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Alright team, now that the dev pad is live, how about we organize it into a few columns to keep the chaos creative but manageable? Here’s a rough idea:

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Alright team, now that the dev pad is live, how about we organize it into a few columns to keep the chaos creative but manageable? Here’s a rough idea:

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🎨 Art & Visual Concepts Sketches, character designs, environment ideas, mood boards — anything visual that sets the vibe.

📖 Story & Worldbuilding Lore, plot ideas, character backstories, dialogue snippets, world rules — build the soul of the game here.

🕹️ Gameplay & Mechanics Ideas for how the game plays — controls, level design, puzzles, combat systems, progression, etc.

💻 Tech & Dev Notes Programming thoughts, engine suggestions, tools we might use, or questions for coders.

📦 Assets & Resources Links to free textures, sound effects, tutorials, or anything useful we can reuse or learn from.

💡 Wild Ideas & Brainstorms Anything that doesn’t fit neatly — weird concepts, genre mashups, dream features, etc.

Let me know what you think or if we should tweak/add anything. This pad’s gonna be our creative playground — let’s make it awesome

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Genre: Survival Horror / Sci-Fi Exploration Rating: T for Teen Platform: PC / Console Mode: Single-player with optional co-op

🌊 Game Overview

You were trained to trust the surface. Now, it’s the last place you should be.

In Surface Is a Lie, players explore a vast alien ocean where light deceives, silence stalks, and every depth hides a secret. After a mysterious breach in a deep-sea research facility, you must survive alone — navigating bioluminescent reefs, trench ruins, and the haunting presence of apex predators.

🧠 Core Features

Atmospheric Exploration: Traverse surreal underwater biomes filled with glowing coral, ancient wreckage, and shifting currents.

Creature Encounters: Face off against intelligent predators like the Titanic Megalodon, Eidolon Mosasaur, and Stingerclaw — each with unique behaviors and weaknesses.

Survival Mechanics: Manage oxygen, sonar interference, and hull integrity while solving environmental puzzles and uncovering lost data.

Lore-Driven Mystery: Discover encrypted logs, alien relics, and the truth behind the surface’s deception.

Optional Co-op Mode: Team up with another diver to explore and survive — or split up to cover more ground.

📖 Tagline

“You thought the surface was safe. You were wrong.”

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🎮 High School Indie Game Project – Join Us!

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🎮 High School Indie Game Project – Join Us!

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Hey everyone! We’re a group of high schoolers (mostly freshmen and sophomores) starting a passion-driven indie game project called Surface Is a Lie — a survival horror/sci-fi exploration game set in a mysterious alien ocean.

We’re looking for programmers and other creative minds to help us bring this idea to life. No pressure to be a pro — if you’re learning, curious, or just want to be part of something cool, you’re welcome here.

What to Expect:

This is a non-commercial project — we’re not planning to sell the game.

If it works out, we’ll release it for free, playable in-browser.

We’re aiming for cross-platform compatibility, including older mods dating back all the way to 2010.

Graphics will be decent but lightweight — atmospheric, not ultra-realistic.

We’re all learning as we go, so it’s a great space to grow your skills and collaborate.

If you’re in it for money, this probably isn’t your cup of tea. But if you’re here for the creativity, the experience, and the fun — let’s build something awesome together.

🗂️ Planning Padlet: We’re organizing everything — ideas, art, story, mechanics — in this Padlet: 👉 [Insert Padlet Link Here]

Drop a message if you’re interested or want to learn more!

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So yeah, I get why someone might say Surface Is a Lie sounds like Subnautica at first glance — it’s underwater, survival, alien ocean, etc. But what we’re building is a totally different beast.

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So yeah, I get why someone might say Surface Is a Lie sounds like Subnautica at first glance — it’s underwater, survival, alien ocean, etc. But what we’re building is a totally different beast.

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Subnautica is more about wonder and exploration. Our game leans into psychological horror, deception, and apex predators that define entire biomes. The surface isn’t safe — that’s the core twist. It’s not just a setting, it’s a lie built into the gameplay.

We’re also doing things Subnautica never touched:

Co-op mode where you and your friends explore the whole world freely, build bases, survive together, and trigger emergent events.

Predator-based progression — you unlock suits and gear based on surviving apex creatures like the Titanic Megalodon or Eidolon Mosasaur.

Customization tied to discovery — your avatar evolves based on what you find, not just what you craft.

And the whole vibe is darker, more atmospheric, and built around the idea that the ocean itself is misleading you.

So yeah, it’s in the same genre, but we’re pushing it in a new direction. It’s not a clone — it’s a reimagining of what underwater survival horror can be.

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what should we call this- the Eidolon Mosasaur?

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what should we call this- the Eidolon Mosasaur?

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Surface is a Lie theme soundtrack music?

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Surface is a Lie theme soundtrack music?

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Needa give Sparrow some game files. SPARROW TAKE THIS

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Needa give Sparrow some game files. SPARROW TAKE THIS

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This is not optional