# data[].attributes.body
Demolition Derby!

# data[].attributes.body
Too busy putting on makeup to fight...

# data[].attributes.body
Try to attack these targets in GB, even if you are low level and will die in a hit. Taking them out of battle for 30s due to loading of fight, and exitting the fight is 30s more for our stronger guys to wreak havoc

1. Kimwong

2. Hyacinth

3. Kali

4. Sharpedge

5. Estella

6. Newboy

7. sale (if he moves to united)

8. darthari (if he moves to united)

9. m1888

# data[].attributes.body
Primary Goal - Intercept priority list
Secondary Goal - Hit ward if not much activity

# data[].attributes.body
Primary Goal - Hit Ward
Secondary Goal - Reinforce fights where interceptors have caught priority targets that you can manage. (e.g. Faye catches Hya, Varan clicks on Faye's icon to enter fight and kill Hya)

# data[].attributes.body
Full Offensive, with Strong rotating defense

GENERAL STRATEGY- The general idea is to keep them on the offensive trying to take 2 towers, so that their attacking force at our ward is weaker than ours at their ward. Even if they divert attackers to hit ward, Stella and Kid will quickly cap 4 towers to minimize their effective damage, while increasing our overall damage.
Majority of guildies will be permanently attacking Enemy Ward Tower

TOWER - We will keep 2 at every tower to sustain and keep tower alive till Kid or Stella can rotate in to assist. All other guildies are to skip these tower defenses to avoid tying up battlefield slots. Further towers will require stronger active players (no need too strong so that we do not strip power from the offense). Nearer towers can be AFK team members, as long as they can keep themselves alive for 2-3 turns. Knights to use Apollo Shields where possible. Archers - IS, Mages just try to outheal dmg.

CHARIOT - We will need a single 100+k br chariot cleaner to hunt down any United chariots. At no time should any guildies <100k try to stop a chariot, as it will detonate if you die.

OBJECTIVE - Maintain 3 or more towers all throughout

# data[].attributes.body
4 teams, 1st team strongest, 2nd team next 4, other two teams remaining members

a team takes tower and moves to next tower

b team takes up defence of vacated a team tower

c team defends ward

d team sieges enemy ward attacking when we have at least 1 tower

key note: the hard part once a tower is taken is moving to another tower,

so having a pattern that doesn;t look like a pattern is key. working out this pattern

will be difficult

# data[].attributes.body
Good mixture of offense and defense. Maintain 2 towers minimum, with rolling wave of teams.

i.e. Albi's team secures North Furthest Tower, and announces NF taken!, Zytana, Echo move up to take up defense.
sizzer and Albi move to Enemy Ward Tower to lay down damage.

The 2 guys in the middle are basically there for 2 purpose: quick rotation into North / South towers for support, and intercept priority targets so they cannot participate into any other tower battle

kayaza and Volker are backups for North and South towers.

At any point in time, if we have 3 or more towers, Albi, sizzer, Capa, Raaf should go on the offense. Dark and Fluorine hold positions to support the 2 rolling team members.

# data[].attributes.body
Prioritize Healing! (Irises for Knights / Archers) Mages bring Puri / Blessed Light / Restoration and Rain of Fire Knights - Apollo Shield Archers - Incendiary Shot

Outsustain attacking team so Stella can rotate in. 1 Mage per tower with Lvl 3 Damnation so that I can clean house

# data[].attributes.body
Full Defensive Mode!!! Goal is to keep 1 or 2 towers all the time. Stella will rotate between North and South Nearest Towers. All interceptors at Our Ward Tower, form a wall of icons that Paragon guys will have to click through to get to our ward tower Priority 'click' targets to reduce tower damage - Xaviera, Fane, Paradox, Sambiloto, Varan, Wei (in that order)

# data[].attributes.body
Cos I have better things to do than waste time on a game...

# data[].attributes.body
56 (32k)