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What is a VR puzzle game：

VR puzzle games utilise 3D immersion to create virtual worlds that feel immersive to the player. This immersive environment enhances the immersiveness of the game and makes the puzzles more engaging. VR puzzles can also offer a variety of puzzles that are designed to challenge the player's problem solving skills and creativity

What is a puzzle game for pc：

I can think of physics-based puzzle games: these rely on realistic physics simulations to challenge the player to solve puzzles that involve manipulating objects or structures. "Sticky World and Angry Birds are examples of physics-based puzzles, as well as the escape room genre: these simulate escaping a locked room by solving a series of interconnected puzzles.

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Research problem： How VR technology can impact player experiences in puzzle game compared with PC platform

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Research problem： How VR technology can impact player experiences in puzzle game compared with PC platform

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How to arrive at this question:

VR puzzles are an interesting direction for explorations.VR puzzles often require problem solving skills, critical thinking and immersion and the use of VR technology can enhance or affect these skills.I feel that the potential benefits of VR puzzles:Increased player engagement, improved problem solving skills, and a more immersive experience.

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Best VR motion controllers to buy [BLACK FRIDAY 2019] in 2023 | Virtual reality technology, Augmented virtual reality, Virtual reality design

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Some relevant background and literature on the question (VR technology can impact player experiences in puzzle game)

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Some relevant background and literature on the question (VR technology can impact player experiences in puzzle game)

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Player Experience in a VR and Non-VR Multiplayer Game​(Christensen et al., 2018)​

Several studies compared the player experience of Virtual Reality (VR) games and non-VR games. However, there is a lack of research on the specific subject of VR and non-VR multiplayer games. Therefore, this work explores how implementing a multiplayer game in VR may influence the player experience compared to the non-VR alternative. We developed a short multiplayer puzzle game that can be played as a VR game or as a non-VR game. The player experience of the different game versions was evaluated by having players answer the Game Experience Questionnaire by I Jsselsteijn et al. and the Simulator Sickness Questionnaire by Kennedy et al. after playing each version. The results showed that a majority of the aspects of player experience were rated significantly higher for the VR versions compared to the non-VR alternative. However, it was noted that two different VR versions fared differently compared to the non-VR alternative, and they scored vastly different when calculating a total simulator sickness score.

We conclude that implementing similar multiplayer games in VR can improve the player experience, but care is required to achieve the best player experience in VR.

​​Christensen, J.V. et al. (2018) “Player experience in a VR and non-VR multiplayer game,” ACM International Conference Proceeding Series [Preprint]. Available at: https://doi.org/10.1145/3234253.3234297.  ​

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METAVERSE: UPLIFTING THE VIRTUAL GAMING | Virtual reality, Virtual reality games, Augmented reality

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Jun 15, 2022 - With Metaverse gaming, people compete in an interactive three-dimensional platform by incorporating focus, sensus and locus via VR tools.

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Lack of a comprehensive comparative study between VR and PC platforms in the context of puzzle games，Very few full studies on the difference between the 2, only partial comparisons

Better match:

Some literature on (Effects of VR Gaming and Game Genre on Player Experience )

(Carroll, Osborne and Yildirim, 2019)​

Player Experience of Needs Satisfaction （PENS） in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment

​​(Ijaz et al., 2020)​

A brief analysis of the method of VR games to enhance immersion---- taking the game "Mind Concretization Company" as an example​(Li et al., 2023)​​ ​

Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games​(Foxman et al., 2020)​

Pose the question: How does the sense of presence in VR puzzle games affect players' emotions and cognitive processes compared to traditional PC puzzle games?

Answer：

literatures：

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality​(Rogers et al., 2018)​

Fear and anxiety: VR can evoke stronger emotions of fear and anxiety. Puzzle games with horror or suspense elements may be more emotionally intense in VR, leading to increased heart rate, stress, and emotional reactions

Satisfaction and achievement: Solving puzzles in VR may lead to greater satisfaction and achievement, as the physical nature of VR can make players feel like they have accomplished something in real space

Multi-sensory learning: VR involves multiple senses, including sight, sound, and sometimes touch, providing a richer learning experience.

Focus and Attention: Players in VR puzzle games tend to exhibit higher levels of focus and attention. Immersive environments can reduce distractions and improve players' cognitive performance in solving puzzles

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aim and a set of objectives for a project

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aim and a set of objectives for a project

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Aim:

The Impact of VR on Player Engagement, Measuring the Effectiveness of VR in Enhancing Puzzle Solving Skills, and Comparing Player Satisfaction Between VR and PC Platforms

Questions that need to be answered：

1.There may be a knowledge gap about best practices for designing VR puzzle games.

What can VR explore to best increase player engagement and satisfaction?

2. How do you address the accessibility and inclusivity aspects of VR technology compared to pc gaming?

Because not all players have access to VR devices, some players may face physical or sensory challenges in a VR environment

Testing and analysis

1. data collection, some random strangers were asked to do some questionnaires to collect participants' feedback on their experience with the two platforms. Ask about comfort, immersion and overall satisfaction.

2. Design a VR puzzle game and develop an engaging and challenging VR puzzle game. Make sure the puzzles are suitable for testing problem solving skills and are not too easy or too difficult.

Objectives

1. Mentor's opinion

2.Comprehensively compare the experience of puzzle games on VR and PC platforms and analyse their pros and cons

3. Suggest areas for further research or improvement in the VR gaming experience

4. reflect on the implications of the questions posed above. How can game developers use this information to create better games? What does this mean for the future of VR gaming?

Future study

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​​Carroll, M., Osborne, E. and Yildirim, C. (2019) “Effects of VR gaming and game genre on player experience,” 2019 IEEE Games, Entertainment, Media Conference, GEM 2019 [Preprint]. Available at: https://doi.org/10.1109/GEM.2019.8811554.

​Christensen, J.V. et al. (2018) “Player experience in a VR and non-VR multiplayer game,” ACM International Conference Proceeding Series [Preprint]. Available at: https://doi.org/10.1145/3234253.3234297.

​Foxman, M. et al. (2020) “Virtual reality genres: Comparing preferences in immersive experiences and games,” dl.acm.org, pp. 237–241. Available at: https://doi.org/10.1145/3383668.3419881.

​Ijaz, K. et al. (2020) “Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment,” Taylor & Francis, 36(13), pp. 1195–1204. Available at: https://doi.org/10.1080/10447318.2020.1726107.

​Li, J. et al. (2023) “A brief analysis of the method of VR games to enhance immersion----taking the game" Mind Concretization Company" as an example,” drpress.org, 2023. Available at: https://drpress.org/ojs/index.php/HSET/article/view/7366 (Accessed: October 27, 2023).

​Rogers, K. et al. (2018) “Vanishing importance: Studying immersive effects of game audio perception on player experiences in virtual reality,” Conference on Human Factors in Computing Systems - Proceedings, 2018-April. Available at: https://doi.org/10.1145/3173574.3173902.