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Gabriela Krížovská

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Kornélia Lohyňová

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What projects are suitable for vocational schools

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What projects are suitable for vocational schools

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Zuzana Mészárošová

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What projects are suitable for vocational schools

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Katarína Hvizdová

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Bratislava Apríl 2019

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Gabriela Krížovská

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Marcel Prievozník

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Kornélia Lohyňová

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The collection of tools for eTwinning project

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The collection of tools for eTwinning project

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https://prezi.com/l0uzlizat7ru/?utm_campaign=share&utm_medium=copy&rc=ex0share

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The collection of tools for eTwinning project

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Wordclouds Quizzes and diagnostic tools https://bit.ly/2jZIPz5 https://www.joomag.com/en/login Ejournal and mind map creators Tool#1 Kahoot https://prezi.com/dashboard/ https://kahoot.com/ The collection of ICT tools for eTwinning projects Tool#3 Joomag Tool#2 Prezi Presentation

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https://prezi.com/gt2d_tozs0fl/?token=25a7d55fe39fae5f8dd0dc485869468cad890f85dff189490d9f27ee78aa3b1c&utm_campaign=share&utm_medium=copy&rc=ex0share

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Scientix collects and promotes best practices in science teaching and learning in Europe, and organises trainings and workshops for STEM teachers

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eTwinning Contact Seminar Tunisia 2019

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eTwinning Contact Seminar Tunisia 2019

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Imen Taktak Marzouk

Athanasia Zafeiropoulou

Planning

Project Overview

Why it's a STEAM project?

Communication and Live Collaboration

Conclusion

Brainstorming

Work process

Project Overview

A project among friends that share many commons in their official curriculums and they believe that coding, programming and ICT can be collaborative and fun.

Design activities so that students:*Learn the basics in algorithms and coding*Learn basic programming concepts* Develop digital literacy skills in media, creativity and imagination, communication skills in English and collaborative skills through coding In a nutshell... our students to be engaged in coding as a medium for computational thinking, communication, problem-solving, creativity and FUN.

Brainstorming

Once upon a time we created a great thing together.Tell why didyou decide todo this project?

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Analog to Digital-Unplugged

Work process

* Partners will adopt activities to their curriculum.** Exchange of ideas, students projects sharing and remixing, introduction of programming environments, new teaching approaches is what we need to have a meaningful collaboration.*** We will start by teaching the basic concepts of algorithms and coding.**** A common for all classes programming language will be scratch but others like logo or environments like pencil code, microbit, Minecraft .... can also be used if teachers decide them as convenient for their classes.Students will work in individually, or as pairs or teams according to teachers decision and we will work cooperatively in prescheduled activities and collaboratively as classes mainly during LIVE EVENTS.In a nutshell ... a freestyle project with sharing of ideas and practices and with interaction among students through their projects and via LIVE EVENTS

CodeRace Coding

Communication-Collaboration

Unplugged Activities

Computational thinking and the importance of Algorithms is the aim of these introductory activities

CodeRace Coding

1) "Scratch me" as an icebreaking activity2) Coding on a common purpose collaboratively3) Coding for Special Events4)Games shared among partners

"Scratch me" as an icebreaking activity

Coding on a common purpose collaboratively

Games shared among partners

Coding for Special Events

Coding for Special Events

Icebreaking means to know more our partners ...Students present themselves in simple individual projects in scratch. Each class uploads the projects in a padlet and we share the same subpageWe present our school in a video (optional in scratch or with any web2 tool)

We have participated and promoted ALL the international events known to us:Europe Code Week (October)Africa Code Week (October)Code.org (Hour Of Code in December / Cooperation)BEBRAS/ CASTOR ContestNew Year's Cards... digital wayValentines/ FRIENDSHIP dayEurope's Day (9May)Scratch Day (12 may)

1) We post our games aboutInternet Technologies and Computer Science created by students individually or in national teams .2) The studentsexplained their games by recording simple videos to be included in flipgrid as a tool for student engagement.Flipgrid Link:https://flipgrid.com/coderaceGrid code: coderacePassword: #CodeRace3) We post partners reports (videos, slides, photos) playing the games

The partner's work is based on national or individual initiatives.National Coding eventsNo Bullying Day at Greek SchoolsBebras/Castor Contest#Switch! in LithuaniaCultural Heritage at Tunisian SchoolsDemocratic participation as the thematic of eTwinning 2019

Communication-Collaboration

1) Europe code week2) HOUR OF CODE3) SID 2019 Hackathon ** FRIENDSHIP DAY with microbit on SWAY** STORY in cospace.io (Democratic Participation)

Europe Code Week LIVE

After a CENTRAL COLLABORATIVE EVENT, each partner receives the following certificateand this is let us obtain the CERTIFICATE OF EXCELLENCE IN CODING LITERACY to our project CODERACE

Hour Of Code RACE

SID 2019Hackathon

OUR CODE RACES(LIVE Race to CODE)

Communication-Collaboration

*Hackathon is a race with time... **We collaborate this time instead of having a contest :)** A video with the "History" of the shared Google doc

SID 2019Hackathon

Communication-Collaboration

** FRIENDSHIP DAY with microbit on SWAY** STORY about Democratic Participationusing CoSpaces as VR & AR Technology

Friendship Day (Microbit)

Co-Story through Virtual Reality Technology

Discover how to use VR and AR for education and engage our students to learn by creating.With VR, we:Engage our students' creativity and imaginationUse revolutionary technology to physically connect with the curriculumEnhance digital literacy skills and develop visual learning and thinkingPractice collaboration and teamwork

STEM project?

SCIENCE

TECHNOLOGY

Engineering

Mathematics

Co-Story is about

Tell why did you decide to do this project? What was you purpose and why is it important?

