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Commonalities of PBL:
Materials are created that describe a challenging problem.
They do not have an obvious answer and sometimes no obvious solution path to follow.
They reflect the type of problems people face in the real world, where there may be missing information, or conflicting information, have multiple stakeholders, and no incontestable correct answer.

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Summer & Informal Ed
PBL
🔑Gaining traction to explore interest & engage in authentic problem solving b/c there is no pressure =EXPLORATION

🔑Not constrained by a strict school calendar or strict standards = CONNECTED LEARNING

🔑Youth are accessing tech & maker space still engage in creativity, critical thinking, & real life problem solving=CONTENT LEARNING in CONTEXT
👍🏻 credit recovery, soccer example with geometry & probability = STUDENT DRIVEN LEARNING VS. WORKSHEETS

🔑Integration of the 8 ESSENTIAL ELEMENTS

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*Do not give one grade for the entire project, consider not grading the final presentation

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"Teachers do not need expertise in engineering.  They need to be experts in fueling curiosity, helping students ask questions and find answers."

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Essential Project Design Elements

Challenging Problem or Question

Sustained Inquiry

Authenticity

Student Voice and Choice

Reflection

Critique and Revision

Public Product

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Conditions to support all...buy-in from all (students, teachers, parents, all staff...include in process)
Incremental growth...start small before building into bigger model; must match mission/vision of the school
Takes time; incremental growth in this direction
examples: integrate into existing areas (RTI, differentiation) start with a foundation, build ownership, share successes, patience!, "give teachers autonomy to flourish-maintain common expectations" Allow teachers to fail to build success (release time for peers to support and add feedback) non-evaluative...pgs. 154-155;
Continued conversations regarding grading and homework... Why Project Based Learning?

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What it is not:   Mission project/diorama,  Observe moon and phases,  not choice from a list of activities, not an end of unit performance assessment.

What it is:  It is the main  way students learn the vehicle for the learning.  It is open ended, with voice and choice, it is collaborative and includes inquiry and is authentic

-Eliminates passive learning
-EL strategy as well as for GATE and Everyone else
Types of Projects
-Real World Problem
-Design Challenge
-Explore Abstract Question
-Conduct Investigation
-Take a Position on an Issue

Project Design 3 Steps
1. Consider Context
-Who
-When
-Am I ready
-How difficult

2. Generate an Idea
-Use someone
3. Build the Framework

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Driving Question...leads to...
Phase 1 - Launch
Phase 2 - Build Knowledge & Skils
Phase 3 - Develop & Critique Product
(Revise & revisit phase 2)
Phase 4 - Present
All built upon the driving Q & w/ formative checks each phase

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Conditions need to be created to support all and all need to be in on the process.

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*7 essential elements
*Role of teacher (project manager, coach) and student
*Managing Project Activities (scaffolding, assessing)

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*Remain flexible and reflective about putting changes into place
*It is likely that things will go askew but there are strategies to support and troubleshoot
*Continue to bring students back to the question