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My experience from reading came from my primary school days and home-life.  My mam used to read to me as a child, then in my primary school, I would read from Oxford reading tree books.

In my pre-teens Lemony Snicket's a series of unfortunate events and the Harry Potter Books gradually helped me better with my speech especially with socialising and understand different words and the meaning behind.

In my teens it was the horror fantasy books by Darren Shan the vampire chronicles.
Gutierrez and Rogoff (2003) Learnt that books prepare children for development of interest types and engages them through different experiences.

In my teens, it was mainly looking at graphic (comic books) these are literacies interpreted in a graphic format and makes the storytelling  more realistic and caught up in the moments of excitement and interest change.

Van Oers and Worthington (2015) explains that many children and adults today communicate their ideas through the medium of graphic creativity.

Now in my adult life, horror books are go too as I am a big fan of Stephen King (known for Misery, IT, Carrie, Dreamcatcher  and Pet Semetary) James Herbert (The rats, domain, fluke haunted and lair).

Literacies are very good especially in social ways

Barton and Hamilton (2000) explains that literacy are at best understood in the form of several practices that include where it can associate with different domain of life.

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Choosing the right type of gaming device
Literacy activities

Reading appropriate/relevant information on the types of gaming such as portable/handheld gaming and home gaming.

Understand basic terminology of the gaming hardware and software. A lot of new gamers are not so literate unlike those who know the terms of what makes up a computer gaming system.

Read the game reviews from magazines. This is where we the readers would feel if we do agree with the magazine review or have a different opinion as we if we have all the same opinion then it's pointless.

Learn the basic console setup.  If new to gaming, this is done in a simple format and helps a lot of people. As for those who are big gamers, they would be more complex.

Numeracy activities

Look at the prices of console types and PC gaming included.

Create a price comparison and look at the positives and negatives for each.

Create a financial budget suitable for the chosen option.

If can't afford a newer model, look at other options such as second hand stores such as CEX.  In our current climate, not many people can afford a fresh new games console as prices can range from five hundred to six hundred pounds and when building a gaming PC its very expensive to get new hardware.  So places like CEX are the best way to get these at affordable price.

Digital activities

Watch gaming video replays is a great way to look back on previous gaming performance and what gamers can do to be better for the next level or chapter of the game.

Look at the controller setup to remember which button represents the corresponding action.  For game consoles controller setup also assists you especially for tutorials. But you can configure the control setup yourself.

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Gaming and Social Media
Literacy activities
Write down the positives and negatives of social media gaming
look at the top 2 two and write the positives and negatives with the way literacy is portrayed.
The language used in the chats column is informal as they use a lot of type speak and emojis are used.   People use emojis as the represent a digital visual way of expressing their emotions online rather than type up the emotions in the form of text. Kress (2003) explains that visual representation can be done either through still or moving image.
Numeracy activities
Time the gameplay for the audience as streamers would regularly stream 2 to 3 hours a day based on a designed schedule.
Monitor on the number of views, follows and subscriptions. This is measured through a line graph and tallying the streaming performance plus to see if the streamer meets a certain criteria such as over a number of hours and 50 followers which can then allow the followers to subscribe to the channel but that means payment is required.

Digital activities
Record the gameplay in clips for YouTube and upload the content

Stream the gameplay on Twitch or YouTube as casual playthroughs.

Organise chatting sessions before and after the streaming.

Create highlights and insert them on the page.

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How gaming and literacies are incorporated for children and adults for educational purposes
Literacy activities
Literacy gaming is a great way to build up literacy especially when it comes to understanding the story background. These are done through a narrative visual representation. This is done through creative writing process.
Numeracy activities
The numeracy activities when it comes to gaming and numeracy scoring points in a sports game such as FIFA, NHL MADDEN NFL.  These are examples when we try and score points to beat the team by point differences.

Another example of numeracy and education is a time attack.  This is commonly used in the motorsport/racing games where they would beat times that were originally completed.  In Formula one game series the time attack  is designed to beat the score but in the graphic form of numeracy it would be known as a ghost or copy shown in the form of an another car.

Digital activities
According to Kalantzis and Cope (2022) The students play the central main character in a game in an identity that allows them to understand what choices they make and what can happen later on in the game.

An example of this is Life is Strange where you are being made to make complex choices that can determine  the outcome of the central characters.

Minecraft is one of the most popular choice for digital activities.  Engineering for Kids (2013) explains that Minecraft teaches different lessons and improves kids skills in different disciplines such as programming, art, geography, mathematics as well as normal literacy language too.

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Appendices A
"In children it prepares them for interests and experiences as well as engaging them in different languages and understanding them when completing literacy activities". (Gutierrez and Rogoff, 2003)

Appendices B
"Many children appear to communicate their ideas through graphiacy almost as frequently as well as speech and children are the main players in these play episodes although occasionally adults are involved". (Van Oers and Worthington, 2015)

Appendices C
"Literacies practices focus on the social models of literacy that participants bring to bear upon those events  and that give meaning to them... to link them to something boarder of a cultural and social kind". (Street et al, 2018).

Appendices D
"Define visual media and multimedia literacy as the ability to effectively navigate, interact with and achieve goals in a gaming environment”. (Dudeney, Hockly and Pegrum, 2014)

Appendices E
Minecraft Education Edition is another way you can get great ideas for using Minecraft as an educational tool. They have many different lessons and kits to choose from. The kits are sorted by subject and include multiple lessons based on topics like:

Sustainability and recycling

Food production and energy systems

Space exploration and planetary systems

Energy transfer, forces, units of measurement

Writing and language arts

Historical events and geography

Coding fundamentals and python

Math for all grade levels

Art and design

(Engineering For Kids, 2013)

Appendices F

"Throughout it all, you're forced to make plenty of complicated choices. These decisions impact the outcomes of each character and the overall story. Every episode consistently reminds you of your previous actions, which really makes you think about every decision you make".(The Gamer, 2022)

Appendices G

Literacy is best understood as a set of social practices; these can be inferred from events which are mediated by written texts.

These are different literacies associated with different domains of life.

Literacy practices are
patterned by social institutions and power relationships, and some literacies are more dominant, visible and influential than others.

Literacy practices are purposeful and embedded in broader social goals and cultural practices.

Literacy is historically situated.

Literacy practices change and new ones are frequently acquired through processes of informal learning and sense making.

(Barton and Hamilton, 2000)

Appendices H
Visual Representation- Still or moving image, sculpture craft (representing meaning to another) view, vista, scene, perspective(representing meaning to oneself) (Kress, 2003)

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Barton, D. Ivanic, R. and Hamilton, M. (2000) Situated Literacies: Reading and writing in context. London: Routledge.
Kress, G. (2003) Literacy in the new media age. London: Routledge.
Oers, B Van. Worthington, M. (2015) Children's social literacies: Meaning making and the emergence of graphical signs and texts in pretence. [online]. Available at: http://ecl.sagepub.com/content/early/2015/12/09/1468798415618534.refs (Accessed:9th February 2022)

Works and Days (2022) Kalantzis and Cope on New Media Literacies. Available at: https://newlearningonline.com/literacies/chapter-2/kalantzis-and-cope-on-new-media-literacies (Accessed 9th February 2022)

Engineering For Kids (2013) How can Minecraft be used as an educational tool. Available at:  https://www.engineeringforkids.com/about/news/2021/june/how-can-minecraft-be-used-as-an-educational-tool/ (Accessed 9th February 2022)

The Gamer (2022) 17 Games where your choices have actual consequences. Available at: https://www.thegamer.com/video-games-choices-matter/ (Accessed 16th February 2022)