 2. Animoto. Video Creator. 3. PowToon. Animated Videos. 4. StoryJumper. e-Books. 5. Glitterfy. Flashca...

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As a kindergarten teacher, I have used several digital tools in my classroom, either face-to-face or distance learning. I don't limit myself to any specific one but depending on the needs I look for various sources

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I use many digital tools: for story storyjumper or book creator, for games Kahoot, Learning app, Jigsawplanet, Wordwall, Quizziz, for presentation Canva, Renderforest. I use Padlet, Wakelet, Autodraw too.

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I very often use Canva, Kahoot, Wordwall, Book Creator, Padlet.

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I usually use canva, mathigon, GeoGebra,...

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I often use Quizlet, Nearpod and Kahhot . I also like to make videos with canva.

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I often use Quizlet, Nearpod and Kahhot . I also like to make videos with canva.

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I usually prefer to use digital tools like Book Creator, Canva, Padlet and Clipchamp.

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I use Kahoot and Padlet quite often, as well as Sway as a collaborative presentation tool and students love to work with them.

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One digital resource I've previously used is "Kahoot," a game-based learning platform that allows educators to create and share interactive quizzes, surveys, and discussions. Here's how it can be used effectively to engage students with special needs in an interactive and dynamic way:

1. Accessibility Features:

Utilize Kahoot's accessibility features, such as screen reader support and keyboard navigation, to ensure that students with visual or motor impairments can fully participate in the activities.

Provide alternative formats for students who may require them, such as printed versions of the questions or verbal prompts delivered by the teacher or a peer.

2. Customization and Differentiation:

Customize Kahoot quizzes to meet the specific learning needs of students with special needs. This could include simplifying language, providing visual aids, or adjusting the difficulty level of questions.

Differentiate instruction by creating multiple versions of the same quiz with varying levels of complexity to accommodate students with different abilities.

3. Engaging Content:

Incorporate multimedia elements, such as images, videos, and audio clips, into Kahoot quizzes to make the content more engaging and appealing to students with special needs.

Use fantasy-themed questions or scenarios to tap into students' interests and captivate their attention, aligning with the scenario provided earlier where students have a fascination with fantasy and storytelling.

4. Collaborative Learning:

Encourage collaboration and peer support by allowing students to work in teams or pairs to answer Kahoot questions together. This promotes social interaction and communication skills while providing additional support for students who may struggle with independent participation.

Use Kahoot's team mode feature to facilitate cooperative learning experiences, where students can discuss and debate their answers before submitting their responses.

5. Feedback and Reinforcement:

Provide immediate feedback during Kahoot quizzes to reinforce correct answers and address misconceptions. Use positive reinforcement, such as congratulatory messages or virtual rewards, to motivate and encourage students.

Use Kahoot's "ghost mode" feature to allow students to compete against their own previous scores, providing opportunities for self-assessment and improvement over time.

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Due to the constant danger of rocket attacks, theoretical training at our VET institution occurs remotely. The main platform is Google Workspace and all available services, are Google. We use various applications to create lessons (https://www.canva.com/, https://learningapps.org/, https://coggle.it/, https://kahoot.com/, https://genial.ly/).

I especially like the possibilities provided by AI: language generative models (https://chat.openai.com/, https://gemini.google.com/, https://www.bing.com/chat) processing, and creation of images, presentations, contextual grammar checks (Grammarly, LanguageTool) and much more.

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I usually use several web tools with my students: Canva, Emaze, Genially, Curipod, edpuzzle, Digipad, Linoit, Socrative, Quizziz, Kahoot, PanQuiz, BookCreator, Thinglink, StoryJumper, Nearpod....

In my class, I make great use of various web tools, each serving its unique purpose to enhance my teaching and my students' learning experiences. For instance, Canva and Book Creator are fantastic for unleashing creativity, allowing to design visually engaging presentations or craft captivating digital stories. Mentimeter and Nearpod are excellent for keeping my lessons interactive. They enable to gather instant feedback, run quizzes, and engage in polls, which really gets everyone involved and helps me understand how well my students are grasping the material. Tools like Edpuzzle and Quizziz are perfect for tailoring learning experience. They let students learn at their own pace through interactive videos and quizzes. Also very useful are Wakelet and Thinglink! These platforms are fantastic for curating content and creating interactive multimedia presentations, which helps students develop research skills and think critically. In summary, integrating these web tools adds dynamism and excitement to my classroom, catering to a variety of learning styles and preferences.