Tell why did you decide to do this project? What was you purpose and why is it important?

** Fake news as a starting point (kids are not hospitalized for internet addiction-the girl has read a viral article in social media and the post of a specialist, Mr. Kormas, from saferinterner4kids.gr who has denied that that article was accurate.** News fake or not had triggered the kids to take the initiative to check the truth** Students organise the survey andthey "move" the whole community (pupils, teacher, director parents and the specialists in esafety) on the subject of internet addiction** Result->a seminar on internet addiction for the whole community and a dance club that "opens" the doors of the school

In this story students do not just make work in class but they also open the doors of the school to experts and to the local community and they connect school not only with knowldge but also with bulding relationships among the people and with joy (dance club)So, this a good approach of what real participation in democracy could be in our students ages; learn, think and use their knowledge to help their community. That's why it is a STEM project (coding, esafety) and it is also connected to MEDIA LITERACY and DEMOCRACY

STEAM project?

SCIENCE

TECHNOLOGY

Engineering

Mathematics

Art

Next Activities

Students' Evaluation is loading

Results

EXPECTED RESULTSWe hope that by the end of the project students will be engaged in coding and they enjoy working together.As "side-effects", the students will make new friends, they will participate in activities which will motivate them to use English, learn about the countries of their partners and share ideas.We hope we will manage to develop interesting and engaging activities using coding that can be reused in the future.All activities and productions will be embedded in twinspace and summarized in an ebook.

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Imen Taktak Marzouk Athanasia Zafeiropoulou Planning Project Overview Why it's a STEAM project? Communication and Live Collaboration Conclusion Brainstorming Work process Project Overview A project among friends that share many commons in their official curriculums and they believe that coding, programming and ICT can be collaborative and fun.

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eTwinning Contact Seminar Tunisia 2019

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Hammamet 3,4 Mai 2019

e-Safety

HI

Mercredi 25 Mars 2020

HI

Mercredi 25 Mars 2020

HI

menti.com

873217

eSafety

Being safe on the internet. The rise of the internet, social media and technologies such as smartphones and IoT devices, has created a danger for everyone using the web, but in particular young people.

e-Safety

IoT devices, are nonstandard computing devices that connect wirelessly to a network and have the ability to transmit data.

"eTwinning offers a safe platform for teachers and students .. to communicate, collaborate, develop projects, share and be part of the most exciting learning community of educators.

#eTwinning #eSafety

Taking eSafety into account in all educational settings - working on the internet in a safe and secure way.Every citizen in today's world is also a citizen of the digital world and needs to understand what the rights and responsibilities of being a digital citizen are.

#eTwinning #eSafety

everyone needs to be aware of online safety risks and how to manage them.

e-Safety risks

Content

Conduct

A lot of a child's internet time will be conducted within a school environment and it's a key place where e-safety will be implemented. So a number of guidelines for schools and educators to follow when protecting pupils online.

Contact

is concerned with who the children are interacting with; how they are being contacted and what is being exchanged.

is about illegal, inappropriate and harmful content, such as images, text, video or sound.

A lot of a child's internet time will be conducted within a school environment and it's a key place where e-safety will be implemented.

What Is Cyberbullying? Cyberbullying is the use of technology to harass, threaten, embarrass, or target another person. By definition, it occurs among young people. When an adult is involved, it may meet the definition of cyber-harassment or cyberstalking, a crime that can have legal consequences and involve jail time.

Cyberbulling

Did cyberbullying can be easy to spot ?

Cyberbullying is harmful. It's never cool, funny or OK. But only about 20% of teenagers have engaged in bullying or been bullied. This means that most teenagers are using the internet happily and responsibly.

Signs of Cyberbullying

Why many kids and teens who are cyberbullied don't want to tell a teacher or parent ?-because they feel ashamed of the social stigma-or fear that their computer privileges will be taken away at home.

Warning Signs

*being emotionally upset during or after using the Internet or the phone.*being very secretive or protective of one's digital life. *withdrawal from family members, friends, and activities.*avoiding school or group gatherings.*slipping grades and "acting out" in anger at home.*changes in mood, behavior, sleep, or appetite*wanting to stop using the computer or cellphone.*being nervous or jumpy when getting an instant message, text, or email*avoiding discussions about computer or cellphone activities*

https://create.kahoot.it/kahoots/my-kahoots

kahoot.it

Both schools and parents have a vital role to play in supporting children to be safe online.

Solutions ?

Kiddle is a visual search engine for kids, offering safe kids web, image, and video search. Results are vetted by editors.

https://www.betterinternetforkids.eu/ YAN

Plickers is an awesome assessment tool that you can use to quickly assess your students knowledge through multiple choice questionswithout the need for student devices.Only plickers cards are neded for students.

Plickers

*Covid19https://padlet.com/madameahlem/fi7tiz76k6d7*Changements climatiques : Problèmes*Kahoot : les mpacts du changements climatiques.*Prévoir des solutions( Expériences avec les élèves en classe)*Facebook comme outil de garder contact et d'apprentissage à distance.

Merge Cube

Please add your own sticky.

http://bit.ly/2DIIsmH

Thank you!

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Hammamet 3,4 Mai 2019 e-Safety HI Mercredi 25 Mars 2020 HI Mercredi 25 Mars 2020 HI menti.com 873217 eSafety Being safe on the internet. The rise of the internet, social media and technologies such as smartphones and IoT devices, has created a danger for everyone using the web, but in particular young people.

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eTwinning Contact Seminar Tunisia 2019

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eTwinning Contact Seminar Tunisia 2019

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eTwinning Contact Seminar Tunisia 2019