# data[].attributes.body
Developed by: "Out of Scope Productions" at Algonquin College.

Role: LEAD DEVELOPER (2023)

Made using: Unity | PLATFORM: WINDOWS

Project Timeline: 6 Months

DOWNLOAD ON ITCH.IO

# data[].attributes.body
Developed by: Honour Bound Game Studios Inc.

My Role: Lead Developer (2023 - 2024)

Made In: Unity | Platform: Windows, Steam Deck

Project Timeline: 16 Months

# data[].attributes.body
SOLO PROJECT

Made using: Unity

Project Timeline: 20 Days

# data[].attributes.body
By "Trustlike Games" @ Algonquin College: Alex Achorn, Kaedyn Doyle, Keith (Kit) McLeod

# data[].attributes.attachment_link.title
Let’s play Wrench in the Works on Tabletopia for free! Join now to room #FMGT32

# data[].attributes.attachment_link.description
Play Wrench in the Works online with friends for free

# data[].attributes.body
Project Settler is a farming simulation and procedural dungeon ARPG roguelike prototype. I spent a month part-time on this over the summer in college as a warm-up to Unity.

DOWNLOAD ON ITCH.IO

# data[].attributes.attachment_link.title
Out of Scope Productions | Meep Morp Mania | Game

# data[].attributes.attachment_link.description
Development site of Meep Morp Mania. Developed by Out of Scope Productions.

# data[].attributes.attachment_link.title
Relic Odyssey : Ruins Of Xantao on Steam

# data[].attributes.attachment_link.description
Fight off disgusting beasts and enemies, drill for resources, search for ancient relics, craft technology and upgrades, and use a glove with special abilities in an adventure packed with action!

# data[].attributes.headline
"The Pinball Camp Killer" - play on itch.io

# data[].attributes.subject
"The Pinball Camp Killer" - play on itch.io

# data[].attributes.body
SOLO PROJECT

Made using: Unreal Engine

Project Timeline: <24 Hours

A horror/slasher themed pinball demo.

DOWNLOAD ON ITCH.IO

# data[].attributes.attachment_link.title
Meep Morp Mania - Pre-Alpha R2 Preview Trailer

# data[].attributes.body
Out of Scope Productions showcasing Meep Morp Mania at the Level Up Student Showcase in Toronto.

# data[].attributes.attachment_link.title
Early Access Gameplay Trailer Relic Odyssey: Ruins of Xantao

# data[].attributes.body
Automatic Window Opener Project Report (82 Pages)

# data[].attributes.body
SOLO PROJECT

Made using: Game Maker Studio

Project Timeline: 24 Hours

Player as a sword-wielding soldier and a color-blind mouse in this action/puzzle demo.

PLAY IN BROWSER ON ITCH.IO

# data[].attributes.attachment_link.description
Copyright © 2024 itch corp · Directory · Terms · Privacy · Cookies

# data[].attributes.body
Complete list of included assets for printing the full game.

# data[].attributes.body
Learn how to play Wrench In The Works, a game of deception and stupidity.

# data[].attributes.body
In WITW there are a total of 120 cards including cards for Characters, Components, and Parts.

# data[].attributes.attachment_link.title
Wrench in the Works - 4 - GameBox Bottom

# data[].attributes.body
Solo Project

Made using: Game Maker Studio + Custom Built 3D Framework

# data[].attributes.body
The custom framework I made for Game Maker was used for this prototype as well.

It's a third-person shooter featuring limb replacement / damage systems, and other unique mechanics.

# data[].attributes.body
As shown here, limb damage can impact vision as well. This screenshot shows "glitching" effects when the player's head is damaged. If one of the player's arm is damaged, they would not be able to attack while wall-handing.

# data[].attributes.body
The prototype is largely incomplete, but was intended to be a small open world consisting of city sections divided by walls, connected by a subway. The game features a small quest system which would accommodate progression.

# data[].attributes.attachment_link.title
Relic Odyssey: Ruins of Xantao Gameplay early footage

# data[].attributes.body
See and play all the projects I've worked on.

# data[].attributes.attachment_link.authors[].name
Kit McLeod (Game Developer / Programmer)

# data[].attributes.attachment_link.title
Kit McLeod (Game Developer / Programmer)

# data[].attributes.attachment_link.description
Being that our core team consisted of five people, my contributions also extended into level design, animation, creating visual effects, and making cinematics.