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added magnet that I will use with the water to keep user on shore

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added to bird ai (interactions) and found a good sight for pbr textures to use cgbookcase.com. Once I model the tree in blender or something I will use their leaf textures

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they basically clone based on the field of view of the camera and have designated invisible meshes that are tagged so that they will land on them (ai is a bit wonky for finding the meshes though)

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not sure how to fix collision but I'm closer to the slime effect (material looks kindof like glass) I also figured out how to use my grass texture

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somehow I recovered the file but the ground collision is buggy in this version so I need to fix that

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I have to start over again jdakslfdjklas

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going back to the old shader (no texture but the outline was bothering me) I was able to fix the particles though

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got the water working! (wave texture doesnt work with my current shaders though)

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more links:
https://docs.google.com/document/d/1RzJT-xNhWWyeCfjUjhdx2vVU2guMg0MhSB-h-J-FU9k/edit +
https://catlikecoding.com/unity/tutorials/

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water:
https://www.youtube.com/watch?v=uU9BoD3sutY (unreal engine)
https://www.youtube.com/watch?v=QCfY7EAJKJc
https://www.youtube.com/watch?v=OPOMdc9Lz6c (no link)
https://www.youtube.com/watch?v=Z1psPRz3bcw
http://www.smallfiles.org/download/417/JamesWild_ZeldaWater2.upk.html( link might be dead or blocked)
https://www.youtube.com/watch?v=lAYIF0lwy60
http://www.mediafire.com/file/1y38dinsqxud3b5/Testwindwaker.zip
https://github.com/TripleEh/StylisedWater_SurfaceShader/

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trying to use blender
working with this - https://forum.unity3d.com/threads/unity-save-load-utility-free-save-and-load-your-data.435506/ for saving
https://www.youtube.com/watch?v=xoIagG1RVeE - char customizer

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https://www.youtube.com/watch?time_continue=2&v=MFQhpwc6cKE
https://www.youtube.com/watch?v=L_Bzcw9tqTc
https://www.youtube.com/watch?v=qsU4nM0L_n0&t=62s #
https://www.youtube.com/watch?v=wwm98VdzD8s&t=85s
https://www.youtube.com/watch?v=XOjd_qU2Ido

https://assetstore.unity.com/packages/tools/camera/camera-confinement-77609 +
https://assetstore.unity.com/search/?k=price%3A0+2.5d+camera&order_by=relevance&q=price%3A0&q=2.5d&q=camera&rows=42 or another camera follower
https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-free-65284 + https://www.youtube.com/watch?time_continue=111&v=4LC1-IMO6Rs

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tried to make player models

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trying a locomotion system

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(same day as last post) video of new movement Im tweaking

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my project file got corrupted so I need to start everything over. Experimenting with a non-physics based player controller (video above)

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I'm emailing awesomebump.help@gmail.com because the program I am trying to run hasnt worked for me
It seems that I may need to do the texturing on windows computer because I am having too many problems trying to get awesome bump working on mac

https://doc.qt.io/archives/sdk-1.2/index.html

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https://www.linkedin.com/learning/blender-tips-tricks-and-techniques/emission-volumes-for-quick-rendering
I added more assets and downloaded QT so I can get awesome bump working (so I can do displacement mapping). Soon I'll have the ground looking like clay!

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(not using character controller unity preset) All the progress from break:
-added jump
-camera follows player
- messed around with terrain
- downloaded assets to make island and water for map
https://medium.com/ironequal/unity-character-controller-vs-rigidbody-a1e243591483
https://assetstore.unity.com/account/assets
skybox - https://igorsgames.wordpress.com/2015/05/11/how-to-change-reflection-skybox-from-script-in-unity-5/
assets for inspiration - 1 https://www.models-resource.com/3ds/animalcrossingnewleaf/ 2 https://www.models-resource.com/wii/toystory3/model/28633/ 3 https://www.models-resource.com/ds_dsi/toystory3/model/14440/ 4

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I'm at a good spot right now, the controls are smooth and I'm working on a ragdoll for the player model.

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https://docs.unity3d.com/ScriptReference/Rigidbody.AddTorque.html
https://www.youtube.com/watch?v=rlPQCzge8XM
https://docs.google.com/spreadsheets/d/1FLh0ZBUIaFm2m5_JkNg4TMjNJEJJFu6zFC_PL5dQ9zs/edit#gid=0
starting over again (script I will try to just work with rigidbody and other default physics)

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made a spreadsheet for scripts - https://docs.google.com/spreadsheets/d/1FLh0ZBUIaFm2m5_JkNg4TMjNJEJJFu6zFC_PL5dQ9zs/edit?usp=sharing
I added a navmesh to my sample ground but it isnt working

reference project with working navmesh- https://github.com/Brackeys/RPG-Tutorial

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I've been getting bogged down in figuring out movement for the cube so Im rainchecking that and I made a model for the player instead. (Im kind-of giving up on the cube sprite and starting new with the model I made). I'm trying to figure out its collision currently. I found a player movement component so I might use that instead of components after I figure out the collision

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my script for movement isnt working. I've tried to model it after this vid-https://www.youtube.com/watch?v=sXQI_0ILEW4 but I always get compile errors that I cant figure out how to fix since I think I meet the criteria of this - https://support.unity3d.com/hc/en-us/articles/205930539-How-do-I-interpret-a-compiler-error-
currently trying to figure out how to make it work. Ive watched like over an hour of player movement tutorials but Im not quite sure whats wrong with it (still trouble shooting) I will probably try to find another program other than visual studio if this hang up persists

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some stuff on map displacement -  1https://www.reddit.com/r/Unity3D/comments/2cq243/attempted_to_create_claylike_3d_visuals_in_unity/
2 https://assetstore.unity.com/packages/vfx/shaders/clay-shader-49555
found a cool tutorial for snow -https://cgi.tutsplus.com/tutorials/procedural-snow-in-3d-studio-max--cg-8776 .
references for map displacement-
1https://youtu.be/5B7DQcXzhcs 2https://youtu.be/1mdR2imNeZI
bodys-
https://www.turbosquid.com/3d-models/3d-model-modal-1358751
https://www.turbosquid.com/3d-models/free-dog-cartoon-3d-model/642846
https://www.turbosquid.com/3d-models/free-obj-mode-dog/551968
https://www.turbosquid.com/3d-models/cow-ma-free/1027529
games for in-game pc-
wall street kid
little computer people
alter ego https://www.youtube.com/watch?v=uG9IJujHyKY
life (or clusters)

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Added player with appropriate collisions and physics though I've been struggling with coding the control inputs for movement. This is what I have so far - using UnityEngine;
using System.Collections;

public class Cube : MonoBehaviour {

public float moveSpeed;
private object transform;

public object Time { get; private set; }

void Start ()
{
moveSpeed = 10f;
}

private void Update()
{
transform.Translate(moveSpeed * System.Windows.Input.GetAxis("Horizontal") * Time.DeltaTime, moveSpeed + (System.Windows.Input.GetAxis("Vertical") * Time.deltaTime))
}
}

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familiarizing myself with the program and imported assets I found online to the objects I plan to use as the environment. (also downloaded skybox thing)