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Group C Ramsha Tahir, Nazima Khalid and Anum Habib

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Group C Ramsha Tahir, Nazima Khalid and Anum Habib

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Theory:

Cognitivism

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by promoting peer learning
encouraging team work
promoting discussions among students

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Before starting the lesson. In recap, introduction of the lesson and brain storming.

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By making lesson interactive, instead of speaking, she can plan hands on activities, role plays, there should be more contribution of students rather than a teacher.

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Howard Theory Of Multiple Intelligence:

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By using AFLs such as entry ticket, brain storming to gauge their prior knowledge

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Howard's Theory Of Multiple Intelligence consists of 8 Intelligence determining skills
1. logical-mathematical is about critical-thinking that broadens the definition of intelligence and outlines several distinct types of intellectual competencies.
e.g math word problems, entry and exit ticket.

2. verbal-linguistic: deals with sensitivity to the spoken and written language, ability to learn languages, and capacity to use language to accomplish certain goals.
e.g assembly presentation, classroom presentations and role plays, debates

3. Body-Kinesthetic: is the potential of using one’s whole body or parts of the body (like the hand or the mouth) to solve problems or to fashion products.
e.g group work, pair work, AFL'S

4. Musical : refers to the skill in the performance, composition, and appreciation of musical patterns.
e.g singing competitions, musical brain break, choir.

5. Visual spatial:  the potential to recognize and manipulate the patterns of wide space( 3D)
E.G hands on material, art lessons, scrabble, creative story writing/ telling, picture depiction

6. Intra-personal : the capacity to understand the intentions, motivations, and desires of other people and consequently to work effectively with others.
e.g: Group work, Circle time

7. Inter-personal: The ability to understand our own self
E.g:  brainstorming, One minute summary

8. Naturalist: experts of nature
e.g: exploring, investagitating through various science activities

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Group D- Miss Fozia, Miss Sana, Miss Mahnoor- 

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Group D- Miss Fozia, Miss Sana, Miss Mahnoor- 

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Behaviorism

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By encouraging students to work in groups.
Planning lessons that include group/ team work.

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By creating enhanced task for the above average student in order to keep them busy while the other students do the routine task as each child have different thinking capabilities, giving extra support to meet the individual needs.

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It can be applied throughout the lesson in the form of concept paper, fist to five, questioning and think-pair-share.

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Jamboard, Padlet, Flipgrid, Whiteboard.fi, dotstorming,

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According to the theory of behaviorism, Learning is a change in observable behavior because of experience.
Application areas:Readiness of a child to study.law of practice,positive and negative effect after doing something for the first time.
Application in classroom:
1)Positive reinforcement:For Example give them stars/badges or appreciate them when they do some extra practice or behave nicely.
2) Constant reminders:Student will be rewarded after a fixed interval. Student will be able to predict when they will be awarded.
3) Fixed ratio schedule:Student will be rewarded after getting fixed ratio/times of remarkable grades/performance. Student will be able to predict when they will be awarded( e.g. after 2 times getting full marks).

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Mind mapping, kahoot, bubbleup, padlet, liniot, nearpod, liveworksheet, wordwall, quizziz etc,
Above applications enable students to critically think and apply the theory.

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1)  Continuous and partial schedule of reinforcement:  Rewarding the child every time he does something desirable. It works in the beginning as it makes the child greedy for doing something good. Partial schedule of reinforcement:  Giving reward after some interval of time.
2) Giving positive feedback to the students.

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By promoting group/peer discussions
Encouraging students to check their peers work.

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It can be used for developing self confidence. Token Economy: It works the best as it builds hope in child’s heart to get something, means rewarding 1 star on daily homework, then giving a smiley when you get 10 stars, after you get 10 smileys, I will give you a star performer Badge. In this way habit of learning is developed in these 100 days.

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There are different apps that we use where the students can work together in pairs/groups or check their peer's work on screen at a single time.
pear deck
google slides (assigning 1 slide to each group)
padlet wall
quizizz
whiteboard.fi

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This theory can be used by practicing the AFL's such as one minute summary, two stars in a wish, checking of their peer work, thumbs up option during google meet session, in which they have to think or comment on peer's work.

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we give students a chance to do group work, brainstorm, AFL'S, Problem Solving, music arts and visual learning

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Using kahoot,, live worksheet, wizer, class dojo,edpuzzle  and quizizz develop interest among students and change their behaviour towards learning in a positive way by captivating them energetically through out the learning process.It provides instant feedback as well.

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Co-curricular activities, Chess, Scrabble and Stream activities

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pear deck, ed-puzzle and Emoticon maker, acoustic poem generator, padlet wall, Lino it