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stretchign skin
throne with crown on top
scythe resting on old tree
outstretched hands grabbing and pulling
transition of green grass and dying nature

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blank face with jaw to the edge

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no tree
no throne
blank face with open jaw
something spilling out of mouth or coming out of mouth
stretching skin/ being pulled on the head

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In the beginning I started with finishing the base. I then moved onto the general shape of the head. Once the head shape was done the depth needed to be put in. this is where the cone shapes come in on the side.

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Once all of the cone shapes were done next came attaching it to the base. But first came hollowing it out. Which I did before I attached it. After this step the project hit a wall. But a little inspiration after a break brought me back.

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While the coffin and head are not cemetrical and off tilting it is that way it was meant to be. The construction is not strictly and perfectly straight. But in the construction I added a little more depth through taking some off of the walls of the coffin. Initialy there were little nubs which can only be seen in one photo. But those didn't look nice so they morphed into long bars across the outside wall. Since they are on the outside they are meant to be doors. Again it hit a wall though.

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This wall wasn't so hard to get over though. The idea of a spiral was already thought out. Much of the first ideas were now being taken out and I was just trying to put in some low relief because even in the beginning I wanted to do both high and low relief. Which is where the spiral began in the first place. This is also the time when the lines on the very edges came as I felt that space was very empty. The teeth while not very accurate the imperfection makes it almost less than human which is how it should be.

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Life is fleeting
All of the people you know will leave
Those pains will bring a new life
It always happens faster and sooner then you could ever imagine

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Getting the basic body shape with the legs and the base of the neck

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building up the neck and head to their basic shapes in proportion to the body

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Looking for the shape of the tail in relation to the restof the generalized body. As well as getting the base of the figure into an oval.

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Angle from the rear.

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Building up the neck along with the horns on the head seperate from the body for easier detail work.

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Adding the spikes along the spine and down the tail.

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Checking for proportion of the head in relation to the body and vice versa.

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Carving out the inside of the head and neck.

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A look at the bottom of the neck after hollowing it out.

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Checking the head before attaching to the body.

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Attaching the neck to the body

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Experimenting with different scale patterns with samples before imprinting it onto the actual body.

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The other sample of scales.

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Experimenting with different foot styles before sculpting them onto the actual body.

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Checking for foot proportion in relation to leg and body.

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Checking again with another foot that came out roughly the same size.

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The feet that initially were going to be used lined up.

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Starting to add the scales. I went to the second sample of scales going for a more western style dragon rather than eastern patterned scales.

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I lined up the scales on both sides by using a guide line across the neck.

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Spreading the scales down towards the tail and up to the head.

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Starting to work on the other side.

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Imprinting the scales down the tail

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The scales getting closer to being finished up and down the body.

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Starting the neck plates and a look at one of the feet i was supposed to use.

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I wanted to put a middle point following the center line of the body with the plates so in the middle the littel triangles are where I tried to bring that in.

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I brought out the base of the dragon and ended up not using any of the feet i initally wanted to instead opting for a solid mass of clay at the right height in order to later sculpt into the feet i wanted.

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Putting the dragon onto the base with added clay masses to be sculpted later into feet.

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After the first day of the attachment i cut down much of the initial mass and got them much thinner than before.

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Planning out where each finger in the hands will go.

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I was more focused on the front hands as i had much better access to them than the rear but i also cut off much of the initial clay that was there.

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As this was meant to be a dragon I planned to make wings and attach them after being fired otherwise the wings would've fallen apart very quickly.

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That being said although the wings were never used I still ended up trying to work on them and so this is what they looked like initialy.

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After much deliberation and detail work I got a look of the feet that i quite liked.

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A look of the rear legs at the end of the same day.

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One of the hardest parts of this project was the hind legs that I initialy used dog legs as reference for but it ended up backfiring on me quite a bit as dragons tend to stand more on their palms instead of toes like many canines do. And so their bone structure differs in a way that made it seem a little awkward to keep them the same.

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A full body view with the added hand detial.

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Starting to refine much of the toe and finger shapes to feel more boney and in line withe the forearm of the dragon. As well as make the transition between leg and hand more seamless in the rear.

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As i refined more and more the hand shapes I noticed that one of them tended to creep off the edge of the base and I went with it as I felt it made the pose a little more organic and enriched the look of its elegance.

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while the shape here is still quite rough the look of the hands was starting to come out more and more.

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As I approached this stage I realized that I had sculpted the toes to be very tall and here its easy to see how they look like walls lined up back to back with a rounded top.

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I wanted a break from the feet and decided to work on the eye shape as well as the face in general.

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Using the eye tool i tried some eye shapes and ended up with this.

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As it turned out the eye tool was a little too big for the eyes that i was making but the practice was good to be able to get the idea of the eye shape right.

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Once i got to this point i realized that the middle protrusion of the whole dragon had not yet run down to the stomach and tail and so i begain extending it further down the body

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I started to refine the brow ridge and smooth out the eyelids

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Spreading the scales further down the legs and arms

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Here i started to define the start of the claws and the ends of the fingers.

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On the rear claws this was much harder as the tools didn't quite fit into the confined space under the dragon but it started to come along as time went on.

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After defineing a few more of the claws they really started to look more like claws rather than tubes of clay

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Here is a better view of how they had an overall look and benefited from detail of the base made to look more like a rock

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The truth will always be harsh.