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Players must return rapidly to the natural habitat or risk death. They can be rewarded +1 life point if they are able to find food in the rubbish. Life point meter will begin going down as soon as they enter this area.

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The game over visual will feature information about why the animal did not survive and information about the conservation implications of their death.

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The area around Setia Alam Community Forest is being developed rapidly. The construction site area are very dangerous for wildlife. Here, the player will encounter poachers, dogs and no survive objects. They will need to escape quickly or game over.

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When encountering a snake, the player will challenged to battle with a game of chance with dice. If they succeed, they will earn +5 life points. If they fail, game over. There will be no warning for snake encounters.

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Game over
Player can avoid hunters by listening for the sounds of human voices and avoiding them.
Example: Hunters are the primary predator of the Lar Gibbon and will kill or capture the gibbon for sale on the illicit pet market. This screen will host information about the illicit trade in pet gibbons and their nearly inevitable death in captivity.

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Players will explore the diverse terrain of Setia Alam Community Forest as their chosen species. They can choose to continue in this habitat or explore other areas.
Example: Lar Gibbon will explore the treetops looking for survival object and avoiding obstacles.

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Players will know they have won when they reach the thrive screen featuring the species and their offspring. Information about conservation and species protection provided here.

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To win, player must earn 100 life points on the life meter.

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Players will explore the natural habitat looking for survival objects (food, water, companions).
Example: The Lar Gibbon will receive +5 life for fruit, + 2 life for insects or leaves, +10 life for finding other gibbons.

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Players will experience a brief tutorial featuring information on how to move, what objects to seek in order to gain life and what obstacles to avoid. They will also be shown how to overcome some of these obstacles.
Example: The Lar Gibbon must fine fruit, leaves or insects to eat and must find other gibbons to work with. They also must avoid hunters.

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Pick your species: Players will pick which animal they want to play and will begin gameplay in the animal's natural environment.
Example : Lar Gibbon