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I use Canva, autodraw to create easily flashcards.

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My students are very young (6-10) and so far, I mainly have used the learning apps our school has bought for the whole school (Anton-App, Antolin-App), Powerpoint Presentations and short films for further illustration, such as to be found at youtube or media libraries.

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I usually use padlet and Canva. Google forms are also very effective and beautiful. They meet all my needs.

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One digital resource that I use is Google Classroom. Google Classroom is a free web service developed by Google for schools that aims to simplify creating, distributing, and grading assignments in a paperless way. It allows me to create classes, distribute assignments, communicate with students, and provide feedback all in one platform. I easily share resources, post announcements, create quizzes, and track student progress using Google Classroom. It also integrates seamlessly with other Google tools such as Google Drive, Docs, and Sheets, making it a convenient and efficient platform for managing classroom activities and fostering collaboration among students.

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I have used a lot of apps like padlet.com, book-creator, wordwall, learning-apps, storyjumper etc

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Digipad is a collaborative board like Padlet, but it has an unlimited number of boards you can create, you can add videos , audio m photos and text, your students can interact with the content by leaving comments on the contents, rating them and you can give them the access to add some contents.

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I use a lot of web tools. Collaborative web tools as framapad, Padlet, digiboard.
I use mentimeter as an icebreaker to do brainstorming at the beginning of a new topic and quizziz when I finished a lesson. The pupils are very enthusiastic.
I like genially and Canva to do presentations or interactive pictures.
Geogebra is a good tool to introduce geometry.

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Students love liveworksheets as they are self corrective and visually very attactive.

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My favorite web tools are:

Wordwall, Learning Apps and Kahoot - for interesting evaluation,

Geogebra - for interactive mathematical topics,

Google Docs and Google Presentations - for collaborative students' work,

Canva - for posters and infographics.

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I love use Genially to create presentations, interactive quizzes, games.

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As a teacher of language, literature, media, and film I primarily use Genially to create engaging presentations, gamification elements, and interactive quizzes for practice. Genially allows me to integrate multimedia resources such as videos, images, and links directly into the presentations, making the content more engaging for students. The gamification features are especially useful in literature and media studies, as they encourage students to interact with the material in a playful yet educational manner.

Both Genially and Wizer foster a more interactive and dynamic learning environment. Genially’s engaging and visually appealing presentations capture the students' interest and help them visualize complex aspects of literature and film. The interactive elements ensure that students are not just passive recipients of information but active participants in their learning journey.

Wizer, on the other hand, provides personalized feedback and adapts to different learning paces, which is essential in language education where comprehension and expression vary widely among students. It supports diverse learning styles and helps in catering to individual educational needs, thus enhancing student engagement and retention of material.

By integrating these digital resources into my teaching practice, I aim to provide a more enriched and effective learning experience that not only meets the educational needs of my students but also keeps them motivated and excited about learning.

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Genially, the platform for interactive animated content

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Engage your audience with clickable, gamified, media-rich experiences. Create your interactive content now!

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Students can collaborate in creating stories, they can record their text and listen to their pronunciation.

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Mostly I use Kahoot for revising and mentimeter for feedback and checking the understanding.

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I use Storyjumber to create story books with my students.

Padlet is a tool I use very often; my students can easily upload their work.

I use Canva with my students, we create logos and posters.

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I mostly use padlet and canva. My students love wordwall and kahoot for evaluation at the end of the lesson.

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I use a lot of the tools mentioned but mostly Canva, Padlet and Kahoot.

During the pandemic and then I experimented one that helped a lot

Pear Deck (it is similar to Nearpod)

and I think it's very good as it engages students in the classes work and their participation is essential.

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I use padlet, canvas

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I like working with Padlet or Canva, many times we use with the learners also the AI picture creators.

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The Symbaloo to save the resources which I use.

Symbaloo is built for teachers, librarians, and their schools. Use a tile-based platform to easily curate, mix and share valuable resources on your workspace domain (custom.symbaloo.com); available anywhere, from any device.

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I am a teacher of mathematics. I often use Geogebra. Visually, dynamic, understandable and interesting.

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Free online apps bundle from GeoGebra: get graphing, geometry, algebra, 3D, statistics, probability, all in one tool!

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I use Wordwall. When I teached a subject, I used Wordwall for exercise.

