# data[].attributes.headline
Illustrators Simon Spilsbury, Brian Grmwood and Tim Vyner exploring the digital virtual space

# data[].attributes.subject
Illustrators Simon Spilsbury, Brian Grmwood and Tim Vyner exploring the digital virtual space

# data[].attributes.body
https://www.youtube.com/watch?v=jiEPmdLYzMk#action=share

# data[].attributes.attachment_link.title
VR Sketchbook - Illustration in Virtual Reality

# data[].attributes.attachment_link.readable_text
Here´s a list of all the software that allow you to create Artwork in Virtual Reality.
I try to keep the descriptions as short and on point as I can so we all can spend more time creating awesome stuff instead of scrolling and clicking through a wall of text 🙂

These tools change all the time so feel free to ping me anytime you see a cool new piece of software or a major update of an existing one via Twitter or the contact form. All the artwork displayed is created by me.

Paint in 3D space with a wide variety of brushes to choose from. Available for the HTC Vive and Oculus Rift
Features: import 3D models, and Images, 360° Video Capture for Youtube, Built in Video Streaming for Youtube and Twitch

Bundled with every HTC Vive or buy via Steam or Oculus Home

3D Low Poly Modeling inside VR. Focus on fast, intuitive and productive asset creation for anyone. You need zero 3D Software knowledge. Somehow the team at Google managed to distill the complex task of creating 3D assets into something everyone can casually pick up. Interface Designers that are still working out Virtual Reality can learn a lot from here. Minimal, fast, self explanatory.

Free for the HTC Vive and Oculus Rift

MasterpieceVR combines sculpting and painting in virtual reality in the same workspace.
Available on:

Very powerful Zbrush style VR sculpting tool for the Oculus rift.
Features: Layers, Texturing via "Airbrush", create custom tools and prefabs, in-app Video Recorder

Free with activation of Oculus Touch. Otherwise 30$ at Oculus Home

"FRAME BY FRAME ANIMATION IN VR

ANIMVR™ enables users to draw & animate in VR, providing a set of tools based on concepts used in traditional animation: like frames, onionskin, multiple timelines etc." - nvrmind.io

This is one amazing piece of software from a team of very nice people that I met on CeBit 2017.

Cool Software that is streamlined towards efficient creation of symmetric geometry. Ideal for creating quick sketches that are 3D printable

Features: wide variety of symmetry options, lightweight geometry. direct export to Sketchfab.com
Early Access January 2017 on Steam
Mozilla managed to build a awesome Tilt Brush like VR painting application that runs in your browser through the power of webVR. No installation required!
Artwork coming soon No costs! Free!
"VoxVR is a creative tool to create awesome 3D-models and voxel-art. Its a lot easier and more fun to build 3D objects in 3D space than on a 2D screen."

One of the best VR Voxel Tools out there, made by a team from Munich/Germany
Artwork coming soon
Sculpting tool similar to Medium or Zbrush with the difference that this is the only Virtual Reality sculpting tool for the HTC Vive right now. Still in development but has huge potential.
Artwork coming soon

# data[].attributes.attachment_link.title
List of the best VR Painting, Sculpting and Art Creation Tools

# data[].attributes.attachment_link.description
Here´s a list of all the software that allow you to create Artwork in Virtual Reality.

# data[].attributes.body
Inside symmetry movement trace

# data[].attributes.body
View of movement trace

# data[].attributes.body
View from inside movement trace

# data[].attributes.body
x3 and x 5 symmetry movement around body

# data[].attributes.body
Movement around upper body using symmetry tool (x3)

# data[].attributes.body
Student driven
Curriculum planning and awareness
Triage - Entry level taster, identified pipelines to explore , creative play and on going support
Easing the processes

# data[].attributes.body
Talks from practitioners , students and industry specialisms so these topics can become broadly explored and shared

# data[].attributes.body
Diversity
Cultural expansion in this area
Need to know and be aware, exposure
Conjuring ideas
What happens to our other realities? Sensory, physicality
Separation, environment, abstraction, purism

Taster sessions

# data[].attributes.body
Core skill recognised by student
Not necessarily recognised with course core
How do we support? Navigate? Secure industry level relevance?
Priority, understanding, what do we offer
Facilitated by project
Student skill level - base skills students arrive with
What other ways can we explore before jumping to high end technology?
Awareness of current capabilities to correlate between nuances of processes and how tools have developed through time
Enabling students - what systems support overcoming barriers?
Self sensored - allowing wild ideas but trusting advice and guidance to appropriate  realisation

# data[].attributes.body
Can we join up activity or thinking?
Intro level, follows up by discipline approach?
Concepts and constructs with maybe apply to all - core
Nail applications to certain courses - practice

# data[].attributes.body
... but in VR

# data[].attributes.body
Simulation, facsimile, remastering

# data[].attributes.body
New flash exciting technology...does this distract from core principles and strengthy development?
Obj makes the opportunities wide and expansive
Vector possibilities, motion paths
Broad thinking MA

# data[].attributes.body
Space constraints
Demonstrations, interactive options
Does this need to be in VR or could this work on a flat screen?
Where are the benefits?

# data[].attributes.body
Does paper/physical/digital/ question what is any more or less real?

# data[].attributes.body
AR in the wild

# data[].attributes.headline
Second year module - Illustration - Paul

# data[].attributes.subject
Second year module - Illustration - Paul

# data[].attributes.body
Illustration and it’s varying platform
Pushing possibilities of the outcome
Exhibiting in a virtual space - creating spaces and environments
Informed about potentials
AR
Enhanced gallery

# data[].attributes.body
Working in an abstract environment to explore new and virtual creation

# data[].attributes.body
Exploratory process within different workshop outcomes
Small groups with specific skillsets

Engaging virtual environment, world building

# data[].attributes.body
Next

# data[].attributes.body
Careful now!

# data[].attributes.body
Too many frames - everything takes so long...

# data[].attributes.body
"Scanners - Woohoo!"

# data[].attributes.body
Laban notation for movement

# data[].attributes.body
Is it there?

# data[].attributes.body
Everything's made of shapes!

# data[].attributes.body
Fast
Easy

# data[].attributes.body
Movement becomes process

# data[].attributes.body
Resistant

# data[].attributes.body
Tiring

# data[].attributes.body
Physical

# data[].attributes.body
In it,

# data[].attributes.body
Engaging
Sometimes intimidating with possibilities

# data[].attributes.headline
Which disciplin do you think will pick this up immediately?

# data[].attributes.subject
Which disciplin do you think will pick this up immediately?

# data[].attributes.body
Additive
Subtractive

# data[].attributes.body
Virtual objects...
...in real life!

# data[].attributes.body
Roll your sleeves up

# data[].attributes.headline
Making is an outlet for creativity and extension of personality...

# data[].attributes.subject
Making is an outlet for creativity and extension of personality...

# data[].attributes.body
https://goo.gl/images/Nan4Efhttps://goo.gl/images/Nan4Ef

# data[].attributes.body
Fun
Fulfilling
Essential
Exploratory
Iterative

# data[].attributes.body
"Virtual" things?

# data[].attributes.body
For fun and profit!

# data[].attributes.body
Suspending disbelief no budget brakes off all possibilities explored.

# data[].attributes.body
Big stuff too

# data[].attributes.body
Whittling?

# data[].attributes.body
Fun
Necessary
Testing
For money
Messy