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Cobra

Side note: For visitors who have not read the book nor watch the movie, we would not know what to watch out for, and it wasn't meaningful for us. As teachers, this can remind us that we need to put our pupils learning in context so that they can be excited and learn meaningfully.

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Challenge

To be open to change of mindsets and go in depth in the learning of skills as this will not limit the possibilities of creating lesson plans/packages for our students.

Using the analogy of the bus. Ability to see in different perspectives. #ifthebuscannotmove,movethesurroundingsaroundyou

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Q2. This visit offers a rich tapestry of immersive experiences that can inspire innovative approaches to designing meaningful educational environments for students. By integrating elements from this visit educators can create learning experiences that are engaging, interactive, and deeply resonant. For example, Gamification

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Question 1.

1. Experiential and Inquiry-based Learning

By giving us an individual wand, it gives us teacher opportunities to experience the different journey ourselves and makes us eager to find out what's next. Just like how teachers strive to achieve this in the classroom.

2. Community and House system

Just like Hogwarts House systems, we in Canberra also have this House systems where we can encourage healthy competitions and promote teamwork within and inter-house.

3. Innovative, Imagination and Creativity

Just like in school, we educators we strive to bring and create exciting learning experiences and will try to make learning interesting.

4. Collaboration (21CC)

Just like how the different rooms are interlinked, we in Canberra we also work in different departments/faculties. There's integration of learning as we work together.

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Jaguar Group A:

The exhibition delivers an immersive experience which is similar how as teachers we create an immersive environment in school to enhance the learning of the students. The exhibition gives us an experience of how gamification, exploration and discovery can be used to enhance learning.

The experience reminded us of the. Importance of designing, engaging, meaningful and challenging tasks for the students. Although the exhibition was engaging, but after a while, the task became repetitive. This reminds us that we need to vary the task to make the learning engaging so that students will persist thought. Varying level of challenges for the students.

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Jaguar Group A:

Extend

1. Tap into the Power of Storytelling:

Designing experiences that feel magical and meaningful for students is about sparking curiosity, fostering deep engagement, and creating moments that feel unforgettable; integrating storytelling elevates learning beyond the textbook.

2. Foster Wonder Through Surprise and Play

Unexpected challenges, hands-on experiments, or playful learning games can shift an ordinary moment into something extraordinary.

3. Make It Personal and Purpose-Driven Experiences become more meaningful when students see their connection to the real world. Work on authentic projects that solve real-world problems, IBL!!!! Design thinking

4. Embrace Multisensory Learning Students learn in different way. Experiences are crafted to engage senses. This retains excitment

5. Create Space for Reflection and Emotional Connection SEL!!!

Magic happens when students feel heard and valued. Incorporate reflection time, journaling, or discussions where they can connect their learning to personal insights, emotions, or future aspirations.

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3) CHALLENGE:

a) Workplace culture & team practice

It's important to foster sense of community as we work towards the same goals. As we were grouped according to our house colours which is the same as Harry Potter's 4 houses, the teachers worked within the group to achieve common goals and overcome challenges.

b) Student engagement strategies

With limited space in RWS, they leverage and explore various affordances to promote visitors' engagement. How can we look beyond our existing learning spaces to further increase students' engagement? We need to breakthrough this mindset.

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Question C

It is said that learning takes place when a pupil uses his/her 5 senses. The exhibition provided an immersive experience to a visitor, which makes it a memorable experience to the visitor.

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Connect

Exciting and meaningful, sparks curiosity.

Learning through storytelling

Experiential learning -hands on learning

Active learning where the learners participate and are not just passive receivers.

Extend

Student voice and agenda via lesson plans that empower students to perceive control in their learning.

Students are better engaged through storytelling and gamification.

Use of sensory experiences to enhance learning.

Leveraging Tech for Learning

Challenge

Inclusivity and embracing diversity: There were staff who were not familiar with Harry Potter yet they managed to participate actively and were engaged. Our students are similar in that they might be familiar or interested in our lessons. But how we design these lessons to maximise engagement, extend experiences and learning across diverse groups is key.

A team of planners might be able to produce better designed lessons to achieve these objectives as compared to one person doing this planning.

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Q3. Challenge

-A workplace culture that fosters curiosity, creativity and wonder.

-Lots of storytelling and interactivity, we can design team practices that spark joy and deeper collaboration - through themed meetings / creative brain storming sessions or teambuilding experiences rooted in narrative and play.

-Feel emotionally connected and valued to make learning more magical, personalized and meaningful.

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EXTEND

The experience created an environment to spark our interest to explore further. During lesson, we can create storyline and the atmosphere (using lightning and sound) so that students feel like they walked into a mystery place. Teachers can also design more interactive activity, for instance, role play, gallery walk and mission, to engage students.

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1) The experience resonates with our school motto- explorer (when we explore the exhibition) learner (when we learnt how to use the wands), leader.

2) Student-centeredness where the activity is centered around students' interests and abilities. Teachers must also be more proactive in coming out with activities that ignites students creativity.

3) Maybe we can adopt this magical theme in our learning oasis.

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CONNECT

There are different modes of presentation in the Visions of Magic to engage the audience, likewise, as educators, we can also leverage different platforms to create an engaging student-centric experience. This will ignite our students' curiosity and make learning more purposeful.

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Extend

Inspired by the Harry Potter exhibition's immersive environment, we can enhance our digital learning through SLS tools and educational technology. By designing interactive narratives with progressive content unveiling, personalised pathways, and collaborative virtual spaces, we can create more engaging learning experiences. The integration of multi-sensory elements and achievement systems can transform ordinary lessons into captivating educational journeys. Like the exhibition's magical atmosphere, we can craft technology-enhanced learning environments that spark imagination while promoting collaboration and personalised growth, making every learning moment as memorable as stepping into the wizarding world.

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Q2

The visit could inspire educational design. 1. Immersive themed experiences can offer valuable insights for educators looking to create more engaging learning environments.

2. Environmental storytelling - Using physical spaces to convey narrative and meaning, such as transforming classrooms into themed environments that connect to lesson content

3. Multi-sensory engagement - Incorporating visual, auditory, and tactile elements to deepen learning experiences and cater to different learning styles

4. Student agency and interaction - Creating opportunities for learners to make meaningful choices and actively participate rather than passively receive information

5. Emotional connection - Building learning experiences that tap into wonder, curiosity and personal meaning-making

6. Authentic contexts - Grounding abstract concepts in concrete, relatable scenarios that help students see real-world applications

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Question A

The magic wand experience in 'Visions of Magic' resonated with our culture of innovation. In CPS, we are always seeking for ways to improve our practices too.

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Elements of how to engage the audience and to captivate their attention. Ability to engage learners with varied readiness through various modes of learning.

Curiosity is piqued through the interactive elements. To adapt a more exploratory approach in learning new subject matter (Through AR)

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1. The experience identified our similar focus on developing students' individual strengths and students' potential.

2. The experience promotes collaborative learning and peer support - much like our team's emphasis on knowledge sharing. The revealing of spells and overcome challenges, our team culture promotes sharing expertise and supporting one another's growth.

3. The interactive elements of the exhibition, where visitors can discover and experience magic firsthand, mirrors our hands-on approach to student development and learning.