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I use RED open digital educational resources that change the role of the teacher
and the student, the teacher becoming an effective information coordinator.

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WordWall is educational tool where teachers can create quiz, puzzle etc., or use it from other teachers. It is a nice way to share your resources with others.

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Melisa Husejnović, Bosnia and Herzegovina

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Melisa Husejnović, Bosnia and Herzegovina

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I think Genially is a very good digital tool for teaching. You can use it to create great presentations, interactive images and escape games.

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https://educatieinteractiva.md/login The "Online Education" digital library educatieonline.md has an extension for teachers, students and parents.

With educatieineractiva.md, every teacher can transform the teaching-learning-evaluation process into an interactive, creative and student-centered critical thinking development experience.

With educatieineractiva.md every student can test their knowledge, practice at their own pace and learn the material taught in an interactive and fun way.

With educatieineractiva.md every parent can become a trusted partner of the school, practicing together with their child the material taught in class at home, in the bosom of the family, in an environment free of pressure and constraints.

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O platformă digitală creată special pentru a iniția procesul de învățare online în cadrul instituțiilor de învățământ primar, secundar și general din municipiul Chișinău. Цифровая библиотека с открытыми учебными материалами

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As a multimedia content, I really appreciate and use Esep (European school education platform) which offers, for example, online courses, webinars, teaching material and other resources from the european commission. It contains the twinspace, a space where teachers and students can work together on a project for schools from different european countries. If the project is well-planned, the Twinspace allows creativity and interactive learning through the use of educational app such as Kahoot! - the game-based app that engages our students or productivity tools like Padlet.

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Book Creator is a digital tool which can be used by students collaboratively or individually to present their work, ideas or a portfolio in a multimedia way, as they can write, video and audio record, attach other files, as images of their work, pdfs, etc. The teacher can follow students' work, can access to insights about their contribution and give feedback at anytime.

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One digital resource I've used is Kahoot!, a platform for interactive quiz-based learning games. To engage students effectively, create custom quizzes tailored to class topics, promote competition with real-time leaderboards, encourage collaboration through team challenges, provide instant feedback, gamify learning with badges or achievements, and facilitate reflection and review after the game. This fosters active engagement, enhances retention, and deepens understanding of the material.

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I usually use storyjumper to create class diaries or autobiographical journeys. In the first case the e-book is shared by the entire group, in the second case each student has access to their own e-book.
Rosa Lucia Larato, Italy

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One digital resource that I have previously used is Wordwall. Wordwall is a gamified learning platform that allows teachers to create interactive activities such as quizzes, word searches, matching games, and crosswords. These activities can be customized with images, videos, and audio to make them more engaging for students.

To engage students in an interactive and dynamic way using Wordwall, I would first create a variety of fun and challenging activities related to the lesson material. For example, I could create a quiz to test students' knowledge on a particular topic, or a matching game to help them practice vocabulary terms.

I would then introduce the activities to my students during a class session and encourage them to participate and compete against each other. By adding a competitive element, such as a leaderboard or timer, students are motivated to actively engage with the material and strive to improve their scores.

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I am an English teacher and I like the platform educatieinteractiva.md, which English teachers in my country can use for free. We can use ready-made interactive sheets for every lesson from our Curricula or we may create our own resources. There are 20 different types of interactive activities and tutorials on how to use or create each one, students may use them with their smartphones or work with the smartboard in the classroom. By the way, the tutorials are mute, so you do not have to know our native language to use them. I have created some activities, like games, crosswords etc., for the eTwinning projects as well.

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Wordwall.net can be used effectively to engage young students in an interactive and dynamic way. It allows for several kinds of exercises, gamification, student-created content, and interactive learning.

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I use Kahoot in the evaluation and self-evaluation of projects of eTnning projects and I find it to be a dynamic application, understandable for children. Generally I divide the class group into small groups with a table instrument because they have to interact in the answers, listen to each other to decide which answer to give to the questions; reflective cooperation and collaboration.
It is interesting to see the feedback that emerges from the children's reflections in remembering the collaborative experiences conducted between the partners. The images inserted in Kahoot are essential for the metacognition .
Kahoot is an included application.

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One of the apps that we have recently discovered is "Actionbound". This app allows you to integrate physical locations with a digital quiz. It takes time and effort to prepare the activities, but students love it!

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App for multimedia guides, interactive scavenger hunts and treasure hunts for smartphones and tablets.

