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Unsexy with high rigor is more productive in terms of learning outcomes than sexy in the absence of rigorous content learning.

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What are our non-negotiables?  i.e. goals, feedback, social interaction, think time, ...?  How does technology support them?  What examples of the use of technology run counter to effective practices?

What are current research findings that might shape our approach to increase our use of technology to facilitate improved learning outcomes for students?

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As we proceed, how do we make sure tail (the technology) isn't wagging the dog (deep content)? i.e. Needs of instruction driving technology vs. what we see sometimes - technology driving instruction

Thinking about the tool vs. the outcome of the tool.  We must be using these tools with a focused purpose.  How does this intersect with what we know about effective teaching / learning?

"After instruction" vs. during instruction. Integration in instruction vs. using technology to facilitate performance assessment.

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We chisel on stone tablets during our workshops. But we are open to tech ideas that push the learning!

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We have used Google Drive to share digital resources with participants.

The use of Google Surveys has been helpful in collecting data for feedback.

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We have used digital agendas to link to resources, shared Padlets for folks to maintain access to resources, Edmodo for ongoing collaboration

Social media (Facebook, Twitter) to advertise PD offerings

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Use within presentations:
Padlet
Google (docs, forms, slides)
Electronic Agendas
Bitly/Short URL
Survey Monkey
Social Media (Facebook, Twitter, Instagram)
LiveText
Screencast-o-matic
Video

Presentations w/in presentations for teachers via ETC team:
Zaption
Class Dojo
Slides
Animoto
and many many more...

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VAPA uses kahoot, (hopefully quizziz eventually), PiskelApp, Google Classroom, Google Docs, Dropbox, Edmodo, Pixlr, Photoshop, Google Drawings, Slideshare, Stop Motion Animation (a variety of app smashing tools), screenshot tools,  Google Art Project, BeFunky, Pollock.com, MrPicassoHead.com NEA web programs, Goo.gl, OpenClipArt, and FreePik

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We use Padlet, Google Apps, science models (applications and simulations), Zaption/Edpuzzle, video editing software, Google Draw, online assessment tools, Youtube, integrated NGSS lessons, coding and robotics, stop motion animation, Poll Everywhere, Flipped Classroom ideas, Twitter/Social Media, Class Dojo, Remind!, video and slide shows presentation as an assessment.  We use robotics and computer programming to also tie in storytelling.  Bam!

Quizziz - We will use this as an online formative assessment tool.
Padlet - We can use Padlet for all kinds of things like introductions.

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We use natural phenomena and discrepant events, inquiry labs, interactive videos,