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As I am an ICT teacher, I have lots of tools that I am using for my classes. Recently I found invideo.io an AI tool for creating videos. My students create videos on different topics according to their interests and embed them into their web pages. They are very enthusiastic for using various AI tools which give them opportunity to create their own modern content and show it to others.

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InVideo - Online Video Creator for Content and Marketing Videos

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ai voiceover generator
ai video generator
ai video editor
ai presentation maker
ai video maker
ai meme generator
ai text to video
ai slideshow maker
ai movie maker
ai intro maker
ai ad maker
ai birthday video maker
ai music video maker
ai script to video generator
ai invitation maker
ai youtube intro maker
ai youtube video editor
ai youtube shorts maker
ai tiktok video editor
ai explainer video maker
ai promo video maker
ai video collage maker
ai product video maker
ai faceless video generator
ai outro maker
ai text to video editor
ai image to video maker
ai instagram video editor
ai news video maker
ai instagram reels maker
ai gaming intro maker
ai watermark video maker
ai mp4 maker
ai text to color grade
ai video effects editor
ai video brightness editor
ai picture video maker
ai clipmaker
ai real estate video maker
ai games video editor
ai video editor for chromebook
ai funny video maker
ai facebook ads maker
ai vertical video maker
ai facebook video editor
ai youtube ads maker
ai youtube shorts maker

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Turn ideas into videos | AI video creator | invideo AI

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Make videos easily by giving a prompt to Invideo AI. Ideal for content creators, YouTubers and marketers, invideo AI offers a seamless way to turn your ideas into publish-ready videos with AI.

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I love this since it provides so many collaborative spaces from posters, to boardgames to virtually anything. It also has gen ai in it...and educators have extra free features!

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Canva is a free-to-use online graphic design tool. Use it to create social media posts, presentations, posters, videos, logos and more.

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Try this great all-in-one resource. If you want more interactivity you should try also Genially.com.

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I enjoy using Nearpod as it has enriched my teaching experience in various ways. I had the opportunity to create a captivating lesson using Nearpod, where students were able to explore a science museum.

Through Nearpod's innovative features, I was able to design an engaging tour of the science museum, complete with interactive quizzes, immersive videos, and thought-provoking discussions. The students were not only able to learn about scientific concepts but also actively engage with the content in a real-life museum visit.

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In my Visual Education classes, I use various types of digital resources, such as: - sketchbook - for drawing work; - capcut - for making short video films or PicCollage for creating posters

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In my Visual Education classes, I use various types of digital resources, such as: - sketchbook - for drawing work; - capcut - for making short video films or PicCollage for creating posters

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In my lessons I try to use different resources for learning:

Genially for interactive presentations and escape room games. In eTwinning projects we also use this tool to foster collaboration among students, who can collaborativelly edit the presentation.

Canva to create content, like posters, presentations, videos, Instagram posts, postcards, logos, for example. This tool is also very useful to get students collaborating in eTwinning projects, as they can create very interesting outcomes while working in international/mixed teams.

Slido, Mentimeter, Wooclap for live polling. Mentimeter and Wooclap allow participant pace use. Wooclap can also be used as quizz game by enabling competition mode.

Padlet and Digipad to collect, organise and present content. Enabling comments students can give feedback on the work done by their peers.

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Trello is a fantastic digital resource that can be used to engage students in an interactive and dynamic way. Here are some uses:

1. Project Management: Trello’s board and card system can be used to manage group projects. Each card can represent a task, and students can move the card across different lists on the board to represent the progress of the task.

2. Classroom Organization: You can create a board for your class and use lists to organize different aspects of the classroom. For example, you can have lists for homework assignments, class announcements, reading materials, etc.

3. Collaboration: Trello allows multiple users to work on the same board, making it a great tool for collaborative activities. Students can comment on cards, attach files, and even assign tasks to each other.

4. Self-paced Learning: You can create a board with different lists representing different topics or modules. Each card can contain learning materials and tasks for the students. This way, students can move at their own pace, moving to the next card once they’ve mastered the current one.

5. Feedback and Assessment: Teachers can use Trello to provide feedback on students’ work. By commenting on the card, teachers can give direct, real-time feedback.

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Capture, organize, and tackle your to-dos from anywhere | Trello

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Make the impossible, possible with Trello. The ultimate tool to boost your productivity. Escape the clutter and chaos—stay efficient with Inbox, Boards, and Planner from anywhere, even on mobile.

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At this moment I find this tool absolutely valuable for creating teaching materials and assessment tools using artificial intelligence

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MagicSchool.ai - AI for teachers - lesson planning and more!

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Join over a million teachers saving hours of time using the #1 AI Platform for Education, MagicSchool, to help lesson plan, differentiate, write assessments, write IEPs, communicate clearly, and more!

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I found this tool for creating educational games, now also equipped with AI to create a lesson from a prompt, very suitable for younger students, who cannot read, and those with special educational needs. In fact, written instructions and commands are not needed, but can only be entered by recording the voice

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With over 250K games made by teachers worldwide

The world's largest library of games
made by educators

Over 250K activities and courses created by teachers,

therapists and educational experts worldwide

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"TinyTap has rewarded me both emotionally and financially. I am doing what I love to do, and ontop of that I am making an income."

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Are you passionate about education technology or blockchain? Help us transform education, by making it more accessible and by helping teachers become better valued.

Ping us at work@tinytap.com

Parents, turn screen time
into an active learning experience

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TinyTap - leading EdTech into blockchain

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TinyTap, the world's largest library of games by teachers, becomes a part of Animoca Brands to build an open education system on blockchain

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I often use the storyjumber to create books with my students and learning apps to create exercises for them

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I've recently used Quizizz in my lesson: it's a very motivating, engaging and inclusive way in order to boost participation! As a teacher I also use Canva(for presentations, videos of chstudents' work) and I find Wakelet very useful (in gathering and sharing content)

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Believing in an evolved Anki

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I love to work with Canva.

The last activity carried out by the younger students was a video birthday invitation. It was done in pairs and the students did an excellent job.

I created classes and shared the links, so all the work they do is shared with me, I correct it and give feedback.

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https://learningapps.org/index.php

https://www.mindomo.com/

https://molview.org/

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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phet.colorado.edu interactive simulation

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Nearpod is my favorite productivity tool, because it offers many colaboration possibilities. It enables the creation of lessons, simple students colaboration using easy passwords, full teacher management during the lesson, a large amount of creative possibilities for interesting lessons and, the most important, easy students re-engagement in case of an accidental exit from the application. It allows integration of other applications, for instance Sway, and collecting students feedback (open ended questions, pools...).

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Padlet is a useful tool since it allows students to interact with each other, they can upload a number of media and read other student's opinions.

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Allows collaborative work on a shared interface. Good structuring tool. Versatile integration of media (images, videos, etc.). The students' work process is saved step by step. This function allows learning problems to be identified after the lesson.

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I am using Wordwall to create digital task as association tasks, random wheel.

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Most often I use canva for presentation, video or posters for various activities.

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I am a big fan of using Quizizz.

It is similar to kahoot but I prefer it since it gives you the option to create classrooms. So you can create a class for each of the classes you teach and assign each class separate activities. It also gives you the option to assign them ahead of time for them to work on at a specific time. I used this tool during the pandemic and it was a lifesaver. I also appreciate the fact that it is slightly less chaotic compared to kahoot.

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I use the digital plataform. because it´s very versatile, and I can use various learning methods

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I often use Minecraft Education to teach computational thinking skills, for example, by utilizing the built-in worlds like 'Hour of Code.' It's a fun and engaging way to introduce primary school kids to the world of coding and to develop a better understanding of coding fundamentals.

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Get Minecraft Education for your classroom. Find out how using this game will take your students’ learning to the next level.

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In my case, the most helpful digital tool is Slido. Slido offers the possibility of integration into PowerPoint, which allows me to check during the lesson whether the students have understood the topic through short quiz questions. Also, this tool allows for Q/A, collecting student opinions and impressions, and other helpful feedback for evaluating the quality of the teaching process.

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One of my favourite educational apps during the pandemic was Learning Apps. Since I work with young children, they really appreciated the gamification mode of the particular activities and had fun learning!

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LearningApps - interactive and multimedia learning blocks

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LearningApps - interactive and multimedia learning blocks

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In the previous activity I mentioned Menti. Why do I like it? Because it’s so engaging. Students can join a poll discussion using a link or a QR code chich can be embedded on your website and they can get the results in different forms. There are wordclouds, multiple choice questions, open ended ones, or you can just answer by pinning in an image. Besides, one gets instant results and engage students in lively conversation about them. Besides, it is anonymous, so those students who feel shy or less confident do not mind answering the questions.

https://www.mentimeter.com/